2013-04-22 05:25:59 +00:00
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#include "im.h"
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#ifndef _quadDefs_H_INCLUDED
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#define _quadDefs_H_INCLUDED
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#define DEP 0
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#define FCC 1
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#define CCC 2
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#define SLD 3
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#define PAT 4
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#define MOT 5
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#define DEAD 6
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#define COLA 0
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#define COLB 1
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#define COLC 2
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#define COLS 3
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#define COLPATA 4
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#define COLPATB 5
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#define COLPATS 6
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#define GENERATION 7
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#define CCCBITMAP 0
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#define FCCDOMAIN 1
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#define PATNUMBER 2
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#define PATNUMBE2 3
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#define PATNUMBE3 4
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#define PATNUMBE4 5
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#define PATNUMBE5 6
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#define MAXSIZE 16
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#define MINSIZE 4
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#define RoQ_ID 0x1084
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#define RoQ_QUAD 0x1000
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#define RoQ_PUZZLE_QUAD 0x1003
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#define RoQ_QUAD_HANG 0x1013
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#define RoQ_QUAD_SMALL 0x1010
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#define RoQ_QUAD_INFO 0x1001
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#define RoQ_QUAD_VQ 0x1011
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#define RoQ_QUAD_JPEG 0x1012
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#define RoQ_QUAD_CODEBOOK 0x1002
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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} shortQuadCel;
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typedef struct {
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byte size; // 32, 16, 8, or 4
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word xat; // where is it at on the screen
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word yat; //
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float cccsnr; // ccc bitmap snr to actual image
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float fccsnr; // fcc bitmap snr to actual image
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float motsnr; // delta snr to previous image
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float sldsnr; // solid color snr
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float patsnr;
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float dctsnr;
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float rsnr; // what's the current snr
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unsigned int cola; // color a for ccc
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unsigned int colb; // color b for ccc
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unsigned int colc; // color b for ccc
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unsigned int sldcol; // sold color
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unsigned int colpata;
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unsigned int colpatb;
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unsigned int colpats;
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unsigned int bitmap; // ccc bitmap
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word domain; // where to copy from for fcc
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word patten[5]; // which pattern
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int status;
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BOOL mark;
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float snr[DEAD]; // snrssss
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} quadcel;
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typedef struct {
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float snr[DEAD]; // snrssss
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unsigned int cols[8];
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unsigned int bitmaps[7]; // ccc bitmap
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} dataQuadCel;
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typedef struct {
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float normal;
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unsigned short int index;
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} norm;
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typedef struct {
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unsigned char dtlMap[256];
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int r[4];
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int g[4];
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int b[4];
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int a[4];
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float ymean;
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} dtlCel;
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typedef struct {
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byte r,g,b,a;
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} pPixel;
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2013-04-04 18:02:27 +00:00
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#endif //_quadDefs_H_INCLUDED
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