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remove a misguided attempt to seed the already seeded RNG
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1 changed files with 0 additions and 8 deletions
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@ -663,14 +663,6 @@ void InitGame( const char *mapname, const char *spawntarget, int checkSum, cons
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gi.Printf ("-----------------------------------\n");
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//randomize the rand functions
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byte num_calls = (byte)timeGetTime();
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for(i = 0; i < (int)num_calls; i++)
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{
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rand();
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}
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if ( navCalculatePaths )
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{//not loaded - need to calc paths
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navCalcPathTime = level.time + START_TIME_NAV_CALC;//make sure all ents are in and linked
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