mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 07:22:23 +00:00
1197 lines
30 KiB
C++
1197 lines
30 KiB
C++
// tr_models.c -- model loading and caching
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "tr_local.h"
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#include "matcomp.h"
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#include "../qcommon/sstring.h"
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#define LL(x) x=LittleLong(x)
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void RE_LoadWorldMap_Actual( const char *name, world_t &worldData, int index ); //should only be called for sub-bsp instances
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static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *name, qboolean &bAlreadyCached );
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/*
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Ghoul2 Insert Start
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*/
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typedef struct modelHash_s
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{
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char name[MAX_QPATH];
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qhandle_t handle;
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struct modelHash_s *next;
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}modelHash_t;
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#define FILE_HASH_SIZE 1024
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static modelHash_t *mhHashTable[FILE_HASH_SIZE];
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/*
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Ghoul2 Insert End
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*/
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// This stuff looks a bit messy, but it's kept here as black box, and nothing appears in any .H files for other
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// modules to worry about. I may make another module for this sometime.
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//
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typedef pair<int,int> StringOffsetAndShaderIndexDest_t;
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typedef vector <StringOffsetAndShaderIndexDest_t> ShaderRegisterData_t;
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struct CachedEndianedModelBinary_s
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{
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void *pModelDiskImage;
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int iAllocSize; // may be useful for mem-query, but I don't actually need it
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ShaderRegisterData_t ShaderRegisterData;
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int iLastLevelUsedOn;
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CachedEndianedModelBinary_s()
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{
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pModelDiskImage = 0;
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iLastLevelUsedOn = -1;
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iAllocSize = 0;
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ShaderRegisterData.clear();
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}
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};
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typedef struct CachedEndianedModelBinary_s CachedEndianedModelBinary_t;
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typedef map <sstring_t,CachedEndianedModelBinary_t> CachedModels_t;
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CachedModels_t *CachedModels = NULL; // the important cache item.
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void RE_RegisterModels_StoreShaderRequest(const char *psModelFileName, const char *psShaderName, const int *piShaderIndexPoke)
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{
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char sModelName[MAX_QPATH];
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Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName));
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Q_strlwr (sModelName);
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CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName];
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if (ModelBin.pModelDiskImage == NULL)
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{
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assert(0); // should never happen, means that we're being called on a model that wasn't loaded
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}
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else
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{
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const int iNameOffset = psShaderName - (char *)ModelBin.pModelDiskImage;
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const int iPokeOffset = (char*) piShaderIndexPoke - (char *)ModelBin.pModelDiskImage;
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ModelBin.ShaderRegisterData.push_back( StringOffsetAndShaderIndexDest_t( iNameOffset,iPokeOffset) );
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}
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}
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static const byte FakeGLAFile[] =
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{
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0x32, 0x4C, 0x47, 0x41, 0x06, 0x00, 0x00, 0x00, 0x2A, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6C, 0x74,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x01, 0x00, 0x00, 0x00,
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0x14, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18, 0x01, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
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0x26, 0x01, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x4D, 0x6F, 0x64, 0x56, 0x69, 0x65, 0x77, 0x20,
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0x69, 0x6E, 0x74, 0x65, 0x72, 0x6E, 0x61, 0x6C, 0x20, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6C, 0x74,
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0x00, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD,
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0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD,
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0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0xCD, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF,
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0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFD, 0xBF, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F,
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0x00, 0x80, 0x00, 0x80, 0x00, 0x80
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};
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// returns qtrue if loaded, and sets the supplied qbool to true if it was from cache (instead of disk)
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// (which we need to know to avoid LittleLong()ing everything again (well, the Mac needs to know anyway)...
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//
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qboolean RE_RegisterModels_GetDiskFile( const char *psModelFileName, void **ppvBuffer, qboolean *pqbAlreadyCached)
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{
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char sModelName[MAX_QPATH];
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Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName));
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Q_strlwr (sModelName);
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CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName];
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if (ModelBin.pModelDiskImage == NULL)
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{
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// didn't have it cached, so try the disk...
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//
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// special case intercept first...
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//
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if (!strcmp(sDEFAULT_GLA_NAME ".gla" , psModelFileName))
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{
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// return fake params as though it was found on disk...
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//
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void *pvFakeGLAFile = Z_Malloc( sizeof(FakeGLAFile), TAG_FILESYS, qfalse );
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memcpy(pvFakeGLAFile, &FakeGLAFile[0], sizeof(FakeGLAFile));
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*ppvBuffer = pvFakeGLAFile;
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*pqbAlreadyCached = qfalse; // faking it like this should mean that it works fine on the Mac as well
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return qtrue;
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}
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FS_ReadFile( sModelName, ppvBuffer );
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*pqbAlreadyCached = qfalse;
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const bool bSuccess = !!(*ppvBuffer);
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return bSuccess;
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}
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else
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{
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*ppvBuffer = ModelBin.pModelDiskImage;
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*pqbAlreadyCached = qtrue;
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return qtrue;
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}
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}
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// if return == true, no further action needed by the caller...
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//
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void *RE_RegisterModels_Malloc(int iSize, void *pvDiskBufferIfJustLoaded, const char *psModelFileName, qboolean *pqbAlreadyFound, memtag_t eTag)
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{
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char sModelName[MAX_QPATH];
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Q_strncpyz(sModelName,psModelFileName,sizeof(sModelName));
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Q_strlwr (sModelName);
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CachedEndianedModelBinary_t &ModelBin = (*CachedModels)[sModelName];
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if (ModelBin.pModelDiskImage == NULL)
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{
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// ... then this entry has only just been created, ie we need to load it fully...
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//
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// new, instead of doing a Z_Malloc and assigning that we just morph the disk buffer alloc
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// then don't thrown it away on return - cuts down on mem overhead
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//
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// ... groan, but not if doing a limb hierarchy creation (some VV stuff?), in which case it's NULL
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//
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if ( pvDiskBufferIfJustLoaded )
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{
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Z_MorphMallocTag( pvDiskBufferIfJustLoaded, eTag );
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}
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else
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{
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pvDiskBufferIfJustLoaded = Z_Malloc(iSize,eTag, qfalse );
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}
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ModelBin.pModelDiskImage= pvDiskBufferIfJustLoaded;
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ModelBin.iAllocSize = iSize;
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*pqbAlreadyFound = qfalse;
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}
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else
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{
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// if we already had this model entry, then re-register all the shaders it wanted...
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//
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const int iEntries = ModelBin.ShaderRegisterData.size();
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for (int i=0; i<iEntries; i++)
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{
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int iShaderNameOffset = ModelBin.ShaderRegisterData[i].first;
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int iShaderPokeOffset = ModelBin.ShaderRegisterData[i].second;
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const char *const psShaderName = &((char*)ModelBin.pModelDiskImage)[iShaderNameOffset];
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int *const piShaderPokePtr= (int *) &((char*)ModelBin.pModelDiskImage)[iShaderPokeOffset];
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shader_t *sh = R_FindShader( psShaderName, lightmapsNone, stylesDefault, qtrue );
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if ( sh->defaultShader )
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{
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*piShaderPokePtr = 0;
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} else {
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*piShaderPokePtr = sh->index;
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}
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}
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*pqbAlreadyFound = qtrue; // tell caller not to re-Endian or re-Shader this binary
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}
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ModelBin.iLastLevelUsedOn = RE_RegisterMedia_GetLevel();
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return ModelBin.pModelDiskImage;
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}
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// dump any models not being used by this level if we're running low on memory...
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//
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static int GetModelDataAllocSize(void)
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{
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return Z_MemSize( TAG_MODEL_MD3) +
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Z_MemSize( TAG_MODEL_GLM) +
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Z_MemSize( TAG_MODEL_GLA);
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}
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extern cvar_t *r_modelpoolmegs;
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//
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// return qtrue if at least one cached model was freed (which tells z_malloc()-fail recovery code to try again)
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//
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extern qboolean gbInsideRegisterModel;
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qboolean RE_RegisterModels_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel /* = qfalse */)
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{
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qboolean bAtLeastoneModelFreed = qfalse;
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if (gbInsideRegisterModel)
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{
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Com_DPrintf( "(Inside RE_RegisterModel (z_malloc recovery?), exiting...\n");
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}
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else
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{
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int iLoadedModelBytes = GetModelDataAllocSize();
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const int iMaxModelBytes= r_modelpoolmegs->integer * 1024 * 1024;
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qboolean bEraseOccured = qfalse;
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for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end() && ( bDeleteEverythingNotUsedThisLevel || iLoadedModelBytes > iMaxModelBytes ); bEraseOccured?itModel:++itModel)
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{
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bEraseOccured = qfalse;
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CachedEndianedModelBinary_t &CachedModel = (*itModel).second;
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qboolean bDeleteThis = qfalse;
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if (bDeleteEverythingNotUsedThisLevel)
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{
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bDeleteThis = (CachedModel.iLastLevelUsedOn != RE_RegisterMedia_GetLevel());
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}
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else
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{
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bDeleteThis = (CachedModel.iLastLevelUsedOn < RE_RegisterMedia_GetLevel());
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}
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// if it wasn't used on this level, dump it...
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//
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if (bDeleteThis)
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{
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#ifdef _DEBUG
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// LPCSTR psModelName = (*itModel).first.c_str();
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// VID_Printf( PRINT_DEVELOPER, "Dumping \"%s\"", psModelName);
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// VID_Printf( PRINT_DEVELOPER, ", used on lvl %d\n",CachedModel.iLastLevelUsedOn);
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#endif
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if (CachedModel.pModelDiskImage) {
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Z_Free(CachedModel.pModelDiskImage);
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//CachedModel.pModelDiskImage = NULL; // REM for reference, erase() call below negates the need for it.
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bAtLeastoneModelFreed = qtrue;
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}
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CachedModels->erase(itModel++);
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bEraseOccured = qtrue;
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iLoadedModelBytes = GetModelDataAllocSize();
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}
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}
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}
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//VID_Printf( PRINT_DEVELOPER, "RE_RegisterModels_LevelLoadEnd(): Ok\n");
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return bAtLeastoneModelFreed;
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}
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void RE_RegisterModels_Info_f( void )
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{
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int iTotalBytes = 0;
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if(!CachedModels) {
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Com_Printf ("%d bytes total (%.2fMB)\n",iTotalBytes, (float)iTotalBytes / 1024.0f / 1024.0f);
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return;
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}
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int iModels = CachedModels->size();
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int iModel = 0;
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for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end(); ++itModel,iModel++)
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{
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CachedEndianedModelBinary_t &CachedModel = (*itModel).second;
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VID_Printf( PRINT_ALL, "%d/%d: \"%s\" (%d bytes)",iModel,iModels,(*itModel).first.c_str(),CachedModel.iAllocSize );
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#ifdef _DEBUG
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VID_Printf( PRINT_ALL, ", lvl %d\n",CachedModel.iLastLevelUsedOn);
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#endif
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iTotalBytes += CachedModel.iAllocSize;
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}
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VID_Printf( PRINT_ALL, "%d bytes total (%.2fMB)\n",iTotalBytes, (float)iTotalBytes / 1024.0f / 1024.0f);
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}
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static void RE_RegisterModels_DeleteAll(void)
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{
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for (CachedModels_t::iterator itModel = CachedModels->begin(); itModel != CachedModels->end(); )
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{
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CachedEndianedModelBinary_t &CachedModel = (*itModel).second;
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if (CachedModel.pModelDiskImage) {
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Z_Free(CachedModel.pModelDiskImage);
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}
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CachedModels->erase(itModel++);
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}
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extern void RE_AnimationCFGs_DeleteAll(void);
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RE_AnimationCFGs_DeleteAll();
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}
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static int giRegisterMedia_CurrentLevel=0;
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static qboolean gbAllowScreenDissolve = qtrue;
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//
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// param "bAllowScreenDissolve" is just a convenient way of getting hold of a bool which can be checked by the code that
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// issues the InitDissolve command later in RE_RegisterMedia_LevelLoadEnd()
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//
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void RE_RegisterMedia_LevelLoadBegin(const char *psMapName, ForceReload_e eForceReload, qboolean bAllowScreenDissolve)
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{
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gbAllowScreenDissolve = bAllowScreenDissolve;
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tr.numBSPModels = 0;
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// for development purposes we may want to ditch certain media just before loading a map...
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//
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switch (eForceReload)
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{
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case eForceReload_BSP:
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CM_DeleteCachedMap(qtrue);
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R_Images_DeleteLightMaps();
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break;
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case eForceReload_MODELS:
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RE_RegisterModels_DeleteAll();
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break;
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case eForceReload_ALL:
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// BSP...
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//
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CM_DeleteCachedMap(qtrue);
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R_Images_DeleteLightMaps();
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//
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// models...
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//
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RE_RegisterModels_DeleteAll();
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break;
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}
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// at some stage I'll probably want to put some special logic here, like not incrementing the level number
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// when going into a map like "brig" or something, so returning to the previous level doesn't require an
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// asset reload etc, but for now...
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//
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// only bump level number if we're not on the same level.
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// Note that this will hide uncached models, which is perhaps a bad thing?...
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//
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static char sPrevMapName[MAX_QPATH]={0};
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if (Q_stricmp( psMapName,sPrevMapName ))
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{
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Q_strncpyz( sPrevMapName, psMapName, sizeof(sPrevMapName) );
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giRegisterMedia_CurrentLevel++;
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}
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}
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int RE_RegisterMedia_GetLevel(void)
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{
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return giRegisterMedia_CurrentLevel;
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}
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extern qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel);
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void RE_RegisterMedia_LevelLoadEnd(void)
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{
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RE_RegisterModels_LevelLoadEnd(qfalse);
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RE_RegisterImages_LevelLoadEnd();
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SND_RegisterAudio_LevelLoadEnd(qfalse);
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if (gbAllowScreenDissolve)
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{
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RE_InitDissolve(qfalse);
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}
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S_RestartMusic();
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extern qboolean gbAlreadyDoingLoad;
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gbAlreadyDoingLoad = qfalse;
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}
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/*
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** R_GetModelByHandle
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*/
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model_t *R_GetModelByHandle( qhandle_t index ) {
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model_t *mod;
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// out of range gets the defualt model
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if ( index < 1 || index >= tr.numModels ) {
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return tr.models[0];
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}
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mod = tr.models[index];
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return mod;
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}
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//===============================================================================
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/*
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** R_AllocModel
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*/
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model_t *R_AllocModel( void ) {
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model_t *mod;
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if ( tr.numModels == MAX_MOD_KNOWN ) {
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return NULL;
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}
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mod = (model_t*) Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), qtrue );
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mod->index= tr.numModels;
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tr.models[tr.numModels] = mod;
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tr.numModels++;
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return mod;
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}
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/*
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Ghoul2 Insert Start
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*/
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|
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/*
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================
|
|
return a hash value for the filename
|
|
================
|
|
*/
|
|
static long generateHashValue( const char *fname, const int size ) {
|
|
int i;
|
|
long hash;
|
|
char letter;
|
|
|
|
hash = 0;
|
|
i = 0;
|
|
while (fname[i] != '\0') {
|
|
letter = tolower(fname[i]);
|
|
if (letter =='.') break; // don't include extension
|
|
if (letter =='\\') letter = '/'; // damn path names
|
|
hash+=(long)(letter)*(i+119);
|
|
i++;
|
|
}
|
|
hash &= (size-1);
|
|
return hash;
|
|
}
|
|
|
|
void RE_InsertModelIntoHash(const char *name, model_t *mod)
|
|
{
|
|
int hash;
|
|
modelHash_t *mh;
|
|
|
|
hash = generateHashValue(name, FILE_HASH_SIZE);
|
|
|
|
// insert this file into the hash table so we can look it up faster later
|
|
mh = (modelHash_t*)Hunk_Alloc( sizeof( modelHash_t ), qtrue );
|
|
|
|
mh->next = mhHashTable[hash];
|
|
mh->handle = mod->index;
|
|
strcpy(mh->name, name);
|
|
mhHashTable[hash] = mh;
|
|
}
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
|
|
/*
|
|
====================
|
|
RE_RegisterModel
|
|
|
|
Loads in a model for the given name
|
|
|
|
Zero will be returned if the model fails to load.
|
|
An entry will be retained for failed models as an
|
|
optimization to prevent disk rescanning if they are
|
|
asked for again.
|
|
====================
|
|
*/
|
|
static qhandle_t RE_RegisterModel_Actual( const char *name )
|
|
{
|
|
model_t *mod;
|
|
unsigned *buf;
|
|
int lod;
|
|
int ident;
|
|
qboolean loaded;
|
|
// qhandle_t hModel;
|
|
int numLoaded;
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
int hash;
|
|
modelHash_t *mh;
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
if ( !name || !name[0] ) {
|
|
VID_Printf( PRINT_WARNING, "RE_RegisterModel: NULL name\n" );
|
|
return 0;
|
|
}
|
|
|
|
if ( strlen( name ) >= MAX_QPATH ) {
|
|
VID_Printf( PRINT_DEVELOPER, "Model name exceeds MAX_QPATH\n" );
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
// if (!tr.registered) {
|
|
// VID_Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name );
|
|
// return 0;
|
|
// }
|
|
//
|
|
// search the currently loaded models
|
|
//
|
|
|
|
hash = generateHashValue(name, FILE_HASH_SIZE);
|
|
|
|
//
|
|
// see if the model is already loaded
|
|
//
|
|
for (mh=mhHashTable[hash]; mh; mh=mh->next) {
|
|
if (Q_stricmp(mh->name, name) == 0) {
|
|
if (tr.models[mh->handle]->type == MOD_BAD)
|
|
{
|
|
return 0;
|
|
}
|
|
return mh->handle;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
if (name[0] == '#')
|
|
{
|
|
char temp[MAX_QPATH];
|
|
|
|
tr.numBSPModels++;
|
|
#ifndef DEDICATED
|
|
RE_LoadWorldMap_Actual(va("maps/%s.bsp", name + 1), tr.bspModels[tr.numBSPModels - 1], tr.numBSPModels); //this calls R_LoadSubmodels which will put them into the Hash
|
|
#endif
|
|
Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels);
|
|
hash = generateHashValue(temp, FILE_HASH_SIZE);
|
|
for (mh=mhHashTable[hash]; mh; mh=mh->next)
|
|
{
|
|
if (Q_stricmp(mh->name, temp) == 0)
|
|
{
|
|
return mh->handle;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// allocate a new model_t
|
|
|
|
if ( ( mod = R_AllocModel() ) == NULL ) {
|
|
VID_Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
|
|
return 0;
|
|
}
|
|
|
|
// only set the name after the model has been successfully loaded
|
|
Q_strncpyz( mod->name, name, sizeof( mod->name ) );
|
|
|
|
// make sure the render thread is stopped
|
|
//R_SyncRenderThread();
|
|
|
|
int iLODStart = 0;
|
|
if (strstr (name, ".md3")) {
|
|
iLODStart = MD3_MAX_LODS-1; //this loads the md3s in reverse so they can be biased
|
|
}
|
|
mod->numLods = 0;
|
|
|
|
//
|
|
// load the files
|
|
//
|
|
numLoaded = 0;
|
|
|
|
for ( lod = iLODStart; lod >= 0 ; lod-- ) {
|
|
char filename[1024];
|
|
|
|
strcpy( filename, name );
|
|
|
|
if ( lod != 0 ) {
|
|
char namebuf[80];
|
|
|
|
if ( strrchr( filename, '.' ) ) {
|
|
*strrchr( filename, '.' ) = 0;
|
|
}
|
|
sprintf( namebuf, "_%d.md3", lod );
|
|
strcat( filename, namebuf );
|
|
}
|
|
|
|
qboolean bAlreadyCached = qfalse;
|
|
if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached))
|
|
{
|
|
if (numLoaded) //we loaded one already, but a higher LOD is missing!
|
|
{
|
|
Com_Error (ERR_DROP, "R_LoadMD3: %s has LOD %d but is missing LOD %d ('%s')!", mod->name, lod+1, lod, filename);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//loadmodel = mod; // this seems to be fairly pointless
|
|
|
|
// important that from now on we pass 'filename' instead of 'name' to all model load functions,
|
|
// because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more
|
|
// internal caching...
|
|
//
|
|
ident = *(unsigned *)buf;
|
|
if (!bAlreadyCached)
|
|
{
|
|
ident = LittleLong(ident);
|
|
}
|
|
|
|
switch (ident)
|
|
{
|
|
// if you add any new types of model load in this switch-case, tell me,
|
|
// or copy what I've done with the cache scheme (-ste).
|
|
//
|
|
case MDXA_IDENT:
|
|
|
|
loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached );
|
|
break;
|
|
|
|
case MDXM_IDENT:
|
|
|
|
loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached );
|
|
break;
|
|
|
|
case MD3_IDENT:
|
|
|
|
loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached );
|
|
break;
|
|
|
|
default:
|
|
|
|
VID_Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", filename);
|
|
goto fail;
|
|
}
|
|
|
|
if (!bAlreadyCached){ // important to check!!
|
|
FS_FreeFile (buf);
|
|
}
|
|
|
|
if ( !loaded ) {
|
|
if ( lod == 0 ) {
|
|
VID_Printf (PRINT_WARNING,"RE_RegisterModel: cannot load %s\n", filename);
|
|
goto fail;
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
mod->numLods++;
|
|
numLoaded++;
|
|
// if we have a valid model and are biased
|
|
// so that we won't see any higher detail ones,
|
|
// stop loading them
|
|
if ( lod <= r_lodbias->integer ) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( numLoaded ) {
|
|
// duplicate into higher lod spots that weren't
|
|
// loaded, in case the user changes r_lodbias on the fly
|
|
for ( lod-- ; lod >= 0 ; lod-- ) {
|
|
mod->numLods++;
|
|
mod->md3[lod] = mod->md3[lod+1];
|
|
}
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
|
|
RE_InsertModelIntoHash(name, mod);
|
|
return mod->index;
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
fail:
|
|
// we still keep the model_t around, so if the model name is asked for
|
|
// again, we won't bother scanning the filesystem
|
|
mod->type = MOD_BAD;
|
|
RE_InsertModelIntoHash(name, mod);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
// wrapper function needed to avoid problems with mid-function returns so I can safely use this bool to tell the
|
|
// z_malloc-fail recovery code whether it's safe to ditch any model caches...
|
|
//
|
|
qboolean gbInsideRegisterModel = qfalse;
|
|
qhandle_t RE_RegisterModel( const char *name )
|
|
{
|
|
gbInsideRegisterModel = qtrue; // !!!!!!!!!!!!!!
|
|
|
|
qhandle_t q = RE_RegisterModel_Actual( name );
|
|
|
|
if (Q_stricmp(&name[strlen(name)-4],".gla")){
|
|
gbInsideRegisterModel = qfalse; // GLA files recursively call this, so don't turn off half way. A reference count would be nice, but if any ERR_DROP ever occurs within the load then the refcount will be knackered from then on
|
|
}
|
|
|
|
return q;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadMD3
|
|
=================
|
|
*/
|
|
static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_name, qboolean &bAlreadyCached ) {
|
|
int i, j;
|
|
md3Header_t *pinmodel;
|
|
md3Surface_t *surf;
|
|
md3Shader_t *shader;
|
|
int version;
|
|
int size;
|
|
|
|
#ifndef _M_IX86
|
|
md3Frame_t *frame;
|
|
md3Triangle_t *tri;
|
|
md3St_t *st;
|
|
md3XyzNormal_t *xyz;
|
|
md3Tag_t *tag;
|
|
#endif
|
|
|
|
|
|
pinmodel= (md3Header_t *)buffer;
|
|
//
|
|
// read some fields from the binary, but only LittleLong() them when we know this wasn't an already-cached model...
|
|
//
|
|
version = pinmodel->version;
|
|
size = pinmodel->ofsEnd;
|
|
|
|
if (!bAlreadyCached)
|
|
{
|
|
version = LittleLong(version);
|
|
size = LittleLong(size);
|
|
}
|
|
|
|
if (version != MD3_VERSION) {
|
|
VID_Printf( PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n",
|
|
mod_name, version, MD3_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->type = MOD_MESH;
|
|
mod->dataSize += size;
|
|
|
|
qboolean bAlreadyFound = qfalse;
|
|
mod->md3[lod] = (md3Header_t *) RE_RegisterModels_Malloc(size, buffer, mod_name, &bAlreadyFound, TAG_MODEL_MD3);
|
|
|
|
assert(bAlreadyCached == bAlreadyFound);
|
|
|
|
if (!bAlreadyFound)
|
|
{
|
|
// horrible new hackery, if !bAlreadyFound then we've just done a tag-morph, so we need to set the
|
|
// bool reference passed into this function to true, to tell the caller NOT to do an FS_Freefile since
|
|
// we've hijacked that memory block...
|
|
//
|
|
// Aaaargh. Kill me now...
|
|
//
|
|
bAlreadyCached = qtrue;
|
|
assert( mod->md3[lod] == buffer );
|
|
// memcpy( mod->md3[lod], buffer, size ); // and don't do this now, since it's the same thing
|
|
|
|
LL(mod->md3[lod]->ident);
|
|
LL(mod->md3[lod]->version);
|
|
LL(mod->md3[lod]->numFrames);
|
|
LL(mod->md3[lod]->numTags);
|
|
LL(mod->md3[lod]->numSurfaces);
|
|
LL(mod->md3[lod]->ofsFrames);
|
|
LL(mod->md3[lod]->ofsTags);
|
|
LL(mod->md3[lod]->ofsSurfaces);
|
|
LL(mod->md3[lod]->ofsEnd);
|
|
}
|
|
|
|
if ( mod->md3[lod]->numFrames < 1 ) {
|
|
VID_Printf( PRINT_WARNING, "R_LoadMD3: %s has no frames\n", mod_name );
|
|
return qfalse;
|
|
}
|
|
|
|
if (bAlreadyFound)
|
|
{
|
|
return qtrue; // All done. Stop, go no further, do not pass Go...
|
|
}
|
|
|
|
#ifndef _M_IX86
|
|
//
|
|
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
|
|
//
|
|
|
|
// swap all the frames
|
|
frame = (md3Frame_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsFrames );
|
|
for ( i = 0 ; i < mod->md3[lod]->numFrames ; i++, frame++) {
|
|
frame->radius = LittleFloat( frame->radius );
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
|
|
frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
|
|
frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
|
|
}
|
|
}
|
|
|
|
// swap all the tags
|
|
tag = (md3Tag_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsTags );
|
|
for ( i = 0 ; i < mod->md3[lod]->numTags * mod->md3[lod]->numFrames ; i++, tag++) {
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
tag->origin[j] = LittleFloat( tag->origin[j] );
|
|
tag->axis[0][j] = LittleFloat( tag->axis[0][j] );
|
|
tag->axis[1][j] = LittleFloat( tag->axis[1][j] );
|
|
tag->axis[2][j] = LittleFloat( tag->axis[2][j] );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// swap all the surfaces
|
|
surf = (md3Surface_t *) ( (byte *)mod->md3[lod] + mod->md3[lod]->ofsSurfaces );
|
|
for ( i = 0 ; i < mod->md3[lod]->numSurfaces ; i++) {
|
|
LL(surf->flags);
|
|
LL(surf->numFrames);
|
|
LL(surf->numShaders);
|
|
LL(surf->numTriangles);
|
|
LL(surf->ofsTriangles);
|
|
LL(surf->numVerts);
|
|
LL(surf->ofsShaders);
|
|
LL(surf->ofsSt);
|
|
LL(surf->ofsXyzNormals);
|
|
LL(surf->ofsEnd);
|
|
|
|
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
|
Com_Error (ERR_DROP, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
|
|
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
|
}
|
|
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
|
Com_Error (ERR_DROP, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
|
|
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
|
}
|
|
|
|
// change to surface identifier
|
|
surf->ident = SF_MD3;
|
|
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surf->name );
|
|
|
|
// strip off a trailing _1 or _2
|
|
// this is a crutch for q3data being a mess
|
|
j = strlen( surf->name );
|
|
if ( j > 2 && surf->name[j-2] == '_' ) {
|
|
surf->name[j-2] = 0;
|
|
}
|
|
|
|
// register the shaders
|
|
shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders );
|
|
for ( j = 0 ; j < surf->numShaders ; j++, shader++ ) {
|
|
shader_t *sh;
|
|
|
|
sh = R_FindShader( shader->name, lightmapsNone, stylesDefault, qtrue );
|
|
if ( sh->defaultShader ) {
|
|
shader->shaderIndex = 0;
|
|
} else {
|
|
shader->shaderIndex = sh->index;
|
|
}
|
|
RE_RegisterModels_StoreShaderRequest(mod_name, &shader->name[0], &shader->shaderIndex);
|
|
}
|
|
|
|
|
|
#ifndef _M_IX86
|
|
//
|
|
// optimisation, we don't bother doing this for standard intel case since our data's already in that format...
|
|
//
|
|
|
|
// swap all the triangles
|
|
tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
|
|
for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
|
|
LL(tri->indexes[0]);
|
|
LL(tri->indexes[1]);
|
|
LL(tri->indexes[2]);
|
|
}
|
|
|
|
// swap all the ST
|
|
st = (md3St_t *) ( (byte *)surf + surf->ofsSt );
|
|
for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
|
|
st->st[0] = LittleFloat( st->st[0] );
|
|
st->st[1] = LittleFloat( st->st[1] );
|
|
}
|
|
|
|
// swap all the XyzNormals
|
|
xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals );
|
|
for ( j = 0 ; j < surf->numVerts * surf->numFrames ; j++, xyz++ )
|
|
{
|
|
xyz->xyz[0] = LittleShort( xyz->xyz[0] );
|
|
xyz->xyz[1] = LittleShort( xyz->xyz[1] );
|
|
xyz->xyz[2] = LittleShort( xyz->xyz[2] );
|
|
|
|
xyz->normal = LittleShort( xyz->normal );
|
|
}
|
|
#endif
|
|
|
|
// find the next surface
|
|
surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd );
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
void ShaderTableCleanup();
|
|
void CM_LoadShaderText(bool forceReload);
|
|
void CM_SetupShaderProperties(void);
|
|
|
|
/*
|
|
** RE_BeginRegistration
|
|
*/
|
|
void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|
#ifndef _XBOX
|
|
ShaderTableCleanup();
|
|
#endif
|
|
Hunk_ClearToMark();
|
|
|
|
R_Init();
|
|
*glconfigOut = glConfig;
|
|
|
|
tr.viewCluster = -1; // force markleafs to regenerate
|
|
RE_ClearScene();
|
|
tr.registered = qtrue;
|
|
|
|
R_SyncRenderThread();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
R_ModelInit
|
|
===============
|
|
*/
|
|
void R_ModelInit( void )
|
|
{
|
|
#ifdef _XBOX
|
|
// Sorry Raven, but static maps == fragmentation
|
|
if (!CachedModels)
|
|
{
|
|
CachedModels = new CachedModels_t;
|
|
}
|
|
#else
|
|
static CachedModels_t singleton; // sorry vv, your dynamic allocation was a (false) memory leak
|
|
CachedModels = &singleton;
|
|
#endif
|
|
|
|
model_t *mod;
|
|
|
|
// leave a space for NULL model
|
|
tr.numModels = 0;
|
|
|
|
mod = R_AllocModel();
|
|
mod->type = MOD_BAD;
|
|
/*
|
|
Ghoul2 Insert Start
|
|
*/
|
|
|
|
memset(mhHashTable, 0, sizeof(mhHashTable));
|
|
/*
|
|
Ghoul2 Insert End
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_Modellist_f
|
|
================
|
|
*/
|
|
void R_Modellist_f( void ) {
|
|
int i, j;
|
|
model_t *mod;
|
|
int total;
|
|
int lods;
|
|
|
|
total = 0;
|
|
for ( i = 1 ; i < tr.numModels; i++ ) {
|
|
mod = tr.models[i];
|
|
switch (mod->type)
|
|
{
|
|
default:
|
|
assert(0);
|
|
VID_Printf( PRINT_ALL, "UNKNOWN : %s\n", mod->name );
|
|
break;
|
|
|
|
case MOD_BAD:
|
|
VID_Printf( PRINT_ALL, "MOD_BAD : %s\n", mod->name );
|
|
break;
|
|
|
|
case MOD_BRUSH:
|
|
VID_Printf( PRINT_ALL, "%8i : (%i) %s\n", mod->dataSize, mod->numLods, mod->name );
|
|
break;
|
|
|
|
case MOD_MDXA:
|
|
|
|
VID_Printf( PRINT_ALL, "%8i : (%i) %s\n", mod->dataSize, mod->numLods, mod->name );
|
|
break;
|
|
|
|
case MOD_MDXM:
|
|
|
|
VID_Printf( PRINT_ALL, "%8i : (%i) %s\n", mod->dataSize, mod->numLods, mod->name );
|
|
break;
|
|
|
|
case MOD_MESH:
|
|
|
|
lods = 1;
|
|
for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) {
|
|
if ( mod->md3[j] && mod->md3[j] != mod->md3[j-1] ) {
|
|
lods++;
|
|
}
|
|
}
|
|
VID_Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name );
|
|
break;
|
|
}
|
|
total += mod->dataSize;
|
|
}
|
|
VID_Printf( PRINT_ALL, "%8i : Total models\n", total );
|
|
|
|
/* this doesn't work with the new hunks
|
|
if ( tr.world ) {
|
|
VID_Printf( PRINT_ALL, "%8i : %s\n", tr.world->dataSize, tr.world->name );
|
|
} */
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
================
|
|
R_GetTag for MD3s
|
|
================
|
|
*/
|
|
static md3Tag_t *R_GetTag( md3Header_t *mod, int frame, const char *tagName ) {
|
|
md3Tag_t *tag;
|
|
int i;
|
|
|
|
if ( frame >= mod->numFrames ) {
|
|
// it is possible to have a bad frame while changing models, so don't error
|
|
frame = mod->numFrames - 1;
|
|
}
|
|
|
|
tag = (md3Tag_t *)((byte *)mod + mod->ofsTags) + frame * mod->numTags;
|
|
for ( i = 0 ; i < mod->numTags ; i++, tag++ ) {
|
|
if ( !strcmp( tag->name, tagName ) ) {
|
|
return tag; // found it
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_LerpTag
|
|
================
|
|
*/
|
|
void R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
md3Tag_t *start, *finish;
|
|
int i;
|
|
float frontLerp, backLerp;
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
if ( model->md3[0] )
|
|
{
|
|
start = R_GetTag( model->md3[0], startFrame, tagName );
|
|
finish = R_GetTag( model->md3[0], endFrame, tagName );
|
|
}
|
|
else
|
|
{
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return;
|
|
}
|
|
|
|
if ( !start || !finish ) {
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return;
|
|
}
|
|
|
|
frontLerp = frac;
|
|
backLerp = 1.0 - frac;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
tag->origin[i] = start->origin[i] * backLerp + finish->origin[i] * frontLerp;
|
|
tag->axis[0][i] = start->axis[0][i] * backLerp + finish->axis[0][i] * frontLerp;
|
|
tag->axis[1][i] = start->axis[1][i] * backLerp + finish->axis[1][i] * frontLerp;
|
|
tag->axis[2][i] = start->axis[2][i] * backLerp + finish->axis[2][i] * frontLerp;
|
|
}
|
|
VectorNormalize( tag->axis[0] );
|
|
VectorNormalize( tag->axis[1] );
|
|
VectorNormalize( tag->axis[2] );
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_ModelBounds
|
|
====================
|
|
*/
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
|
|
if ( model->bmodel ) {
|
|
VectorCopy( model->bmodel->bounds[0], mins );
|
|
VectorCopy( model->bmodel->bounds[1], maxs );
|
|
return;
|
|
}
|
|
|
|
if ( model->md3[0] ) {
|
|
md3Header_t *header;
|
|
md3Frame_t *frame;
|
|
header = model->md3[0];
|
|
|
|
frame = (md3Frame_t *)( (byte *)header + header->ofsFrames );
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
}
|
|
else
|
|
{
|
|
VectorClear( mins );
|
|
VectorClear( maxs );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _XBOX
|
|
void R_ModelFree(void)
|
|
{
|
|
if (CachedModels)
|
|
{
|
|
RE_RegisterModels_DeleteAll();
|
|
delete CachedModels;
|
|
CachedModels = NULL;
|
|
}
|
|
}
|
|
#endif
|