jedi-academy/codemp
Jonathan Gray 983705084a CVE-2005-0983 Fixed q3msgboom
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to
cause a denial of service (client disconnect) via a long message, which
is not properly truncated and causes the engine to process the remaining
data as if it were network data.

Luigi Auriemma q3msgboom

from Tim Angus in ioquake
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

Fixed q3msgboom

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:44 +10:00
..
botlib set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
cgame Fixed some missing calls to trap_FS_FCloseFile 2013-05-07 22:18:44 +10:00
client Fix to multiple buffer overflow bugs in CL_Rcon_f 2013-05-07 22:18:44 +10:00
encryption ditch dos style newlines 2013-04-23 15:21:39 +10:00
ff ditch dos style newlines 2013-04-23 15:21:39 +10:00
game Fix to COM_ParseExt 1 byte overwrite bug 2013-05-07 22:18:44 +10:00
ghoul2 avoid scoped enums which was until very recently a microsoft extension 2013-04-25 23:51:57 +10:00
goblib ditch dos style newlines 2013-04-23 15:21:39 +10:00
icarus remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
jpeg-6 fix #includes to compile on non windows without pch 2013-04-25 23:51:46 +10:00
mp3code rename some files to restore the correct case 2013-04-26 22:27:19 +10:00
null make some ifdefs more specific to let this compile on more platforms 2013-04-26 22:27:23 +10:00
png ditch dos style newlines 2013-04-23 15:21:39 +10:00
qcommon set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
Ratl remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
Ravl fix some accesses beyond the end of arrays spotted via clang 2013-04-26 22:27:24 +10:00
renderer set some possibly uninitialised vars to zero 2013-05-02 13:47:51 +10:00
RMG strupr -> Q_strupr 2013-04-26 22:27:21 +10:00
sdl const fixes 2013-05-02 13:47:51 +10:00
server CVE-2005-0983 Fixed q3msgboom 2013-05-07 22:18:44 +10:00
smartheap remove some binary libraries 2013-04-23 15:30:43 +10:00
Splines ditch dos style newlines 2013-04-23 15:21:39 +10:00
strings ditch dos style newlines 2013-04-23 15:21:39 +10:00
ui Fixed some missing calls to trap_FS_FCloseFile 2013-05-07 22:18:44 +10:00
unix add sdl glimp/input from ioquake3 for MP 2013-04-30 15:02:26 +10:00
win32 strnicmp -> Q_strnicmp 2013-04-25 23:51:56 +10:00
x_botlib Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_exe Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_jk2cgame Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_jk2game Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
x_ui Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
zlib32 provide a gcc style alternative to the inline asm in zlib 2013-04-26 22:27:20 +10:00
buildvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
cleanvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
CMakeLists.txt disable some noisy and mostly harmless warnings 2013-05-02 13:47:51 +10:00
CommandLine.txt Jedi Academy Release 2013-04-04 17:35:38 -05:00
install.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
installvms.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
jk2mp.vcproj Jedi Academy Release 2013-04-04 17:35:38 -05:00
JKA_mp.sln Jedi Academy Release 2013-04-04 17:35:38 -05:00
namespace_begin.h ditch dos style newlines 2013-04-23 15:21:39 +10:00
namespace_end.h remove surplus tokens after preprocessor directives 2013-05-02 13:47:50 +10:00
tonet.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
tosend.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
update_MPents.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
VU.bat Jedi Academy Release 2013-04-04 17:35:38 -05:00
WinDed.dsp Jedi Academy Release 2013-04-04 17:35:38 -05:00
WinDed.vcproj Jedi Academy Patch 1.01 2013-04-04 18:21:13 -05:00