mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
Merge pull request #4 from jonathangray/sdl
add SDL glimp/input from ioquake3
This commit is contained in:
commit
bc0383bd86
28 changed files with 5008 additions and 39 deletions
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@ -47,11 +47,14 @@ add_definitions( -DFINAL_BUILD )
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add_definitions( -D_JK2 )
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add_definitions( -D_JK2MP )
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include_directories(/usr/X11R6/include/)
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link_directories(/usr/X11R6/lib)
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find_package (SDL REQUIRED)
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(/usr/local/include/)
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link_directories(/usr/local/lib)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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find_package(OpenAL REQUIRED)
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include_directories(${OPENAL_INCLUDE_DIR})
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set(src_main_client
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client/FXExport.cpp
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@ -271,11 +274,16 @@ set(src_unix_common
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set(src_main_unix
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${src_unix_common}
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unix/linux_glimp.cpp
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unix/linux_qgl.cpp
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unix/unix_glimp_common.cpp
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null/null_snddma.cpp
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)
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set(src_sdl
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sdl/sdl_gamma.cpp
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sdl/sdl_glimp.cpp
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sdl/sdl_input.cpp
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)
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set(src_botlib
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botlib/be_aas_bspq3.cpp
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botlib/be_aas_cluster.cpp
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@ -320,6 +328,7 @@ set(src_jk2mp
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${src_main_zlib}
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${src_botlib}
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${src_main_unix}
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${src_sdl}
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)
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add_executable(jk2mp
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@ -330,8 +339,9 @@ set_target_properties(jk2mp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE;
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target_link_libraries(jk2mp
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m pthread
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X11 Xxf86vm Xxf86dga
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openal
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${SDL_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENAL_LIBRARY}
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)
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if (CMAKE_SYSTEM_NAME MATCHES "Linux")
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@ -76,6 +76,8 @@ char cl_cdkey[34] = " ";
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#endif // USE_CD_KEY
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cvar_t *cl_consoleKeys;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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@ -2497,6 +2499,9 @@ void CL_Init( void ) {
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Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
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// ~ and `, as keys and characters
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cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
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// userinfo
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Cvar_Get ("name", "Padawan", CVAR_USERINFO | CVAR_ARCHIVE );
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Cvar_Get ("rate", "4000", CVAR_USERINFO | CVAR_ARCHIVE );
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@ -375,6 +375,8 @@ extern cvar_t *cl_allowDownload;
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extern cvar_t *cl_conXOffset;
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extern cvar_t *cl_inGameVideo;
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extern cvar_t *cl_consoleKeys;
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//=================================================
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//
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@ -442,6 +444,7 @@ void IN_CenterView (void);
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void CL_VerifyCode( void );
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float CL_KeyState (kbutton_t *key);
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int Key_StringToKeynum( char *str );
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const char *Key_KeynumToString( int keynum/*, qboolean bTranslate */ ); //note: translate is only called for menu display not configs
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//
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@ -747,6 +747,44 @@ void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m) {
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COM_MatchToken( buf_p, ")" );
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}
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/*
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===================
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Com_HexStrToInt
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===================
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*/
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int Com_HexStrToInt( const char *str )
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{
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if ( !str || !str[ 0 ] )
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return -1;
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// check for hex code
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if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
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{
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int i, n = 0;
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for( i = 2; i < strlen( str ); i++ )
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{
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char digit;
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n *= 16;
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digit = tolower( str[ i ] );
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if( digit >= '0' && digit <= '9' )
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digit -= '0';
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else if( digit >= 'a' && digit <= 'f' )
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digit = digit - 'a' + 10;
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else
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return -1;
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n += digit;
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}
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return n;
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}
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return -1;
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}
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/*
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============================================================================
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@ -350,6 +350,8 @@ typedef int clipHandle_t;
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#define MAX_QINT 0x7fffffff
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#define MIN_QINT (-MAX_QINT-1)
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#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
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#define STRARRAY_LEN(x) (ARRAY_LEN(x) - 1)
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// angle indexes
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#define PITCH 0 // up / down
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@ -1028,6 +1030,7 @@ void SkipRestOfLine ( const char **data );
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void Parse1DMatrix (const char **buf_p, int x, float *m);
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void Parse2DMatrix (const char **buf_p, int y, int x, float *m);
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void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m);
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int Com_HexStrToInt( const char *str );
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void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
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@ -5,7 +5,17 @@
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#ifndef __QGL_H__
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#define __QGL_H__
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#if defined( __LINT__ )
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#ifndef DYNAMIC_LINK_GL
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#ifdef USE_LOCAL_HEADERS
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# include "SDL_opengl.h"
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#else
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# include <SDL_opengl.h>
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#endif
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#include "qgl_linked.h"
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#elif defined( __LINT__ )
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#include <GL/gl.h>
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@ -33,7 +43,7 @@
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#include <GL/fxmesa.h>
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#endif
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#endif
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#endif // !DYNAMIC_LINK_GL
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#ifndef APIENTRY
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#define APIENTRY
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@ -119,6 +129,8 @@ extern void ( APIENTRY * qglUnlockArraysEXT) (void);
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extern void ( APIENTRY * qglPointParameterfEXT)( GLenum, GLfloat);
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extern void ( APIENTRY * qglPointParameterfvEXT)( GLenum, GLfloat *);
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#ifdef DYNAMIC_LINK_GL
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//===========================================================================
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#if defined(MACOS_X)
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@ -518,4 +530,5 @@ extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
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#endif // _WIN32 && __linux__
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#endif
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#endif // DYNAMIC_LINK_GL
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#endif // __QGL_H__
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336
CODE-mp/renderer/qgl_linked.h
Normal file
336
CODE-mp/renderer/qgl_linked.h
Normal file
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@ -0,0 +1,336 @@
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#define qglAccum glAccum
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#define qglAlphaFunc glAlphaFunc
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#define qglAreTexturesResident glAreTexturesResident
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#define qglArrayElement glArrayElement
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#define qglBegin glBegin
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#define qglBindTexture glBindTexture
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#define qglBitmap glBitmap
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#define qglBlendFunc glBlendFunc
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#define qglCallList glCallList
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#define qglCallLists glCallLists
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#define qglClear glClear
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#define qglClearAccum glClearAccum
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#define qglClearColor glClearColor
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#define qglClearDepth glClearDepth
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#define qglClearIndex glClearIndex
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#define qglClearStencil glClearStencil
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#define qglClipPlane glClipPlane
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#define qglColor3b glColor3b
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#define qglColor3bv glColor3bv
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#define qglColor3d glColor3d
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#define qglColor3dv glColor3dv
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#define qglColor3f glColor3f
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#define qglColor3fv glColor3fv
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#define qglColor3i glColor3i
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#define qglColor3iv glColor3iv
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#define qglColor3s glColor3s
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#define qglColor3sv glColor3sv
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#define qglColor3ub glColor3ub
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#define qglColor3ubv glColor3ubv
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#define qglColor3ui glColor3ui
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#define qglColor3uiv glColor3uiv
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#define qglColor3us glColor3us
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#define qglColor3usv glColor3usv
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#define qglColor4b glColor4b
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#define qglColor4bv glColor4bv
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#define qglColor4d glColor4d
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#define qglColor4dv glColor4dv
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#define qglColor4f glColor4f
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#define qglColor4fv glColor4fv
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#define qglColor4i glColor4i
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#define qglColor4iv glColor4iv
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#define qglColor4s glColor4s
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#define qglColor4sv glColor4sv
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#define qglColor4ub glColor4ub
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#define qglColor4ubv glColor4ubv
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#define qglColor4ui glColor4ui
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#define qglColor4uiv glColor4uiv
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#define qglColor4us glColor4us
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#define qglColor4usv glColor4usv
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#define qglColorMask glColorMask
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#define qglColorMaterial glColorMaterial
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#define qglColorPointer glColorPointer
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#define qglCopyPixels glCopyPixels
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#define qglCopyTexImage1D glCopyTexImage1D
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#define qglCopyTexImage2D glCopyTexImage2D
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#define qglCopyTexSubImage1D glCopyTexSubImage1D
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#define qglCopyTexSubImage2D glCopyTexSubImage2D
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#define qglCullFace glCullFace
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#define qglDeleteLists glDeleteLists
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#define qglDeleteTextures glDeleteTextures
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#define qglDepthFunc glDepthFunc
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#define qglDepthMask glDepthMask
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#define qglDepthRange glDepthRange
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#define qglDisable glDisable
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#define qglDisableClientState glDisableClientState
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#define qglDrawArrays glDrawArrays
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#define qglDrawBuffer glDrawBuffer
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#define qglDrawElements glDrawElements
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#define qglDrawPixels glDrawPixels
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#define qglEdgeFlag glEdgeFlag
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#define qglEdgeFlagPointer glEdgeFlagPointer
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#define qglEdgeFlagv glEdgeFlagv
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#define qglEnable glEnable
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#define qglEnableClientState glEnableClientState
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#define qglEnd glEnd
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#define qglEndList glEndList
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#define qglEvalCoord1d glEvalCoord1d
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#define qglEvalCoord1dv glEvalCoord1dv
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#define qglEvalCoord1f glEvalCoord1f
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#define qglEvalCoord1fv glEvalCoord1fv
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#define qglEvalCoord2d glEvalCoord2d
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#define qglEvalCoord2dv glEvalCoord2dv
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#define qglEvalCoord2f glEvalCoord2f
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#define qglEvalCoord2fv glEvalCoord2fv
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#define qglEvalMesh1 glEvalMesh1
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#define qglEvalMesh2 glEvalMesh2
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#define qglEvalPoint1 glEvalPoint1
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#define qglEvalPoint2 glEvalPoint2
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#define qglFeedbackBuffer glFeedbackBuffer
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#define qglFinish glFinish
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#define qglFlush glFlush
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#define qglFogf glFogf
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#define qglFogfv glFogfv
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#define qglFogi glFogi
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#define qglFogiv glFogiv
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#define qglFrontFace glFrontFace
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#define qglFrustum glFrustum
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#define qglGenLists glGenLists
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#define qglGenTextures glGenTextures
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#define qglGetBooleanv glGetBooleanv
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#define qglGetClipPlane glGetClipPlane
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#define qglGetDoublev glGetDoublev
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#define qglGetError glGetError
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#define qglGetFloatv glGetFloatv
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#define qglGetIntegerv glGetIntegerv
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#define qglGetLightfv glGetLightfv
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#define qglGetLightiv glGetLightiv
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#define qglGetMapdv glGetMapdv
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#define qglGetMapfv glGetMapfv
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#define qglGetMapiv glGetMapiv
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#define qglGetMaterialfv glGetMaterialfv
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#define qglGetMaterialiv glGetMaterialiv
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#define qglGetPixelMapfv glGetPixelMapfv
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#define qglGetPixelMapuiv glGetPixelMapuiv
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#define qglGetPixelMapusv glGetPixelMapusv
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#define qglGetPointerv glGetPointerv
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#define qglGetPolygonStipple glGetPolygonStipple
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#define qglGetString glGetString
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#define qglGetTexGendv glGetTexGendv
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#define qglGetTexGenfv glGetTexGenfv
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#define qglGetTexGeniv glGetTexGeniv
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#define qglGetTexImage glGetTexImage
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#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define qglGetTexParameterfv glGetTexParameterfv
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#define qglGetTexParameteriv glGetTexParameteriv
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#define qglHint glHint
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#define qglIndexMask glIndexMask
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#define qglIndexPointer glIndexPointer
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#define qglIndexd glIndexd
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#define qglIndexdv glIndexdv
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#define qglIndexf glIndexf
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#define qglIndexfv glIndexfv
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#define qglIndexi glIndexi
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#define qglIndexiv glIndexiv
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#define qglIndexs glIndexs
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#define qglIndexsv glIndexsv
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#define qglIndexub glIndexub
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#define qglIndexubv glIndexubv
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#define qglInitNames glInitNames
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#define qglInterleavedArrays glInterleavedArrays
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#define qglIsEnabled glIsEnabled
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#define qglIsList glIsList
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#define qglIsTexture glIsTexture
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#define qglLightModelf glLightModelf
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#define qglLightModelfv glLightModelfv
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#define qglLightModeli glLightModeli
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#define qglLightModeliv glLightModeliv
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#define qglLightf glLightf
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#define qglLightfv glLightfv
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#define qglLighti glLighti
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#define qglLightiv glLightiv
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#define qglLineStipple glLineStipple
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#define qglLineWidth glLineWidth
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#define qglListBase glListBase
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#define qglLoadIdentity glLoadIdentity
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#define qglLoadMatrixd glLoadMatrixd
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#define qglLoadMatrixf glLoadMatrixf
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#define qglLoadName glLoadName
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#define qglLogicOp glLogicOp
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#define qglMap1d glMap1d
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#define qglMap1f glMap1f
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#define qglMap2d glMap2d
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#define qglMap2f glMap2f
|
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#define qglMapGrid1d glMapGrid1d
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#define qglMapGrid1f glMapGrid1f
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#define qglMapGrid2d glMapGrid2d
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#define qglMapGrid2f glMapGrid2f
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||||
#define qglMaterialf glMaterialf
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#define qglMaterialfv glMaterialfv
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||||
#define qglMateriali glMateriali
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#define qglMaterialiv glMaterialiv
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||||
#define qglMatrixMode glMatrixMode
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#define qglMultMatrixd glMultMatrixd
|
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#define qglMultMatrixf glMultMatrixf
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#define qglNewList glNewList
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#define qglNormal3b glNormal3b
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#define qglNormal3bv glNormal3bv
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#define qglNormal3d glNormal3d
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#define qglNormal3dv glNormal3dv
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#define qglNormal3f glNormal3f
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#define qglNormal3fv glNormal3fv
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#define qglNormal3i glNormal3i
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#define qglNormal3iv glNormal3iv
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#define qglNormal3s glNormal3s
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#define qglNormal3sv glNormal3sv
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#define qglNormalPointer glNormalPointer
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#define qglOrtho glOrtho
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#define qglPassThrough glPassThrough
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#define qglPixelMapfv glPixelMapfv
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#define qglPixelMapuiv glPixelMapuiv
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||||
#define qglPixelMapusv glPixelMapusv
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#define qglPixelStoref glPixelStoref
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#define qglPixelStorei glPixelStorei
|
||||
#define qglPixelTransferf glPixelTransferf
|
||||
#define qglPixelTransferi glPixelTransferi
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#define qglPixelZoom glPixelZoom
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#define qglPointSize glPointSize
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#define qglPolygonMode glPolygonMode
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||||
#define qglPolygonOffset glPolygonOffset
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#define qglPolygonStipple glPolygonStipple
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#define qglPopAttrib glPopAttrib
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#define qglPopClientAttrib glPopClientAttrib
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#define qglPopMatrix glPopMatrix
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#define qglPopName glPopName
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||||
#define qglPrioritizeTextures glPrioritizeTextures
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#define qglPushAttrib glPushAttrib
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#define qglPushClientAttrib glPushClientAttrib
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#define qglPushMatrix glPushMatrix
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#define qglPushName glPushName
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#define qglRasterPos2d glRasterPos2d
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#define qglRasterPos2dv glRasterPos2dv
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||||
#define qglRasterPos2f glRasterPos2f
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||||
#define qglRasterPos2fv glRasterPos2fv
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||||
#define qglRasterPos2i glRasterPos2i
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#define qglRasterPos2iv glRasterPos2iv
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||||
#define qglRasterPos2s glRasterPos2s
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||||
#define qglRasterPos2sv glRasterPos2sv
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||||
#define qglRasterPos3d glRasterPos3d
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||||
#define qglRasterPos3dv glRasterPos3dv
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||||
#define qglRasterPos3f glRasterPos3f
|
||||
#define qglRasterPos3fv glRasterPos3fv
|
||||
#define qglRasterPos3i glRasterPos3i
|
||||
#define qglRasterPos3iv glRasterPos3iv
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||||
#define qglRasterPos3s glRasterPos3s
|
||||
#define qglRasterPos3sv glRasterPos3sv
|
||||
#define qglRasterPos4d glRasterPos4d
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||||
#define qglRasterPos4dv glRasterPos4dv
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||||
#define qglRasterPos4f glRasterPos4f
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||||
#define qglRasterPos4fv glRasterPos4fv
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||||
#define qglRasterPos4i glRasterPos4i
|
||||
#define qglRasterPos4iv glRasterPos4iv
|
||||
#define qglRasterPos4s glRasterPos4s
|
||||
#define qglRasterPos4sv glRasterPos4sv
|
||||
#define qglReadBuffer glReadBuffer
|
||||
#define qglReadPixels glReadPixels
|
||||
#define qglRectd glRectd
|
||||
#define qglRectdv glRectdv
|
||||
#define qglRectf glRectf
|
||||
#define qglRectfv glRectfv
|
||||
#define qglRecti glRecti
|
||||
#define qglRectiv glRectiv
|
||||
#define qglRects glRects
|
||||
#define qglRectsv glRectsv
|
||||
#define qglRenderMode glRenderMode
|
||||
#define qglRotated glRotated
|
||||
#define qglRotatef glRotatef
|
||||
#define qglScaled glScaled
|
||||
#define qglScalef glScalef
|
||||
#define qglScissor glScissor
|
||||
#define qglSelectBuffer glSelectBuffer
|
||||
#define qglShadeModel glShadeModel
|
||||
#define qglStencilFunc glStencilFunc
|
||||
#define qglStencilMask glStencilMask
|
||||
#define qglStencilOp glStencilOp
|
||||
#define qglTexCoord1d glTexCoord1d
|
||||
#define qglTexCoord1dv glTexCoord1dv
|
||||
#define qglTexCoord1f glTexCoord1f
|
||||
#define qglTexCoord1fv glTexCoord1fv
|
||||
#define qglTexCoord1i glTexCoord1i
|
||||
#define qglTexCoord1iv glTexCoord1iv
|
||||
#define qglTexCoord1s glTexCoord1s
|
||||
#define qglTexCoord1sv glTexCoord1sv
|
||||
#define qglTexCoord2d glTexCoord2d
|
||||
#define qglTexCoord2dv glTexCoord2dv
|
||||
#define qglTexCoord2f glTexCoord2f
|
||||
#define qglTexCoord2fv glTexCoord2fv
|
||||
#define qglTexCoord2i glTexCoord2i
|
||||
#define qglTexCoord2iv glTexCoord2iv
|
||||
#define qglTexCoord2s glTexCoord2s
|
||||
#define qglTexCoord2sv glTexCoord2sv
|
||||
#define qglTexCoord3d glTexCoord3d
|
||||
#define qglTexCoord3dv glTexCoord3dv
|
||||
#define qglTexCoord3f glTexCoord3f
|
||||
#define qglTexCoord3fv glTexCoord3fv
|
||||
#define qglTexCoord3i glTexCoord3i
|
||||
#define qglTexCoord3iv glTexCoord3iv
|
||||
#define qglTexCoord3s glTexCoord3s
|
||||
#define qglTexCoord3sv glTexCoord3sv
|
||||
#define qglTexCoord4d glTexCoord4d
|
||||
#define qglTexCoord4dv glTexCoord4dv
|
||||
#define qglTexCoord4f glTexCoord4f
|
||||
#define qglTexCoord4fv glTexCoord4fv
|
||||
#define qglTexCoord4i glTexCoord4i
|
||||
#define qglTexCoord4iv glTexCoord4iv
|
||||
#define qglTexCoord4s glTexCoord4s
|
||||
#define qglTexCoord4sv glTexCoord4sv
|
||||
#define qglTexCoordPointer glTexCoordPointer
|
||||
#define qglTexEnvf glTexEnvf
|
||||
#define qglTexEnvfv glTexEnvfv
|
||||
#define qglTexEnvi glTexEnvi
|
||||
#define qglTexEnviv glTexEnviv
|
||||
#define qglTexGend glTexGend
|
||||
#define qglTexGendv glTexGendv
|
||||
#define qglTexGenf glTexGenf
|
||||
#define qglTexGenfv glTexGenfv
|
||||
#define qglTexGeni glTexGeni
|
||||
#define qglTexGeniv glTexGeniv
|
||||
#define qglTexImage1D glTexImage1D
|
||||
#define qglTexImage2D glTexImage2D
|
||||
#define qglTexParameterf glTexParameterf
|
||||
#define qglTexParameterfv glTexParameterfv
|
||||
#define qglTexParameteri glTexParameteri
|
||||
#define qglTexParameteriv glTexParameteriv
|
||||
#define qglTexSubImage1D glTexSubImage1D
|
||||
#define qglTexSubImage2D glTexSubImage2D
|
||||
#define qglTranslated glTranslated
|
||||
#define qglTranslatef glTranslatef
|
||||
#define qglVertex2d glVertex2d
|
||||
#define qglVertex2dv glVertex2dv
|
||||
#define qglVertex2f glVertex2f
|
||||
#define qglVertex2fv glVertex2fv
|
||||
#define qglVertex2i glVertex2i
|
||||
#define qglVertex2iv glVertex2iv
|
||||
#define qglVertex2s glVertex2s
|
||||
#define qglVertex2sv glVertex2sv
|
||||
#define qglVertex3d glVertex3d
|
||||
#define qglVertex3dv glVertex3dv
|
||||
#define qglVertex3f glVertex3f
|
||||
#define qglVertex3fv glVertex3fv
|
||||
#define qglVertex3i glVertex3i
|
||||
#define qglVertex3iv glVertex3iv
|
||||
#define qglVertex3s glVertex3s
|
||||
#define qglVertex3sv glVertex3sv
|
||||
#define qglVertex4d glVertex4d
|
||||
#define qglVertex4dv glVertex4dv
|
||||
#define qglVertex4f glVertex4f
|
||||
#define qglVertex4fv glVertex4fv
|
||||
#define qglVertex4i glVertex4i
|
||||
#define qglVertex4iv glVertex4iv
|
||||
#define qglVertex4s glVertex4s
|
||||
#define qglVertex4sv glVertex4sv
|
||||
#define qglVertexPointer glVertexPointer
|
||||
#define qglViewport glViewport
|
||||
|
|
@ -853,11 +853,7 @@ void R_Register( void )
|
|||
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
#ifdef __linux__ // broken on linux
|
||||
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
#else
|
||||
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
#endif
|
||||
r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "1", CVAR_ARCHIVE );
|
||||
|
||||
|
||||
|
@ -869,11 +865,7 @@ void R_Register( void )
|
|||
r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#ifdef __linux__
|
||||
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#else
|
||||
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#endif
|
||||
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
|
92
CODE-mp/sdl/sdl_gamma.cpp
Normal file
92
CODE-mp/sdl/sdl_gamma.cpp
Normal file
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL.h"
|
||||
#else
|
||||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=================
|
||||
GLimp_SetGamma
|
||||
=================
|
||||
*/
|
||||
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
|
||||
{
|
||||
Uint16 table[3][256];
|
||||
int i, j;
|
||||
|
||||
if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
|
||||
return;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
|
||||
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
|
||||
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
|
||||
// Win2K and newer put this odd restriction on gamma ramps...
|
||||
{
|
||||
OSVERSIONINFO vinfo;
|
||||
|
||||
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
|
||||
GetVersionEx( &vinfo );
|
||||
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" );
|
||||
for( j = 0 ; j < 3 ; j++ )
|
||||
{
|
||||
for( i = 0 ; i < 128 ; i++ )
|
||||
{
|
||||
if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
|
||||
table[ j ][ i ] = ( 128 + i ) << 8;
|
||||
}
|
||||
|
||||
if( table[ j ] [127 ] > 254 << 8 )
|
||||
table[ j ][ 127 ] = 254 << 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// enforce constantly increasing
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
for (i = 1; i < 256; i++)
|
||||
{
|
||||
if (table[j][i] < table[j][i-1])
|
||||
table[j][i] = table[j][i-1];
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetGammaRamp(table[0], table[1], table[2]);
|
||||
}
|
||||
|
970
CODE-mp/sdl/sdl_glimp.cpp
Normal file
970
CODE-mp/sdl/sdl_glimp.cpp
Normal file
|
@ -0,0 +1,970 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL.h"
|
||||
#else
|
||||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "sdl_local.h"
|
||||
#ifdef notyet
|
||||
#include "sdl_icon.h"
|
||||
#endif
|
||||
|
||||
#define CLIENT_WINDOW_TITLE "Jedi Outcast"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "JO"
|
||||
|
||||
/* Just hack it for now. */
|
||||
#ifdef MACOS_X
|
||||
#include <OpenGL/OpenGL.h>
|
||||
typedef CGLContextObj QGLContext;
|
||||
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
|
||||
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
|
||||
#else
|
||||
typedef void *QGLContext;
|
||||
#define GLimp_GetCurrentContext() (NULL)
|
||||
#define GLimp_SetCurrentContext(ctx)
|
||||
#endif
|
||||
|
||||
static QGLContext opengl_context;
|
||||
static float displayAspect;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RSERR_OK,
|
||||
|
||||
RSERR_INVALID_FULLSCREEN,
|
||||
RSERR_INVALID_MODE,
|
||||
|
||||
RSERR_UNKNOWN
|
||||
} rserr_t;
|
||||
|
||||
static SDL_Surface *screen = NULL;
|
||||
static const SDL_VideoInfo *videoInfo = NULL;
|
||||
|
||||
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
|
||||
cvar_t *r_allowResize; // make window resizable
|
||||
cvar_t *r_centerWindow;
|
||||
cvar_t *r_sdlDriver;
|
||||
cvar_t *r_noborder;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Shutdown
|
||||
===============
|
||||
*/
|
||||
void GLimp_Shutdown( void )
|
||||
{
|
||||
IN_Shutdown();
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
||||
screen = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Minimize
|
||||
|
||||
Minimize the game so that user is back at the desktop
|
||||
===============
|
||||
*/
|
||||
void GLimp_Minimize(void)
|
||||
{
|
||||
SDL_WM_IconifyWindow();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_LogComment
|
||||
===============
|
||||
*/
|
||||
void GLimp_LogComment( char *comment )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_CompareModes
|
||||
===============
|
||||
*/
|
||||
static int GLimp_CompareModes( const void *a, const void *b )
|
||||
{
|
||||
const float ASPECT_EPSILON = 0.001f;
|
||||
SDL_Rect *modeA = *(SDL_Rect **)a;
|
||||
SDL_Rect *modeB = *(SDL_Rect **)b;
|
||||
float aspectA = (float)modeA->w / (float)modeA->h;
|
||||
float aspectB = (float)modeB->w / (float)modeB->h;
|
||||
int areaA = modeA->w * modeA->h;
|
||||
int areaB = modeB->w * modeB->h;
|
||||
float aspectDiffA = fabs( aspectA - displayAspect );
|
||||
float aspectDiffB = fabs( aspectB - displayAspect );
|
||||
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
|
||||
|
||||
if( aspectDiffsDiff > ASPECT_EPSILON )
|
||||
return 1;
|
||||
else if( aspectDiffsDiff < -ASPECT_EPSILON )
|
||||
return -1;
|
||||
else
|
||||
return areaA - areaB;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_DetectAvailableModes
|
||||
===============
|
||||
*/
|
||||
static void GLimp_DetectAvailableModes(void)
|
||||
{
|
||||
char buf[ MAX_STRING_CHARS ] = { 0 };
|
||||
SDL_Rect **modes;
|
||||
int numModes;
|
||||
int i;
|
||||
|
||||
modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
|
||||
|
||||
if( !modes )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( modes == (SDL_Rect **)-1 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
|
||||
return; // can set any resolution
|
||||
}
|
||||
|
||||
for( numModes = 0; modes[ numModes ]; numModes++ );
|
||||
|
||||
if( numModes > 1 )
|
||||
qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
|
||||
|
||||
for( i = 0; i < numModes; i++ )
|
||||
{
|
||||
const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
|
||||
|
||||
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
|
||||
Q_strcat( buf, sizeof( buf ), newModeString );
|
||||
else
|
||||
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
|
||||
}
|
||||
|
||||
if( *buf )
|
||||
{
|
||||
buf[ strlen( buf ) - 1 ] = 0;
|
||||
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
|
||||
ri.Cvar_Set( "r_availableModes", buf );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SetMode
|
||||
===============
|
||||
*/
|
||||
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
|
||||
{
|
||||
const char* glstring;
|
||||
int sdlcolorbits;
|
||||
int colorbits, depthbits, stencilbits;
|
||||
int tcolorbits, tdepthbits, tstencilbits;
|
||||
int samples;
|
||||
int i = 0;
|
||||
SDL_Surface *vidscreen = NULL;
|
||||
Uint32 flags = SDL_OPENGL;
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
|
||||
|
||||
if ( r_allowResize->integer )
|
||||
flags |= SDL_RESIZABLE;
|
||||
|
||||
if( videoInfo == NULL )
|
||||
{
|
||||
static SDL_VideoInfo sVideoInfo;
|
||||
static SDL_PixelFormat sPixelFormat;
|
||||
|
||||
videoInfo = SDL_GetVideoInfo( );
|
||||
|
||||
// Take a copy of the videoInfo
|
||||
memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
|
||||
sPixelFormat.palette = NULL; // Should already be the case
|
||||
memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
|
||||
sVideoInfo.vfmt = &sPixelFormat;
|
||||
videoInfo = &sVideoInfo;
|
||||
|
||||
if( videoInfo->current_h > 0 )
|
||||
{
|
||||
// Guess the display aspect ratio through the desktop resolution
|
||||
// by assuming (relatively safely) that it is set at or close to
|
||||
// the display's native aspect ratio
|
||||
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
|
||||
|
||||
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL,
|
||||
"Cannot estimate display aspect, assuming 1.333\n" );
|
||||
}
|
||||
}
|
||||
|
||||
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
|
||||
|
||||
if (mode == -2)
|
||||
{
|
||||
// use desktop video resolution
|
||||
if( videoInfo->current_h > 0 )
|
||||
{
|
||||
glConfig.vidWidth = videoInfo->current_w;
|
||||
glConfig.vidHeight = videoInfo->current_h;
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.vidWidth = 640;
|
||||
glConfig.vidHeight = 480;
|
||||
ri.Printf( PRINT_ALL,
|
||||
"Cannot determine display resolution, assuming 640x480\n" );
|
||||
}
|
||||
|
||||
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
||||
}
|
||||
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
flags |= SDL_FULLSCREEN;
|
||||
glConfig.isFullscreen = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (noborder)
|
||||
flags |= SDL_NOFRAME;
|
||||
|
||||
glConfig.isFullscreen = qfalse;
|
||||
}
|
||||
|
||||
colorbits = r_colorbits->value;
|
||||
if ((!colorbits) || (colorbits >= 32))
|
||||
colorbits = 24;
|
||||
|
||||
if (!r_depthbits->value)
|
||||
depthbits = 24;
|
||||
else
|
||||
depthbits = r_depthbits->value;
|
||||
stencilbits = r_stencilbits->value;
|
||||
#ifdef notyet
|
||||
samples = r_ext_multisample->value;
|
||||
#else
|
||||
samples = 0;
|
||||
#endif
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
// 0 - default
|
||||
// 1 - minus colorbits
|
||||
// 2 - minus depthbits
|
||||
// 3 - minus stencil
|
||||
if ((i % 4) == 0 && i)
|
||||
{
|
||||
// one pass, reduce
|
||||
switch (i / 4)
|
||||
{
|
||||
case 2 :
|
||||
if (colorbits == 24)
|
||||
colorbits = 16;
|
||||
break;
|
||||
case 1 :
|
||||
if (depthbits == 24)
|
||||
depthbits = 16;
|
||||
else if (depthbits == 16)
|
||||
depthbits = 8;
|
||||
case 3 :
|
||||
if (stencilbits == 24)
|
||||
stencilbits = 16;
|
||||
else if (stencilbits == 16)
|
||||
stencilbits = 8;
|
||||
}
|
||||
}
|
||||
|
||||
tcolorbits = colorbits;
|
||||
tdepthbits = depthbits;
|
||||
tstencilbits = stencilbits;
|
||||
|
||||
if ((i % 4) == 3)
|
||||
{ // reduce colorbits
|
||||
if (tcolorbits == 24)
|
||||
tcolorbits = 16;
|
||||
}
|
||||
|
||||
if ((i % 4) == 2)
|
||||
{ // reduce depthbits
|
||||
if (tdepthbits == 24)
|
||||
tdepthbits = 16;
|
||||
else if (tdepthbits == 16)
|
||||
tdepthbits = 8;
|
||||
}
|
||||
|
||||
if ((i % 4) == 1)
|
||||
{ // reduce stencilbits
|
||||
if (tstencilbits == 24)
|
||||
tstencilbits = 16;
|
||||
else if (tstencilbits == 16)
|
||||
tstencilbits = 8;
|
||||
else
|
||||
tstencilbits = 0;
|
||||
}
|
||||
|
||||
sdlcolorbits = 4;
|
||||
if (tcolorbits == 24)
|
||||
sdlcolorbits = 8;
|
||||
|
||||
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
|
||||
if (sdlcolorbits == 4)
|
||||
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
|
||||
|
||||
/* Need alpha or else SGIs choose 36+ bit RGB mode */
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
|
||||
#endif
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
|
||||
|
||||
#ifdef notyet
|
||||
if(r_stereoEnabled->integer)
|
||||
{
|
||||
glConfig.stereoEnabled = qtrue;
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.stereoEnabled = qfalse;
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
|
||||
// If not allowing software GL, demand accelerated
|
||||
if( !r_allowSoftwareGL->integer )
|
||||
{
|
||||
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
|
||||
"visual with libSDL < 1.2.10\n" );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
|
||||
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
|
||||
|
||||
#ifdef USE_ICON
|
||||
{
|
||||
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
|
||||
(void *)CLIENT_WINDOW_ICON.pixel_data,
|
||||
CLIENT_WINDOW_ICON.width,
|
||||
CLIENT_WINDOW_ICON.height,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
|
||||
#ifdef Q3_LITTLE_ENDIAN
|
||||
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
|
||||
#else
|
||||
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
|
||||
#endif
|
||||
);
|
||||
|
||||
SDL_WM_SetIcon( icon, NULL );
|
||||
SDL_FreeSurface( icon );
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
|
||||
continue;
|
||||
}
|
||||
|
||||
opengl_context = GLimp_GetCurrentContext();
|
||||
|
||||
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
|
||||
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
break;
|
||||
}
|
||||
|
||||
GLimp_DetectAvailableModes();
|
||||
|
||||
if (!vidscreen)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
|
||||
screen = vidscreen;
|
||||
|
||||
glstring = (char *) qglGetString (GL_RENDERER);
|
||||
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
||||
|
||||
return RSERR_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_StartDriverAndSetMode
|
||||
===============
|
||||
*/
|
||||
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
||||
{
|
||||
rserr_t err;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
||||
{
|
||||
char driverName[ 64 ];
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
|
||||
SDL_GetError());
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
|
||||
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
||||
ri.Cvar_Set( "r_sdlDriver", driverName );
|
||||
}
|
||||
|
||||
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
r_fullscreen->modified = qfalse;
|
||||
fullscreen = qfalse;
|
||||
}
|
||||
|
||||
err = (rserr_t) GLimp_SetMode(mode, fullscreen, noborder);
|
||||
|
||||
switch ( err )
|
||||
{
|
||||
case RSERR_INVALID_FULLSCREEN:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
||||
return qfalse;
|
||||
case RSERR_INVALID_MODE:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
||||
return qfalse;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static void GLW_InitTextureCompression( void )
|
||||
{
|
||||
qboolean newer_tc, old_tc;
|
||||
|
||||
// Check for available tc methods.
|
||||
newer_tc = ( strstr( glConfig.extensions_string, "ARB_texture_compression" )
|
||||
&& strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" )) ? qtrue : qfalse;
|
||||
old_tc = ( strstr( glConfig.extensions_string, "GL_S3_s3tc" )) ? qtrue : qfalse;
|
||||
|
||||
if ( old_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_S3_s3tc available\n" );
|
||||
}
|
||||
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc available\n" );
|
||||
}
|
||||
|
||||
if ( !r_ext_compressed_textures->value )
|
||||
{
|
||||
// Compressed textures are off
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...ignoring texture compression\n" );
|
||||
}
|
||||
else if ( !old_tc && !newer_tc )
|
||||
{
|
||||
// Requesting texture compression, but no method found
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...no supported texture compression method found\n" );
|
||||
ri.Printf( PRINT_ALL, ".....ignoring texture compression\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// some form of supported texture compression is avaiable, so see if the user has a preference
|
||||
if ( r_ext_preferred_tc_method->integer == TC_NONE )
|
||||
{
|
||||
// No preference, so pick the best
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
|
||||
ri.Printf( PRINT_ALL, ".....using GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
|
||||
ri.Printf( PRINT_ALL, ".....using GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// User has specified a preference, now see if this request can be honored
|
||||
if ( old_tc && newer_tc )
|
||||
{
|
||||
// both are avaiable, so we can use the desired tc method
|
||||
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Both methods are not available, so this gets trickier
|
||||
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
||||
{
|
||||
// Preferring to user older compression
|
||||
if ( old_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Drat, preference can't be honored
|
||||
ri.Printf( PRINT_ALL, "...preferred tc method, GL_S3_s3tc not available\n" );
|
||||
ri.Printf( PRINT_ALL, ".....falling back to GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preferring to user newer compression
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Drat, preference can't be honored
|
||||
ri.Printf( PRINT_ALL, "...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
|
||||
ri.Printf( PRINT_ALL, ".....falling back to GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** GLW_InitExtensions
|
||||
*/
|
||||
cvar_t *r_ATI_NPATCH_available = NULL;
|
||||
static void GLimp_InitExtensions( void )
|
||||
{
|
||||
if ( !r_allowExtensions->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
||||
|
||||
// Select our tc scheme
|
||||
GLW_InitTextureCompression();
|
||||
|
||||
// GL_EXT_texture_env_add
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
||||
{
|
||||
if ( r_ext_texture_env_add->integer )
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_texture_filter_anisotropic
|
||||
glConfig.textureFilterAnisotropicAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
glConfig.textureFilterAnisotropicAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" );
|
||||
|
||||
if ( r_ext_texture_filter_anisotropic->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
||||
}
|
||||
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
||||
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
|
||||
}
|
||||
|
||||
// GL_EXT_clamp_to_edge
|
||||
glConfig.clampToEdgeAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
|
||||
{
|
||||
glConfig.clampToEdgeAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...Using GL_EXT_texture_edge_clamp\n" );
|
||||
}
|
||||
|
||||
// GL_ARB_multitexture
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
||||
{
|
||||
if ( r_ext_multitexture->integer )
|
||||
{
|
||||
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
||||
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
||||
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
||||
|
||||
if ( qglActiveTextureARB )
|
||||
{
|
||||
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
|
||||
|
||||
if ( glConfig.maxActiveTextures > 1 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_compiled_vertex_array
|
||||
qglLockArraysEXT = NULL;
|
||||
qglUnlockArraysEXT = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
|
||||
{
|
||||
if ( r_ext_compiled_vertex_array->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
||||
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
||||
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
||||
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
||||
}
|
||||
|
||||
qglPointParameterfEXT = NULL;
|
||||
qglPointParameterfvEXT = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_point_parameters" ) )
|
||||
{
|
||||
if ( r_ext_compiled_vertex_array->integer || 1)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_point_parameters\n" );
|
||||
qglPointParameterfEXT = ( void ( APIENTRY * )( GLenum, GLfloat) ) SDL_GL_GetProcAddress( "glPointParameterfEXT" );
|
||||
qglPointParameterfvEXT = ( void ( APIENTRY * )( GLenum, GLfloat *) ) SDL_GL_GetProcAddress( "glPointParameterfvEXT" );
|
||||
if (!qglPointParameterfEXT || !qglPointParameterfvEXT)
|
||||
{
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_point_parameters\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
|
||||
}
|
||||
|
||||
#ifdef _NPATCH
|
||||
// GL_ATI_pn_triangles
|
||||
qglPNTrianglesiATI = NULL;
|
||||
r_ATI_NPATCH_available = ri.Cvar_Get( "r_ATI_NPATCH_available", "0",CVAR_ROM );
|
||||
/* if ( strstr( glConfig.extensions_string, "GL_ATI_pn_triangles" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_ATI_NPATCH_available", "1" );
|
||||
if ( r_ati_pn_triangles->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_ATI_pn_triangles\n" );
|
||||
qglPNTrianglesiATI = ( void ( APIENTRY * )( GLenum, GLint ) ) SDL_GL_GetProcAddress( "glPNTrianglesiATI" );
|
||||
if (!qglPNTrianglesiATI) {
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_ATI_pn_triangles\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_ATI_pn_triangles not found\n" );
|
||||
}
|
||||
*/
|
||||
#endif // _NPATCH
|
||||
}
|
||||
|
||||
#define R_MODE_FALLBACK 3 // 640 * 480
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Init
|
||||
|
||||
This routine is responsible for initializing the OS specific portions
|
||||
of OpenGL
|
||||
===============
|
||||
*/
|
||||
void GLimp_Init( void )
|
||||
{
|
||||
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
||||
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
||||
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
|
||||
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
|
||||
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE );
|
||||
qboolean fullscreen, noborder;
|
||||
|
||||
if( Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
ri.Cvar_Set( "r_centerWindow", "0" );
|
||||
ri.Cvar_Set( "com_abnormalExit", "0" );
|
||||
}
|
||||
|
||||
#ifdef notyet
|
||||
Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
|
||||
#endif
|
||||
|
||||
Sys_GLimpInit( );
|
||||
|
||||
fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
|
||||
noborder = (r_noborder->integer) ? qtrue : qfalse;
|
||||
|
||||
// Create the window and set up the context
|
||||
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, noborder))
|
||||
goto success;
|
||||
|
||||
// Try again, this time in a platform specific "safe mode"
|
||||
Sys_GLimpSafeInit( );
|
||||
|
||||
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, qfalse))
|
||||
goto success;
|
||||
|
||||
// Finally, try the default screen resolution
|
||||
if( r_mode->integer != R_MODE_FALLBACK )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
||||
r_mode->integer, R_MODE_FALLBACK );
|
||||
|
||||
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
||||
goto success;
|
||||
}
|
||||
|
||||
// Nothing worked, give up
|
||||
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
||||
|
||||
success:
|
||||
#if 0
|
||||
// This values force the UI to disable driver selection
|
||||
glConfig.driverType = GLDRV_ICD;
|
||||
glConfig.hardwareType = GLHW_GENERIC;
|
||||
#endif
|
||||
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
||||
|
||||
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
|
||||
// SDL_SetGamma will incorrectly return false... the first time; ask
|
||||
// again and you get the correct answer. This is a suspected driver bug, see
|
||||
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
|
||||
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
||||
|
||||
if ( -1 == r_ignorehwgamma->integer)
|
||||
glConfig.deviceSupportsGamma = qtrue;
|
||||
|
||||
if ( 1 == r_ignorehwgamma->integer)
|
||||
glConfig.deviceSupportsGamma = qfalse;
|
||||
|
||||
// get our config strings
|
||||
const char* glstring;
|
||||
glstring = (const char *)qglGetString (GL_VENDOR);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.vendor_string, glstring, sizeof( glConfig.vendor_string ) );
|
||||
glstring = (const char *)qglGetString (GL_RENDERER);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.renderer_string, glstring, sizeof( glConfig.renderer_string ) );
|
||||
glstring = (const char *)qglGetString (GL_VERSION);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.version_string, glstring, sizeof( glConfig.version_string ) );
|
||||
glstring = (const char *)qglGetString (GL_EXTENSIONS);
|
||||
if (!glstring) {
|
||||
glstring = "invalid driver";
|
||||
}
|
||||
Q_strncpyz( glConfig.extensions_string, glstring, sizeof( glConfig.extensions_string ) );
|
||||
|
||||
// OpenGL driver constants
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
||||
// stubbed or broken drivers may have reported 0...
|
||||
if ( glConfig.maxTextureSize <= 0 )
|
||||
{
|
||||
glConfig.maxTextureSize = 0;
|
||||
}
|
||||
|
||||
// initialize extensions
|
||||
GLimp_InitExtensions( );
|
||||
|
||||
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
||||
|
||||
// This depends on SDL_INIT_VIDEO, hence having it here
|
||||
IN_Init( );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_EndFrame
|
||||
|
||||
Responsible for doing a swapbuffers
|
||||
===============
|
||||
*/
|
||||
void GLimp_EndFrame( void )
|
||||
{
|
||||
// don't flip if drawing to front buffer
|
||||
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
||||
{
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
if( r_fullscreen->modified )
|
||||
{
|
||||
qboolean fullscreen;
|
||||
qboolean needToToggle = qtrue;
|
||||
qboolean sdlToggled = qfalse;
|
||||
SDL_Surface *s = SDL_GetVideoSurface( );
|
||||
|
||||
if( s )
|
||||
{
|
||||
// Find out the current state
|
||||
fullscreen = (!!( s->flags & SDL_FULLSCREEN )) ? qtrue : qfalse;
|
||||
|
||||
if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
|
||||
// Is the state we want different from the current state?
|
||||
needToToggle = (!!r_fullscreen->integer != fullscreen) ? qtrue : qfalse;
|
||||
|
||||
if( needToToggle )
|
||||
sdlToggled = (SDL_WM_ToggleFullScreen( s )) ? qtrue : qfalse;
|
||||
}
|
||||
|
||||
if( needToToggle )
|
||||
{
|
||||
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
||||
if( !sdlToggled )
|
||||
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
|
||||
|
||||
IN_Restart( );
|
||||
}
|
||||
|
||||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
}
|
1107
CODE-mp/sdl/sdl_input.cpp
Normal file
1107
CODE-mp/sdl/sdl_input.cpp
Normal file
File diff suppressed because it is too large
Load diff
7
CODE-mp/sdl/sdl_local.h
Normal file
7
CODE-mp/sdl/sdl_local.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
void IN_Init( void );
|
||||
void IN_Shutdown( void );
|
||||
void IN_Restart( void );
|
||||
|
||||
void Sys_GLimpSafeInit( void );
|
||||
void Sys_GLimpInit( void );
|
||||
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
|
82
CODE-mp/unix/unix_glimp_common.cpp
Normal file
82
CODE-mp/unix/unix_glimp_common.cpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
#include <pthread.h>
|
||||
#include <semaphore.h>
|
||||
#include "../game/q_shared.h"
|
||||
|
||||
/*
|
||||
===========================================================
|
||||
|
||||
SMP acceleration
|
||||
|
||||
===========================================================
|
||||
*/
|
||||
|
||||
sem_t renderCommandsEvent;
|
||||
sem_t renderCompletedEvent;
|
||||
sem_t renderActiveEvent;
|
||||
|
||||
void (*glimpRenderThread)( void );
|
||||
|
||||
void *GLimp_RenderThreadWrapper( void *stub ) {
|
||||
glimpRenderThread();
|
||||
}
|
||||
|
||||
/*
|
||||
=======================
|
||||
GLimp_SpawnRenderThread
|
||||
=======================
|
||||
*/
|
||||
pthread_t renderThreadHandle;
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
|
||||
|
||||
sem_init( &renderCommandsEvent, 0, 0 );
|
||||
sem_init( &renderCompletedEvent, 0, 0 );
|
||||
sem_init( &renderActiveEvent, 0, 0 );
|
||||
|
||||
glimpRenderThread = function;
|
||||
|
||||
if (pthread_create( &renderThreadHandle, NULL,
|
||||
GLimp_RenderThreadWrapper, NULL)) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static void *smpData;
|
||||
|
||||
void *GLimp_RendererSleep( void ) {
|
||||
void *data;
|
||||
|
||||
// after this, the front end can exit GLimp_FrontEndSleep
|
||||
sem_post ( &renderCompletedEvent );
|
||||
|
||||
sem_wait ( &renderCommandsEvent );
|
||||
|
||||
data = smpData;
|
||||
|
||||
// after this, the main thread can exit GLimp_WakeRenderer
|
||||
sem_post ( &renderActiveEvent );
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void GLimp_FrontEndSleep( void ) {
|
||||
sem_wait ( &renderCompletedEvent );
|
||||
}
|
||||
|
||||
void GLimp_WakeRenderer( void *data ) {
|
||||
smpData = data;
|
||||
|
||||
// after this, the renderer can continue through GLimp_RendererSleep
|
||||
sem_post( &renderCommandsEvent );
|
||||
|
||||
sem_wait( &renderActiveEvent );
|
||||
}
|
||||
|
||||
void Sys_GLimpInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
void Sys_GLimpSafeInit( void )
|
||||
{
|
||||
}
|
|
@ -211,7 +211,7 @@ void Sys_Init(void)
|
|||
|
||||
Cvar_Set( "username", Sys_GetCurrentUser() );
|
||||
|
||||
IN_Init();
|
||||
// IN_Init();
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -28,8 +28,6 @@ copy *.so to your base directory
|
|||
|
||||
Known issues:
|
||||
|
||||
When running windowed the mouse does not work in the menus.
|
||||
|
||||
With i386 linux with i965 graphics, levels seem to be zoomed in
|
||||
to point where only textures are seen. Does not seem to
|
||||
affect GL rendered cutscenes or OpenBSD/i386 with slightly older mesa.
|
||||
|
|
|
@ -33,11 +33,14 @@ add_definitions( -D_IMMERSION_DISABLE )
|
|||
add_definitions( -DNDEBUG )
|
||||
add_definitions( -DFINAL_BUILD )
|
||||
|
||||
include_directories(/usr/X11R6/include/)
|
||||
link_directories(/usr/X11R6/lib)
|
||||
find_package (SDL REQUIRED)
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
|
||||
include_directories(/usr/local/include/)
|
||||
link_directories(/usr/local/lib)
|
||||
find_package(OpenGL REQUIRED)
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
|
||||
find_package(OpenAL REQUIRED)
|
||||
include_directories(${OPENAL_INCLUDE_DIR})
|
||||
|
||||
set(src_client
|
||||
client/cl_cgame.cpp
|
||||
|
@ -252,11 +255,16 @@ set(src_jpeg
|
|||
set(src_unix
|
||||
unix/unix_main.cpp
|
||||
unix/unix_shared.cpp
|
||||
unix/linux_glimp.cpp
|
||||
unix/linux_qgl.cpp
|
||||
unix/unix_glimp_common.cpp
|
||||
null/null_snddma.cpp
|
||||
)
|
||||
|
||||
set(src_sdl
|
||||
sdl/sdl_gamma.cpp
|
||||
sdl/sdl_glimp.cpp
|
||||
sdl/sdl_input.cpp
|
||||
)
|
||||
|
||||
set(src_starwars
|
||||
${src_ff}
|
||||
${src_client}
|
||||
|
@ -270,6 +278,7 @@ set(src_starwars
|
|||
${src_main_game}
|
||||
${src_jpeg}
|
||||
${src_unix}
|
||||
${src_sdl}
|
||||
)
|
||||
|
||||
add_executable(jk2sp
|
||||
|
@ -280,8 +289,9 @@ set_target_properties(jk2sp PROPERTIES COMPILE_DEFINITIONS "_JK2EXE;_FF_DISABLE"
|
|||
|
||||
target_link_libraries(jk2sp
|
||||
m pthread
|
||||
X11 Xxf86vm Xxf86dga
|
||||
openal
|
||||
${SDL_LIBRARY}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${OPENAL_LIBRARY}
|
||||
)
|
||||
|
||||
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
|
||||
|
|
|
@ -60,6 +60,8 @@ cvar_t *cl_updateInfoString;
|
|||
|
||||
cvar_t *cl_ingameVideo;
|
||||
|
||||
cvar_t *cl_consoleKeys;
|
||||
|
||||
clientActive_t cl;
|
||||
clientConnection_t clc;
|
||||
clientStatic_t cls;
|
||||
|
@ -1187,6 +1189,9 @@ void CL_Init( void ) {
|
|||
|
||||
cl_updateInfoString = Cvar_Get( "cl_updateInfoString", "", CVAR_ROM );
|
||||
|
||||
// ~ and `, as keys and characters
|
||||
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
|
||||
|
||||
// userinfo
|
||||
Cvar_Get ("name", "Kyle", CVAR_USERINFO | CVAR_ARCHIVE );
|
||||
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
|
||||
|
|
|
@ -285,6 +285,8 @@ extern cvar_t *m_filter;
|
|||
|
||||
extern cvar_t *cl_activeAction;
|
||||
|
||||
extern cvar_t *cl_consoleKeys;
|
||||
|
||||
//=================================================
|
||||
|
||||
//
|
||||
|
@ -330,6 +332,7 @@ void CL_WritePacket( void );
|
|||
void IN_CenterView (void);
|
||||
|
||||
float CL_KeyState (kbutton_t *key);
|
||||
int Key_StringToKeynum( char *str );
|
||||
const char *Key_KeynumToString( int keynum/*, qboolean bTranslate*/ ); //note: translate is only called for menu display not configs
|
||||
|
||||
//
|
||||
|
@ -429,8 +432,9 @@ void CL_FirstSnapshot( void );
|
|||
//
|
||||
void CL_InitUI( void );
|
||||
void CL_ShutdownUI( void );
|
||||
int Key_GetCatcher( void );
|
||||
void CL_GenericMenu_f(void);
|
||||
void CL_DataPad_f(void);
|
||||
void CL_EndScreenDissolve_f(void);
|
||||
|
||||
#endif //__CLIENT_H__
|
||||
#endif //__CLIENT_H__
|
||||
|
|
|
@ -568,6 +568,44 @@ void Parse3DMatrix ( const char **buf_p, int z, int y, int x, float *m) {
|
|||
COM_MatchToken( buf_p, ")" );
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Com_HexStrToInt
|
||||
===================
|
||||
*/
|
||||
int Com_HexStrToInt( const char *str )
|
||||
{
|
||||
if ( !str || !str[ 0 ] )
|
||||
return -1;
|
||||
|
||||
// check for hex code
|
||||
if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
|
||||
{
|
||||
int i, n = 0;
|
||||
|
||||
for( i = 2; i < strlen( str ); i++ )
|
||||
{
|
||||
char digit;
|
||||
|
||||
n *= 16;
|
||||
|
||||
digit = tolower( str[ i ] );
|
||||
|
||||
if( digit >= '0' && digit <= '9' )
|
||||
digit -= '0';
|
||||
else if( digit >= 'a' && digit <= 'f' )
|
||||
digit = digit - 'a' + 10;
|
||||
else
|
||||
return -1;
|
||||
|
||||
n += digit;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
============================================================================
|
||||
|
|
|
@ -196,6 +196,8 @@ typedef int clipHandle_t;
|
|||
#define MAX_QINT 0x7fffffff
|
||||
#define MIN_QINT (-MAX_QINT-1)
|
||||
|
||||
#define ARRAY_LEN(x) (sizeof(x) / sizeof(*(x)))
|
||||
#define STRARRAY_LEN(x) (ARRAY_LEN(x) - 1)
|
||||
|
||||
// angle indexes
|
||||
#define PITCH 0 // up / down
|
||||
|
@ -918,6 +920,7 @@ void SkipRestOfLine ( const char **data );
|
|||
void Parse1DMatrix (const char **buf_p, int x, float *m);
|
||||
void Parse2DMatrix (const char **buf_p, int y, int x, float *m);
|
||||
void Parse3DMatrix (const char **buf_p, int z, int y, int x, float *m);
|
||||
int Com_HexStrToInt( const char *str );
|
||||
|
||||
void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
|
||||
|
||||
|
|
|
@ -5,7 +5,17 @@
|
|||
#ifndef __QGL_H__
|
||||
#define __QGL_H__
|
||||
|
||||
#if defined( __LINT__ )
|
||||
#ifndef DYNAMIC_LINK_GL
|
||||
|
||||
#ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL_opengl.h"
|
||||
#else
|
||||
# include <SDL_opengl.h>
|
||||
#endif
|
||||
|
||||
#include "qgl_linked.h"
|
||||
|
||||
#elif defined( __LINT__ )
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
|
@ -29,7 +39,7 @@
|
|||
#include <GL/gl.h>
|
||||
#include <GL/glx.h>
|
||||
|
||||
#endif
|
||||
#endif // !DYNAMIC_LINK_GL
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
|
@ -130,6 +140,8 @@ extern void ( APIENTRY * qglPNTrianglesiATI )( GLenum pname, GLint param );
|
|||
//extern void ( APIENTRY * qglPNTrianglesfATI )( GLenum pname, GLfloat param );
|
||||
#endif // _NPATCH
|
||||
|
||||
#ifdef DYNAMIC_LINK_GL
|
||||
|
||||
//===========================================================================
|
||||
|
||||
// windows systems use a function pointer for each call so we can load minidrivers
|
||||
|
@ -510,4 +522,5 @@ extern void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable );
|
|||
|
||||
#endif // _WIN32
|
||||
|
||||
#endif
|
||||
#endif // DYNAMIC_LINK_GL
|
||||
#endif // __QGL_H__
|
||||
|
|
|
@ -996,11 +996,7 @@ void R_Register( void )
|
|||
r_texturebitslm = ri.Cvar_Get( "r_texturebitslm", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_stereo = ri.Cvar_Get( "r_stereo", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#ifdef __linux__
|
||||
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#else
|
||||
r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
#endif
|
||||
r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||
r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
||||
|
|
92
code/sdl/sdl_gamma.cpp
Normal file
92
code/sdl/sdl_gamma.cpp
Normal file
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL.h"
|
||||
#else
|
||||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=================
|
||||
GLimp_SetGamma
|
||||
=================
|
||||
*/
|
||||
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
|
||||
{
|
||||
Uint16 table[3][256];
|
||||
int i, j;
|
||||
|
||||
if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer > 0 )
|
||||
return;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
|
||||
table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
|
||||
table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
|
||||
// Win2K and newer put this odd restriction on gamma ramps...
|
||||
{
|
||||
OSVERSIONINFO vinfo;
|
||||
|
||||
vinfo.dwOSVersionInfoSize = sizeof( vinfo );
|
||||
GetVersionEx( &vinfo );
|
||||
if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "performing gamma clamp.\n" );
|
||||
for( j = 0 ; j < 3 ; j++ )
|
||||
{
|
||||
for( i = 0 ; i < 128 ; i++ )
|
||||
{
|
||||
if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
|
||||
table[ j ][ i ] = ( 128 + i ) << 8;
|
||||
}
|
||||
|
||||
if( table[ j ] [127 ] > 254 << 8 )
|
||||
table[ j ][ 127 ] = 254 << 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// enforce constantly increasing
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
for (i = 1; i < 256; i++)
|
||||
{
|
||||
if (table[j][i] < table[j][i-1])
|
||||
table[j][i] = table[j][i-1];
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetGammaRamp(table[0], table[1], table[2]);
|
||||
}
|
||||
|
953
code/sdl/sdl_glimp.cpp
Normal file
953
code/sdl/sdl_glimp.cpp
Normal file
|
@ -0,0 +1,953 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifdef USE_LOCAL_HEADERS
|
||||
# include "SDL.h"
|
||||
#else
|
||||
# include <SDL.h>
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "sdl_local.h"
|
||||
#ifdef notyet
|
||||
#include "sdl_icon.h"
|
||||
#endif
|
||||
|
||||
#define CLIENT_WINDOW_TITLE "Jedi Outcast"
|
||||
#define CLIENT_WINDOW_MIN_TITLE "JO"
|
||||
|
||||
/* Just hack it for now. */
|
||||
#ifdef MACOS_X
|
||||
#include <OpenGL/OpenGL.h>
|
||||
typedef CGLContextObj QGLContext;
|
||||
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
|
||||
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
|
||||
#else
|
||||
typedef void *QGLContext;
|
||||
#define GLimp_GetCurrentContext() (NULL)
|
||||
#define GLimp_SetCurrentContext(ctx)
|
||||
#endif
|
||||
|
||||
static QGLContext opengl_context;
|
||||
static float displayAspect;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RSERR_OK,
|
||||
|
||||
RSERR_INVALID_FULLSCREEN,
|
||||
RSERR_INVALID_MODE,
|
||||
|
||||
RSERR_UNKNOWN
|
||||
} rserr_t;
|
||||
|
||||
static SDL_Surface *screen = NULL;
|
||||
static const SDL_VideoInfo *videoInfo = NULL;
|
||||
|
||||
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
|
||||
cvar_t *r_allowResize; // make window resizable
|
||||
cvar_t *r_centerWindow;
|
||||
cvar_t *r_sdlDriver;
|
||||
cvar_t *r_noborder;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Shutdown
|
||||
===============
|
||||
*/
|
||||
void GLimp_Shutdown( void )
|
||||
{
|
||||
IN_Shutdown();
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
||||
screen = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Minimize
|
||||
|
||||
Minimize the game so that user is back at the desktop
|
||||
===============
|
||||
*/
|
||||
void GLimp_Minimize(void)
|
||||
{
|
||||
SDL_WM_IconifyWindow();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_LogComment
|
||||
===============
|
||||
*/
|
||||
void GLimp_LogComment( char *comment )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_CompareModes
|
||||
===============
|
||||
*/
|
||||
static int GLimp_CompareModes( const void *a, const void *b )
|
||||
{
|
||||
const float ASPECT_EPSILON = 0.001f;
|
||||
SDL_Rect *modeA = *(SDL_Rect **)a;
|
||||
SDL_Rect *modeB = *(SDL_Rect **)b;
|
||||
float aspectA = (float)modeA->w / (float)modeA->h;
|
||||
float aspectB = (float)modeB->w / (float)modeB->h;
|
||||
int areaA = modeA->w * modeA->h;
|
||||
int areaB = modeB->w * modeB->h;
|
||||
float aspectDiffA = fabs( aspectA - displayAspect );
|
||||
float aspectDiffB = fabs( aspectB - displayAspect );
|
||||
float aspectDiffsDiff = aspectDiffA - aspectDiffB;
|
||||
|
||||
if( aspectDiffsDiff > ASPECT_EPSILON )
|
||||
return 1;
|
||||
else if( aspectDiffsDiff < -ASPECT_EPSILON )
|
||||
return -1;
|
||||
else
|
||||
return areaA - areaB;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_DetectAvailableModes
|
||||
===============
|
||||
*/
|
||||
static void GLimp_DetectAvailableModes(void)
|
||||
{
|
||||
char buf[ MAX_STRING_CHARS ] = { 0 };
|
||||
SDL_Rect **modes;
|
||||
int numModes;
|
||||
int i;
|
||||
|
||||
modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
|
||||
|
||||
if( !modes )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
if( modes == (SDL_Rect **)-1 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
|
||||
return; // can set any resolution
|
||||
}
|
||||
|
||||
for( numModes = 0; modes[ numModes ]; numModes++ );
|
||||
|
||||
if( numModes > 1 )
|
||||
qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
|
||||
|
||||
for( i = 0; i < numModes; i++ )
|
||||
{
|
||||
const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
|
||||
|
||||
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
|
||||
Q_strcat( buf, sizeof( buf ), newModeString );
|
||||
else
|
||||
ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
|
||||
}
|
||||
|
||||
if( *buf )
|
||||
{
|
||||
buf[ strlen( buf ) - 1 ] = 0;
|
||||
ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
|
||||
ri.Cvar_Set( "r_availableModes", buf );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SetMode
|
||||
===============
|
||||
*/
|
||||
static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
|
||||
{
|
||||
const char* glstring;
|
||||
int sdlcolorbits;
|
||||
int colorbits, depthbits, stencilbits;
|
||||
int tcolorbits, tdepthbits, tstencilbits;
|
||||
int samples;
|
||||
int i = 0;
|
||||
SDL_Surface *vidscreen = NULL;
|
||||
Uint32 flags = SDL_OPENGL;
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
|
||||
|
||||
if ( r_allowResize->integer )
|
||||
flags |= SDL_RESIZABLE;
|
||||
|
||||
if( videoInfo == NULL )
|
||||
{
|
||||
static SDL_VideoInfo sVideoInfo;
|
||||
static SDL_PixelFormat sPixelFormat;
|
||||
|
||||
videoInfo = SDL_GetVideoInfo( );
|
||||
|
||||
// Take a copy of the videoInfo
|
||||
memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
|
||||
sPixelFormat.palette = NULL; // Should already be the case
|
||||
memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
|
||||
sVideoInfo.vfmt = &sPixelFormat;
|
||||
videoInfo = &sVideoInfo;
|
||||
|
||||
if( videoInfo->current_h > 0 )
|
||||
{
|
||||
// Guess the display aspect ratio through the desktop resolution
|
||||
// by assuming (relatively safely) that it is set at or close to
|
||||
// the display's native aspect ratio
|
||||
displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
|
||||
|
||||
ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL,
|
||||
"Cannot estimate display aspect, assuming 1.333\n" );
|
||||
}
|
||||
}
|
||||
|
||||
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
|
||||
|
||||
if (mode == -2)
|
||||
{
|
||||
// use desktop video resolution
|
||||
if( videoInfo->current_h > 0 )
|
||||
{
|
||||
glConfig.vidWidth = videoInfo->current_w;
|
||||
glConfig.vidHeight = videoInfo->current_h;
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.vidWidth = 640;
|
||||
glConfig.vidHeight = 480;
|
||||
ri.Printf( PRINT_ALL,
|
||||
"Cannot determine display resolution, assuming 640x480\n" );
|
||||
}
|
||||
|
||||
glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
|
||||
}
|
||||
else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
|
||||
|
||||
if (fullscreen)
|
||||
{
|
||||
flags |= SDL_FULLSCREEN;
|
||||
glConfig.isFullscreen = qtrue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (noborder)
|
||||
flags |= SDL_NOFRAME;
|
||||
|
||||
glConfig.isFullscreen = qfalse;
|
||||
}
|
||||
|
||||
colorbits = r_colorbits->value;
|
||||
if ((!colorbits) || (colorbits >= 32))
|
||||
colorbits = 24;
|
||||
|
||||
if (!r_depthbits->value)
|
||||
depthbits = 24;
|
||||
else
|
||||
depthbits = r_depthbits->value;
|
||||
stencilbits = r_stencilbits->value;
|
||||
#ifdef notyet
|
||||
samples = r_ext_multisample->value;
|
||||
#else
|
||||
samples = 0;
|
||||
#endif
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
// 0 - default
|
||||
// 1 - minus colorbits
|
||||
// 2 - minus depthbits
|
||||
// 3 - minus stencil
|
||||
if ((i % 4) == 0 && i)
|
||||
{
|
||||
// one pass, reduce
|
||||
switch (i / 4)
|
||||
{
|
||||
case 2 :
|
||||
if (colorbits == 24)
|
||||
colorbits = 16;
|
||||
break;
|
||||
case 1 :
|
||||
if (depthbits == 24)
|
||||
depthbits = 16;
|
||||
else if (depthbits == 16)
|
||||
depthbits = 8;
|
||||
case 3 :
|
||||
if (stencilbits == 24)
|
||||
stencilbits = 16;
|
||||
else if (stencilbits == 16)
|
||||
stencilbits = 8;
|
||||
}
|
||||
}
|
||||
|
||||
tcolorbits = colorbits;
|
||||
tdepthbits = depthbits;
|
||||
tstencilbits = stencilbits;
|
||||
|
||||
if ((i % 4) == 3)
|
||||
{ // reduce colorbits
|
||||
if (tcolorbits == 24)
|
||||
tcolorbits = 16;
|
||||
}
|
||||
|
||||
if ((i % 4) == 2)
|
||||
{ // reduce depthbits
|
||||
if (tdepthbits == 24)
|
||||
tdepthbits = 16;
|
||||
else if (tdepthbits == 16)
|
||||
tdepthbits = 8;
|
||||
}
|
||||
|
||||
if ((i % 4) == 1)
|
||||
{ // reduce stencilbits
|
||||
if (tstencilbits == 24)
|
||||
tstencilbits = 16;
|
||||
else if (tstencilbits == 16)
|
||||
tstencilbits = 8;
|
||||
else
|
||||
tstencilbits = 0;
|
||||
}
|
||||
|
||||
sdlcolorbits = 4;
|
||||
if (tcolorbits == 24)
|
||||
sdlcolorbits = 8;
|
||||
|
||||
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
|
||||
if (sdlcolorbits == 4)
|
||||
sdlcolorbits = 0; /* Use minimum size for 16-bit color */
|
||||
|
||||
/* Need alpha or else SGIs choose 36+ bit RGB mode */
|
||||
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
|
||||
#endif
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
|
||||
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
|
||||
|
||||
#ifdef notyet
|
||||
if(r_stereoEnabled->integer)
|
||||
{
|
||||
glConfig.stereoEnabled = qtrue;
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.stereoEnabled = qfalse;
|
||||
SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
|
||||
// If not allowing software GL, demand accelerated
|
||||
if( !r_allowSoftwareGL->integer )
|
||||
{
|
||||
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
|
||||
"visual with libSDL < 1.2.10\n" );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
|
||||
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
|
||||
|
||||
#ifdef USE_ICON
|
||||
{
|
||||
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
|
||||
(void *)CLIENT_WINDOW_ICON.pixel_data,
|
||||
CLIENT_WINDOW_ICON.width,
|
||||
CLIENT_WINDOW_ICON.height,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
|
||||
#ifdef Q3_LITTLE_ENDIAN
|
||||
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
|
||||
#else
|
||||
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
|
||||
#endif
|
||||
);
|
||||
|
||||
SDL_WM_SetIcon( icon, NULL );
|
||||
SDL_FreeSurface( icon );
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
|
||||
continue;
|
||||
}
|
||||
|
||||
opengl_context = GLimp_GetCurrentContext();
|
||||
|
||||
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
|
||||
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
break;
|
||||
}
|
||||
|
||||
GLimp_DetectAvailableModes();
|
||||
|
||||
if (!vidscreen)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
|
||||
screen = vidscreen;
|
||||
|
||||
glstring = (char *) qglGetString (GL_RENDERER);
|
||||
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
||||
|
||||
return RSERR_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_StartDriverAndSetMode
|
||||
===============
|
||||
*/
|
||||
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
||||
{
|
||||
rserr_t err;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
||||
{
|
||||
char driverName[ 64 ];
|
||||
|
||||
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
|
||||
SDL_GetError());
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
|
||||
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
||||
ri.Cvar_Set( "r_sdlDriver", driverName );
|
||||
}
|
||||
|
||||
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
r_fullscreen->modified = qfalse;
|
||||
fullscreen = qfalse;
|
||||
}
|
||||
|
||||
err = (rserr_t) GLimp_SetMode(mode, fullscreen, noborder);
|
||||
|
||||
switch ( err )
|
||||
{
|
||||
case RSERR_INVALID_FULLSCREEN:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
||||
return qfalse;
|
||||
case RSERR_INVALID_MODE:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
||||
return qfalse;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static void GLW_InitTextureCompression( void )
|
||||
{
|
||||
qboolean newer_tc, old_tc;
|
||||
|
||||
// Check for available tc methods.
|
||||
newer_tc = ( strstr( glConfig.extensions_string, "ARB_texture_compression" )
|
||||
&& strstr( glConfig.extensions_string, "EXT_texture_compression_s3tc" )) ? qtrue : qfalse;
|
||||
old_tc = ( strstr( glConfig.extensions_string, "GL_S3_s3tc" )) ? qtrue : qfalse;
|
||||
|
||||
if ( old_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_S3_s3tc available\n" );
|
||||
}
|
||||
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc available\n" );
|
||||
}
|
||||
|
||||
if ( !r_ext_compressed_textures->value )
|
||||
{
|
||||
// Compressed textures are off
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...ignoring texture compression\n" );
|
||||
}
|
||||
else if ( !old_tc && !newer_tc )
|
||||
{
|
||||
// Requesting texture compression, but no method found
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...no supported texture compression method found\n" );
|
||||
ri.Printf( PRINT_ALL, ".....ignoring texture compression\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// some form of supported texture compression is avaiable, so see if the user has a preference
|
||||
if ( r_ext_preferred_tc_method->integer == TC_NONE )
|
||||
{
|
||||
// No preference, so pick the best
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
|
||||
ri.Printf( PRINT_ALL, ".....using GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...no tc preference specified\n" );
|
||||
ri.Printf( PRINT_ALL, ".....using GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// User has specified a preference, now see if this request can be honored
|
||||
if ( old_tc && newer_tc )
|
||||
{
|
||||
// both are avaiable, so we can use the desired tc method
|
||||
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using preferred tc method, GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Both methods are not available, so this gets trickier
|
||||
if ( r_ext_preferred_tc_method->integer == TC_S3TC )
|
||||
{
|
||||
// Preferring to user older compression
|
||||
if ( old_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Drat, preference can't be honored
|
||||
ri.Printf( PRINT_ALL, "...preferred tc method, GL_S3_s3tc not available\n" );
|
||||
ri.Printf( PRINT_ALL, ".....falling back to GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preferring to user newer compression
|
||||
if ( newer_tc )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC_DXT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Drat, preference can't be honored
|
||||
ri.Printf( PRINT_ALL, "...preferred tc method, GL_EXT_texture_compression_s3tc not available\n" );
|
||||
ri.Printf( PRINT_ALL, ".....falling back to GL_S3_s3tc\n" );
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
** GLW_InitExtensions
|
||||
*/
|
||||
cvar_t *r_ATI_NPATCH_available = NULL;
|
||||
static void GLimp_InitExtensions( void )
|
||||
{
|
||||
if ( !r_allowExtensions->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
||||
|
||||
// Select our tc scheme
|
||||
GLW_InitTextureCompression();
|
||||
|
||||
// GL_EXT_texture_env_add
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
||||
{
|
||||
if ( r_ext_texture_env_add->integer )
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_texture_filter_anisotropic
|
||||
glConfig.textureFilterAnisotropicAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
glConfig.textureFilterAnisotropicAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic available\n" );
|
||||
|
||||
if ( r_ext_texture_filter_anisotropic->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
||||
}
|
||||
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "1" );
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
||||
ri.Cvar_Set( "r_ext_texture_filter_anisotropic_avail", "0" );
|
||||
}
|
||||
|
||||
// GL_EXT_clamp_to_edge
|
||||
glConfig.clampToEdgeAvailable = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_edge_clamp" ) )
|
||||
{
|
||||
glConfig.clampToEdgeAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...Using GL_EXT_texture_edge_clamp\n" );
|
||||
}
|
||||
|
||||
// GL_ARB_multitexture
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
||||
{
|
||||
if ( r_ext_multitexture->integer )
|
||||
{
|
||||
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
||||
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
||||
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
||||
|
||||
if ( qglActiveTextureARB )
|
||||
{
|
||||
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
|
||||
|
||||
if ( glConfig.maxActiveTextures > 1 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_compiled_vertex_array
|
||||
qglLockArraysEXT = NULL;
|
||||
qglUnlockArraysEXT = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
|
||||
{
|
||||
if ( r_ext_compiled_vertex_array->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
||||
qglLockArraysEXT = ( void ( APIENTRY * )( int, int ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
||||
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
||||
if (!qglLockArraysEXT || !qglUnlockArraysEXT) {
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
||||
}
|
||||
|
||||
qglPointParameterfEXT = NULL;
|
||||
qglPointParameterfvEXT = NULL;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_point_parameters" ) )
|
||||
{
|
||||
if ( r_ext_compiled_vertex_array->integer || 1)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_point_parameters\n" );
|
||||
qglPointParameterfEXT = ( void ( APIENTRY * )( GLenum, GLfloat) ) SDL_GL_GetProcAddress( "glPointParameterfEXT" );
|
||||
qglPointParameterfvEXT = ( void ( APIENTRY * )( GLenum, GLfloat *) ) SDL_GL_GetProcAddress( "glPointParameterfvEXT" );
|
||||
if (!qglPointParameterfEXT || !qglPointParameterfvEXT)
|
||||
{
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_point_parameters\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_point_parameters not found\n" );
|
||||
}
|
||||
|
||||
#ifdef _NPATCH
|
||||
// GL_ATI_pn_triangles
|
||||
qglPNTrianglesiATI = NULL;
|
||||
r_ATI_NPATCH_available = ri.Cvar_Get( "r_ATI_NPATCH_available", "0",CVAR_ROM );
|
||||
/* if ( strstr( glConfig.extensions_string, "GL_ATI_pn_triangles" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_ATI_NPATCH_available", "1" );
|
||||
if ( r_ati_pn_triangles->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_ATI_pn_triangles\n" );
|
||||
qglPNTrianglesiATI = ( void ( APIENTRY * )( GLenum, GLint ) ) SDL_GL_GetProcAddress( "glPNTrianglesiATI" );
|
||||
if (!qglPNTrianglesiATI) {
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_ATI_pn_triangles\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_ATI_pn_triangles not found\n" );
|
||||
}
|
||||
*/
|
||||
#endif // _NPATCH
|
||||
}
|
||||
|
||||
#define R_MODE_FALLBACK 3 // 640 * 480
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Init
|
||||
|
||||
This routine is responsible for initializing the OS specific portions
|
||||
of OpenGL
|
||||
===============
|
||||
*/
|
||||
void GLimp_Init( void )
|
||||
{
|
||||
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
||||
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
||||
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
|
||||
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
|
||||
r_noborder = Cvar_Get( "r_noborder", "0", CVAR_ARCHIVE );
|
||||
qboolean fullscreen, noborder;
|
||||
|
||||
if( Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
||||
{
|
||||
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
ri.Cvar_Set( "r_centerWindow", "0" );
|
||||
ri.Cvar_Set( "com_abnormalExit", "0" );
|
||||
}
|
||||
|
||||
#ifdef notyet
|
||||
Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
|
||||
#endif
|
||||
|
||||
Sys_GLimpInit( );
|
||||
|
||||
fullscreen = (r_fullscreen->integer) ? qtrue : qfalse;
|
||||
noborder = (r_noborder->integer) ? qtrue : qfalse;
|
||||
|
||||
// Create the window and set up the context
|
||||
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, noborder))
|
||||
goto success;
|
||||
|
||||
// Try again, this time in a platform specific "safe mode"
|
||||
Sys_GLimpSafeInit( );
|
||||
|
||||
if(GLimp_StartDriverAndSetMode(r_mode->integer, fullscreen, qfalse))
|
||||
goto success;
|
||||
|
||||
// Finally, try the default screen resolution
|
||||
if( r_mode->integer != R_MODE_FALLBACK )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
||||
r_mode->integer, R_MODE_FALLBACK );
|
||||
|
||||
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
||||
goto success;
|
||||
}
|
||||
|
||||
// Nothing worked, give up
|
||||
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
||||
|
||||
success:
|
||||
#if 0
|
||||
// This values force the UI to disable driver selection
|
||||
glConfig.driverType = GLDRV_ICD;
|
||||
glConfig.hardwareType = GLHW_GENERIC;
|
||||
#endif
|
||||
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
||||
|
||||
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
|
||||
// SDL_SetGamma will incorrectly return false... the first time; ask
|
||||
// again and you get the correct answer. This is a suspected driver bug, see
|
||||
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
|
||||
glConfig.deviceSupportsGamma = (SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0) ? qtrue : qfalse;
|
||||
|
||||
if ( -1 == r_ignorehwgamma->integer)
|
||||
glConfig.deviceSupportsGamma = qtrue;
|
||||
|
||||
if ( 1 == r_ignorehwgamma->integer)
|
||||
glConfig.deviceSupportsGamma = qfalse;
|
||||
|
||||
// get our config strings
|
||||
glConfig.vendor_string = (const char *) qglGetString (GL_VENDOR);
|
||||
glConfig.renderer_string = (const char *) qglGetString (GL_RENDERER);
|
||||
glConfig.version_string = (const char *) qglGetString (GL_VERSION);
|
||||
glConfig.extensions_string = (const char *) qglGetString (GL_EXTENSIONS);
|
||||
|
||||
// OpenGL driver constants
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.maxTextureSize );
|
||||
// stubbed or broken drivers may have reported 0...
|
||||
if ( glConfig.maxTextureSize <= 0 )
|
||||
{
|
||||
glConfig.maxTextureSize = 0;
|
||||
}
|
||||
|
||||
// initialize extensions
|
||||
GLimp_InitExtensions( );
|
||||
|
||||
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
||||
|
||||
// This depends on SDL_INIT_VIDEO, hence having it here
|
||||
IN_Init( );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_EndFrame
|
||||
|
||||
Responsible for doing a swapbuffers
|
||||
===============
|
||||
*/
|
||||
void GLimp_EndFrame( void )
|
||||
{
|
||||
// don't flip if drawing to front buffer
|
||||
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
||||
{
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
if( r_fullscreen->modified )
|
||||
{
|
||||
qboolean fullscreen;
|
||||
qboolean needToToggle = qtrue;
|
||||
qboolean sdlToggled = qfalse;
|
||||
SDL_Surface *s = SDL_GetVideoSurface( );
|
||||
|
||||
if( s )
|
||||
{
|
||||
// Find out the current state
|
||||
fullscreen = (!!( s->flags & SDL_FULLSCREEN )) ? qtrue : qfalse;
|
||||
|
||||
if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
|
||||
// Is the state we want different from the current state?
|
||||
needToToggle = (!!r_fullscreen->integer != fullscreen) ? qtrue : qfalse;
|
||||
|
||||
if( needToToggle )
|
||||
sdlToggled = SDL_WM_ToggleFullScreen( s );
|
||||
}
|
||||
|
||||
if( needToToggle )
|
||||
{
|
||||
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
||||
if( !sdlToggled )
|
||||
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart");
|
||||
|
||||
IN_Restart( );
|
||||
}
|
||||
|
||||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
}
|
1107
code/sdl/sdl_input.cpp
Normal file
1107
code/sdl/sdl_input.cpp
Normal file
File diff suppressed because it is too large
Load diff
10
code/sdl/sdl_local.h
Normal file
10
code/sdl/sdl_local.h
Normal file
|
@ -0,0 +1,10 @@
|
|||
#include "../game/q_shared.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
void IN_Init( void );
|
||||
void IN_Shutdown( void );
|
||||
void IN_Restart( void );
|
||||
|
||||
void Sys_GLimpSafeInit( void );
|
||||
void Sys_GLimpInit( void );
|
||||
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
|
82
code/unix/unix_glimp_common.cpp
Normal file
82
code/unix/unix_glimp_common.cpp
Normal file
|
@ -0,0 +1,82 @@
|
|||
#include <pthread.h>
|
||||
#include <semaphore.h>
|
||||
#include "../game/q_shared.h"
|
||||
|
||||
/*
|
||||
===========================================================
|
||||
|
||||
SMP acceleration
|
||||
|
||||
===========================================================
|
||||
*/
|
||||
|
||||
sem_t renderCommandsEvent;
|
||||
sem_t renderCompletedEvent;
|
||||
sem_t renderActiveEvent;
|
||||
|
||||
void (*glimpRenderThread)( void );
|
||||
|
||||
void *GLimp_RenderThreadWrapper( void *stub ) {
|
||||
glimpRenderThread();
|
||||
}
|
||||
|
||||
/*
|
||||
=======================
|
||||
GLimp_SpawnRenderThread
|
||||
=======================
|
||||
*/
|
||||
pthread_t renderThreadHandle;
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) {
|
||||
|
||||
sem_init( &renderCommandsEvent, 0, 0 );
|
||||
sem_init( &renderCompletedEvent, 0, 0 );
|
||||
sem_init( &renderActiveEvent, 0, 0 );
|
||||
|
||||
glimpRenderThread = function;
|
||||
|
||||
if (pthread_create( &renderThreadHandle, NULL,
|
||||
GLimp_RenderThreadWrapper, NULL)) {
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static void *smpData;
|
||||
|
||||
void *GLimp_RendererSleep( void ) {
|
||||
void *data;
|
||||
|
||||
// after this, the front end can exit GLimp_FrontEndSleep
|
||||
sem_post ( &renderCompletedEvent );
|
||||
|
||||
sem_wait ( &renderCommandsEvent );
|
||||
|
||||
data = smpData;
|
||||
|
||||
// after this, the main thread can exit GLimp_WakeRenderer
|
||||
sem_post ( &renderActiveEvent );
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void GLimp_FrontEndSleep( void ) {
|
||||
sem_wait ( &renderCompletedEvent );
|
||||
}
|
||||
|
||||
void GLimp_WakeRenderer( void *data ) {
|
||||
smpData = data;
|
||||
|
||||
// after this, the renderer can continue through GLimp_RendererSleep
|
||||
sem_post( &renderCommandsEvent );
|
||||
|
||||
sem_wait( &renderActiveEvent );
|
||||
}
|
||||
|
||||
void Sys_GLimpInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
void Sys_GLimpSafeInit( void )
|
||||
{
|
||||
}
|
|
@ -144,7 +144,7 @@ void Sys_Init(void)
|
|||
Cvar_Set( "arch", "unknown" );
|
||||
#endif
|
||||
|
||||
IN_Init();
|
||||
// IN_Init();
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue