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https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
586 lines
10 KiB
C++
586 lines
10 KiB
C++
// Interpreted Block Stream Functions
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//
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// -- jweier
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// this include must remain at the top of every Icarus CPP file
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#include "StdAfx.h"
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#include "IcarusInterface.h"
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#include "IcarusImplementation.h"
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#include "BlockStream.h"
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/*
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===================================================================================================
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CBlockMember
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===================================================================================================
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*/
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inline CBlockMember::CBlockMember( void )
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{
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m_id = -1;
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m_size = -1;
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m_data = NULL;
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}
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inline CBlockMember::~CBlockMember( void )
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{
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}
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/*
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-------------------------
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Free
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-------------------------
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*/
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void CBlockMember::Free(IGameInterface* game)
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{
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if ( m_data != NULL )
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{
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game->Free ( m_data );
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m_data = NULL;
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m_id = m_size = -1;
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}
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delete this;
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}
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/*
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-------------------------
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GetInfo
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-------------------------
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*/
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void CBlockMember::GetInfo( int *id, int *size, void **data )
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{
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*id = m_id;
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*size = m_size;
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*data = m_data;
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}
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/*
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-------------------------
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SetData overloads
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-------------------------
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*/
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void CBlockMember::SetData( const char *data , CIcarus* icarus)
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{
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WriteDataPointer( data, strlen(data)+1, icarus );
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}
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void CBlockMember::SetData( vec3_t data , CIcarus* icarus)
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{
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WriteDataPointer( data, 3 , icarus);
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}
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void CBlockMember::SetData( void *data, int size, CIcarus* icarus)
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{
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IGameInterface* game = icarus->GetGame();
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if ( m_data )
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game->Free( m_data );
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m_data = game->Malloc( size );
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memcpy( m_data, data, size );
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m_size = size;
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}
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// Member I/O functions
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/*
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-------------------------
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ReadMember
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-------------------------
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*/
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int CBlockMember::ReadMember( char **stream, long *streamPos, CIcarus* icarus )
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{
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IGameInterface* game = icarus->GetGame();
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m_id = *(int *) (*stream + *streamPos);
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*streamPos += sizeof( int );
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if ( m_id == CIcarus::ID_RANDOM )
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{//special case, need to initialize this member's data to Q3_INFINITE so we can randomize the number only the first time random is checked when inside a wait
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m_size = sizeof( float );
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*streamPos += sizeof( long );
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m_data = game->Malloc( m_size );
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float infinite = game->MaxFloat();
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memcpy( m_data, &infinite, m_size );
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}
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else
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{
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m_size = *(long *) (*stream + *streamPos);
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*streamPos += sizeof( long );
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m_data = game->Malloc( m_size );
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memcpy( m_data, (*stream + *streamPos), m_size );
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}
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*streamPos += m_size;
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return true;
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}
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/*
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-------------------------
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WriteMember
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-------------------------
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*/
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int CBlockMember::WriteMember( FILE *m_fileHandle )
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{
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fwrite( &m_id, sizeof(m_id), 1, m_fileHandle );
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fwrite( &m_size, sizeof(m_size), 1, m_fileHandle );
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fwrite( m_data, m_size, 1, m_fileHandle );
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return true;
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}
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/*
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-------------------------
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Duplicate
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-------------------------
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*/
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CBlockMember *CBlockMember::Duplicate( CIcarus* icarus )
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{
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CBlockMember *newblock = new CBlockMember;
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if ( newblock == NULL )
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return NULL;
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newblock->SetData( m_data, m_size, icarus );
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newblock->SetSize( m_size );
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newblock->SetID( m_id );
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return newblock;
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}
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/*
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===================================================================================================
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CBlock
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===================================================================================================
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*/
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/*
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-------------------------
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Init
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-------------------------
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*/
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int CBlock::Init( void )
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{
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m_flags = 0;
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m_id = 0;
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return true;
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}
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/*
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-------------------------
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Create
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-------------------------
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*/
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int CBlock::Create( int block_id )
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{
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Init();
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m_id = block_id;
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return true;
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}
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/*
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-------------------------
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Free
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-------------------------
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*/
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int CBlock::Free( CIcarus* icarus )
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{
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IGameInterface* game = icarus->GetGame();
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int numMembers = GetNumMembers();
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CBlockMember *bMember;
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while ( numMembers-- )
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{
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bMember = GetMember( numMembers );
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if (!bMember)
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return false;
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bMember->Free(game);
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}
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m_members.clear(); //List of all CBlockMembers owned by this list
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return true;
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}
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// Write overloads
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/*
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-------------------------
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Write
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-------------------------
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*/
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int CBlock::Write( int member_id, const char *member_data, CIcarus* icarus )
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{
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CBlockMember *bMember = new CBlockMember;
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bMember->SetID( member_id );
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bMember->SetData( member_data, icarus );
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bMember->SetSize( strlen(member_data) + 1 );
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AddMember( bMember );
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return true;
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}
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int CBlock::Write( int member_id, vec3_t member_data, CIcarus* icarus )
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{
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CBlockMember *bMember;
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bMember = new CBlockMember;
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bMember->SetID( member_id );
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bMember->SetData( member_data, icarus );
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bMember->SetSize( sizeof(vec3_t) );
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AddMember( bMember );
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return true;
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}
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int CBlock::Write( int member_id, float member_data, CIcarus* icarus )
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{
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CBlockMember *bMember = new CBlockMember;
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bMember->SetID( member_id );
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bMember->WriteData( member_data, icarus );
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bMember->SetSize( sizeof(member_data) );
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AddMember( bMember );
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return true;
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}
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int CBlock::Write( int member_id, int member_data, CIcarus* icarus )
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{
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CBlockMember *bMember = new CBlockMember;
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bMember->SetID( member_id );
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bMember->WriteData( member_data , icarus);
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bMember->SetSize( sizeof(member_data) );
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AddMember( bMember );
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return true;
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}
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int CBlock::Write( CBlockMember *bMember, CIcarus* )
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{
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// findme: this is wrong: bMember->SetSize( sizeof(bMember->GetData()) );
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AddMember( bMember );
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return true;
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}
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// Member list functions
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/*
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-------------------------
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AddMember
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-------------------------
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*/
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int CBlock::AddMember( CBlockMember *member )
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{
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m_members.insert( m_members.end(), member );
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return true;
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}
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/*
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-------------------------
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GetMember
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-------------------------
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*/
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CBlockMember *CBlock::GetMember( int memberNum )
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{
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if ( memberNum > GetNumMembers()-1 )
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{
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return false;
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}
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return m_members[ memberNum ];
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}
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/*
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-------------------------
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GetMemberData
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-------------------------
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*/
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void *CBlock::GetMemberData( int memberNum )
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{
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if ( memberNum > GetNumMembers()-1 )
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{
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return NULL;
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}
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return (void *) ((GetMember( memberNum ))->GetData());
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}
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/*
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-------------------------
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Duplicate
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-------------------------
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*/
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CBlock *CBlock::Duplicate( CIcarus* icarus )
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{
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blockMember_v::iterator mi;
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CBlock *newblock;
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newblock = new CBlock;
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if ( newblock == NULL )
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return false;
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newblock->Create( m_id );
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//Duplicate entire block and return the cc
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for ( mi = m_members.begin(); mi != m_members.end(); mi++ )
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{
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newblock->AddMember( (*mi)->Duplicate(icarus) );
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}
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return newblock;
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}
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/*
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===================================================================================================
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CBlockStream
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===================================================================================================
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*/
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char* CBlockStream::s_IBI_EXT = ".IBI"; //(I)nterpreted (B)lock (I)nstructions
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char* CBlockStream::s_IBI_HEADER_ID = "IBI";
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const float CBlockStream::s_IBI_VERSION = 1.57f;
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/*
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-------------------------
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Free
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-------------------------
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*/
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int CBlockStream::Free( void )
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{
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//NOTENOTE: It is assumed that the user will free the passed memory block (m_stream) immediately after the run call
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// That's why this doesn't free the memory, it only clears its internal pointer
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m_stream = NULL;
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m_streamPos = 0;
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return true;
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}
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/*
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-------------------------
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Create
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-------------------------
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*/
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int CBlockStream::Create( char *filename )
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{
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// strip extension
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int extensionloc = strlen(filename);
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while ( (filename[extensionloc] != '.') && (extensionloc >= 0) )
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{
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extensionloc--;
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}
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if ( extensionloc < 0 )
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{
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strcpy(m_fileName, filename);
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}
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else
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{
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strncpy(m_fileName, filename, extensionloc);
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m_fileName[extensionloc] = '\0';
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}
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// add extension
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strcat((char *) m_fileName, s_IBI_EXT);
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if ( ((m_fileHandle = fopen(m_fileName, "wb")) == NULL) )
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{
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return false;
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}
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fwrite( s_IBI_HEADER_ID, 1, sizeof(s_IBI_HEADER_ID), m_fileHandle );
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fwrite( &s_IBI_VERSION, 1, sizeof(s_IBI_VERSION), m_fileHandle );
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return true;
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}
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/*
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-------------------------
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Init
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-------------------------
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*/
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int CBlockStream::Init( void )
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{
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m_fileHandle = NULL;
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memset(m_fileName, 0, sizeof(m_fileName));
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m_stream = NULL;
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m_streamPos = 0;
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return true;
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}
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// Block I/O functions
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/*
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-------------------------
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WriteBlock
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-------------------------
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*/
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int CBlockStream::WriteBlock( CBlock *block, CIcarus* icarus )
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{
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CBlockMember *bMember;
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int id = block->GetBlockID();
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int numMembers = block->GetNumMembers();
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unsigned char flags = block->GetFlags();
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fwrite ( &id, sizeof(id), 1, m_fileHandle );
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fwrite ( &numMembers, sizeof(numMembers), 1, m_fileHandle );
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fwrite ( &flags, sizeof( flags ), 1, m_fileHandle );
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for ( int i = 0; i < numMembers; i++ )
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{
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bMember = block->GetMember( i );
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bMember->WriteMember( m_fileHandle );
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}
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block->Free(icarus);
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return true;
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}
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/*
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-------------------------
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BlockAvailable
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-------------------------
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*/
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int CBlockStream::BlockAvailable( void )
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{
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if ( m_streamPos >= m_fileSize )
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return false;
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return true;
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}
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/*
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-------------------------
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ReadBlock
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-------------------------
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*/
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int CBlockStream::ReadBlock( CBlock *get, CIcarus* icarus )
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{
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CBlockMember *bMember;
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int b_id, numMembers;
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unsigned char flags;
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if (!BlockAvailable())
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return false;
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b_id = *(int *) (m_stream + m_streamPos);
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m_streamPos += sizeof( b_id );
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numMembers = *(int *) (m_stream + m_streamPos);
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m_streamPos += sizeof( numMembers );
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flags = *(unsigned char*) (m_stream + m_streamPos);
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m_streamPos += sizeof( flags );
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if (numMembers < 0)
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return false;
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get->Create( b_id );
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get->SetFlags( flags );
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// Stream blocks are generally temporary as they
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// are just used in an initial parsing phase...
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#ifdef _XBOX
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extern void Z_SetNewDeleteTemporary(bool bTemp);
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Z_SetNewDeleteTemporary(true);
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#endif
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while ( numMembers-- > 0)
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{
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bMember = new CBlockMember;
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bMember->ReadMember( &m_stream, &m_streamPos, icarus );
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get->AddMember( bMember );
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}
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#ifdef _XBOX
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Z_SetNewDeleteTemporary(false);
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#endif
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return true;
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}
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/*
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-------------------------
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Open
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-------------------------
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*/
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int CBlockStream::Open( char *buffer, long size )
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{
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char id_header[sizeof(s_IBI_HEADER_ID)];
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float version;
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Init();
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m_fileSize = size;
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m_stream = buffer;
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for ( int i = 0; i < sizeof( id_header ); i++ )
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{
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id_header[i] = *(m_stream + m_streamPos++);
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}
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version = *(float *) (m_stream + m_streamPos);
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m_streamPos += sizeof( version );
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//Check for valid header
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if ( strcmp( id_header, s_IBI_HEADER_ID ) )
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{
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Free();
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return false;
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}
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//Check for valid version
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if ( version != s_IBI_VERSION )
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{
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Free();
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return false;
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}
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return true;
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}
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