logfile opened on Mon Feb 18 22:49:37 2002

]\hunksmalllog

================
Hunk Small log
================
size =     6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
size =    54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
size =    86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
size =       72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
size =      272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
size =        8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
size =      264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
size =    12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
size =   393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
size =  1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
1806304 Hunk memory
10 hunk blocks
]\logfile 0
]\hunksmalllog 

================
Hunk Small log
================
size =     6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
size =    54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
size =    86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
size =       72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
size =      272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
size =        8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
size =      264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
size =    12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
size =   393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
size =  1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
1806304 Hunk memory
10 hunk blocks
]\logfile 2
]\hunksmalllog 

================
Hunk Small log
================
size =     6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
size =    54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
size =    86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
size =       72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
size =      272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
size =        8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
size =      264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
size =    12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
size =   393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
size =  1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
1806304 Hunk memory
10 hunk blocks
]\dedicated 1
dedicated will be changed upon restarting.
----- CL_Shutdown -----
RE_Shutdown( 0 )
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 1943 msec frame time

================
Hunk Small log
================
size =     6032: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
size =    54120: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
size =    86184: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
size =       72: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
size =      272: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
size =        8: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
size =      264: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
size =    12968: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
size =   393864: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
size =  1252520: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
1806304 Hunk memory
10 hunk blocks
Hitch warning: 1869 msec frame time
dedicated will be changed upon restarting.
----- Client Initialization -----
Cmd_AddCommand: toggleconsole already defined
Cmd_AddCommand: messagemode already defined
Cmd_AddCommand: messagemode2 already defined
Cmd_AddCommand: messagemode3 already defined
Cmd_AddCommand: messagemode4 already defined
Cmd_AddCommand: clear already defined
Cmd_AddCommand: condump already defined
Cmd_AddCommand: centerview already defined
Cmd_AddCommand: +taunt already defined
Cmd_AddCommand: -taunt already defined
Cmd_AddCommand: +moveup already defined
Cmd_AddCommand: -moveup already defined
Cmd_AddCommand: +movedown already defined
Cmd_AddCommand: -movedown already defined
Cmd_AddCommand: +left already defined
Cmd_AddCommand: -left already defined
Cmd_AddCommand: +right already defined
Cmd_AddCommand: -right already defined
Cmd_AddCommand: +forward already defined
Cmd_AddCommand: -forward already defined
Cmd_AddCommand: +back already defined
Cmd_AddCommand: -back already defined
Cmd_AddCommand: +lookup already defined
Cmd_AddCommand: -lookup already defined
Cmd_AddCommand: +lookdown already defined
Cmd_AddCommand: -lookdown already defined
Cmd_AddCommand: +strafe already defined
Cmd_AddCommand: -strafe already defined
Cmd_AddCommand: +moveleft already defined
Cmd_AddCommand: -moveleft already defined
Cmd_AddCommand: +moveright already defined
Cmd_AddCommand: -moveright already defined
Cmd_AddCommand: +speed already defined
Cmd_AddCommand: -speed already defined
Cmd_AddCommand: +attack already defined
Cmd_AddCommand: -attack already defined
Cmd_AddCommand: +use already defined
Cmd_AddCommand: -use already defined
Cmd_AddCommand: +force_grip already defined
Cmd_AddCommand: -force_grip already defined
Cmd_AddCommand: +altattack already defined
Cmd_AddCommand: -altattack already defined
Cmd_AddCommand: +useforce already defined
Cmd_AddCommand: -useforce already defined
Cmd_AddCommand: +force_lightning already defined
Cmd_AddCommand: -force_lightning already defined
Cmd_AddCommand: +force_drain already defined
Cmd_AddCommand: -force_drain already defined
Cmd_AddCommand: +button0 already defined
Cmd_AddCommand: -button0 already defined
Cmd_AddCommand: +button1 already defined
Cmd_AddCommand: -button1 already defined
Cmd_AddCommand: +button2 already defined
Cmd_AddCommand: -button2 already defined
Cmd_AddCommand: +button3 already defined
Cmd_AddCommand: -button3 already defined
Cmd_AddCommand: +button4 already defined
Cmd_AddCommand: -button4 already defined
Cmd_AddCommand: +button5 already defined
Cmd_AddCommand: -button5 already defined
Cmd_AddCommand: +button6 already defined
Cmd_AddCommand: -button6 already defined
Cmd_AddCommand: +button7 already defined
Cmd_AddCommand: -button7 already defined
Cmd_AddCommand: +button8 already defined
Cmd_AddCommand: -button8 already defined
Cmd_AddCommand: +button9 already defined
Cmd_AddCommand: -button9 already defined
Cmd_AddCommand: +button10 already defined
Cmd_AddCommand: -button10 already defined
Cmd_AddCommand: +button11 already defined
Cmd_AddCommand: -button11 already defined
Cmd_AddCommand: +button12 already defined
Cmd_AddCommand: -button12 already defined
Cmd_AddCommand: +button13 already defined
Cmd_AddCommand: -button13 already defined
Cmd_AddCommand: +button14 already defined
Cmd_AddCommand: -button14 already defined
Cmd_AddCommand: +mlook already defined
Cmd_AddCommand: -mlook already defined
Cmd_AddCommand: sv_saberswitch already defined
Cmd_AddCommand: engage_duel already defined
Cmd_AddCommand: force_heal already defined
Cmd_AddCommand: force_speed already defined
Cmd_AddCommand: force_pull already defined
Cmd_AddCommand: force_distract already defined
Cmd_AddCommand: force_rage already defined
Cmd_AddCommand: force_protect already defined
Cmd_AddCommand: force_absorb already defined
Cmd_AddCommand: force_healother already defined
Cmd_AddCommand: force_forcepowerother already defined
Cmd_AddCommand: force_seeing already defined
Cmd_AddCommand: use_seeker already defined
Cmd_AddCommand: use_field already defined
Cmd_AddCommand: use_bacta already defined
Cmd_AddCommand: use_electrobinoculars already defined
Cmd_AddCommand: zoom already defined
Cmd_AddCommand: use_sentry already defined
Cmd_AddCommand: saberAttackCycle already defined
Cmd_AddCommand: force_throw already defined
Cmd_AddCommand: clientinfo already defined
Cmd_AddCommand: reconnect already defined
Cmd_AddCommand: fs_openedList already defined
Cmd_AddCommand: fs_referencedList already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Cmd_AddCommand: screenshot_tga already defined
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 W
...created window@0,0 (646x512)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE2
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
...loading 'shaders/zoom.shader'
...loading 'shaders/yavin.shader'
...loading 'shaders/ui.shader'
...loading 'shaders/test.shader'
...loading 'shaders/system.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/scavenger.shader'
...loading 'shaders/sabers.shader'
...loading 'shaders/players.shader'
...loading 'shaders/nar_shaddaa.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/models.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/marks.shader'
...loading 'shaders/jeffd_test.shader'
...loading 'shaders/items.shader'
...loading 'shaders/imperial.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/flares.shader'
...loading 'shaders/explosions.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/doomgiver.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/common.shader'
...loading 'shaders/cinematics.shader'
...loading 'shaders/bespin.shader'
----- finished R_Init -----

------- sound initialization -------
Cmd_AddCommand: soundstop already defined
Initializing DirectSound
locked hardware.  ok
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x110d86e0 dma buffer
No background file.

0.01MB audio data:  ( 0.01MB WAV/MP3 ) + ( 0.00MB Music )
0.01MB in sfx_t alloc data (WAV/MP3) loaded this level
----------------------
Loading dll file ui.
Parsing menu file:ui/jk2mp/main.menu
Parsing menu file:ui/jk2mp/joinserver.menu
Parsing menu file:ui/jk2mp/player.menu
Parsing menu file:ui/jk2mp/createserver.menu
Parsing menu file:ui/jk2mp/connect.menu
Parsing menu file:ui/jk2mp/rules.menu
Parsing menu file:ui/jk2mp/rules_games.menu
Parsing menu file:ui/jk2mp/rules_force.menu
Parsing menu file:ui/jk2mp/rules_weapons.menu
Parsing menu file:ui/jk2mp/rules_items.menu
Parsing menu file:ui/jk2mp/controls.menu
Parsing menu file:ui/jk2mp/setup.menu
Parsing menu file:ui/jk2mp/demo.menu
Parsing menu file:ui/jk2mp/password.menu
Parsing menu file:ui/jk2mp/quit.menu
Parsing menu file:ui/jk2mp/error.menu
Parsing menu file:ui/jk2mp/serverinfo.menu
Parsing menu file:ui/jk2mp/findplayer.menu
Parsing menu file:ui/jk2mp/createfavorite.menu
Parsing menu file:ui/jk2mp/multiplayer.menu
Parsing menu file:ui/jk2mp/cdkey.menu
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
Parsing menu file:ui/jk2mp/credits.menu
Parsing menu file:ui/jk2mp/vid_warning.menu
Parsing menu file:ui/jk2mp/videodriver.menu
UI menu load time = 2031 milli seconds
28 bots parsed

================
Hunk Small log
================
size =    12064: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2699 (size)
size =   108240: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2694 (sizeof( stages[i] ))
size =   172368: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 2650 (sizeof( shader_t ))
size =      144: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 621 (sizeof( modelHash_t ))
size =      544: c:\projects\jk2\code-mp\renderer\tr_model.cpp, line: 578 (sizeof( *tr.models[tr.numModels] ))
size =       16: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2627 (sizeof( *skin->surfaces ))
size =      528: c:\projects\jk2\code-mp\renderer\tr_image.cpp, line: 2624 (sizeof( skin_t ))
size =    25936: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3787 (size * sizeof(char *))
size =   787728: c:\projects\jk2\code-mp\renderer\tr_shader.cpp, line: 3744 (sum + numShaders*2)
size =  2505040: c:\projects\jk2\code-mp\renderer\tr_init.cpp, line: 1053 (sizeof( *backEndData[0] ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts)
3612608 Hunk memory
10 hunk blocks
----- CL_Shutdown -----
RE_Shutdown( 0 )
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
