mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 07:22:23 +00:00
38 lines
633 B
C++
38 lines
633 B
C++
//
|
|
// g_mem.c
|
|
//
|
|
// leave this line at the top for all g_xxxx.cpp files...
|
|
#include "g_headers.h"
|
|
|
|
|
|
|
|
|
|
#include "g_local.h"
|
|
|
|
|
|
/*#define POOLSIZE (2 * 1024 * 1024)
|
|
|
|
static char memoryPool[POOLSIZE];
|
|
*/
|
|
static int allocPoint;
|
|
static cvar_t *g_debugalloc;
|
|
|
|
void *G_Alloc( int size ) {
|
|
if ( g_debugalloc->integer ) {
|
|
gi.Printf( "G_Alloc of %i bytes\n", size );
|
|
}
|
|
|
|
|
|
allocPoint += size;
|
|
|
|
return gi.Malloc(size, TAG_G_ALLOC, qfalse);
|
|
}
|
|
|
|
void G_InitMemory( void ) {
|
|
allocPoint = 0;
|
|
g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
|
|
}
|
|
|
|
void Svcmd_GameMem_f( void ) {
|
|
gi.Printf( "Game memory status: %i allocated\n", allocPoint );
|
|
}
|