mirror of
https://github.com/ioquake/jedi-academy.git
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287 lines
7.4 KiB
C++
287 lines
7.4 KiB
C++
/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelTexture.h
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PURPOSE: Texture Class for Feelit API Foundation Classes
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STARTED: 2/27/98
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/2/99 jrm: Added GetIsCompatibleGUID
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#if !defined(AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include <windows.h>
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#include "FeelBaseTypes.h"
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#include "FeelEffect.h"
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//================================================================
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// Constants
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//================================================================
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const POINT FEEL_TEXTURE_PT_NULL = { 0, 0 };
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const POINT FEEL_TEXTURE_DEFAULT_OFFSET_POINT = { 0, 0};
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#define FEEL_TEXTURE_DEFAULT_MAGNITUDE 5000
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#define FEEL_TEXTURE_DEFAULT_WIDTH 10
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#define FEEL_TEXTURE_DEFAULT_SPACING 20
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//
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// FORCE --> FEEL Wrappers
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//
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#define FORCE_TEXTURE_PT_NULL FEEL_TEXTURE_PT_NULL
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#define FORCE_TEXTURE_DEFAULT_OFFSET_POINT FEEL_TEXTURE_DEFAULT_OFFSET_POINT
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#define FORCE_TEXTURE_DEFAULT_MAGNITUDE FEEL_TEXTURE_DEFAULT_MAGNITUDE
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#define FORCE_TEXTURE_DEFAULT_WIDTH FEEL_TEXTURE_DEFAULT_WIDTH
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#define FORCE_TEXTURE_DEFAULT_SPACING FEEL_TEXTURE_DEFAULT_SPACING
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//================================================================
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// CFeelTexture
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelTexture : public CFeelEffect
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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// Constructor
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CFeelTexture();
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// Destructor
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virtual
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~CFeelTexture();
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//
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// ATTRIBUTES
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//
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public:
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virtual BOOL
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GetIsCompatibleGUID(
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GUID &guid
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);
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// Use this form for single-axis and dual-axis effects
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BOOL
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ChangeTextureParams(
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LPCFEELIT_TEXTURE pTextureX,
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LPCFEELIT_TEXTURE pTextureY
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);
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// Use this form for directional effects
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BOOL
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ChangeTextureParams(
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LPCFEELIT_TEXTURE pTexture,
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LONG lDirectionX,
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LONG lDirectionY
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);
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// Use this form for directional effects
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BOOL
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ChangeTextureParamsPolar(
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LPCFEELIT_TEXTURE pTexture,
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LONG lAngle
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);
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// Use this form for single-axis, dual-axis symetrical, or directional effects
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BOOL
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ChangeTextureParams(
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LONG lPosBumpMag = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPosBumpWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPosBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
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LONG lNegBumpMag = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwNegBumpWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwNegBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
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POINT pntOffset = FEEL_EFFECT_DONT_CHANGE_POINT,
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LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
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LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE
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);
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// Use this form for single-axis, dual-axis symetrical, or directional effects
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BOOL
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ChangeTextureParamsPolar(
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LONG lPosBumpMag = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPosBumpWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwPosBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
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LONG lNegBumpMag = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwNegBumpWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwNegBumpSpacing = FEEL_EFFECT_DONT_CHANGE,
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POINT pntOffset = FEEL_EFFECT_DONT_CHANGE_POINT,
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LONG lAngle = FEEL_EFFECT_DONT_CHANGE
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);
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BOOL
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SetOffset(
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POINT pntOffset
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);
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//
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// OPERATIONS
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//
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public:
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// Use this form for single-axis and dual-axis effects
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BOOL
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InitTexture(
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CFeelDevice* pDevice,
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LPCFEELIT_TEXTURE pTextureX,
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LPCFEELIT_TEXTURE pTextureY
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);
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// Use this form for directional effects
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BOOL
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InitTexture(
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CFeelDevice* pDevice,
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LPCFEELIT_TEXTURE pTexture,
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LONG lDirectionX,
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LONG lDirectionY
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);
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// Use this form for directional effects
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BOOL
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InitTexturePolar(
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CFeelDevice* pDevice,
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LPCFEELIT_TEXTURE pTexture,
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LONG lAngle
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);
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// Use this form for single-axis, dual-axis symetrical, or directional effects
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BOOL
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InitTexture(
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CFeelDevice* pDevice,
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LONG lPosBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
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DWORD dwPosBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
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DWORD dwPosBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
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LONG lNegBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
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DWORD dwNegBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
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DWORD dwNegBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
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DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH,
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POINT pntOffset = FEEL_TEXTURE_DEFAULT_OFFSET_POINT,
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LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X,
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LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y
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);
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// Use this form for directional effects
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BOOL
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InitTexturePolar(
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CFeelDevice* pDevice,
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LONG lPosBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
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DWORD dwPosBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
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DWORD dwPosBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
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LONG lNegBumpMag = FEEL_TEXTURE_DEFAULT_MAGNITUDE,
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DWORD dwNegBumpWidth = FEEL_TEXTURE_DEFAULT_WIDTH,
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DWORD dwNegBumpSpacing = FEEL_TEXTURE_DEFAULT_SPACING,
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POINT pntOffset = FEEL_TEXTURE_DEFAULT_OFFSET_POINT,
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LONG lAngle = FEEL_EFFECT_DEFAULT_ANGLE
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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BOOL
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set_parameters(
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DWORD dwfAxis,
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DWORD dwfCoordinates,
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LONG lDirection0,
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LONG lDirection1,
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LPCFEELIT_TEXTURE pTextureX,
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LPCFEELIT_TEXTURE pTextureY
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);
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BOOL
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set_parameters(
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DWORD dwfAxis,
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DWORD dwfCoordinates,
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LONG lDirection0,
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LONG lDirection1,
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LONG lPosBumpMag,
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DWORD dwPosBumpWidth,
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DWORD dwPosBumpSpacing,
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LONG lNegBumpMag,
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DWORD dwNegBumpWidth,
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DWORD dwNegBumpSpacing,
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POINT pntOffset
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);
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//
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// INTERNAL DATA
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//
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FEEL_TEXTURE m_aTexture[2];
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DWORD m_dwfAxis;
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protected:
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};
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//
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// INLINES
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//
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inline BOOL
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CFeelTexture::GetIsCompatibleGUID(GUID &guid)
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{
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return IsEqualGUID(guid, GUID_Feel_Texture);
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}
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#endif // !defined(AFX_FeelTexture_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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