mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 07:22:23 +00:00
130 lines
No EOL
5.5 KiB
C
130 lines
No EOL
5.5 KiB
C
|
|
#if !defined(FX_PRIMITIVES_H_INC)
|
|
#include "FxPrimitives.h"
|
|
#endif
|
|
|
|
#ifndef FX_UTIL_H_INC
|
|
#define FX_UTIL_H_INC
|
|
|
|
|
|
bool FX_Free( void ); // ditches all active effects;
|
|
int FX_Init( void ); // called in CG_Init to purge the fx system.
|
|
void FX_Add( bool portal ); // called every cgame frame to add all fx into the scene.
|
|
void FX_Stop( void ); // ditches all active effects without touching the templates.
|
|
|
|
bool FX_ActiveFx(void); // returns whether there are any active or scheduled effects
|
|
|
|
|
|
CParticle *FX_AddParticle( int clientID, const vec3_t org, const vec3_t vel, const vec3_t accel, float gravity,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t rgb1, const vec3_t rgb2, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
const vec3_t min, const vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CLine *FX_AddLine( int clientID, vec3_t start, vec3_t end,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, qhandle_t shader, int impactFX_id, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CElectricity *FX_AddElectricity( int clientID, vec3_t start, vec3_t end, float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
float chaos, int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CTail *FX_AddTail( int clientID, vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CCylinder *FX_AddCylinder( int clientID, vec3_t start, vec3_t normal,
|
|
float size1s, float size1e, float size1Parm,
|
|
float size2s, float size2e, float size2Parm,
|
|
float length1, float length2, float lengthParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CEmitter *FX_AddEmitter( vec3_t org, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t angs, vec3_t deltaAngs,
|
|
vec3_t min, vec3_t max, float elasticity,
|
|
int deathID, int impactID, int emitterID,
|
|
float density, float variance,
|
|
int killTime, qhandle_t model, int flags );
|
|
|
|
CLight *FX_AddLight( vec3_t org, float size1, float size2, float sizeParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
int killTime, int flags );
|
|
|
|
COrientedParticle *FX_AddOrientedParticle( int clientID, vec3_t org, vec3_t norm, vec3_t vel, vec3_t accel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
float rotation, float rotationDelta,
|
|
vec3_t min, vec3_t max, float bounce,
|
|
int deathID, int impactID,
|
|
int killTime, qhandle_t shader, int flags, int modelNum = -1, int boltNum = -1 );
|
|
|
|
CPoly *FX_AddPoly( vec3_t *verts, vec2_t *st, int numVerts,
|
|
vec3_t vel, vec3_t accel,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
vec3_t rgb1, vec3_t rgb2, float rgbParm,
|
|
vec3_t rotationDelta, float bounce, int motionDelay,
|
|
int killTime, qhandle_t shader, int flags );
|
|
|
|
CFlash *FX_AddFlash( vec3_t origin, vec3_t sRGB, vec3_t eRGB, float rgbParm,
|
|
int life, qhandle_t shader, int flags );
|
|
|
|
|
|
// Included for backwards compatibility with CHC and for doing quick programmatic effects.
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags = 0 );
|
|
|
|
void FX_AddSprite( vec3_t origin, vec3_t vel, vec3_t accel,
|
|
float scale, float dscale,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, float bounce,
|
|
int life, qhandle_t shader, int flags = 0 );
|
|
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
int life, qhandle_t shader, int flags = 0 );
|
|
|
|
void FX_AddLine( vec3_t start, vec3_t end, float stScale,
|
|
float width, float dwidth,
|
|
float sAlpha, float eAlpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
int life, qhandle_t shader, int flags = 0 );
|
|
|
|
void FX_AddQuad( vec3_t origin, vec3_t normal,
|
|
vec3_t vel, vec3_t accel,
|
|
float sradius, float eradius,
|
|
float salpha, float ealpha,
|
|
vec3_t sRGB, vec3_t eRGB,
|
|
float rotation, int life, qhandle_t shader, int flags = 0 );
|
|
|
|
CBezier *FX_AddBezier( const vec3_t start, const vec3_t end,
|
|
const vec3_t control1, const vec3_t control1Vel,
|
|
const vec3_t control2, const vec3_t control2Vel,
|
|
float size1, float size2, float sizeParm,
|
|
float alpha1, float alpha2, float alphaParm,
|
|
const vec3_t sRGB, const vec3_t eRGB, const float rgbParm,
|
|
int killTime, qhandle_t shader, int flags = 0 );
|
|
|
|
|
|
#endif //FX_UTIL_H_INC
|