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Jonathan Gray d6bc68d632 workaround glibc ld.so bug #12561
from Jochen Leopold:

Fixed dclose problems (stuck in level 4)
* UNIQUE symbols in jk2gamex86.so don't allow to unload the library on map changes!
** so all global variables are not reseted -> this causes many bugs (stuck on start of level 4 for example)
* removed one "inline" attribute which fixes this bug
** there is just a GLIBCXX unique symbol left: readelf -Ws ./jk2gamex86.so | grep UNIQUE
2013-05-12 12:10:13 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code workaround glibc ld.so bug #12561 2013-05-12 12:10:13 +10:00
codemp Fix game getting stuck in a do-while loop when "team follow1" or "team follow2" client sends a follownext or followprev command. 2013-05-07 22:20:03 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now