No description
Find a file
Jonathan Gray a6591f68df CVE-2005-0430 Remotely exploitable Infostring Crash
CVE-2005-0430
The Quake 3 engine, as used in multiple game packages, allows remote
attackers to cause a denial of service (shutdown game server) and
possibly crash the server via a long infostring, possibly triggering a
buffer overflow.

Luigi Auriemma q3infoboom
bugzilla #2356

from Thilo Schulz in ioquake3
svn 58 git 01da6d757bb3121c9ee077e7269eee7655abd05b

https://bugzilla.icculus.org/show_bug.cgi?id=2356
Remotely exploitable Infostring Crash
2013-05-07 22:17:57 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
codemp CVE-2005-0430 Remotely exploitable Infostring Crash 2013-05-07 22:17:57 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now