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402 lines
21 KiB
C
402 lines
21 KiB
C
// Copyright (C) 2001-2002 Raven Software
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//
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// bg_weapons.c -- part of bg_pmove functionality
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#include "q_shared.h"
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#include "bg_public.h"
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#include "bg_local.h"
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// Muzzle point table...
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vec3_t WP_MuzzlePoint[WP_NUM_WEAPONS] =
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{// Fwd, right, up.
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{0, 0, 0 }, // WP_NONE,
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{0 , 8, 0 }, // WP_STUN_BATON,
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{0 , 8, 0 }, // WP_MELEE,
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{8 , 16, 0 }, // WP_SABER,
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{12, 6, -6 }, // WP_BRYAR_PISTOL,
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{12, 6, -6 }, // WP_BLASTER,
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{12, 6, -6 }, // WP_DISRUPTOR,
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{12, 2, -6 }, // WP_BOWCASTER,
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{12, 4.5, -6 }, // WP_REPEATER,
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{12, 6, -6 }, // WP_DEMP2,
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{12, 6, -6 }, // WP_FLECHETTE,
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{12, 8, -4 }, // WP_ROCKET_LAUNCHER,
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{12, 0, -4 }, // WP_THERMAL,
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{12, 0, -10 }, // WP_TRIP_MINE,
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{12, 0, -4 }, // WP_DET_PACK,
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{12, 6, -6 }, // WP_CONCUSSION
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{12, 6, -6 }, // WP_BRYAR_OLD,
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};
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weaponData_t weaponData[WP_NUM_WEAPONS] =
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{
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{ // WP_NONE
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// "No Weapon", // char classname[32]; // Spawning name
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AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
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0, // int ammoLow; // Count when ammo is low
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0, // int energyPerShot; // Amount of energy used per shot
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0, // int fireTime; // Amount of time between firings
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0, // int range; // Range of weapon
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0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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0, // int altFireTime; // Amount of time between alt-firings
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0, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_STUN_BATON
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// "Stun Baton", // char classname[32]; // Spawning name
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AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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0, // int energyPerShot; // Amount of energy used per shot
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400, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_MELEE
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// "Melee", // char classname[32]; // Spawning name
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AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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0, // int energyPerShot; // Amount of energy used per shot
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400, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_SABER,
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// "Lightsaber", // char classname[32]; // Spawning name
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AMMO_NONE, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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0, // int energyPerShot; // Amount of energy used per shot
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100, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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100, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_BRYAR_PISTOL,
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// "Bryar Pistol", // char classname[32]; // Spawning name
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AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
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0,//15, // int ammoLow; // Count when ammo is low
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0,//2, // int energyPerShot; // Amount of energy used per shot
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800,//400, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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0,//2, // int altEnergyPerShot; // Amount of energy used for alt-fire
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800,//400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0,//200, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0,//1, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0,//1500 // int altMaxCharge; // above for secondary
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},
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{ // WP_BLASTER
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// "E11 Blaster Rifle", // char classname[32]; // Spawning name
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AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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2, // int energyPerShot; // Amount of energy used per shot
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350, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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3, // int altEnergyPerShot; // Amount of energy used for alt-fire
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150, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_DISRUPTOR
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// "Tenloss Disruptor Rifle",// char classname[32]; // Spawning name
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AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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5, // int energyPerShot; // Amount of energy used per shot
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600, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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6, // int altEnergyPerShot; // Amount of energy used for alt-fire
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1300, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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200, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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3, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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1700 // int altMaxCharge; // above for secondary
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},
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{ // WP_BOWCASTER
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// "Wookiee Bowcaster", // char classname[32]; // Spawning name
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AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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5, // int energyPerShot; // Amount of energy used per shot
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1000, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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5, // int altEnergyPerShot; // Amount of energy used for alt-fire
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750, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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400, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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5, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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1700, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_REPEATER
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// "Imperial Heavy Repeater",// char classname[32]; // Spawning name
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AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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1, // int energyPerShot; // Amount of energy used per shot
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100, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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15, // int altEnergyPerShot; // Amount of energy used for alt-fire
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800, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_DEMP2
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// "DEMP2", // char classname[32]; // Spawning name
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AMMO_POWERCELL, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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8, // int energyPerShot; // Amount of energy used per shot
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500, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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6, // int altEnergyPerShot; // Amount of energy used for alt-fire
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900, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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250, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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3, // int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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2100 // int altMaxCharge; // above for secondary
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},
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{ // WP_FLECHETTE
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// "Golan Arms Flechette", // char classname[32]; // Spawning name
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AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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10, // int energyPerShot; // Amount of energy used per shot
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700, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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15, // int altEnergyPerShot; // Amount of energy used for alt-fire
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800, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_ROCKET_LAUNCHER
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// "Merr-Sonn Missile System", // char classname[32]; // Spawning name
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AMMO_ROCKETS, // int ammoIndex; // Index to proper ammo slot
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5, // int ammoLow; // Count when ammo is low
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1, // int energyPerShot; // Amount of energy used per shot
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900, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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2, // int altEnergyPerShot; // Amount of energy used for alt-fire
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1200, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_THERMAL
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// "Thermal Detonator", // char classname[32]; // Spawning name
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AMMO_THERMAL, // int ammoIndex; // Index to proper ammo slot
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0, // int ammoLow; // Count when ammo is low
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1, // int energyPerShot; // Amount of energy used per shot
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800, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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1, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_TRIP_MINE
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// "Trip Mine", // char classname[32]; // Spawning name
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AMMO_TRIPMINE, // int ammoIndex; // Index to proper ammo slot
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0, // int ammoLow; // Count when ammo is low
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1, // int energyPerShot; // Amount of energy used per shot
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800, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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1, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_DET_PACK
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// "Det Pack", // char classname[32]; // Spawning name
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AMMO_DETPACK, // int ammoIndex; // Index to proper ammo slot
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0, // int ammoLow; // Count when ammo is low
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1, // int energyPerShot; // Amount of energy used per shot
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800, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_CONCUSSION
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// "Concussion Rifle", // char classname[32]; // Spawning name
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AMMO_METAL_BOLTS, // int ammoIndex; // Index to proper ammo slot
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40, // int ammoLow; // Count when ammo is low
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40, // int energyPerShot; // Amount of energy used per shot
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800, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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50, // int altEnergyPerShot; // Amount of energy used for alt-fire
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1200, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, // int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_BRYAR_OLD,
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// "Bryar Pistol", // char classname[32]; // Spawning name
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AMMO_BLASTER, // int ammoIndex; // Index to proper ammo slot
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15, // int ammoLow; // Count when ammo is low
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2, // int energyPerShot; // Amount of energy used per shot
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400, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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2, // int altEnergyPerShot; // Amount of energy used for alt-fire
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400, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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200, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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1, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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1500 // int altMaxCharge; // above for secondary
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},
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{ // WP_EMPLCACED_GUN
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// "Emplaced Gun", // char classname[32]; // Spawning name
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/*AMMO_BLASTER*/0, // int ammoIndex; // Index to proper ammo slot
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/*5*/0, // int ammoLow; // Count when ammo is low
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/*2*/0, // int energyPerShot; // Amount of energy used per shot
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100, // int fireTime; // Amount of time between firings
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8192, // int range; // Range of weapon
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/*3*/0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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100, // int altFireTime; // Amount of time between alt-firings
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8192, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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},
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{ // WP_TURRET - NOTE NOT ACTUALLY USEABLE BY PLAYER!
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// "Emplaced Gun", // char classname[32]; // Spawning name
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/*AMMO_BLASTER*/0, // int ammoIndex; // Index to proper ammo slot
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/*5*/0, // int ammoLow; // Count when ammo is low
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/*2*/0, // int energyPerShot; // Amount of energy used per shot
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0, // int fireTime; // Amount of time between firings
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0, // int range; // Range of weapon
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/*3*/0, // int altEnergyPerShot; // Amount of energy used for alt-fire
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0, // int altFireTime; // Amount of time between alt-firings
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0, // int altRange; // Range of alt-fire
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0, // int chargeSubTime; // ms interval for subtracting ammo during charge
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0, // int altChargeSubTime; // above for secondary
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0, // int chargeSub; // amount to subtract during charge on each interval
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0, //int altChargeSub; // above for secondary
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0, // int maxCharge; // stop subtracting once charged for this many ms
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0 // int altMaxCharge; // above for secondary
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}
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};
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ammoData_t ammoData[AMMO_MAX] =
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{
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{ // AMMO_NONE
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// "", // char icon[32]; // Name of ammo icon file
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0 // int max; // Max amount player can hold of ammo
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},
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{ // AMMO_FORCE
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// "", // char icon[32]; // Name of ammo icon file
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100 // int max; // Max amount player can hold of ammo
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},
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{ // AMMO_BLASTER
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// "", // char icon[32]; // Name of ammo icon file
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300 // int max; // Max amount player can hold of ammo
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},
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{ // AMMO_POWERCELL
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// "", // char icon[32]; // Name of ammo icon file
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300 // int max; // Max amount player can hold of ammo
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},
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|
{ // AMMO_METAL_BOLTS
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// "", // char icon[32]; // Name of ammo icon file
|
|
300 // int max; // Max amount player can hold of ammo
|
|
},
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|
{ // AMMO_ROCKETS
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|
// "", // char icon[32]; // Name of ammo icon file
|
|
25 // int max; // Max amount player can hold of ammo
|
|
},
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|
{ // AMMO_EMPLACED
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|
// "", // char icon[32]; // Name of ammo icon file
|
|
800 // int max; // Max amount player can hold of ammo
|
|
},
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|
{ // AMMO_THERMAL
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|
// "", // char icon[32]; // Name of ammo icon file
|
|
10 // int max; // Max amount player can hold of ammo
|
|
},
|
|
{ // AMMO_TRIPMINE
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|
// "", // char icon[32]; // Name of ammo icon file
|
|
10 // int max; // Max amount player can hold of ammo
|
|
},
|
|
{ // AMMO_DETPACK
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|
// "", // char icon[32]; // Name of ammo icon file
|
|
10 // int max; // Max amount player can hold of ammo
|
|
}
|
|
};
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|
|
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|