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ai.h
ditch dos style newlines
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ai_main.c
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ai_main.h
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ai_util.c
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ai_wpnav.c
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AnimalNPC.c
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anims.h
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asm2mak.cfg
Jedi Academy Release
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b_local.h
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b_public.h
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be_aas.h
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be_ai_char.h
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be_ai_chat.h
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be_ai_gen.h
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be_ai_goal.h
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be_ai_move.h
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be_ai_weap.h
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be_ea.h
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bg_g2_utils.c
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bg_lib.c
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bg_lib.h
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bg_local.h
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bg_misc.c
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bg_panimate.c
stricmp -> Q_stricmp
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bg_pmove.c
avoid redefining typedefs which is allowed in c++ but not c99
2013-04-26 22:27:23 +10:00
bg_public.h
remove the use of 'typedef enum' without an indentifier
2013-05-02 13:47:50 +10:00
bg_saber.c
fix slashes in include paths
2013-04-23 15:40:23 +10:00
bg_saberLoad.c
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bg_saga.c
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bg_saga.h
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bg_slidemove.c
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bg_strap.h
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bg_vehicleLoad.c
fix slashes in include paths
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bg_vehicles.h
remove the use of 'typedef enum' without an indentifier
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bg_weapons.c
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bg_weapons.h
remove the use of 'typedef enum' without an indentifier
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botlib.h
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chars.h
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FighterNPC.c
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g_active.c
remove the use of 'typedef enum' without an indentifier
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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g_combat.c
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g_exphysics.c
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g_headers.h
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g_ICARUScb.c
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
g_ICARUScb.h
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g_items.c
stricmp -> Q_stricmp
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g_local.h
remove the use of 'typedef enum' without an indentifier
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g_log.c
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g_main.c
don't try to compile c files as c++
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_nav.c
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g_nav.h
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g_navnew.c
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g_object.c
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g_public.h
avoid redefining typedefs which is allowed in c++ but not c99
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g_saga.c
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g_session.c
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g_spawn.c
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g_strap.c
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g_svcmds.c
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g_syscalls.c
don't try to compile c files as c++
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g_target.c
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g_team.c
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g_team.h
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g_timer.c
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g_trigger.c
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g_turret.c
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g_turret_G2.c
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g_utils.c
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g_vehicles.c
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g_vehicleTurret.c
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g_weapon.c
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game.bat
Jedi Academy Release
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game.q3asm
Jedi Academy Release
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inv.h
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JK2_game.def
Jedi Academy Release
2013-04-04 17:35:38 -05:00
JK2_game.vcproj
Jedi Academy Release
2013-04-04 17:35:38 -05:00
match.h
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NPC.c
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NPC_AI_Atst.c
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NPC_AI_Default.c
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NPC_AI_Droid.c
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NPC_AI_GalakMech.c
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NPC_AI_Grenadier.c
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NPC_AI_Howler.c
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NPC_AI_ImperialProbe.c
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NPC_AI_Interrogator.c
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NPC_AI_Jedi.c
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NPC_AI_Mark1.c
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NPC_AI_Mark2.c
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NPC_AI_MineMonster.c
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NPC_AI_Rancor.c
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NPC_AI_Remote.c
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NPC_AI_Seeker.c
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NPC_AI_Sentry.c
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NPC_AI_Sniper.c
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NPC_AI_Stormtrooper.c
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NPC_AI_Utils.c
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NPC_AI_Wampa.c
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NPC_behavior.c
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NPC_combat.c
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NPC_goal.c
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npc_headers.h
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NPC_misc.c
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NPC_move.c
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NPC_reactions.c
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NPC_senses.c
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NPC_sounds.c
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NPC_spawn.c
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NPC_stats.c
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NPC_utils.c
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q_math.c
powf -> Q_powf
2013-04-25 23:51:57 +10:00
q_shared.c
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
q_shared.h
CVE-2006-2236 Buffer overflow in the Quake 3 Engine
2013-05-07 22:18:45 +10:00
say.h
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SpeederNPC.c
fix slashes in include paths
2013-04-23 15:40:23 +10:00
surfaceflags.h
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syn.h
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teams.h
remove the use of 'typedef enum' without an indentifier
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tri_coll_test.c
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w_force.c
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w_saber.c
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w_saber.h
remove the use of 'typedef enum' without an indentifier
2013-05-02 13:47:50 +10:00
WalkerNPC.c
ditch dos style newlines
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