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188 lines
5.1 KiB
C++
188 lines
5.1 KiB
C++
//Anything above this #include will be ignored by the compiler
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#include "../qcommon/exe_headers.h"
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/************************************************************************************************
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*
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* RM_Instance_Random.cpp
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*
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* Implements the CRMRandomInstance class. This class is reponsible for parsing a
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* random instance as well as spawning it into a landscape.
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*
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************************************************************************************************/
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#include "RM_Headers.h"
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#include "RM_Instance_Random.h"
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/************************************************************************************************
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* CRMRandomInstance::CRMRandomInstance
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* constructs a random instance by choosing one of the sub instances and creating it
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*
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* inputs:
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* instGroup: parser group containing infromation about this instance
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* instFile: reference to an open instance file for creating sub instances
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMRandomInstance::CRMRandomInstance ( CGPGroup *instGroup, CRMInstanceFile& instFile )
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: CRMInstance ( instGroup, instFile )
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{
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CGPGroup* group;
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CGPGroup* groups[MAX_RANDOM_INSTANCES];
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int numGroups;
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// Build a list of the groups one can be chosen
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for ( numGroups = 0, group = instGroup->GetSubGroups ( );
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group;
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group = group->GetNext ( ) )
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{
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// If this isnt an instance group then skip it
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if ( Q_stricmp ( group->GetName ( ), "instance" ) )
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{
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continue;
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}
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int multiplier = atoi(group->FindPairValue ( "multiplier", "1" ));
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for ( ; multiplier > 0 && numGroups < MAX_RANDOM_INSTANCES; multiplier -- )
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{
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groups[numGroups++] = group;
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}
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}
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// No groups, no instance
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if ( !numGroups )
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{
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// Initialize this now
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mInstance = NULL;
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Com_Printf ( "WARNING: No sub instances specified for random instance '%s'\n", group->FindPairValue ( "name", "unknown" ) );
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return;
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}
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// Now choose a group to parse
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instGroup = groups[TheRandomMissionManager->GetLandScape()->irand(0,numGroups-1)];
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// Create the child instance now. If the instance create fails then the
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// IsValid routine will return false and this instance wont be added
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mInstance = instFile.CreateInstance ( instGroup->FindPairValue ( "name", "" ) );
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mInstance->SetFilter(mFilter);
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mInstance->SetTeamFilter(mTeamFilter);
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mAutomapSymbol = mInstance->GetAutomapSymbol();
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SetMessage(mInstance->GetMessage());
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SetDescription(mInstance->GetDescription());
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SetInfo(mInstance->GetInfo());
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}
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/************************************************************************************************
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* CRMRandomInstance::~CRMRandomInstance
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* Deletes the sub instance
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*
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* inputs:
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* none
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*
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* return:
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* none
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*
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************************************************************************************************/
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CRMRandomInstance::~CRMRandomInstance(void)
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{
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if ( mInstance )
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{
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delete mInstance;
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}
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}
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void CRMRandomInstance::SetMirror(int mirror)
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{
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CRMInstance::SetMirror(mirror);
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if (mInstance)
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{
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mInstance->SetMirror(mirror);
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}
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}
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void CRMRandomInstance::SetFilter( const char *filter )
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{
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CRMInstance::SetFilter(filter);
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if (mInstance)
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{
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mInstance->SetFilter(filter);
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}
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}
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void CRMRandomInstance::SetTeamFilter( const char *teamFilter )
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{
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CRMInstance::SetTeamFilter(teamFilter);
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if (mInstance)
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{
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mInstance->SetTeamFilter(teamFilter);
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}
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}
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/************************************************************************************************
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* CRMRandomInstance::PreSpawn
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* Prepares for the spawn of the random instance
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*
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* inputs:
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* landscape: landscape object this instance will be spawned on
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*
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* return:
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* true: preparation successful
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* false: preparation failed
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*
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************************************************************************************************/
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bool CRMRandomInstance::PreSpawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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assert ( mInstance );
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mInstance->SetFlattenHeight ( GetFlattenHeight( ) );
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return mInstance->PreSpawn ( terrain, IsServer );
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}
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/************************************************************************************************
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* CRMRandomInstance::Spawn
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* Spawns the instance onto the landscape
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*
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* inputs:
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* landscape: landscape object this instance will be spawned on
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*
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* return:
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* true: spawn successful
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* false: spawn failed
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*
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************************************************************************************************/
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bool CRMRandomInstance::Spawn ( CRandomTerrain* terrain, qboolean IsServer )
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{
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mInstance->SetObjective(GetObjective());
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mInstance->SetSide(GetSide());
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if ( !mInstance->Spawn ( terrain, IsServer ) )
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{
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return false;
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}
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return true;
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}
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/************************************************************************************************
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* CRMRandomInstance::SetArea
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* Forwards the given area off to the internal instance
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*
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* inputs:
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* area: area to be set
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*
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* return:
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* none
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*
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************************************************************************************************/
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void CRMRandomInstance::SetArea ( CRMAreaManager* amanager, CRMArea* area )
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{
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CRMInstance::SetArea ( amanager, area );
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mInstance->SetArea ( amanager, mArea );
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}
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