mirror of
https://github.com/ioquake/jedi-outcast.git
synced 2024-11-10 07:11:42 +00:00
'or' is a c++ operator so rename variables to avoid it
This commit is contained in:
parent
73b8d667f7
commit
a06907e8f5
14 changed files with 188 additions and 188 deletions
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@ -482,10 +482,10 @@ void RB_BeginDrawingView (void) {
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plane[2] = backEnd.viewParms.portalPlane.normal[2];
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plane[3] = backEnd.viewParms.portalPlane.dist;
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plane2[0] = DotProduct (backEnd.viewParms.or.axis[0], plane);
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plane2[1] = DotProduct (backEnd.viewParms.or.axis[1], plane);
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plane2[2] = DotProduct (backEnd.viewParms.or.axis[2], plane);
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plane2[3] = DotProduct (plane, backEnd.viewParms.or.origin) - plane[3];
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plane2[0] = DotProduct (backEnd.viewParms.ori.axis[0], plane);
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plane2[1] = DotProduct (backEnd.viewParms.ori.axis[1], plane);
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plane2[2] = DotProduct (backEnd.viewParms.ori.axis[2], plane);
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plane2[3] = DotProduct (plane, backEnd.viewParms.ori.origin) - plane[3];
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qglLoadMatrixf( s_flipMatrix );
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qglClipPlane (GL_CLIP_PLANE0, plane2);
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@ -591,11 +591,11 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime;
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// set up the transformation matrix
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R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.or );
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R_RotateForEntity( backEnd.currentEntity, &backEnd.viewParms, &backEnd.ori );
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// set up the dynamic lighting if needed
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if ( backEnd.currentEntity->needDlights ) {
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R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or );
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R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori );
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}
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if ( backEnd.currentEntity->e.renderfx & RF_DEPTHHACK ) {
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@ -605,11 +605,11 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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} else {
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backEnd.currentEntity = &tr.worldEntity;
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backEnd.refdef.floatTime = originalTime;
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backEnd.or = backEnd.viewParms.world;
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R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.or );
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backEnd.ori = backEnd.viewParms.world;
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R_TransformDlights( backEnd.refdef.num_dlights, backEnd.refdef.dlights, &backEnd.ori );
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}
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qglLoadMatrixf( backEnd.or.modelMatrix );
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qglLoadMatrixf( backEnd.ori.modelMatrix );
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//
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// change depthrange if needed
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@ -23,15 +23,15 @@ Used by both the front end (for DlightBmodel) and
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the back end (before doing the lighting calculation)
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===============
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*/
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void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or) {
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void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori) {
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int i;
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vec3_t temp;
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for ( i = 0 ; i < count ; i++, dl++ ) {
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VectorSubtract( dl->origin, or->origin, temp );
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dl->transformed[0] = DotProduct( temp, or->axis[0] );
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dl->transformed[1] = DotProduct( temp, or->axis[1] );
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dl->transformed[2] = DotProduct( temp, or->axis[2] );
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VectorSubtract( dl->origin, ori->origin, temp );
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dl->transformed[0] = DotProduct( temp, ori->axis[0] );
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dl->transformed[1] = DotProduct( temp, ori->axis[1] );
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dl->transformed[2] = DotProduct( temp, ori->axis[2] );
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}
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}
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@ -49,7 +49,7 @@ void R_DlightBmodel( bmodel_t *bmodel ) {
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msurface_t *surf;
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// transform all the lights
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R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.or );
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R_TransformDlights( tr.refdef.num_dlights, tr.refdef.dlights, &tr.ori );
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mask = 0;
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for ( i=0 ; i<tr.refdef.num_dlights ; i++ ) {
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@ -470,4 +470,4 @@ qboolean RE_GetLighting( const vec3_t origin, vec3_t ambientLight, vec3_t direct
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VectorCopy ( tr_ent.directedLight, directedLight);
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VectorCopy ( tr_ent.lightDir, lightDir);
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return qtrue;
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}
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}
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@ -519,7 +519,7 @@ typedef struct {
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} fog_t;
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typedef struct {
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orientationr_t or;
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orientationr_t ori;
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orientationr_t world;
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vec3_t pvsOrigin; // may be different than or.origin for portals
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qboolean isPortal; // true if this view is through a portal
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@ -917,7 +917,7 @@ typedef struct {
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int smpFrame;
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trRefdef_t refdef;
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viewParms_t viewParms;
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orientationr_t or;
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orientationr_t ori;
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backEndCounters_t pc;
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qboolean isHyperspace;
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trRefEntity_t *currentEntity;
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@ -985,7 +985,7 @@ typedef struct {
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int identityLightByte; // identityLight * 255
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int overbrightBits; // r_overbrightBits->integer, but set to 0 if no hw gamma
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orientationr_t or; // for current entity
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orientationr_t ori; // for current entity
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trRefdef_t refdef;
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@ -1215,7 +1215,7 @@ int R_CullLocalBox (vec3_t bounds[2]);
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int R_CullPointAndRadius( vec3_t origin, float radius );
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int R_CullLocalPointAndRadius( vec3_t origin, float radius );
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void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *or );
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void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms, orientationr_t *ori );
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/*
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** GL wrapper/helper functions
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@ -1478,7 +1478,7 @@ LIGHTS
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void R_DlightBmodel( bmodel_t *bmodel );
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void R_SetupEntityLighting( const trRefdef_t *refdef, trRefEntity_t *ent );
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void R_TransformDlights( int count, dlight_t *dl, orientationr_t *or );
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void R_TransformDlights( int count, dlight_t *dl, orientationr_t *ori );
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/*
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@ -55,10 +55,10 @@ int R_CullLocalBox (vec3_t bounds[2]) {
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v[1] = bounds[(i>>1)&1][1];
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v[2] = bounds[(i>>2)&1][2];
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VectorCopy( tr.or.origin, transformed[i] );
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VectorMA( transformed[i], v[0], tr.or.axis[0], transformed[i] );
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VectorMA( transformed[i], v[1], tr.or.axis[1], transformed[i] );
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VectorMA( transformed[i], v[2], tr.or.axis[2], transformed[i] );
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VectorCopy( tr.ori.origin, transformed[i] );
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VectorMA( transformed[i], v[0], tr.ori.axis[0], transformed[i] );
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VectorMA( transformed[i], v[1], tr.ori.axis[1], transformed[i] );
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VectorMA( transformed[i], v[2], tr.ori.axis[2], transformed[i] );
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}
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// check against frustum planes
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@ -164,9 +164,9 @@ R_LocalNormalToWorld
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=================
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*/
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void R_LocalNormalToWorld (vec3_t local, vec3_t world) {
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world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0];
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world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1];
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world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2];
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world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0];
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world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1];
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world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2];
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}
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/*
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@ -176,9 +176,9 @@ R_LocalPointToWorld
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=================
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*/
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void R_LocalPointToWorld (vec3_t local, vec3_t world) {
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world[0] = local[0] * tr.or.axis[0][0] + local[1] * tr.or.axis[1][0] + local[2] * tr.or.axis[2][0] + tr.or.origin[0];
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world[1] = local[0] * tr.or.axis[0][1] + local[1] * tr.or.axis[1][1] + local[2] * tr.or.axis[2][1] + tr.or.origin[1];
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world[2] = local[0] * tr.or.axis[0][2] + local[1] * tr.or.axis[1][2] + local[2] * tr.or.axis[2][2] + tr.or.origin[2];
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world[0] = local[0] * tr.ori.axis[0][0] + local[1] * tr.ori.axis[1][0] + local[2] * tr.ori.axis[2][0] + tr.ori.origin[0];
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world[1] = local[0] * tr.ori.axis[0][1] + local[1] * tr.ori.axis[1][1] + local[2] * tr.ori.axis[2][1] + tr.ori.origin[1];
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world[2] = local[0] * tr.ori.axis[0][2] + local[1] * tr.ori.axis[1][2] + local[2] * tr.ori.axis[2][2] + tr.ori.origin[2];
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}
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float preTransEntMatrix[16];
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@ -239,9 +239,9 @@ R_WorldToLocal
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=================
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*/
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void R_WorldToLocal (vec3_t world, vec3_t local) {
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local[0] = DotProduct(world, tr.or.axis[0]);
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local[1] = DotProduct(world, tr.or.axis[1]);
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local[2] = DotProduct(world, tr.or.axis[2]);
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local[0] = DotProduct(world, tr.ori.axis[0]);
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local[1] = DotProduct(world, tr.ori.axis[1]);
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local[2] = DotProduct(world, tr.ori.axis[2]);
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}
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/*
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@ -321,47 +321,47 @@ Called by both the front end and the back end
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=================
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*/
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void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms,
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orientationr_t *or ) {
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orientationr_t *ori ) {
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// float glMatrix[16];
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vec3_t delta;
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float axisLength;
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if ( ent->e.reType != RT_MODEL ) {
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*or = viewParms->world;
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*ori = viewParms->world;
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return;
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}
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VectorCopy( ent->e.origin, or->origin );
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VectorCopy( ent->e.origin, ori->origin );
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VectorCopy( ent->e.axis[0], or->axis[0] );
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VectorCopy( ent->e.axis[1], or->axis[1] );
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VectorCopy( ent->e.axis[2], or->axis[2] );
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VectorCopy( ent->e.axis[0], ori->axis[0] );
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VectorCopy( ent->e.axis[1], ori->axis[1] );
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VectorCopy( ent->e.axis[2], ori->axis[2] );
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preTransEntMatrix[0] = or->axis[0][0];
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preTransEntMatrix[4] = or->axis[1][0];
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preTransEntMatrix[8] = or->axis[2][0];
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preTransEntMatrix[12] = or->origin[0];
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preTransEntMatrix[0] = ori->axis[0][0];
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preTransEntMatrix[4] = ori->axis[1][0];
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preTransEntMatrix[8] = ori->axis[2][0];
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preTransEntMatrix[12] = ori->origin[0];
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preTransEntMatrix[1] = or->axis[0][1];
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preTransEntMatrix[5] = or->axis[1][1];
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preTransEntMatrix[9] = or->axis[2][1];
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preTransEntMatrix[13] = or->origin[1];
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preTransEntMatrix[1] = ori->axis[0][1];
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preTransEntMatrix[5] = ori->axis[1][1];
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preTransEntMatrix[9] = ori->axis[2][1];
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preTransEntMatrix[13] = ori->origin[1];
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preTransEntMatrix[2] = or->axis[0][2];
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preTransEntMatrix[6] = or->axis[1][2];
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preTransEntMatrix[10] = or->axis[2][2];
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preTransEntMatrix[14] = or->origin[2];
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preTransEntMatrix[2] = ori->axis[0][2];
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preTransEntMatrix[6] = ori->axis[1][2];
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preTransEntMatrix[10] = ori->axis[2][2];
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preTransEntMatrix[14] = ori->origin[2];
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preTransEntMatrix[3] = 0;
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preTransEntMatrix[7] = 0;
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preTransEntMatrix[11] = 0;
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preTransEntMatrix[15] = 1;
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myGlMultMatrix( preTransEntMatrix, viewParms->world.modelMatrix, or->modelMatrix );
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myGlMultMatrix( preTransEntMatrix, viewParms->world.modelMatrix, ori->modelMatrix );
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// calculate the viewer origin in the model's space
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// needed for fog, specular, and environment mapping
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VectorSubtract( viewParms->or.origin, or->origin, delta );
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VectorSubtract( viewParms->ori.origin, ori->origin, delta );
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// compensate for scale in the axes if necessary
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if ( ent->e.nonNormalizedAxes ) {
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@ -375,9 +375,9 @@ void R_RotateForEntity( const trRefEntity_t *ent, const viewParms_t *viewParms,
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axisLength = 1.0;
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}
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or->viewOrigin[0] = DotProduct( delta, or->axis[0] ) * axisLength;
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or->viewOrigin[1] = DotProduct( delta, or->axis[1] ) * axisLength;
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or->viewOrigin[2] = DotProduct( delta, or->axis[2] ) * axisLength;
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ori->viewOrigin[0] = DotProduct( delta, ori->axis[0] ) * axisLength;
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ori->viewOrigin[1] = DotProduct( delta, ori->axis[1] ) * axisLength;
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ori->viewOrigin[2] = DotProduct( delta, ori->axis[2] ) * axisLength;
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}
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/*
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@ -392,28 +392,28 @@ void R_RotateForViewer (void)
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float viewerMatrix[16];
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vec3_t origin;
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memset (&tr.or, 0, sizeof(tr.or));
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tr.or.axis[0][0] = 1;
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tr.or.axis[1][1] = 1;
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tr.or.axis[2][2] = 1;
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VectorCopy (tr.viewParms.or.origin, tr.or.viewOrigin);
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memset (&tr.ori, 0, sizeof(tr.ori));
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tr.ori.axis[0][0] = 1;
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tr.ori.axis[1][1] = 1;
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tr.ori.axis[2][2] = 1;
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VectorCopy (tr.viewParms.ori.origin, tr.ori.viewOrigin);
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// transform by the camera placement
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VectorCopy( tr.viewParms.or.origin, origin );
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VectorCopy( tr.viewParms.ori.origin, origin );
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viewerMatrix[0] = tr.viewParms.or.axis[0][0];
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viewerMatrix[4] = tr.viewParms.or.axis[0][1];
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viewerMatrix[8] = tr.viewParms.or.axis[0][2];
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viewerMatrix[0] = tr.viewParms.ori.axis[0][0];
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viewerMatrix[4] = tr.viewParms.ori.axis[0][1];
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viewerMatrix[8] = tr.viewParms.ori.axis[0][2];
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viewerMatrix[12] = -origin[0] * viewerMatrix[0] + -origin[1] * viewerMatrix[4] + -origin[2] * viewerMatrix[8];
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viewerMatrix[1] = tr.viewParms.or.axis[1][0];
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viewerMatrix[5] = tr.viewParms.or.axis[1][1];
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viewerMatrix[9] = tr.viewParms.or.axis[1][2];
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viewerMatrix[1] = tr.viewParms.ori.axis[1][0];
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viewerMatrix[5] = tr.viewParms.ori.axis[1][1];
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viewerMatrix[9] = tr.viewParms.ori.axis[1][2];
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viewerMatrix[13] = -origin[0] * viewerMatrix[1] + -origin[1] * viewerMatrix[5] + -origin[2] * viewerMatrix[9];
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viewerMatrix[2] = tr.viewParms.or.axis[2][0];
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viewerMatrix[6] = tr.viewParms.or.axis[2][1];
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viewerMatrix[10] = tr.viewParms.or.axis[2][2];
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viewerMatrix[2] = tr.viewParms.ori.axis[2][0];
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viewerMatrix[6] = tr.viewParms.ori.axis[2][1];
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viewerMatrix[10] = tr.viewParms.ori.axis[2][2];
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viewerMatrix[14] = -origin[0] * viewerMatrix[2] + -origin[1] * viewerMatrix[6] + -origin[2] * viewerMatrix[10];
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viewerMatrix[3] = 0;
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@ -423,9 +423,9 @@ void R_RotateForViewer (void)
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// convert from our coordinate system (looking down X)
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// to OpenGL's coordinate system (looking down -Z)
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myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.or.modelMatrix );
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myGlMultMatrix( viewerMatrix, s_flipMatrix, tr.ori.modelMatrix );
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tr.viewParms.world = tr.or;
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tr.viewParms.world = tr.ori;
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}
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@ -481,7 +481,7 @@ static void SetFarClip( void )
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v[2] = tr.viewParms.visBounds[1][2];
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}
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VectorSubtract( v, tr.viewParms.or.origin, vecTo );
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VectorSubtract( v, tr.viewParms.ori.origin, vecTo );
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distance = vecTo[0] * vecTo[0] + vecTo[1] * vecTo[1] + vecTo[2] * vecTo[2];
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@ -560,25 +560,25 @@ void R_SetupFrustum (void) {
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xs = sin( ang );
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xc = cos( ang );
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VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[0].normal );
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VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[0].normal );
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VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[0].normal );
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VectorMA( tr.viewParms.frustum[0].normal, xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[0].normal );
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VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[1].normal );
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VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.or.axis[1], tr.viewParms.frustum[1].normal );
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VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[1].normal );
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VectorMA( tr.viewParms.frustum[1].normal, -xc, tr.viewParms.ori.axis[1], tr.viewParms.frustum[1].normal );
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|
||||
ang = tr.viewParms.fovY / 180 * M_PI * 0.5;
|
||||
xs = sin( ang );
|
||||
xc = cos( ang );
|
||||
|
||||
VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[2].normal );
|
||||
VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[2].normal );
|
||||
VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[2].normal );
|
||||
VectorMA( tr.viewParms.frustum[2].normal, xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[2].normal );
|
||||
|
||||
VectorScale( tr.viewParms.or.axis[0], xs, tr.viewParms.frustum[3].normal );
|
||||
VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.or.axis[2], tr.viewParms.frustum[3].normal );
|
||||
VectorScale( tr.viewParms.ori.axis[0], xs, tr.viewParms.frustum[3].normal );
|
||||
VectorMA( tr.viewParms.frustum[3].normal, -xc, tr.viewParms.ori.axis[2], tr.viewParms.frustum[3].normal );
|
||||
|
||||
for (i=0 ; i<4 ; i++) {
|
||||
tr.viewParms.frustum[i].type = PLANE_NON_AXIAL;
|
||||
tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.or.origin, tr.viewParms.frustum[i].normal);
|
||||
tr.viewParms.frustum[i].dist = DotProduct (tr.viewParms.ori.origin, tr.viewParms.frustum[i].normal);
|
||||
SetPlaneSignbits( &tr.viewParms.frustum[i] );
|
||||
}
|
||||
}
|
||||
|
@ -698,15 +698,15 @@ qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum,
|
|||
tr.currentEntity = &tr.refdef.entities[entityNum];
|
||||
|
||||
// get the orientation of the entity
|
||||
R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or );
|
||||
R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori );
|
||||
|
||||
// rotate the plane, but keep the non-rotated version for matching
|
||||
// against the portalSurface entities
|
||||
R_LocalNormalToWorld( originalPlane.normal, plane.normal );
|
||||
plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin );
|
||||
plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin );
|
||||
|
||||
// translate the original plane
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin );
|
||||
} else {
|
||||
plane = originalPlane;
|
||||
}
|
||||
|
@ -807,15 +807,15 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
|
|||
tr.currentEntity = &tr.refdef.entities[entityNum];
|
||||
|
||||
// get the orientation of the entity
|
||||
R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.or );
|
||||
R_RotateForEntity( tr.currentEntity, &tr.viewParms, &tr.ori );
|
||||
|
||||
// rotate the plane, but keep the non-rotated version for matching
|
||||
// against the portalSurface entities
|
||||
R_LocalNormalToWorld( originalPlane.normal, plane.normal );
|
||||
plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.or.origin );
|
||||
plane.dist = originalPlane.dist + DotProduct( plane.normal, tr.ori.origin );
|
||||
|
||||
// translate the original plane
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.or.origin );
|
||||
originalPlane.dist = originalPlane.dist + DotProduct( originalPlane.normal, tr.ori.origin );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -884,7 +884,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
int j;
|
||||
unsigned int pointFlags = 0;
|
||||
|
||||
R_TransformModelToClip( tess.xyz[i], tr.or.modelMatrix, tr.viewParms.projectionMatrix, eye, clip );
|
||||
R_TransformModelToClip( tess.xyz[i], tr.ori.modelMatrix, tr.viewParms.projectionMatrix, eye, clip );
|
||||
|
||||
for ( j = 0; j < 3; j++ )
|
||||
{
|
||||
|
@ -920,7 +920,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
|
|||
float dot;
|
||||
float len;
|
||||
|
||||
VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.or.origin, normal );
|
||||
VectorSubtract( tess.xyz[tess.indexes[i]], tr.viewParms.ori.origin, normal );
|
||||
|
||||
len = VectorLengthSquared( normal ); // lose the sqrt
|
||||
if ( len < shortest )
|
||||
|
@ -993,14 +993,14 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
|
|||
return qfalse; // bad portal, no portalentity
|
||||
}
|
||||
|
||||
R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );
|
||||
R_MirrorPoint (oldParms.ori.origin, &surface, &camera, newParms.ori.origin );
|
||||
|
||||
VectorSubtract( vec3_origin, camera.axis[0], newParms.portalPlane.normal );
|
||||
newParms.portalPlane.dist = DotProduct( camera.origin, newParms.portalPlane.normal );
|
||||
|
||||
R_MirrorVector (oldParms.or.axis[0], &surface, &camera, newParms.or.axis[0]);
|
||||
R_MirrorVector (oldParms.or.axis[1], &surface, &camera, newParms.or.axis[1]);
|
||||
R_MirrorVector (oldParms.or.axis[2], &surface, &camera, newParms.or.axis[2]);
|
||||
R_MirrorVector (oldParms.ori.axis[0], &surface, &camera, newParms.ori.axis[0]);
|
||||
R_MirrorVector (oldParms.ori.axis[1], &surface, &camera, newParms.ori.axis[1]);
|
||||
R_MirrorVector (oldParms.ori.axis[2], &surface, &camera, newParms.ori.axis[2]);
|
||||
|
||||
// OPTIMIZE: restrict the viewport on the mirrored view
|
||||
|
||||
|
@ -1432,8 +1432,8 @@ void R_AddEntitySurfaces (void) {
|
|||
break;
|
||||
|
||||
case RT_MODEL:
|
||||
// we must set up parts of tr.or for model culling
|
||||
R_RotateForEntity( ent, &tr.viewParms, &tr.or );
|
||||
// we must set up parts of tr.ori for model culling
|
||||
R_RotateForEntity( ent, &tr.viewParms, &tr.ori );
|
||||
|
||||
tr.currentModel = R_GetModelByHandle( ent->e.hModel );
|
||||
if (!tr.currentModel) {
|
||||
|
@ -1670,4 +1670,4 @@ void R_RenderView (viewParms_t *parms) {
|
|||
|
||||
// draw main system development information (surface outlines, etc)
|
||||
R_DebugGraphics();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,8 +18,8 @@ float ProjectRadius( float r, vec3_t location )
|
|||
vec3_t p;
|
||||
float projected[4];
|
||||
|
||||
c = DotProduct( tr.viewParms.or.axis[0], tr.viewParms.or.origin );
|
||||
dist = DotProduct( tr.viewParms.or.axis[0], location ) - c;
|
||||
c = DotProduct( tr.viewParms.ori.axis[0], tr.viewParms.ori.origin );
|
||||
dist = DotProduct( tr.viewParms.ori.axis[0], location ) - c;
|
||||
|
||||
if ( dist <= 0 )
|
||||
return 0;
|
||||
|
|
|
@ -354,10 +354,10 @@ void RE_RenderScene( const refdef_t *fd ) {
|
|||
parms.fovX = tr.refdef.fov_x;
|
||||
parms.fovY = tr.refdef.fov_y;
|
||||
|
||||
VectorCopy( fd->vieworg, parms.or.origin );
|
||||
VectorCopy( fd->viewaxis[0], parms.or.axis[0] );
|
||||
VectorCopy( fd->viewaxis[1], parms.or.axis[1] );
|
||||
VectorCopy( fd->viewaxis[2], parms.or.axis[2] );
|
||||
VectorCopy( fd->vieworg, parms.ori.origin );
|
||||
VectorCopy( fd->viewaxis[0], parms.ori.axis[0] );
|
||||
VectorCopy( fd->viewaxis[1], parms.ori.axis[1] );
|
||||
VectorCopy( fd->viewaxis[2], parms.ori.axis[2] );
|
||||
|
||||
VectorCopy( fd->vieworg, parms.pvsOrigin );
|
||||
|
||||
|
|
|
@ -1073,7 +1073,7 @@ static void ComputeColors( shaderStage_t *pStage, int forceAlphaGen, int forceRG
|
|||
float len;
|
||||
vec3_t v;
|
||||
|
||||
VectorSubtract( tess.xyz[i], backEnd.viewParms.or.origin, v );
|
||||
VectorSubtract( tess.xyz[i], backEnd.viewParms.ori.origin, v );
|
||||
len = VectorLength( v );
|
||||
|
||||
len /= tess.shader->portalRange;
|
||||
|
|
|
@ -341,9 +341,9 @@ GlobalVectorToLocal
|
|||
==================
|
||||
*/
|
||||
static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) {
|
||||
out[0] = DotProduct( in, backEnd.or.axis[0] );
|
||||
out[1] = DotProduct( in, backEnd.or.axis[1] );
|
||||
out[2] = DotProduct( in, backEnd.or.axis[2] );
|
||||
out[0] = DotProduct( in, backEnd.ori.axis[0] );
|
||||
out[1] = DotProduct( in, backEnd.ori.axis[1] );
|
||||
out[2] = DotProduct( in, backEnd.ori.axis[2] );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -375,11 +375,11 @@ static void AutospriteDeform( void ) {
|
|||
tess.numIndexes = 0;
|
||||
|
||||
if ( backEnd.currentEntity != &tr.worldEntity ) {
|
||||
GlobalVectorToLocal( backEnd.viewParms.or.axis[1], leftDir );
|
||||
GlobalVectorToLocal( backEnd.viewParms.or.axis[2], upDir );
|
||||
GlobalVectorToLocal( backEnd.viewParms.ori.axis[1], leftDir );
|
||||
GlobalVectorToLocal( backEnd.viewParms.ori.axis[2], upDir );
|
||||
} else {
|
||||
VectorCopy( backEnd.viewParms.or.axis[1], leftDir );
|
||||
VectorCopy( backEnd.viewParms.or.axis[2], upDir );
|
||||
VectorCopy( backEnd.viewParms.ori.axis[1], leftDir );
|
||||
VectorCopy( backEnd.viewParms.ori.axis[2], upDir );
|
||||
}
|
||||
|
||||
for ( i = 0 ; i < oldVerts ; i+=4 ) {
|
||||
|
@ -435,9 +435,9 @@ static void Autosprite2Deform( void ) {
|
|||
}
|
||||
|
||||
if ( backEnd.currentEntity != &tr.worldEntity ) {
|
||||
GlobalVectorToLocal( backEnd.viewParms.or.axis[0], forward );
|
||||
GlobalVectorToLocal( backEnd.viewParms.ori.axis[0], forward );
|
||||
} else {
|
||||
VectorCopy( backEnd.viewParms.or.axis[0], forward );
|
||||
VectorCopy( backEnd.viewParms.ori.axis[0], forward );
|
||||
}
|
||||
|
||||
// this is a lot of work for two triangles...
|
||||
|
@ -814,11 +814,11 @@ void RB_CalcFogTexCoords( float *st ) {
|
|||
fog = tr.world->fogs + tess.fogNum;
|
||||
|
||||
// all fogging distance is based on world Z units
|
||||
VectorSubtract( backEnd.or.origin, backEnd.viewParms.or.origin, localVec );
|
||||
fogDistanceVector[0] = -backEnd.or.modelMatrix[2];
|
||||
fogDistanceVector[1] = -backEnd.or.modelMatrix[6];
|
||||
fogDistanceVector[2] = -backEnd.or.modelMatrix[10];
|
||||
fogDistanceVector[3] = DotProduct( localVec, backEnd.viewParms.or.axis[0] );
|
||||
VectorSubtract( backEnd.ori.origin, backEnd.viewParms.ori.origin, localVec );
|
||||
fogDistanceVector[0] = -backEnd.ori.modelMatrix[2];
|
||||
fogDistanceVector[1] = -backEnd.ori.modelMatrix[6];
|
||||
fogDistanceVector[2] = -backEnd.ori.modelMatrix[10];
|
||||
fogDistanceVector[3] = DotProduct( localVec, backEnd.viewParms.ori.axis[0] );
|
||||
|
||||
// scale the fog vectors based on the fog's thickness
|
||||
fogDistanceVector[0] *= fog->tcScale;
|
||||
|
@ -828,15 +828,15 @@ void RB_CalcFogTexCoords( float *st ) {
|
|||
|
||||
// rotate the gradient vector for this orientation
|
||||
if ( fog->hasSurface ) {
|
||||
fogDepthVector[0] = fog->surface[0] * backEnd.or.axis[0][0] +
|
||||
fog->surface[1] * backEnd.or.axis[0][1] + fog->surface[2] * backEnd.or.axis[0][2];
|
||||
fogDepthVector[1] = fog->surface[0] * backEnd.or.axis[1][0] +
|
||||
fog->surface[1] * backEnd.or.axis[1][1] + fog->surface[2] * backEnd.or.axis[1][2];
|
||||
fogDepthVector[2] = fog->surface[0] * backEnd.or.axis[2][0] +
|
||||
fog->surface[1] * backEnd.or.axis[2][1] + fog->surface[2] * backEnd.or.axis[2][2];
|
||||
fogDepthVector[3] = -fog->surface[3] + DotProduct( backEnd.or.origin, fog->surface );
|
||||
fogDepthVector[0] = fog->surface[0] * backEnd.ori.axis[0][0] +
|
||||
fog->surface[1] * backEnd.ori.axis[0][1] + fog->surface[2] * backEnd.ori.axis[0][2];
|
||||
fogDepthVector[1] = fog->surface[0] * backEnd.ori.axis[1][0] +
|
||||
fog->surface[1] * backEnd.ori.axis[1][1] + fog->surface[2] * backEnd.ori.axis[1][2];
|
||||
fogDepthVector[2] = fog->surface[0] * backEnd.ori.axis[2][0] +
|
||||
fog->surface[1] * backEnd.ori.axis[2][1] + fog->surface[2] * backEnd.ori.axis[2][2];
|
||||
fogDepthVector[3] = -fog->surface[3] + DotProduct( backEnd.ori.origin, fog->surface );
|
||||
|
||||
eyeT = DotProduct( backEnd.or.viewOrigin, fogDepthVector ) + fogDepthVector[3];
|
||||
eyeT = DotProduct( backEnd.ori.viewOrigin, fogDepthVector ) + fogDepthVector[3];
|
||||
} else {
|
||||
eyeT = 1; // non-surface fog always has eye inside
|
||||
fogDepthVector[0] = fogDepthVector[1] = fogDepthVector[2] = 0.0;
|
||||
|
@ -906,7 +906,7 @@ void RB_CalcEnvironmentTexCoords( float *st )
|
|||
} else { //the normal way
|
||||
for (i = 0 ; i < tess.numVertexes ; i++, v += 4, normal += 4, st += 2 )
|
||||
{
|
||||
VectorSubtract (backEnd.or.viewOrigin, v, viewer);
|
||||
VectorSubtract (backEnd.ori.viewOrigin, v, viewer);
|
||||
VectorNormalizeFast (viewer);
|
||||
|
||||
d = DotProduct (normal, viewer);
|
||||
|
@ -1077,7 +1077,7 @@ void RB_CalcSpecularAlpha( unsigned char *alphas ) {
|
|||
reflected[1] = normal[1]*d - lightDir[1];
|
||||
reflected[2] = normal[2]*d - lightDir[2];
|
||||
|
||||
VectorSubtract (backEnd.or.viewOrigin, v, viewer);
|
||||
VectorSubtract (backEnd.ori.viewOrigin, v, viewer);
|
||||
ilength = Q_rsqrt( DotProduct( viewer, viewer ) );
|
||||
l = DotProduct (reflected, viewer);
|
||||
l *= ilength;
|
||||
|
|
|
@ -295,11 +295,11 @@ void RB_ProjectionShadowDeform( void ) {
|
|||
|
||||
xyz = ( float * ) tess.xyz;
|
||||
|
||||
ground[0] = backEnd.or.axis[0][2];
|
||||
ground[1] = backEnd.or.axis[1][2];
|
||||
ground[2] = backEnd.or.axis[2][2];
|
||||
ground[0] = backEnd.ori.axis[0][2];
|
||||
ground[1] = backEnd.ori.axis[1][2];
|
||||
ground[2] = backEnd.ori.axis[2][2];
|
||||
|
||||
groundDist = backEnd.or.origin[2] - backEnd.currentEntity->e.shadowPlane;
|
||||
groundDist = backEnd.ori.origin[2] - backEnd.currentEntity->e.shadowPlane;
|
||||
|
||||
VectorCopy( backEnd.currentEntity->lightDir, lightDir );
|
||||
d = DotProduct( lightDir, ground );
|
||||
|
|
|
@ -254,7 +254,7 @@ void RB_ClipSkyPolygons( shaderCommands_t *input )
|
|||
for (j = 0 ; j < 3 ; j++)
|
||||
{
|
||||
VectorSubtract( input->xyz[input->indexes[i+j]],
|
||||
backEnd.viewParms.or.origin,
|
||||
backEnd.viewParms.ori.origin,
|
||||
p[j] );
|
||||
}
|
||||
ClipSkyPolygon( 3, p[0], 0 );
|
||||
|
@ -452,7 +452,7 @@ static void FillCloudySkySide( const int mins[2], const int maxs[2], qboolean ad
|
|||
{
|
||||
for ( s = mins[0]+HALF_SKY_SUBDIVISIONS; s <= maxs[0]+HALF_SKY_SUBDIVISIONS; s++ )
|
||||
{
|
||||
VectorAdd( s_skyPoints[t][s], backEnd.viewParms.or.origin, tess.xyz[tess.numVertexes] );
|
||||
VectorAdd( s_skyPoints[t][s], backEnd.viewParms.ori.origin, tess.xyz[tess.numVertexes] );
|
||||
tess.texCoords[tess.numVertexes][0][0] = s_skyTexCoords[t][s][0];
|
||||
tess.texCoords[tess.numVertexes][0][1] = s_skyTexCoords[t][s][1];
|
||||
|
||||
|
@ -695,7 +695,7 @@ void RB_DrawSun( void ) {
|
|||
return;
|
||||
}
|
||||
qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
|
||||
qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
|
||||
qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]);
|
||||
|
||||
dist = backEnd.viewParms.zFar / 1.75; // div sqrt(3)
|
||||
size = dist * 0.4;
|
||||
|
@ -806,7 +806,7 @@ void RB_StageIteratorSky( void ) {
|
|||
|
||||
qglPushMatrix ();
|
||||
GL_State( 0 );
|
||||
qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
|
||||
qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]);
|
||||
|
||||
DrawSkyBox( tess.shader );
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, byte *color, flo
|
|||
|
||||
|
||||
// constant normal all the way around
|
||||
VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal );
|
||||
VectorSubtract( vec3_origin, backEnd.viewParms.ori.axis[0], normal );
|
||||
|
||||
tess.normal[ndx][0] = tess.normal[ndx+1][0] = tess.normal[ndx+2][0] = tess.normal[ndx+3][0] = normal[0];
|
||||
tess.normal[ndx][1] = tess.normal[ndx+1][1] = tess.normal[ndx+2][1] = tess.normal[ndx+3][1] = normal[1];
|
||||
|
@ -147,8 +147,8 @@ static void RB_SurfaceSprite( void ) {
|
|||
// calculate the xyz locations for the four corners
|
||||
radius = backEnd.currentEntity->e.radius;
|
||||
if ( backEnd.currentEntity->e.rotation == 0 ) {
|
||||
VectorScale( backEnd.viewParms.or.axis[1], radius, left );
|
||||
VectorScale( backEnd.viewParms.or.axis[2], radius, up );
|
||||
VectorScale( backEnd.viewParms.ori.axis[1], radius, left );
|
||||
VectorScale( backEnd.viewParms.ori.axis[2], radius, up );
|
||||
} else {
|
||||
float s, c;
|
||||
float ang;
|
||||
|
@ -157,11 +157,11 @@ static void RB_SurfaceSprite( void ) {
|
|||
s = sin( ang );
|
||||
c = cos( ang );
|
||||
|
||||
VectorScale( backEnd.viewParms.or.axis[1], c * radius, left );
|
||||
VectorMA( left, -s * radius, backEnd.viewParms.or.axis[2], left );
|
||||
VectorScale( backEnd.viewParms.ori.axis[1], c * radius, left );
|
||||
VectorMA( left, -s * radius, backEnd.viewParms.ori.axis[2], left );
|
||||
|
||||
VectorScale( backEnd.viewParms.or.axis[2], c * radius, up );
|
||||
VectorMA( up, s * radius, backEnd.viewParms.or.axis[1], up );
|
||||
VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up );
|
||||
VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up );
|
||||
}
|
||||
if ( backEnd.viewParms.isMirror ) {
|
||||
VectorSubtract( vec3_origin, left, left );
|
||||
|
@ -364,8 +364,8 @@ void RB_SurfaceLine( void )
|
|||
VectorCopy( e->origin, start );
|
||||
|
||||
// compute side vector
|
||||
VectorSubtract( start, backEnd.viewParms.or.origin, v1 );
|
||||
VectorSubtract( end, backEnd.viewParms.or.origin, v2 );
|
||||
VectorSubtract( start, backEnd.viewParms.ori.origin, v1 );
|
||||
VectorSubtract( end, backEnd.viewParms.ori.origin, v2 );
|
||||
CrossProduct( v1, v2, right );
|
||||
VectorNormalize( right );
|
||||
|
||||
|
@ -404,7 +404,7 @@ static void RB_SurfaceCone( void )
|
|||
VectorAdd( e->origin, e->oldorigin, midpoint );
|
||||
VectorScale(midpoint, 0.5, midpoint); // Average start and end
|
||||
|
||||
VectorSubtract( midpoint, backEnd.viewParms.or.origin, midpoint );
|
||||
VectorSubtract( midpoint, backEnd.viewParms.ori.origin, midpoint );
|
||||
length = VectorNormalize( midpoint );
|
||||
|
||||
// this doesn't need to be perfect....just a rough compensation for zoom level is enough
|
||||
|
@ -536,7 +536,7 @@ static void RB_SurfaceCylinder( void )
|
|||
VectorAdd( e->origin, e->oldorigin, midpoint );
|
||||
VectorScale(midpoint, 0.5, midpoint); // Average start and end
|
||||
|
||||
VectorSubtract( midpoint, backEnd.viewParms.or.origin, midpoint );
|
||||
VectorSubtract( midpoint, backEnd.viewParms.ori.origin, midpoint );
|
||||
length = VectorNormalize( midpoint );
|
||||
|
||||
// this doesn't need to be perfect....just a rough compensation for zoom level is enough
|
||||
|
@ -835,8 +835,8 @@ static void RB_SurfaceElectricity()
|
|||
VectorCopy( e->oldorigin, end );
|
||||
|
||||
// compute side vector
|
||||
VectorSubtract( start, backEnd.viewParms.or.origin, v1 );
|
||||
VectorSubtract( end, backEnd.viewParms.or.origin, v2 );
|
||||
VectorSubtract( start, backEnd.viewParms.ori.origin, v1 );
|
||||
VectorSubtract( end, backEnd.viewParms.ori.origin, v2 );
|
||||
CrossProduct( v1, v2, right );
|
||||
VectorNormalize( right );
|
||||
|
||||
|
@ -1116,11 +1116,11 @@ static void DoSprite( vec3_t origin, float radius, float rotation )
|
|||
s = sin( ang );
|
||||
c = cos( ang );
|
||||
|
||||
VectorScale( backEnd.viewParms.or.axis[1], c * radius, left );
|
||||
VectorMA( left, -s * radius, backEnd.viewParms.or.axis[2], left );
|
||||
VectorScale( backEnd.viewParms.ori.axis[1], c * radius, left );
|
||||
VectorMA( left, -s * radius, backEnd.viewParms.ori.axis[2], left );
|
||||
|
||||
VectorScale( backEnd.viewParms.or.axis[2], c * radius, up );
|
||||
VectorMA( up, s * radius, backEnd.viewParms.or.axis[1], up );
|
||||
VectorScale( backEnd.viewParms.ori.axis[2], c * radius, up );
|
||||
VectorMA( up, s * radius, backEnd.viewParms.ori.axis[1], up );
|
||||
|
||||
if ( backEnd.viewParms.isMirror )
|
||||
{
|
||||
|
@ -1374,15 +1374,15 @@ static float LodErrorForVolume( vec3_t local, float radius ) {
|
|||
vec3_t world;
|
||||
float d;
|
||||
|
||||
world[0] = local[0] * backEnd.or.axis[0][0] + local[1] * backEnd.or.axis[1][0] +
|
||||
local[2] * backEnd.or.axis[2][0] + backEnd.or.origin[0];
|
||||
world[1] = local[0] * backEnd.or.axis[0][1] + local[1] * backEnd.or.axis[1][1] +
|
||||
local[2] * backEnd.or.axis[2][1] + backEnd.or.origin[1];
|
||||
world[2] = local[0] * backEnd.or.axis[0][2] + local[1] * backEnd.or.axis[1][2] +
|
||||
local[2] * backEnd.or.axis[2][2] + backEnd.or.origin[2];
|
||||
world[0] = local[0] * backEnd.ori.axis[0][0] + local[1] * backEnd.ori.axis[1][0] +
|
||||
local[2] * backEnd.ori.axis[2][0] + backEnd.ori.origin[0];
|
||||
world[1] = local[0] * backEnd.ori.axis[0][1] + local[1] * backEnd.ori.axis[1][1] +
|
||||
local[2] * backEnd.ori.axis[2][1] + backEnd.ori.origin[1];
|
||||
world[2] = local[0] * backEnd.ori.axis[0][2] + local[1] * backEnd.ori.axis[1][2] +
|
||||
local[2] * backEnd.ori.axis[2][2] + backEnd.ori.origin[2];
|
||||
|
||||
VectorSubtract( world, backEnd.viewParms.or.origin, world );
|
||||
d = DotProduct( world, backEnd.viewParms.or.axis[0] );
|
||||
VectorSubtract( world, backEnd.viewParms.ori.origin, world );
|
||||
d = DotProduct( world, backEnd.viewParms.ori.axis[0] );
|
||||
|
||||
if ( d < 0 ) {
|
||||
d = -d;
|
||||
|
@ -1983,7 +1983,7 @@ qboolean RB_TestZFlare( vec3_t point, vec3_t color, vec3_t normal) {
|
|||
|
||||
// if the point is off the screen, don't bother adding it
|
||||
// calculate screen coordinates and depth
|
||||
R_TransformModelToClip( point, backEnd.or.modelMatrix,
|
||||
R_TransformModelToClip( point, backEnd.ori.modelMatrix,
|
||||
backEnd.viewParms.projectionMatrix, eye, clip );
|
||||
|
||||
// check to see if the point is completely off screen
|
||||
|
@ -2038,15 +2038,15 @@ void RB_SurfaceFlare( srfFlare_t *surf ) {
|
|||
|
||||
// calculate the xyz locations for the four corners
|
||||
radius = r_flareSize->value;
|
||||
VectorScale( backEnd.viewParms.or.axis[1], radius, left );
|
||||
VectorScale( backEnd.viewParms.or.axis[2], radius, up );
|
||||
VectorScale( backEnd.viewParms.ori.axis[1], radius, left );
|
||||
VectorScale( backEnd.viewParms.ori.axis[2], radius, up );
|
||||
if ( backEnd.viewParms.isMirror ) {
|
||||
VectorSubtract( vec3_origin, left, left );
|
||||
}
|
||||
|
||||
VectorMA( surf->origin, 3, surf->normal, origin );
|
||||
|
||||
VectorSubtract( origin, backEnd.viewParms.or.origin, dir );
|
||||
VectorSubtract( origin, backEnd.viewParms.ori.origin, dir );
|
||||
VectorNormalize( dir );
|
||||
|
||||
d = -DotProduct( dir, surf->normal );
|
||||
|
|
|
@ -1429,18 +1429,18 @@ void RB_DrawSurfaceSprites( shaderStage_t *stage, shaderCommands_t *input)
|
|||
{
|
||||
if (backEnd.currentEntity == &tr.worldEntity)
|
||||
{ // Drawing the world, so our job is dead-easy, in the viewparms
|
||||
VectorCopy(backEnd.viewParms.or.origin, ssViewOrigin);
|
||||
VectorCopy(backEnd.viewParms.or.axis[1], ssViewRight);
|
||||
VectorCopy(backEnd.viewParms.or.axis[2], ssViewUp);
|
||||
VectorCopy(backEnd.viewParms.ori.origin, ssViewOrigin);
|
||||
VectorCopy(backEnd.viewParms.ori.axis[1], ssViewRight);
|
||||
VectorCopy(backEnd.viewParms.ori.axis[2], ssViewUp);
|
||||
}
|
||||
else
|
||||
{ // Drawing an entity, so we need to transform the viewparms to the model's coordinate system
|
||||
// R_WorldPointToEntity (backEnd.viewParms.or.origin, ssViewOrigin);
|
||||
R_WorldNormalToEntity (backEnd.viewParms.or.axis[1], ssViewRight);
|
||||
R_WorldNormalToEntity (backEnd.viewParms.or.axis[2], ssViewUp);
|
||||
VectorCopy(backEnd.or.viewOrigin, ssViewOrigin);
|
||||
// R_WorldToLocal(backEnd.viewParms.or.axis[1], ssViewRight);
|
||||
// R_WorldToLocal(backEnd.viewParms.or.axis[2], ssViewUp);
|
||||
// R_WorldPointToEntity (backEnd.viewParms.ori.origin, ssViewOrigin);
|
||||
R_WorldNormalToEntity (backEnd.viewParms.ori.axis[1], ssViewRight);
|
||||
R_WorldNormalToEntity (backEnd.viewParms.ori.axis[2], ssViewUp);
|
||||
VectorCopy(backEnd.ori.viewOrigin, ssViewOrigin);
|
||||
// R_WorldToLocal(backEnd.viewParms.ori.axis[1], ssViewRight);
|
||||
// R_WorldToLocal(backEnd.viewParms.ori.axis[2], ssViewUp);
|
||||
}
|
||||
ssLastEntityDrawn = backEnd.currentEntity;
|
||||
}
|
||||
|
|
|
@ -125,7 +125,7 @@ static qboolean R_CullSurface( surfaceType_t *surface, shader_t *shader ) {
|
|||
}
|
||||
|
||||
sface = ( srfSurfaceFace_t * ) surface;
|
||||
d = DotProduct (tr.or.viewOrigin, sface->plane.normal);
|
||||
d = DotProduct (tr.ori.viewOrigin, sface->plane.normal);
|
||||
|
||||
// don't cull exactly on the plane, because there are levels of rounding
|
||||
// through the BSP, ICD, and hardware that may cause pixel gaps if an
|
||||
|
|
|
@ -489,8 +489,8 @@ void CMistyFog::Update(CWorldEffectsSystem *system, float elapseTime)
|
|||
|
||||
// translate
|
||||
|
||||
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.or.axis[0]);
|
||||
rightWind = DotProduct(mWindTransform, backEnd.viewParms.or.axis[1]);
|
||||
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
|
||||
rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
|
||||
|
||||
mTextureCoords[0][0] += rightWind / mSpeed;
|
||||
mTextureCoords[1][0] += rightWind / mSpeed;
|
||||
|
@ -640,8 +640,8 @@ void CMistyFog::CreateTextureCoords(void)
|
|||
mSpeed = 800.0 + FloatRand() * 2000.0;
|
||||
mSpeed /= 4.0;
|
||||
|
||||
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.or.axis[0]);
|
||||
rightWind = DotProduct(mWindTransform, backEnd.viewParms.or.axis[1]);
|
||||
forwardWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[0]);
|
||||
rightWind = DotProduct(mWindTransform, backEnd.viewParms.ori.axis[1]);
|
||||
|
||||
if (forwardWind > 0.5)
|
||||
{ // moving away, so make the size smaller
|
||||
|
@ -1063,7 +1063,7 @@ void CWind::Update(CWorldEffectsSystem *system, float elapseTime)
|
|||
return;
|
||||
}
|
||||
|
||||
VectorSubtract(backEnd.viewParms.or.origin, mPoint, difference);
|
||||
VectorSubtract(backEnd.viewParms.ori.origin, mPoint, difference);
|
||||
if (VectorLength(difference) > 300.0)
|
||||
{
|
||||
return;
|
||||
|
@ -1497,7 +1497,7 @@ void CSnowSystem::Update(float elapseTime)
|
|||
CWorldEffectsSystem::Update(elapseTime);
|
||||
}
|
||||
|
||||
VectorCopy(backEnd.viewParms.or.origin, origin);
|
||||
VectorCopy(backEnd.viewParms.ori.origin, origin);
|
||||
|
||||
mNextWindGust -= elapseTime;
|
||||
if (mNextWindGust < 0.0)
|
||||
|
@ -1733,7 +1733,7 @@ void CSnowSystem::Render(void)
|
|||
|
||||
CWorldEffectsSystem::Render();
|
||||
|
||||
VectorAdd(backEnd.viewParms.or.origin, mMinSpread, origin);
|
||||
VectorAdd(backEnd.viewParms.ori.origin, mMinSpread, origin);
|
||||
|
||||
qglColor4f(0.8f, 0.8f, 0.8f, mAlpha);
|
||||
|
||||
|
@ -2068,8 +2068,8 @@ void CRainSystem::Render(void)
|
|||
return;
|
||||
}
|
||||
|
||||
VectorScale(backEnd.viewParms.or.axis[0], 1, forward); // forward
|
||||
VectorScale(backEnd.viewParms.or.axis[1], 0.2f, left); // left
|
||||
VectorScale(backEnd.viewParms.ori.axis[0], 1, forward); // forward
|
||||
VectorScale(backEnd.viewParms.ori.axis[1], 0.2f, left); // left
|
||||
down[0] = 0 - mWindDirection[0] * mRainHeight * mWindAngle;
|
||||
down[1] = 0 - mWindDirection[1] * mRainHeight * mWindAngle;
|
||||
down[2] = -mRainHeight;
|
||||
|
@ -2082,7 +2082,7 @@ void CRainSystem::Render(void)
|
|||
|
||||
qglMatrixMode(GL_MODELVIEW);
|
||||
qglPushMatrix();
|
||||
qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]);
|
||||
qglTranslatef (backEnd.viewParms.ori.origin[0], backEnd.viewParms.ori.origin[1], backEnd.viewParms.ori.origin[2]);
|
||||
|
||||
item = mRainList;
|
||||
qglBegin(GL_TRIANGLES );
|
||||
|
@ -2194,7 +2194,7 @@ void RB_RenderWorldEffects(void)
|
|||
// qglPushMatrix();
|
||||
qglLoadMatrixf( backEnd.viewParms.world.modelMatrix );
|
||||
|
||||
originContents = ri.CM_PointContents(backEnd.viewParms.or.origin, 0);
|
||||
originContents = ri.CM_PointContents(backEnd.viewParms.ori.origin, 0);
|
||||
|
||||
if (rainSystem)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue