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Jonathan Gray 983705084a CVE-2005-0983 Fixed q3msgboom
CVE-2005-0983
Quake 3 engine, as used in multiple games, allows remote attackers to
cause a denial of service (client disconnect) via a long message, which
is not properly truncated and causes the engine to process the remaining
data as if it were network data.

Luigi Auriemma q3msgboom

from Tim Angus in ioquake
svn 95 git 33a48a0336865a9d21983e4836920cd9f3401101

Fixed q3msgboom

from http://www.quakesrc.org/forums/viewtopic.php?t=5374
2013-05-07 22:18:44 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
codemp CVE-2005-0983 Fixed q3msgboom 2013-05-07 22:18:44 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now