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Jonathan Gray 85caaddab4 CVE-2006-2082 Directory traversal vulnerability in Quake 3 engine
CVE-2006-2082
Directory traversal vulnerability in Quake 3 engine, as used in products
including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy
Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload
cvar is enabled, allows remote attackers to read arbitrary files from
the server via ".." sequences in a .pk3 file request.

from Thilo Schulz in ioquake3
svn 777 git 60293f49ee8c665673202e80ecd103f13a9fa6ab

Fix bug that permits download of arbitrary files from a download enabled
server by checking requested file name against the list of loaded pk3
files. See CVE-2006-2082
2013-05-07 22:18:44 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
codemp CVE-2006-2082 Directory traversal vulnerability in Quake 3 engine 2013-05-07 22:18:44 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now