2013-04-22 05:25:59 +00:00
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#include "stdafx.h"
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#include "qe3.h"
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/*
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==============
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CSG_SplitBrushByFace
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The incoming brush is NOT freed.
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The incoming face is NOT left referenced.
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==============
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*/
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void CSG_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back)
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{
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brush_t *b;
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face_t *nf;
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vec3_t temp;
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b = Brush_Clone (in);
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nf = Face_Clone (f);
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nf->texdef = b->brush_faces->texdef;
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nf->next = b->brush_faces;
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b->brush_faces = nf;
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Brush_Build( b );
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Brush_RemoveEmptyFaces ( b );
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if ( !b->brush_faces )
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{ // completely clipped away
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Brush_Free (b);
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*back = NULL;
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}
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else
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{
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Entity_LinkBrush (in->owner, b);
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*back = b;
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}
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b = Brush_Clone (in);
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nf = Face_Clone (f);
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// swap the plane winding
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VectorCopy (nf->planepts[0], temp);
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VectorCopy (nf->planepts[1], nf->planepts[0]);
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VectorCopy (temp, nf->planepts[1]);
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nf->texdef = b->brush_faces->texdef;
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nf->next = b->brush_faces;
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b->brush_faces = nf;
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Brush_Build( b );
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Brush_RemoveEmptyFaces ( b );
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if ( !b->brush_faces )
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{ // completely clipped away
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Brush_Free (b);
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*front = NULL;
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}
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else
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{
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Entity_LinkBrush (in->owner, b);
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*front = b;
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}
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}
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/*
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=============
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CSG_MakeHollow
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=============
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*/
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void CSG_MakeHollow (void)
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{
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brush_t *b, *front, *back, *next;
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face_t *f;
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face_t split;
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vec3_t move;
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int i;
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for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
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{
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next = b->next;
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if (b->owner->eclass->fixedsize || b->patchBrush || b->hiddenBrush)
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continue;
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for (f = b->brush_faces ; f ; f=f->next)
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{
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split = *f;
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VectorScale (f->plane.normal, g_qeglobals.d_gridsize, move);
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for (i=0 ; i<3 ; i++)
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VectorSubtract (split.planepts[i], move, split.planepts[i]);
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CSG_SplitBrushByFace (b, &split, &front, &back);
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if (back)
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Brush_Free (back);
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if (front)
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Brush_AddToList (front, &selected_brushes);
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}
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Brush_Free (b);
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}
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Sys_UpdateWindows (W_ALL);
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}
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/*
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=============
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CSG_Subtract
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=============
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*/
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void CSG_Subtract (void)
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{
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brush_t *b, *s, *frag, *front, *back, *next, *snext;
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face_t *f;
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int i;
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Sys_Printf ("Subtracting...\n");
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for (b = selected_brushes.next ; b != &selected_brushes ; b=next)
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{
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next = b->next;
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if (b->owner->eclass->fixedsize)
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continue; // can't use texture from a fixed entity, so don't subtract
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for (s=active_brushes.next ; s != &active_brushes ; s=snext)
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{
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snext = s->next;
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if (s->owner->eclass->fixedsize || s->patchBrush || s->hiddenBrush)
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continue;
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if (FilterBrush (s))
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continue;
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//face_t *pFace = s->brush_faces; // not used
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if (s->brush_faces->d_texture->bFromShader && (s->brush_faces->d_texture->nShaderFlags & QER_NOCARVE))
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{
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continue;
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}
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for (i=0 ; i<3 ; i++)
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if (b->mins[i] >= s->maxs[i] - ON_EPSILON
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|| b->maxs[i] <= s->mins[i] + ON_EPSILON)
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break;
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if (i != 3)
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continue; // definately don't touch
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frag = s;
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for (f = b->brush_faces ; f && frag ; f=f->next)
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{
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CSG_SplitBrushByFace (frag, f, &front, &back);
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Brush_Free (frag);
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frag = back;
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if (front)
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Brush_AddToList (front, &active_brushes);
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}
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if (frag)
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Brush_Free (frag);
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}
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}
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Sys_Printf ("done.\n");
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Sys_UpdateWindows (W_ALL);
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}
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