mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-01 16:41:11 +00:00
37 lines
572 B
C++
37 lines
572 B
C++
//
|
|
// gameinfo.c
|
|
//
|
|
|
|
// *** This file is used by both the game and the user interface ***
|
|
|
|
|
|
// ... and for that reason is excluded from PCH usage for the moment =Ste.
|
|
|
|
|
|
#include "gameinfo.h"
|
|
#include "../game/weapons.h"
|
|
|
|
|
|
extern gameinfo_import_t gi;
|
|
|
|
weaponData_t weaponData[WP_NUM_WEAPONS];
|
|
ammoData_t ammoData[AMMO_MAX];
|
|
|
|
extern void WP_LoadWeaponParms (void);
|
|
|
|
//
|
|
// Initialization - Read in files and parse into infos
|
|
//
|
|
|
|
/*
|
|
===============
|
|
GI_Init
|
|
===============
|
|
*/
|
|
void GI_Init( gameinfo_import_t *import ) {
|
|
#if 0
|
|
gi = *import;
|
|
#endif
|
|
|
|
WP_LoadWeaponParms ();
|
|
}
|