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powf -> Q_powf
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3 changed files with 4 additions and 4 deletions
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@ -377,7 +377,7 @@ static void CG_UpdateThirdPersonTargetDamp(void)
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// the ratio should be initialized into a chart ultimately.
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// the ratio should be initialized into a chart ultimately.
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ratio = powf(dampfactor, dtime);
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ratio = Q_powf(dampfactor, dtime);
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// This value is how much distance is "left" from the ideal.
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// This value is how much distance is "left" from the ideal.
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VectorMA(cameraIdealTarget, -ratio, targetdiff, cameraCurTarget);
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VectorMA(cameraIdealTarget, -ratio, targetdiff, cameraCurTarget);
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@ -448,7 +448,7 @@ static void CG_UpdateThirdPersonCameraDamp(void)
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// Note that since there are a finite number of "practical" delta millisecond values possible,
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// the ratio should be initialized into a chart ultimately.
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// the ratio should be initialized into a chart ultimately.
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ratio = powf(dampfactor, dtime);
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ratio = Q_powf(dampfactor, dtime);
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// This value is how much distance is "left" from the ideal.
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// This value is how much distance is "left" from the ideal.
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VectorMA(cameraIdealLoc, -ratio, locdiff, cameraCurLoc);
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VectorMA(cameraIdealLoc, -ratio, locdiff, cameraCurLoc);
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@ -1328,7 +1328,7 @@ int irand(int min, int max)
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return(result);
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return(result);
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}
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}
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float powf ( float x, int y )
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float Q_powf ( float x, int y )
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{
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{
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float r = x;
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float r = x;
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for ( y--; y>0; y-- )
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for ( y--; y>0; y-- )
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@ -795,7 +795,7 @@ float Q_rsqrt( float f ); // reciprocal square root
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signed char ClampChar( int i );
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signed char ClampChar( int i );
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signed short ClampShort( int i );
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signed short ClampShort( int i );
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float powf ( float x, int y );
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float Q_powf ( float x, int y );
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// this isn't a real cheap function to call!
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// this isn't a real cheap function to call!
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int DirToByte( vec3_t dir );
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int DirToByte( vec3_t dir );
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