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122 lines
4.4 KiB
C++
122 lines
4.4 KiB
C++
#pragma once
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#if !defined(RM_INSTANCE_H_INC)
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#define RM_INSTANCE_H_INC
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#ifdef DEBUG_LINKING
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#pragma message("...including RM_Instance.h")
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#endif
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#if !defined(CM_LANDSCAPE_H_INC)
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#include "../qcommon/cm_landscape.h"
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#endif
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enum CRMAutomapSymbol
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{
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AUTOMAP_NONE = 0,
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AUTOMAP_BLD = 1,
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AUTOMAP_OBJ = 2,
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AUTOMAP_START= 3,
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AUTOMAP_END = 4,
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AUTOMAP_ENEMY= 5,
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AUTOMAP_FRIEND=6,
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AUTOMAP_WALL=7
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};
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class CRMInstance
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{
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protected:
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char mFilter[MAX_QPATH]; // filter of entities inside of this
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char mTeamFilter[MAX_QPATH]; // team specific filter
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vec3pair_t mBounds; // Bounding box for instance itself
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CRMArea* mArea; // Position of the instance
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CRMObjective* mObjective; // Objective associated with this instance
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// optional instance specific strings for objective
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string mMessage; // message outputed when objective is completed
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string mDescription; // description of objective
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string mInfo; // more info for objective
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float mSpacingRadius; // Radius to space instances with
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float mFlattenRadius; // Radius to flatten under instances
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int mSpacingLine; // Line of spacing radius's, forces locket
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bool mLockOrigin; // Origin cant move
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bool mSurfaceSprites; // allow surface sprites under instance?
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int mAutomapSymbol; // show which symbol on automap 0=none
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int mEntityID; // id of entity spawned
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int mSide; // blue or red side
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int mMirror; // mirror origin, angle
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int mFlattenHeight; // height to flatten land
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public:
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CRMInstance ( CGPGroup* instance, CRMInstanceFile& instFile);
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virtual ~CRMInstance ( ) { }
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virtual bool IsValid ( ) { return true; }
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virtual bool PreSpawn ( CRandomTerrain* terrain, qboolean IsServer );
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virtual bool Spawn ( CRandomTerrain* terrain, qboolean IsServer ) { return false; }
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virtual bool PostSpawn ( CRandomTerrain* terrain, qboolean IsServer );
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virtual void Preview ( const vec3_t from );
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virtual void SetArea ( CRMAreaManager* amanager, CRMArea* area ) { mArea = area; }
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virtual void SetFilter ( const char *filter ) { strcpy(mFilter, filter); }
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virtual void SetTeamFilter ( const char *teamFilter ) { strcpy(mTeamFilter, teamFilter); }
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void SetObjective ( CRMObjective* obj ) { mObjective = obj; }
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CRMObjective* GetObjective (void) {return mObjective;}
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bool HasObjective () {return mObjective != NULL;}
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int GetAutomapSymbol () {return mAutomapSymbol;}
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void DrawAutomapSymbol ();
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const char* GetMessage(void) { return mMessage.c_str(); }
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const char* GetDescription(void){ return mDescription.c_str(); }
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const char* GetInfo(void) { return mInfo.c_str(); }
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void SetMessage(const char* msg) { mMessage = msg; }
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void SetDescription(const char* desc) { mDescription = desc; }
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void SetInfo(const char* info) { mInfo = info; }
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void SetSide(int side) {mSide = side;}
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int GetSide ( ) {return mSide;}
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// NOTE: should consider making SetMirror also set all other variables that need flipping
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// like the origin and Side, etc... Otherwise an Instance may have had it's origin flipped
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// but then later will have mMirror set to false, but the origin is still flipped. So any functions
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// that look at the instance later will see mMirror set to false, but not realize the origin has ALREADY been flipped
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virtual void SetMirror(int mirror) { mMirror = mirror;}
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int GetMirror ( ) { return mMirror;}
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virtual bool GetSurfaceSprites ( ) { return mSurfaceSprites; }
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virtual bool GetLockOrigin ( ) { return mLockOrigin; }
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virtual int GetSpacingLine ( ) { return mSpacingLine; }
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virtual int GetPreviewColor ( ) { return 0; }
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virtual float GetSpacingRadius ( ) { return mSpacingRadius; }
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virtual float GetFlattenRadius ( ) { return mFlattenRadius; }
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const char *GetFilter ( ) { return mFilter; }
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const char *GetTeamFilter ( ) { return mTeamFilter; }
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CRMArea& GetArea ( ) { return *mArea; }
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vec_t* GetOrigin ( ) {return mArea->GetOrigin(); }
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float GetAngle ( ) {return mArea->GetAngle();}
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void SetAngle(float ang ) { mArea->SetAngle(ang);}
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const vec3pair_t& GetBounds(void) const { return(mBounds); }
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void SetFlattenHeight ( int height ) { mFlattenHeight = height; }
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int GetFlattenHeight ( void ) { return mFlattenHeight; }
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void SetSpacingRadius (float spacing) { mSpacingRadius = spacing; }
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};
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typedef list<CRMInstance*>::iterator rmInstanceIter_t;
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typedef list<CRMInstance*> rmInstanceList_t;
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#endif
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