jedi-academy/code/win32/FeelIt/FeelConstant.h
2013-04-23 15:21:39 +10:00

193 lines
4.4 KiB
C++

/**********************************************************************
Copyright (c) 1997 Immersion Corporation
Permission to use, copy, modify, distribute, and sell this
software and its documentation may be granted without fee;
interested parties are encouraged to request permission from
Immersion Corporation
2158 Paragon Drive
San Jose, CA 95131
408-467-1900
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
FILE: FeelConstant.h
PURPOSE: Base Constant Class for Feelit API Foundation Classes
STARTED: 11/03/97
NOTES/REVISIONS:
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
3/2/99 jrm: Added GetIsCompatibleGUID
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
**********************************************************************/
#if !defined(AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
#define AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef _FFCDLL_
#define DLLFFC __declspec(dllimport)
#else
#define DLLFFC __declspec(dllexport)
#endif
#include "FeelBaseTypes.h"
#include "FeelEffect.h"
//================================================================
// Constants
//================================================================
const POINT FEEL_CONSTANT_DEFAULT_DIRECTION = { 1, 0 };
#define FEEL_CONSTANT_DEFAULT_DURATION 1000 // Milliseconds
#define FEEL_CONSTANT_DEFAULT_MAGNITUDE 5000
//
// FORCE --> FEEL Wrappers
//
#define FORCE_CONSTANT_DEFAULT_DIRECTION FEEL_CONSTANT_DEFAULT_DIRECTION
#define FORCE_CONSTANT_DEFAULT_DURATION FEEL_CONSTANT_DEFAULT_DURATION
#define FORCE_CONSTANT_DEFAULT_MAGNITUDE FEEL_CONSTANT_DEFAULT_MAGNITUDE
//================================================================
// CFeelConstant
//================================================================
//
// ------ PUBLIC INTERFACE ------
//
class DLLFFC CFeelConstant : public CFeelEffect
{
//
// CONSTRUCTOR/DESTRUCTOR
//
public:
// Constructor
CFeelConstant();
// Destructor
virtual
~CFeelConstant();
//
// ATTRIBUTES
//
public:
virtual BOOL
GetIsCompatibleGUID(
GUID &guid
);
BOOL
ChangeParameters(
LONG lDirectionX,
LONG lDirectionY,
DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
LONG lMagnitude = FEEL_EFFECT_DONT_CHANGE,
LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
);
BOOL
ChangeParametersPolar(
LONG lAngle,
DWORD dwDuration = FEEL_EFFECT_DONT_CHANGE,
LONG lMagnitude = FEEL_EFFECT_DONT_CHANGE,
LPFEEL_ENVELOPE pEnvelope = (LPFEEL_ENVELOPE) FEEL_EFFECT_DONT_CHANGE_PTR
);
//
// OPERATIONS
//
public:
virtual
BOOL
Initialize(
CFeelDevice* pDevice,
LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X,
LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y,
DWORD dwDuration = FEEL_CONSTANT_DEFAULT_DURATION,
LONG lMagnitude = FEEL_CONSTANT_DEFAULT_MAGNITUDE,
LPFEEL_ENVELOPE pEnvelope = NULL
);
virtual
BOOL
InitializePolar(
CFeelDevice* pDevice,
LONG lArray = FEEL_EFFECT_DEFAULT_ANGLE,
DWORD dwDuration = FEEL_CONSTANT_DEFAULT_DURATION,
LONG lMagnitude = FEEL_CONSTANT_DEFAULT_MAGNITUDE,
LPFEEL_ENVELOPE pEnvelope = NULL
);
//
// ------ PRIVATE INTERFACE ------
//
//
// HELPERS
//
protected:
BOOL
set_parameters(
DWORD dwfCoordinates,
LONG lDirection0,
LONG lDirection1,
DWORD dwDuration,
LONG lMagnitude,
LPFEEL_ENVELOPE pEnvelope
);
//
// INTERNAL DATA
//
FEEL_CONSTANTFORCE m_ConstantForce;
protected:
};
//
// INLINES
//
inline BOOL
CFeelConstant::GetIsCompatibleGUID(GUID &guid)
{
return IsEqualGUID(guid, GUID_Feel_ConstantForce);
}
#endif // !defined(AFX_FEELCONSTANT_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)