remove a misguided attempt to seed the already seeded RNG

This commit is contained in:
Jonathan Gray 2013-04-22 21:36:25 +10:00
parent 6992c93a14
commit 9706b37b1e

View file

@ -663,14 +663,6 @@ void InitGame( const char *mapname, const char *spawntarget, int checkSum, cons
gi.Printf ("-----------------------------------\n");
//randomize the rand functions
byte num_calls = (byte)timeGetTime();
for(i = 0; i < (int)num_calls; i++)
{
rand();
}
if ( navCalculatePaths )
{//not loaded - need to calc paths
navCalcPathTime = level.time + START_TIME_NAV_CALC;//make sure all ents are in and linked