jedi-academy/codemp
Jonathan Gray a6591f68df CVE-2005-0430 Remotely exploitable Infostring Crash
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.

Luigi Auriemma q3infoboom
bugzilla #2356

from Thilo Schulz in ioquake3
svn 58 git 01da6d757bb3121c9ee077e7269eee7655abd05b

https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash
2013-05-07 22:17:57 +10:00
..
botlib set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
cgame remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
client const fixes 2013-05-02 13:47:51 +10:00
encryption ditch dos style newlines 2013-04-23 15:21:39 +10:00
ff ditch dos style newlines 2013-04-23 15:21:39 +10:00
game remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
ghoul2 avoid scoped enums which was until very recently a microsoft extension 2013-04-25 23:51:57 +10:00
goblib ditch dos style newlines 2013-04-23 15:21:39 +10:00
icarus remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
jpeg-6 fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
mp3code rename some files to restore the correct case 2013-04-26 22:27:19 +10:00
null make some ifdefs more specific to let this compile on more platforms 2013-04-26 22:27:23 +10:00
png ditch dos style newlines 2013-04-23 15:21:39 +10:00
qcommon set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
Ratl remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
Ravl fix some accesses beyond the end of arrays spotted via clang 2013-04-26 22:27:24 +10:00
renderer set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
RMG strupr -> Q_strupr 2013-04-26 22:27:21 +10:00
sdl const fixes 2013-05-02 13:47:51 +10:00
server CVE-2005-0430 Remotely exploitable Infostring Crash 2013-05-07 22:17:57 +10:00
smartheap remove some binary libraries 2013-04-23 15:30:43 +10:00
Splines ditch dos style newlines 2013-04-23 15:21:39 +10:00
strings ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui remove the use of 'typedef enum' without an indentifier 2013-05-02 13:47:50 +10:00
unix add sdl glimp/input from ioquake3 for MP 2013-04-30 15:02:26 +10:00
win32 strnicmp -> Q_strnicmp 2013-04-25 23:51:56 +10:00
x_botlib Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_exe Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_jk2cgame Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_jk2game Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_ui Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
zlib32 provide a gcc style alternative to the inline asm in zlib 2013-04-26 22:27:20 +10:00
buildvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
cleanvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
CMakeLists.txt disable some noisy and mostly harmless warnings 2013-05-02 13:47:51 +10:00
CommandLine.txt Jedi Academy Release 2013-04-04 17:35:38 -05:00
install.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
installvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
jk2mp.vcproj Jedi Academy Release 2013-04-04 17:35:38 -05:00
JKA_mp.sln Jedi Academy Release 2013-04-04 17:35:38 -05:00
namespace_begin.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
namespace_end.h remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
tonet.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
tosend.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
update_MPents.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
VU.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
WinDed.dsp Jedi Academy Release 2013-04-04 17:35:38 -05:00
WinDed.vcproj Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00