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https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
add some casts so gcc can pick an overloaded abs/max/min func
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parent
f0407a8d59
commit
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6 changed files with 12 additions and 12 deletions
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@ -745,7 +745,7 @@ void CFxScheduler::PlayEffect( const char *file, int clientID )
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if ( prim->mSpawnFlags & FX_EVEN_DISTRIBUTION )
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{
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factor = abs(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin()) / (float)count;
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factor = abs((long)(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin())) / (float)count;
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}
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// Schedule the random number of bits
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@ -1035,7 +1035,7 @@ void CFxScheduler::PlayEffect( int id, vec3_t origin, vec3_t axis[3], const int
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if ( prim->mSpawnFlags & FX_EVEN_DISTRIBUTION )
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{
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factor = abs(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin()) / (float)count;
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factor = abs((long)(prim->mSpawnDelay.GetMax() - prim->mSpawnDelay.GetMin())) / (float)count;
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}
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// Schedule the random number of bits
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@ -586,7 +586,7 @@ qboolean CG_Credits_Draw( void )
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int iYpos = SCREEN_HEIGHT + (CreditLine.iLine * iFontHeight);
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iYpos-= (int) (fPixelsPerSecond * fSecondsElapsed);
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int iTextLinesThisItem = max(CreditLine.vstrText.size(),1);
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int iTextLinesThisItem = max((int)CreditLine.vstrText.size(),1);
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if (iYpos + (iTextLinesThisItem * iFontHeight) < 0)
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{
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// scrolled off top of screen, so erase it...
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@ -1319,7 +1319,7 @@ e_status CIN_RunCinematic (int handle)
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}
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thisTime = Sys_Milliseconds()*com_timescale->value;
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if (cinTable[currentHandle].shader && (abs(thisTime - cinTable[currentHandle].lastTime))>100) {
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if (cinTable[currentHandle].shader && (abs((long)(thisTime - cinTable[currentHandle].lastTime)))>100) {
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cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime;
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}
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cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000);
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@ -559,10 +559,10 @@ usercmd_t CL_CreateCmd( void ) {
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// draw debug graphs of turning for mouse testing
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if ( cl_debugMove->integer ) {
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if ( cl_debugMove->integer == 1 ) {
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SCR_DebugGraph( abs(cl.viewangles[YAW] - oldAngles[YAW]), 0 );
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SCR_DebugGraph( abs((long)(cl.viewangles[YAW] - oldAngles[YAW])), 0 );
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}
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if ( cl_debugMove->integer == 2 ) {
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SCR_DebugGraph( abs(cl.viewangles[PITCH] - oldAngles[PITCH]), 0 );
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SCR_DebugGraph( abs((long)(cl.viewangles[PITCH] - oldAngles[PITCH])), 0 );
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}
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}
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@ -287,8 +287,8 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
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// now print the cursor as well...
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//
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char sTemp[1024];
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int iCopyCount = min(strlen(text), cursorPos);
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iCopyCount = min(iCopyCount,sizeof(sTemp));
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int iCopyCount = min((int)strlen(text), cursorPos);
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iCopyCount = min(iCopyCount,(int)sizeof(sTemp));
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// copy text into temp buffer for pixel measure...
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//
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@ -1587,10 +1587,10 @@ void Menu_TransitionItemByName(menuDef_t *menu, const char *p, rectDef_t rectFro
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item->window.offsetTime = time;
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memcpy(&item->window.rectClient, &rectFrom, sizeof(rectDef_t));
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memcpy(&item->window.rectEffects, &rectTo, sizeof(rectDef_t));
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item->window.rectEffects2.x = abs(rectTo.x - rectFrom.x) / amt;
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item->window.rectEffects2.y = abs(rectTo.y - rectFrom.y) / amt;
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item->window.rectEffects2.w = abs(rectTo.w - rectFrom.w) / amt;
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item->window.rectEffects2.h = abs(rectTo.h - rectFrom.h) / amt;
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item->window.rectEffects2.x = abs((int)(rectTo.x - rectFrom.x)) / amt;
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item->window.rectEffects2.y = abs((int)(rectTo.y - rectFrom.y)) / amt;
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item->window.rectEffects2.w = abs((int)(rectTo.w - rectFrom.w)) / amt;
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item->window.rectEffects2.h = abs((int)(rectTo.h - rectFrom.h)) / amt;
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Item_UpdatePosition(item);
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}
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}
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