mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 15:32:19 +00:00
383 lines
No EOL
9.7 KiB
C++
383 lines
No EOL
9.7 KiB
C++
#include "common_headers.h"
|
|
|
|
#ifdef _IMMERSION
|
|
|
|
#define INITGUID // this will need removing if already defined in someone else's module. Only one must exist in whole game
|
|
|
|
//#include "ff.h"
|
|
//#include "ff_ffset.h"
|
|
//#include "ff_compound.h"
|
|
//#include "ff_system.h"
|
|
|
|
FFSystem gFFSystem;
|
|
|
|
cvar_t *use_ff;
|
|
cvar_t *ensureShake;
|
|
cvar_t *ff_developer;
|
|
#ifdef FF_DELAY
|
|
cvar_t *ff_delay;
|
|
#endif
|
|
cvar_t *ff_channels;
|
|
|
|
static const char *_pass = "SUCCEEDED";
|
|
static const char *_fail = "FAILED";
|
|
|
|
const char *gChannelName[ FF_CHANNEL_MAX ] =
|
|
{ "FF_CHANNEL_WEAPON"
|
|
, "FF_CHANNEL_MENU"
|
|
, "FF_CHANNEL_TOUCH"
|
|
, "FF_CHANNEL_DAMAGE"
|
|
, "FF_CHANNEL_BODY"
|
|
, "FF_CHANNEL_FORCE"
|
|
, "FF_CHANNEL_FOOT"
|
|
};
|
|
|
|
// Enable/Disable Com_Printf in FF_* functions
|
|
#if( 1 )
|
|
#ifdef FF_PRINT
|
|
#define FF_PROLOGUE( name, string ) qboolean result = qfalse; if ( FF_IsAvailable() ) { if ( ff_developer && ff_developer->integer ) Com_Printf( "%s: \"%s\" ", #name, string );
|
|
#define FF_PROLOGUE_NOQUOTE( name, string ) qboolean result = qfalse; if ( FF_IsAvailable() ) { if ( ff_developer && ff_developer->integer ) Com_Printf( "%s: %s ", #name, string );
|
|
#define FF_EPILOGUE FF_EPILOGUE_NORETURN; return result;
|
|
#define FF_EPILOGUE_NORETURN } if ( ff_developer && ff_developer->integer ) Com_Printf( "[%s]\n", ( result ? _pass : _fail ) );
|
|
#define FF_RESULT( function ) result = qboolean( function );
|
|
#else
|
|
#define FF_PROLOGUE( name, string ) qboolean result = qfalse; if ( FF_IsAvailable() ) {
|
|
#define FF_PROLOGUE_NOQUOTE( name, string ) qboolean result = qfalse; if ( FF_IsAvailable() ) {
|
|
#define FF_EPILOGUE FF_EPILOGUE_NORETURN; return result;
|
|
#define FF_EPILOGUE_NORETURN }
|
|
#define FF_RESULT( function ) result = qboolean( function );
|
|
#endif
|
|
#else
|
|
#define FF_PROLOGUE( name, string ) qboolean result = qfalse;
|
|
#define FF_PROLOGUE_NOQUOTE( name, string ) qboolean result = qfalse;
|
|
#define FF_EPILOGUE return result;
|
|
#define FF_EPILOGUE_NORETURN
|
|
#define FF_RESULT( function ) result = qboolean( function );
|
|
#endif
|
|
|
|
////--------------
|
|
/// FF_IsAvailable
|
|
//------------------
|
|
// Test to see if force feedback is currently operating. This is almost useless.
|
|
// The only good it does currently is temporarily toggle effects on/off for users
|
|
// amusement... feedback on, feedback off, feedback on, feedback off. Results are
|
|
// instantaneous. FF_* calls basically skip themselves harmlessly.
|
|
//
|
|
// Assumptions:
|
|
// * External system unloads this module if no device is present.
|
|
// * External system unloads this module if feedback is disabled when system (re)starts
|
|
//
|
|
// Parameters:
|
|
// None
|
|
//
|
|
// Returns:
|
|
// - true: feedback currently enabled
|
|
// - false: feedback currently disabled
|
|
//
|
|
qboolean FF_IsAvailable(void)
|
|
{
|
|
return (use_ff && use_ff->integer && gFFSystem.IsInitialized()) ? qtrue : qfalse;
|
|
}
|
|
|
|
qboolean FF_IsInitialized(void)
|
|
{
|
|
return gFFSystem.IsInitialized();
|
|
}
|
|
|
|
////-------
|
|
/// FF_Init
|
|
//-----------
|
|
// Initializes the force feedback system.
|
|
//
|
|
// This function may be called multiple times to apply changes in cvars.
|
|
//
|
|
// Assumptions:
|
|
// * If FF_Init returns qfalse, caller calls FF_Shutdown
|
|
//
|
|
// Parameters:
|
|
// None
|
|
//
|
|
// Returns:
|
|
// - qtrue: module initialized properly.
|
|
// - qfalse: module experienced an error. Caller MUST call FF_Shutdown.
|
|
//
|
|
qboolean FF_Init( void )
|
|
{
|
|
if ( !gFFSystem.IsInitialized() )
|
|
{
|
|
//
|
|
// Console variable setup
|
|
//
|
|
|
|
#ifdef FF_CONSOLECOMMAND
|
|
Cmd_AddCommand( "ff_stopall", CMD_FF_StopAll );
|
|
Cmd_AddCommand( "ff_info", CMD_FF_Info );
|
|
#endif
|
|
use_ff = Cvar_Get( "use_ff", "0", CVAR_ARCHIVE /*| CVAR_LATCH*/);
|
|
ensureShake = Cvar_Get( "ff_ensureShake", "1", CVAR_TEMP);
|
|
ff_developer = Cvar_Get( "ff_developer", "0", CVAR_TEMP);
|
|
ff_channels = Cvar_Get( "ff_channels", FF_CHANNEL, CVAR_ARCHIVE);
|
|
#ifdef FF_DELAY
|
|
ff_delay = Cvar_Get( "ff_delay", FF_DELAY, CVAR_ARCHIVE);
|
|
#endif
|
|
}
|
|
|
|
return qboolean // assumes external system will call FF_Shutdown in case of failure
|
|
( ff_channels != NULL
|
|
&& gFFSystem.Init( ff_channels->string )
|
|
);
|
|
}
|
|
|
|
////-----------
|
|
/// FF_Shutdown
|
|
//---------------
|
|
// Shut force feedback system down and free resources.
|
|
//
|
|
// Assumptions:
|
|
// * Always called if FF_Init returns qfalse. ALWAYS. (Or memory leaks occur)
|
|
// * Never called twice in succession. (always in response to previous assumption)
|
|
//
|
|
// Parameters:
|
|
// None
|
|
//
|
|
// Returns:
|
|
// None
|
|
//
|
|
void FF_Shutdown(void)
|
|
{
|
|
#ifdef FF_CONSOLECOMMAND
|
|
Cmd_RemoveCommand( "ff_stopall" );
|
|
Cmd_RemoveCommand( "ff_info" );
|
|
#endif
|
|
|
|
gFFSystem.Shutdown();
|
|
}
|
|
|
|
////-----------
|
|
/// FF_Register
|
|
//---------------
|
|
// Loads a named effect from an .ifr file through the game's file system. The handle
|
|
// returned is not tied to any particular device. The feedback system may even change
|
|
// which device receives the effect without the need to restart the external system.
|
|
// The is ONE EXCEPTION. If this module is not loaded when the registration phase
|
|
// passes, the external system will need to be restarted to register effects properly.
|
|
//
|
|
// Parameters:
|
|
// * name: effect name from .ifr (case-sensitive)
|
|
// * channel: channel to output effect. A channel may play on 0+ devices.
|
|
// * notfound: return a valid handle even if effect is not found
|
|
// - Allows temporary disabling of a channel in-game without losing effects
|
|
// - Only use with trusted effect names, not user input. See CMD_FF_Play.
|
|
//
|
|
// Returns:
|
|
// Handle to loaded effect
|
|
//
|
|
ffHandle_t FF_Register( const char *name, int channel, qboolean notfound )
|
|
{
|
|
ffHandle_t ff = FF_HANDLE_NULL;
|
|
|
|
// Removed console print... too much spam with AddLoopingForce.
|
|
/*
|
|
FF_PROLOGUE( FF_Register, ( name ? name : "" ) );
|
|
ff = gFFSystem.Register( name, channel, notfound );
|
|
FF_RESULT( ff != FF_HANDLE_NULL );
|
|
FF_EPILOGUE_NORETURN;
|
|
*/
|
|
if ( FF_IsAvailable() )
|
|
ff = gFFSystem.Register( name, channel, notfound );
|
|
|
|
return ff;
|
|
}
|
|
|
|
////----------------
|
|
/// FF_EnsurePlaying
|
|
//--------------------
|
|
// Starts an effect if the effect is not currently playing.
|
|
// Does not restart currently playing effects.
|
|
//
|
|
// Parameters:
|
|
// * ff: handle of an effect
|
|
//
|
|
// Returns:
|
|
// - qtrue: effect started
|
|
// - qfalse: effect was not started
|
|
//
|
|
qboolean FF_EnsurePlaying(ffHandle_t ff)
|
|
{
|
|
FF_PROLOGUE( FF_EnsurePlaying, gFFSystem.GetName( ff ) );
|
|
FF_RESULT( gFFSystem.EnsurePlaying( ff ) );
|
|
FF_EPILOGUE;
|
|
}
|
|
|
|
////-------
|
|
/// FF_Play
|
|
//-----------
|
|
// Start an effect on its registered channel.
|
|
//
|
|
// Parameters
|
|
// * ff: handle to an effect
|
|
//
|
|
// Returns:
|
|
// - qtrue: effect started
|
|
// - qfalse: effect was not started
|
|
//
|
|
qboolean FF_Play(ffHandle_t ff)
|
|
{
|
|
FF_PROLOGUE( FF_Play, gFFSystem.GetName( ff ) );
|
|
FF_RESULT( gFFSystem.Play( ff ) );
|
|
FF_EPILOGUE;
|
|
}
|
|
|
|
////----------
|
|
/// FF_StopAll
|
|
//--------------
|
|
// Stop all currently playing effects.
|
|
//
|
|
// Parameters:
|
|
// None
|
|
//
|
|
// Returns:
|
|
// - qtrue: no errors occurred
|
|
// - qfalse: an error occurred
|
|
//
|
|
qboolean FF_StopAll(void)
|
|
{
|
|
FF_PROLOGUE( FF_StopAll, "" );
|
|
FF_RESULT( gFFSystem.StopAll() );
|
|
FF_EPILOGUE;
|
|
}
|
|
|
|
////-------
|
|
/// FF_Stop
|
|
//-----------
|
|
// Stop an effect. Only returns qfalse if there's an error
|
|
//
|
|
// Parameters:
|
|
// * ff: handle to a playing effect
|
|
//
|
|
// Returns:
|
|
// - qtrue: no errors occurred
|
|
// - qfalse: an error occurred
|
|
//
|
|
qboolean FF_Stop(ffHandle_t ff)
|
|
{
|
|
FF_PROLOGUE( FF_Stop, gFFSystem.GetName( ff ) );
|
|
FF_RESULT( gFFSystem.Stop( ff ) );
|
|
FF_EPILOGUE;
|
|
}
|
|
|
|
|
|
////--------
|
|
/// FF_Shake
|
|
//------------
|
|
// Shake the mouse (play the special "shake" effect) at a given strength
|
|
// for a given duration. The shake effect can be a compound containing
|
|
// multiple component effects, but each component effect's magnitude and
|
|
// duration will be set to the parameters passed in this function.
|
|
//
|
|
// Parameters:
|
|
// * intensity [0..10000] - Magnitude of effect
|
|
// * duration [0..MAXINT] - Length of shake in milliseconds
|
|
//
|
|
// Returns:
|
|
// - qtrue: shake started
|
|
// - qfalse: shake did not start
|
|
//
|
|
qboolean FF_Shake(int intensity, int duration)
|
|
{
|
|
char message[64];
|
|
message[0] = 0;
|
|
sprintf( message, "intensity=%d, duration=%d", intensity, duration );
|
|
FF_PROLOGUE_NOQUOTE( FF_Shake, message );
|
|
FF_RESULT( gFFSystem.Shake( intensity, duration, qboolean( ensureShake->integer != qfalse ) ) );
|
|
FF_EPILOGUE;
|
|
}
|
|
|
|
#ifdef FF_CONSOLECOMMAND
|
|
|
|
////--------------
|
|
/// CMD_FF_StopAll
|
|
//------------------
|
|
// Console function which stops all currently playing effects
|
|
//
|
|
// Parameters:
|
|
// None
|
|
//
|
|
// Returns:
|
|
// None
|
|
//
|
|
void CMD_FF_StopAll(void)
|
|
{
|
|
// Display messages
|
|
if ( FF_StopAll() )
|
|
{
|
|
Com_Printf( "stopping all effects\n" );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf( "failed to stop all effects\n" );
|
|
}
|
|
}
|
|
|
|
////-----------
|
|
/// CMD_FF_Info
|
|
//---------------
|
|
// Console function which displays various ff-system information.
|
|
//
|
|
// Parameters:
|
|
// * 'devices' display list of ff devices currently connected
|
|
// * 'channels' display list of support ff channels
|
|
// * 'order' display search order used by ff name-resolution system (ff_ffset.cpp)
|
|
// * 'files' display currently loaded .ifr files sorted by device
|
|
// * 'effects' display currently registered effects sorted by device
|
|
//
|
|
// Returns:
|
|
// None
|
|
//
|
|
void CMD_FF_Info(void)
|
|
{
|
|
TNameTable Unprocessed, Processed;
|
|
int i, max;
|
|
|
|
for
|
|
( i = 1, max = Cmd_Argc()
|
|
; i < max
|
|
; i++
|
|
){
|
|
Unprocessed.push_back( Cmd_Argv( i ) );
|
|
}
|
|
|
|
if ( Unprocessed.size() == 0 )
|
|
{
|
|
|
|
if ( ff_developer->integer )
|
|
Com_Printf( "Usage: ff_info [devices] [channels] [order] [files] [effects]\n" );
|
|
else
|
|
Com_Printf( "Usage: ff_info [devices] [channels]\n" );
|
|
|
|
return;
|
|
}
|
|
|
|
gFFSystem.Display( Unprocessed, Processed );
|
|
|
|
if ( Unprocessed.size() > 0 )
|
|
{
|
|
Com_Printf( "invalid parameters:" );
|
|
for
|
|
( i = 0
|
|
; i < Unprocessed.size()
|
|
; i++
|
|
){
|
|
Com_Printf( " %s", Unprocessed[ i ].c_str() );
|
|
}
|
|
|
|
if ( ff_developer->integer )
|
|
Com_Printf( "Usage: ff_info [devices] [channels] [order] [files] [effects]\n" );
|
|
else
|
|
Com_Printf( "Usage: ff_info [devices] [channels]\n" );
|
|
}
|
|
}
|
|
|
|
#endif // FF_CONSOLECOMMAND
|
|
|
|
#endif // _IMMERSION
|