make the non IMMERSION case compile
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@ -531,16 +531,9 @@ int CL_CgameSystemCalls( int *args ) {
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return 0;
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#else
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case CG_FF_STARTFX:
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FFFX_START( (ffFX_e) args[1] );
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return 0;
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case CG_FF_ENSUREFX:
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FFFX_ENSURE( (ffFX_e) args[1] );
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return 0;
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case CG_FF_STOPFX:
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FFFX_STOP( (ffFX_e) args[1] );
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return 0;
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case CG_FF_STOPALLFX:
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FFFX_STOPALL;
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return 0;
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#endif // _IMMERSION
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case CG_R_LOADWORLDMAP:
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