mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-23 04:33:12 +00:00
3813 lines
82 KiB
C
3813 lines
82 KiB
C
#include "g_local.h"
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#include "q_shared.h"
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#include "botlib.h"
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#include "ai_main.h"
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float gWPRenderTime = 0;
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float gDeactivated = 0;
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float gBotEdit = 0;
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int gWPRenderedFrame = 0;
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#include "../namespace_begin.h"
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wpobject_t *gWPArray[MAX_WPARRAY_SIZE];
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int gWPNum = 0;
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#include "../namespace_end.h"
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int gLastPrintedIndex = -1;
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#ifndef _XBOX
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nodeobject_t nodetable[MAX_NODETABLE_SIZE];
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int nodenum; //so we can connect broken trails
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#endif
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int gLevelFlags = 0;
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char *GetFlagStr( int flags )
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{
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char *flagstr;
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int i;
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flagstr = (char *)B_TempAlloc(128);
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i = 0;
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if (!flags)
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{
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strcpy(flagstr, "none\0");
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goto fend;
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}
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if (flags & WPFLAG_JUMP)
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{
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flagstr[i] = 'j';
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i++;
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}
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if (flags & WPFLAG_DUCK)
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{
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flagstr[i] = 'd';
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i++;
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}
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if (flags & WPFLAG_SNIPEORCAMPSTAND)
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{
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flagstr[i] = 'c';
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i++;
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}
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if (flags & WPFLAG_WAITFORFUNC)
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{
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flagstr[i] = 'f';
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i++;
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}
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if (flags & WPFLAG_SNIPEORCAMP)
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{
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flagstr[i] = 's';
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i++;
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}
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if (flags & WPFLAG_ONEWAY_FWD)
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{
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flagstr[i] = 'x';
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i++;
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}
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if (flags & WPFLAG_ONEWAY_BACK)
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{
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flagstr[i] = 'y';
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i++;
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}
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if (flags & WPFLAG_GOALPOINT)
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{
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flagstr[i] = 'g';
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i++;
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}
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if (flags & WPFLAG_NOVIS)
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{
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flagstr[i] = 'n';
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i++;
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}
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if (flags & WPFLAG_NOMOVEFUNC)
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{
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flagstr[i] = 'm';
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i++;
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}
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if (flags & WPFLAG_RED_FLAG)
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{
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if (i)
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{
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flagstr[i] = ' ';
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i++;
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}
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flagstr[i] = 'r';
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i++;
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flagstr[i] = 'e';
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i++;
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flagstr[i] = 'd';
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i++;
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flagstr[i] = ' ';
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i++;
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flagstr[i] = 'f';
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i++;
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flagstr[i] = 'l';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = 'g';
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i++;
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}
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if (flags & WPFLAG_BLUE_FLAG)
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{
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if (i)
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{
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flagstr[i] = ' ';
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i++;
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}
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flagstr[i] = 'b';
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i++;
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flagstr[i] = 'l';
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i++;
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flagstr[i] = 'u';
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i++;
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flagstr[i] = 'e';
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i++;
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flagstr[i] = ' ';
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i++;
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flagstr[i] = 'f';
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i++;
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flagstr[i] = 'l';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = 'g';
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i++;
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}
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if (flags & WPFLAG_SIEGE_IMPERIALOBJ)
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{
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if (i)
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{
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flagstr[i] = ' ';
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i++;
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}
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flagstr[i] = 's';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = 'g';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = '_';
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i++;
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flagstr[i] = 'i';
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i++;
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flagstr[i] = 'm';
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i++;
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flagstr[i] = 'p';
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i++;
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}
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if (flags & WPFLAG_SIEGE_REBELOBJ)
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{
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if (i)
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{
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flagstr[i] = ' ';
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i++;
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}
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flagstr[i] = 's';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = 'g';
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i++;
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flagstr[i] = 'a';
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i++;
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flagstr[i] = '_';
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i++;
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flagstr[i] = 'r';
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i++;
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flagstr[i] = 'e';
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i++;
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flagstr[i] = 'b';
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i++;
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}
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flagstr[i] = '\0';
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if (i == 0)
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{
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strcpy(flagstr, "unknown\0");
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}
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fend:
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return flagstr;
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}
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void G_TestLine(vec3_t start, vec3_t end, int color, int time)
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{
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gentity_t *te;
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te = G_TempEntity( start, EV_TESTLINE );
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VectorCopy(start, te->s.origin);
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VectorCopy(end, te->s.origin2);
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te->s.time2 = time;
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te->s.weapon = color;
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te->r.svFlags |= SVF_BROADCAST;
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}
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void BotWaypointRender(void)
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{
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int i, n;
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int inc_checker;
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int bestindex;
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int gotbestindex;
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float bestdist;
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float checkdist;
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gentity_t *plum;
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gentity_t *viewent;
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char *flagstr;
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vec3_t a;
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if (!gBotEdit)
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{
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return;
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}
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bestindex = 0;
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if (gWPRenderTime > level.time)
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{
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goto checkprint;
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}
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gWPRenderTime = level.time + 100;
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i = gWPRenderedFrame;
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inc_checker = gWPRenderedFrame;
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while (i < gWPNum)
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{
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if (gWPArray[i] && gWPArray[i]->inuse)
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{
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plum = G_TempEntity( gWPArray[i]->origin, EV_SCOREPLUM );
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plum->r.svFlags |= SVF_BROADCAST;
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plum->s.time = i;
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n = 0;
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while (n < gWPArray[i]->neighbornum)
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{
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if (gWPArray[i]->neighbors[n].forceJumpTo && gWPArray[gWPArray[i]->neighbors[n].num])
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{
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G_TestLine(gWPArray[i]->origin, gWPArray[gWPArray[i]->neighbors[n].num]->origin, 0x0000ff, 5000);
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}
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n++;
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}
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gWPRenderedFrame++;
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}
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else
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{
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gWPRenderedFrame = 0;
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break;
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}
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if ((i - inc_checker) > 4)
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{
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break; //don't render too many at once
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}
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i++;
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}
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if (i >= gWPNum)
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{
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gWPRenderTime = level.time + 1500; //wait a bit after we finish doing the whole trail
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gWPRenderedFrame = 0;
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}
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checkprint:
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if (!bot_wp_info.value)
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{
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return;
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}
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viewent = &g_entities[0]; //only show info to the first client
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if (!viewent || !viewent->client)
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{ //client isn't in the game yet?
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return;
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}
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bestdist = 256; //max distance for showing point info
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gotbestindex = 0;
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i = 0;
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while (i < gWPNum)
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{
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if (gWPArray[i] && gWPArray[i]->inuse)
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{
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VectorSubtract(viewent->client->ps.origin, gWPArray[i]->origin, a);
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checkdist = VectorLength(a);
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if (checkdist < bestdist)
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{
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bestdist = checkdist;
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bestindex = i;
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gotbestindex = 1;
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}
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}
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i++;
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}
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if (gotbestindex && bestindex != gLastPrintedIndex)
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{
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flagstr = GetFlagStr(gWPArray[bestindex]->flags);
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gLastPrintedIndex = bestindex;
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G_Printf(S_COLOR_YELLOW "Waypoint %i\nFlags - %i (%s) (w%f)\nOrigin - (%i %i %i)\n", (int)(gWPArray[bestindex]->index), (int)(gWPArray[bestindex]->flags), flagstr, gWPArray[bestindex]->weight, (int)(gWPArray[bestindex]->origin[0]), (int)(gWPArray[bestindex]->origin[1]), (int)(gWPArray[bestindex]->origin[2]));
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//GetFlagStr allocates 128 bytes for this, if it's changed then obviously this must be as well
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B_TempFree(128); //flagstr
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plum = G_TempEntity( gWPArray[bestindex]->origin, EV_SCOREPLUM );
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plum->r.svFlags |= SVF_BROADCAST;
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plum->s.time = bestindex; //render it once
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}
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else if (!gotbestindex)
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{
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gLastPrintedIndex = -1;
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}
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}
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void TransferWPData(int from, int to)
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{
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if (!gWPArray[to])
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{
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gWPArray[to] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
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}
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if (!gWPArray[to])
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{
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G_Printf(S_COLOR_RED "FATAL ERROR: Could not allocated memory for waypoint\n");
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}
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gWPArray[to]->flags = gWPArray[from]->flags;
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gWPArray[to]->weight = gWPArray[from]->weight;
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gWPArray[to]->associated_entity = gWPArray[from]->associated_entity;
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gWPArray[to]->disttonext = gWPArray[from]->disttonext;
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gWPArray[to]->forceJumpTo = gWPArray[from]->forceJumpTo;
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gWPArray[to]->index = to;
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gWPArray[to]->inuse = gWPArray[from]->inuse;
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VectorCopy(gWPArray[from]->origin, gWPArray[to]->origin);
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}
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void CreateNewWP(vec3_t origin, int flags)
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{
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if (gWPNum >= MAX_WPARRAY_SIZE)
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{
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if (!g_RMG.integer)
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{
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G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
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}
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return;
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}
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if (!gWPArray[gWPNum])
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{
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gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
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}
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if (!gWPArray[gWPNum])
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{
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G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
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}
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gWPArray[gWPNum]->flags = flags;
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gWPArray[gWPNum]->weight = 0; //calculated elsewhere
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gWPArray[gWPNum]->associated_entity = ENTITYNUM_NONE; //set elsewhere
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gWPArray[gWPNum]->forceJumpTo = 0;
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gWPArray[gWPNum]->disttonext = 0; //calculated elsewhere
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gWPArray[gWPNum]->index = gWPNum;
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gWPArray[gWPNum]->inuse = 1;
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VectorCopy(origin, gWPArray[gWPNum]->origin);
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gWPNum++;
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}
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void CreateNewWP_FromObject(wpobject_t *wp)
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{
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int i;
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if (gWPNum >= MAX_WPARRAY_SIZE)
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{
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return;
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}
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if (!gWPArray[gWPNum])
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{
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gWPArray[gWPNum] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
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}
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if (!gWPArray[gWPNum])
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{
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G_Printf(S_COLOR_RED "ERROR: Could not allocated memory for waypoint\n");
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}
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gWPArray[gWPNum]->flags = wp->flags;
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gWPArray[gWPNum]->weight = wp->weight;
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gWPArray[gWPNum]->associated_entity = wp->associated_entity;
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gWPArray[gWPNum]->disttonext = wp->disttonext;
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gWPArray[gWPNum]->forceJumpTo = wp->forceJumpTo;
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gWPArray[gWPNum]->index = gWPNum;
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gWPArray[gWPNum]->inuse = 1;
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VectorCopy(wp->origin, gWPArray[gWPNum]->origin);
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gWPArray[gWPNum]->neighbornum = wp->neighbornum;
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i = wp->neighbornum;
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while (i >= 0)
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{
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gWPArray[gWPNum]->neighbors[i].num = wp->neighbors[i].num;
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gWPArray[gWPNum]->neighbors[i].forceJumpTo = wp->neighbors[i].forceJumpTo;
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i--;
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}
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if (gWPArray[gWPNum]->flags & WPFLAG_RED_FLAG)
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{
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flagRed = gWPArray[gWPNum];
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oFlagRed = flagRed;
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}
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else if (gWPArray[gWPNum]->flags & WPFLAG_BLUE_FLAG)
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{
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flagBlue = gWPArray[gWPNum];
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oFlagBlue = flagBlue;
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}
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gWPNum++;
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}
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void RemoveWP(void)
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{
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if (gWPNum <= 0)
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{
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return;
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}
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gWPNum--;
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if (!gWPArray[gWPNum] || !gWPArray[gWPNum]->inuse)
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{
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return;
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}
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//B_Free((wpobject_t *)gWPArray[gWPNum]);
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if (gWPArray[gWPNum])
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{
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memset( gWPArray[gWPNum], 0, sizeof(gWPArray[gWPNum]) );
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}
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//gWPArray[gWPNum] = NULL;
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if (gWPArray[gWPNum])
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{
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gWPArray[gWPNum]->inuse = 0;
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}
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}
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void RemoveAllWP(void)
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{
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while(gWPNum) {
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RemoveWP();
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}
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}
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void RemoveWP_InTrail(int afterindex)
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{
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int foundindex;
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int foundanindex;
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int didchange;
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int i;
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foundindex = 0;
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foundanindex = 0;
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didchange = 0;
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i = 0;
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if (afterindex < 0 || afterindex >= gWPNum)
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{
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G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
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return;
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}
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while (i < gWPNum)
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{
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if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
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{
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foundindex = i;
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foundanindex = 1;
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break;
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}
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i++;
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}
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if (!foundanindex)
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{
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G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
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return;
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}
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i = 0;
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while (i <= gWPNum)
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{
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if (gWPArray[i] && gWPArray[i]->index == foundindex)
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{
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//B_Free(gWPArray[i]);
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//Keep reusing the memory
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memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
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//gWPArray[i] = NULL;
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gWPArray[i]->inuse = 0;
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didchange = 1;
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}
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else if (gWPArray[i] && didchange)
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{
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TransferWPData(i, i-1);
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//B_Free(gWPArray[i]);
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//Keep reusing the memory
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memset( gWPArray[i], 0, sizeof(gWPArray[i]) );
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//gWPArray[i] = NULL;
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gWPArray[i]->inuse = 0;
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}
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i++;
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}
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gWPNum--;
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}
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|
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int CreateNewWP_InTrail(vec3_t origin, int flags, int afterindex)
|
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{
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int foundindex;
|
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int foundanindex;
|
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int i;
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|
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foundindex = 0;
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foundanindex = 0;
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i = 0;
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|
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if (gWPNum >= MAX_WPARRAY_SIZE)
|
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{
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if (!g_RMG.integer)
|
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{
|
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G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
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}
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return 0;
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}
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|
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if (afterindex < 0 || afterindex >= gWPNum)
|
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{
|
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G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
|
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return 0;
|
|
}
|
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|
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while (i < gWPNum)
|
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{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
|
|
{
|
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foundindex = i;
|
|
foundanindex = 1;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (!foundanindex)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
|
|
return 0;
|
|
}
|
|
|
|
i = gWPNum;
|
|
|
|
while (i >= 0)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
|
|
{
|
|
TransferWPData(i, i+1);
|
|
}
|
|
else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
|
|
{
|
|
i++;
|
|
|
|
if (!gWPArray[i])
|
|
{
|
|
gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
|
|
}
|
|
|
|
gWPArray[i]->flags = flags;
|
|
gWPArray[i]->weight = 0; //calculated elsewhere
|
|
gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
|
|
gWPArray[i]->disttonext = 0; //calculated elsewhere
|
|
gWPArray[i]->forceJumpTo = 0;
|
|
gWPArray[i]->index = i;
|
|
gWPArray[i]->inuse = 1;
|
|
VectorCopy(origin, gWPArray[i]->origin);
|
|
gWPNum++;
|
|
break;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CreateNewWP_InsertUnder(vec3_t origin, int flags, int afterindex)
|
|
{
|
|
int foundindex;
|
|
int foundanindex;
|
|
int i;
|
|
|
|
foundindex = 0;
|
|
foundanindex = 0;
|
|
i = 0;
|
|
|
|
if (gWPNum >= MAX_WPARRAY_SIZE)
|
|
{
|
|
if (!g_RMG.integer)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Warning: Waypoint limit hit (%i)\n", MAX_WPARRAY_SIZE);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (afterindex < 0 || afterindex >= gWPNum)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
|
|
return 0;
|
|
}
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
|
|
{
|
|
foundindex = i;
|
|
foundanindex = 1;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (!foundanindex)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
|
|
return 0;
|
|
}
|
|
|
|
i = gWPNum;
|
|
|
|
while (i >= 0)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index != foundindex)
|
|
{
|
|
TransferWPData(i, i+1);
|
|
}
|
|
else if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == foundindex)
|
|
{
|
|
//i++;
|
|
TransferWPData(i, i+1);
|
|
|
|
if (!gWPArray[i])
|
|
{
|
|
gWPArray[i] = (wpobject_t *)B_Alloc(sizeof(wpobject_t));
|
|
}
|
|
|
|
gWPArray[i]->flags = flags;
|
|
gWPArray[i]->weight = 0; //calculated elsewhere
|
|
gWPArray[i]->associated_entity = ENTITYNUM_NONE; //set elsewhere
|
|
gWPArray[i]->disttonext = 0; //calculated elsewhere
|
|
gWPArray[i]->forceJumpTo = 0;
|
|
gWPArray[i]->index = i;
|
|
gWPArray[i]->inuse = 1;
|
|
VectorCopy(origin, gWPArray[i]->origin);
|
|
gWPNum++;
|
|
break;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void TeleportToWP(gentity_t *pl, int afterindex)
|
|
{
|
|
int foundindex;
|
|
int foundanindex;
|
|
int i;
|
|
|
|
if (!pl || !pl->client)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foundindex = 0;
|
|
foundanindex = 0;
|
|
i = 0;
|
|
|
|
if (afterindex < 0 || afterindex >= gWPNum)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Waypoint number %i does not exist\n", afterindex);
|
|
return;
|
|
}
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->index == afterindex)
|
|
{
|
|
foundindex = i;
|
|
foundanindex = 1;
|
|
break;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (!foundanindex)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Waypoint index %i should exist, but does not (?)\n", afterindex);
|
|
return;
|
|
}
|
|
|
|
VectorCopy(gWPArray[foundindex]->origin, pl->client->ps.origin);
|
|
|
|
return;
|
|
}
|
|
|
|
void WPFlagsModify(int wpnum, int flags)
|
|
{
|
|
if (wpnum < 0 || wpnum >= gWPNum || !gWPArray[wpnum] || !gWPArray[wpnum]->inuse)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "WPFlagsModify: Waypoint %i does not exist\n", wpnum);
|
|
return;
|
|
}
|
|
|
|
gWPArray[wpnum]->flags = flags;
|
|
}
|
|
|
|
static int NotWithinRange(int base, int extent)
|
|
{
|
|
if (extent > base && base+5 >= extent)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (extent < base && base-5 <= extent)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
int NodeHere(vec3_t spot)
|
|
{
|
|
int i;
|
|
|
|
i = 0;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
if ((int)nodetable[i].origin[0] == (int)spot[0] &&
|
|
(int)nodetable[i].origin[1] == (int)spot[1])
|
|
{
|
|
if ((int)nodetable[i].origin[2] == (int)spot[2] ||
|
|
((int)nodetable[i].origin[2] < (int)spot[2] && (int)nodetable[i].origin[2]+5 > (int)spot[2]) ||
|
|
((int)nodetable[i].origin[2] > (int)spot[2] && (int)nodetable[i].origin[2]-5 < (int)spot[2]))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int CanGetToVector(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
|
|
{
|
|
trace_t tr;
|
|
|
|
trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
int CanGetToVectorTravel(vec3_t org1, vec3_t org2, vec3_t mins, vec3_t maxs)
|
|
{
|
|
trace_t tr;
|
|
vec3_t a, ang, fwd;
|
|
vec3_t midpos, dmid;
|
|
float startheight, midheight, fLen;
|
|
|
|
mins[2] = -13;
|
|
maxs[2] = 13;
|
|
|
|
trap_Trace(&tr, org1, mins, maxs, org2, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if (tr.fraction != 1 || tr.startsolid || tr.allsolid)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
VectorSubtract(org2, org1, a);
|
|
|
|
vectoangles(a, ang);
|
|
|
|
AngleVectors(ang, fwd, NULL, NULL);
|
|
|
|
fLen = VectorLength(a)/2;
|
|
|
|
midpos[0] = org1[0] + fwd[0]*fLen;
|
|
midpos[1] = org1[1] + fwd[1]*fLen;
|
|
midpos[2] = org1[2] + fwd[2]*fLen;
|
|
|
|
VectorCopy(org1, dmid);
|
|
dmid[2] -= 1024;
|
|
|
|
trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
startheight = org1[2] - tr.endpos[2];
|
|
|
|
VectorCopy(midpos, dmid);
|
|
dmid[2] -= 1024;
|
|
|
|
trap_Trace(&tr, midpos, NULL, NULL, dmid, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if (tr.startsolid || tr.allsolid)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
midheight = midpos[2] - tr.endpos[2];
|
|
|
|
if (midheight > startheight*2)
|
|
{
|
|
return 0; //too steep of a drop.. can't go on
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#else
|
|
int CanGetToVectorTravel(vec3_t org1, vec3_t moveTo, vec3_t mins, vec3_t maxs)
|
|
//int ExampleAnimEntMove(gentity_t *self, vec3_t moveTo, float stepSize)
|
|
{
|
|
trace_t tr;
|
|
vec3_t stepTo;
|
|
vec3_t stepSub;
|
|
vec3_t stepGoal;
|
|
vec3_t workingOrg;
|
|
vec3_t lastIncrement;
|
|
vec3_t finalMeasure;
|
|
float stepSize = 0;
|
|
float measureLength = 0;
|
|
int didMove = 0;
|
|
int traceMask = MASK_PLAYERSOLID;
|
|
qboolean initialDone = qfalse;
|
|
|
|
VectorCopy(org1, workingOrg);
|
|
VectorCopy(org1, lastIncrement);
|
|
|
|
VectorCopy(moveTo, stepTo);
|
|
stepTo[2] = workingOrg[2];
|
|
|
|
VectorSubtract(stepTo, workingOrg, stepSub);
|
|
stepSize = VectorLength(stepSub); //make the step size the length of the original positions without Z
|
|
|
|
VectorNormalize(stepSub);
|
|
|
|
while (!initialDone || didMove)
|
|
{
|
|
initialDone = qtrue;
|
|
didMove = 0;
|
|
|
|
stepGoal[0] = workingOrg[0] + stepSub[0]*stepSize;
|
|
stepGoal[1] = workingOrg[1] + stepSub[1]*stepSize;
|
|
stepGoal[2] = workingOrg[2] + stepSub[2]*stepSize;
|
|
|
|
trap_Trace(&tr, workingOrg, mins, maxs, stepGoal, ENTITYNUM_NONE, traceMask);
|
|
|
|
if (!tr.startsolid && !tr.allsolid && tr.fraction)
|
|
{
|
|
vec3_t vecSub;
|
|
VectorSubtract(workingOrg, tr.endpos, vecSub);
|
|
|
|
if (VectorLength(vecSub) > (stepSize/2))
|
|
{
|
|
workingOrg[0] = tr.endpos[0];
|
|
workingOrg[1] = tr.endpos[1];
|
|
//trap_LinkEntity(self);
|
|
didMove = 1;
|
|
}
|
|
}
|
|
|
|
if (didMove != 1)
|
|
{ //stair check
|
|
vec3_t trFrom;
|
|
vec3_t trTo;
|
|
vec3_t trDir;
|
|
vec3_t vecMeasure;
|
|
|
|
VectorCopy(tr.endpos, trFrom);
|
|
trFrom[2] += 16;
|
|
|
|
VectorSubtract(/*tr.endpos*/stepGoal, workingOrg, trDir);
|
|
VectorNormalize(trDir);
|
|
trTo[0] = tr.endpos[0] + trDir[0]*2;
|
|
trTo[1] = tr.endpos[1] + trDir[1]*2;
|
|
trTo[2] = tr.endpos[2] + trDir[2]*2;
|
|
trTo[2] += 16;
|
|
|
|
VectorSubtract(trFrom, trTo, vecMeasure);
|
|
|
|
if (VectorLength(vecMeasure) > 1)
|
|
{
|
|
trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
|
|
|
|
if (!tr.startsolid && !tr.allsolid && tr.fraction == 1)
|
|
{ //clear trace here, probably up a step
|
|
vec3_t trDown;
|
|
vec3_t trUp;
|
|
VectorCopy(tr.endpos, trUp);
|
|
VectorCopy(tr.endpos, trDown);
|
|
trDown[2] -= 16;
|
|
|
|
trap_Trace(&tr, trFrom, mins, maxs, trTo, ENTITYNUM_NONE, traceMask);
|
|
|
|
if (!tr.startsolid && !tr.allsolid)
|
|
{ //plop us down on the step after moving up
|
|
VectorCopy(tr.endpos, workingOrg);
|
|
//trap_LinkEntity(self);
|
|
didMove = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
VectorSubtract(lastIncrement, workingOrg, finalMeasure);
|
|
measureLength = VectorLength(finalMeasure);
|
|
|
|
if (!measureLength)
|
|
{ //no progress, break out. If last movement was a sucess didMove will equal 1.
|
|
break;
|
|
}
|
|
|
|
stepSize -= measureLength; //subtract the progress distance from the step size so we don't overshoot the mark.
|
|
if (stepSize <= 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
VectorCopy(workingOrg, lastIncrement);
|
|
}
|
|
|
|
return didMove;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
int ConnectTrail(int startindex, int endindex, qboolean behindTheScenes)
|
|
{
|
|
int foundit;
|
|
int cancontinue;
|
|
int i;
|
|
int failsafe;
|
|
int successnodeindex;
|
|
int insertindex;
|
|
int prenodestart;
|
|
byte extendednodes[MAX_NODETABLE_SIZE]; //for storing checked nodes and not trying to extend them each a bazillion times
|
|
float fvecmeas;
|
|
float baseheight;
|
|
float branchDistance;
|
|
float maxDistFactor = 256;
|
|
vec3_t a;
|
|
vec3_t startplace, starttrace;
|
|
vec3_t mins, maxs;
|
|
vec3_t testspot;
|
|
vec3_t validspotpos;
|
|
trace_t tr;
|
|
|
|
if (g_RMG.integer)
|
|
{ //this might be temporary. Or not.
|
|
if (!(gWPArray[startindex]->flags & WPFLAG_NEVERONEWAY) &&
|
|
!(gWPArray[endindex]->flags & WPFLAG_NEVERONEWAY))
|
|
{
|
|
gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
|
|
gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (!g_RMG.integer)
|
|
{
|
|
branchDistance = TABLE_BRANCH_DISTANCE;
|
|
}
|
|
else
|
|
{
|
|
branchDistance = 512; //be less precise here, terrain is fairly broad, and we don't want to take an hour precalculating
|
|
}
|
|
|
|
if (g_RMG.integer)
|
|
{
|
|
maxDistFactor = 700;
|
|
}
|
|
|
|
mins[0] = -15;
|
|
mins[1] = -15;
|
|
mins[2] = 0;
|
|
maxs[0] = 15;
|
|
maxs[1] = 15;
|
|
maxs[2] = 0;
|
|
|
|
nodenum = 0;
|
|
foundit = 0;
|
|
|
|
i = 0;
|
|
|
|
successnodeindex = 0;
|
|
|
|
while (i < MAX_NODETABLE_SIZE) //clear it out before using it
|
|
{
|
|
nodetable[i].flags = 0;
|
|
// nodetable[i].index = 0;
|
|
nodetable[i].inuse = 0;
|
|
nodetable[i].neighbornum = 0;
|
|
nodetable[i].origin[0] = 0;
|
|
nodetable[i].origin[1] = 0;
|
|
nodetable[i].origin[2] = 0;
|
|
nodetable[i].weight = 0;
|
|
|
|
extendednodes[i] = 0;
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
if (!behindTheScenes)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Point %i is not connected to %i - Repairing...\n", startindex, endindex);
|
|
}
|
|
|
|
VectorCopy(gWPArray[startindex]->origin, startplace);
|
|
|
|
VectorCopy(startplace, starttrace);
|
|
|
|
starttrace[2] -= 4096;
|
|
|
|
trap_Trace(&tr, startplace, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
baseheight = startplace[2] - tr.endpos[2];
|
|
|
|
cancontinue = 1;
|
|
|
|
VectorCopy(startplace, nodetable[nodenum].origin);
|
|
nodetable[nodenum].weight = 1;
|
|
nodetable[nodenum].inuse = 1;
|
|
// nodetable[nodenum].index = nodenum;
|
|
nodenum++;
|
|
|
|
while (nodenum < MAX_NODETABLE_SIZE && !foundit && cancontinue)
|
|
{
|
|
if (g_RMG.integer)
|
|
{ //adjust the branch distance dynamically depending on the distance from the start and end points.
|
|
vec3_t startDist;
|
|
vec3_t endDist;
|
|
float startDistf;
|
|
float endDistf;
|
|
|
|
VectorSubtract(nodetable[nodenum-1].origin, gWPArray[startindex]->origin, startDist);
|
|
VectorSubtract(nodetable[nodenum-1].origin, gWPArray[endindex]->origin, endDist);
|
|
|
|
startDistf = VectorLength(startDist);
|
|
endDistf = VectorLength(endDist);
|
|
|
|
if (startDistf < 64 || endDistf < 64)
|
|
{
|
|
branchDistance = 64;
|
|
}
|
|
else if (startDistf < 128 || endDistf < 128)
|
|
{
|
|
branchDistance = 128;
|
|
}
|
|
else if (startDistf < 256 || endDistf < 256)
|
|
{
|
|
branchDistance = 256;
|
|
}
|
|
else if (startDistf < 512 || endDistf < 512)
|
|
{
|
|
branchDistance = 512;
|
|
}
|
|
else
|
|
{
|
|
branchDistance = 800;
|
|
}
|
|
}
|
|
cancontinue = 0;
|
|
i = 0;
|
|
prenodestart = nodenum;
|
|
|
|
while (i < prenodestart)
|
|
{
|
|
if (extendednodes[i] != 1)
|
|
{
|
|
VectorSubtract(gWPArray[endindex]->origin, nodetable[i].origin, a);
|
|
fvecmeas = VectorLength(a);
|
|
|
|
if (fvecmeas < 128 && CanGetToVector(gWPArray[endindex]->origin, nodetable[i].origin, mins, maxs))
|
|
{
|
|
foundit = 1;
|
|
successnodeindex = i;
|
|
break;
|
|
}
|
|
|
|
VectorCopy(nodetable[i].origin, testspot);
|
|
testspot[0] += branchDistance;
|
|
|
|
VectorCopy(testspot, starttrace);
|
|
|
|
starttrace[2] -= 4096;
|
|
|
|
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
testspot[2] = tr.endpos[2]+baseheight;
|
|
|
|
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
|
|
{
|
|
VectorCopy(testspot, nodetable[nodenum].origin);
|
|
nodetable[nodenum].inuse = 1;
|
|
// nodetable[nodenum].index = nodenum;
|
|
nodetable[nodenum].weight = nodetable[i].weight+1;
|
|
nodetable[nodenum].neighbornum = i;
|
|
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
|
|
{ //if there's a big drop, make sure we know we can't just magically fly back up
|
|
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
|
|
}
|
|
nodenum++;
|
|
cancontinue = 1;
|
|
}
|
|
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break; //failure
|
|
}
|
|
|
|
VectorCopy(nodetable[i].origin, testspot);
|
|
testspot[0] -= branchDistance;
|
|
|
|
VectorCopy(testspot, starttrace);
|
|
|
|
starttrace[2] -= 4096;
|
|
|
|
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
testspot[2] = tr.endpos[2]+baseheight;
|
|
|
|
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
|
|
{
|
|
VectorCopy(testspot, nodetable[nodenum].origin);
|
|
nodetable[nodenum].inuse = 1;
|
|
// nodetable[nodenum].index = nodenum;
|
|
nodetable[nodenum].weight = nodetable[i].weight+1;
|
|
nodetable[nodenum].neighbornum = i;
|
|
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
|
|
{ //if there's a big drop, make sure we know we can't just magically fly back up
|
|
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
|
|
}
|
|
nodenum++;
|
|
cancontinue = 1;
|
|
}
|
|
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break; //failure
|
|
}
|
|
|
|
VectorCopy(nodetable[i].origin, testspot);
|
|
testspot[1] += branchDistance;
|
|
|
|
VectorCopy(testspot, starttrace);
|
|
|
|
starttrace[2] -= 4096;
|
|
|
|
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
testspot[2] = tr.endpos[2]+baseheight;
|
|
|
|
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
|
|
{
|
|
VectorCopy(testspot, nodetable[nodenum].origin);
|
|
nodetable[nodenum].inuse = 1;
|
|
// nodetable[nodenum].index = nodenum;
|
|
nodetable[nodenum].weight = nodetable[i].weight+1;
|
|
nodetable[nodenum].neighbornum = i;
|
|
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
|
|
{ //if there's a big drop, make sure we know we can't just magically fly back up
|
|
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
|
|
}
|
|
nodenum++;
|
|
cancontinue = 1;
|
|
}
|
|
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break; //failure
|
|
}
|
|
|
|
VectorCopy(nodetable[i].origin, testspot);
|
|
testspot[1] -= branchDistance;
|
|
|
|
VectorCopy(testspot, starttrace);
|
|
|
|
starttrace[2] -= 4096;
|
|
|
|
trap_Trace(&tr, testspot, NULL, NULL, starttrace, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
testspot[2] = tr.endpos[2]+baseheight;
|
|
|
|
if (!NodeHere(testspot) && !tr.startsolid && !tr.allsolid && CanGetToVector(nodetable[i].origin, testspot, mins, maxs))
|
|
{
|
|
VectorCopy(testspot, nodetable[nodenum].origin);
|
|
nodetable[nodenum].inuse = 1;
|
|
// nodetable[nodenum].index = nodenum;
|
|
nodetable[nodenum].weight = nodetable[i].weight+1;
|
|
nodetable[nodenum].neighbornum = i;
|
|
if ((nodetable[i].origin[2] - nodetable[nodenum].origin[2]) > 50)
|
|
{ //if there's a big drop, make sure we know we can't just magically fly back up
|
|
nodetable[nodenum].flags = WPFLAG_ONEWAY_FWD;
|
|
}
|
|
nodenum++;
|
|
cancontinue = 1;
|
|
}
|
|
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break; //failure
|
|
}
|
|
|
|
extendednodes[i] = 1;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
if (!foundit)
|
|
{
|
|
#ifndef _DEBUG //if debug just always print this.
|
|
if (!behindTheScenes)
|
|
#endif
|
|
{
|
|
G_Printf(S_COLOR_RED "Could not link %i to %i, unreachable by node branching.\n", startindex, endindex);
|
|
}
|
|
gWPArray[startindex]->flags |= WPFLAG_ONEWAY_FWD;
|
|
gWPArray[endindex]->flags |= WPFLAG_ONEWAY_BACK;
|
|
if (!behindTheScenes)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Since points cannot be connected, point %i has been flagged as only-forward and point %i has been flagged as only-backward.\n", startindex, endindex);
|
|
}
|
|
|
|
/*while (nodenum >= 0)
|
|
{
|
|
if (nodetable[nodenum].origin[0] || nodetable[nodenum].origin[1] || nodetable[nodenum].origin[2])
|
|
{
|
|
CreateNewWP(nodetable[nodenum].origin, nodetable[nodenum].flags);
|
|
}
|
|
|
|
nodenum--;
|
|
}*/
|
|
//The above code transfers nodes into the "rendered" waypoint array. Strictly for debugging.
|
|
|
|
if (!behindTheScenes)
|
|
{ //just use what we have if we're auto-pathing the level
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
vec3_t endDist;
|
|
int nCount = 0;
|
|
int idealNode = -1;
|
|
float bestDist = 0;
|
|
float testDist;
|
|
|
|
if (nodenum <= 10)
|
|
{ //not enough to even really bother.
|
|
return 0;
|
|
}
|
|
|
|
//Since it failed, find whichever node is closest to the desired end.
|
|
while (nCount < nodenum)
|
|
{
|
|
VectorSubtract(nodetable[nCount].origin, gWPArray[endindex]->origin, endDist);
|
|
testDist = VectorLength(endDist);
|
|
if (idealNode == -1)
|
|
{
|
|
idealNode = nCount;
|
|
bestDist = testDist;
|
|
nCount++;
|
|
continue;
|
|
}
|
|
|
|
if (testDist < bestDist)
|
|
{
|
|
idealNode = nCount;
|
|
bestDist = testDist;
|
|
}
|
|
|
|
nCount++;
|
|
}
|
|
|
|
if (idealNode == -1)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
successnodeindex = idealNode;
|
|
}
|
|
}
|
|
|
|
i = successnodeindex;
|
|
insertindex = startindex;
|
|
failsafe = 0;
|
|
VectorCopy(gWPArray[startindex]->origin, validspotpos);
|
|
|
|
while (failsafe < MAX_NODETABLE_SIZE && i < MAX_NODETABLE_SIZE && i >= 0)
|
|
{
|
|
VectorSubtract(validspotpos, nodetable[i].origin, a);
|
|
if (!nodetable[nodetable[i].neighbornum].inuse || !CanGetToVectorTravel(validspotpos, /*nodetable[nodetable[i].neighbornum].origin*/nodetable[i].origin, mins, maxs) || VectorLength(a) > maxDistFactor || (!CanGetToVectorTravel(validspotpos, gWPArray[endindex]->origin, mins, maxs) && CanGetToVectorTravel(nodetable[i].origin, gWPArray[endindex]->origin, mins, maxs)) )
|
|
{
|
|
nodetable[i].flags |= WPFLAG_CALCULATED;
|
|
if (!CreateNewWP_InTrail(nodetable[i].origin, nodetable[i].flags, insertindex))
|
|
{
|
|
if (!behindTheScenes)
|
|
{
|
|
G_Printf(S_COLOR_RED "Could not link %i to %i, waypoint limit hit.\n", startindex, endindex);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
VectorCopy(nodetable[i].origin, validspotpos);
|
|
}
|
|
|
|
if (i == 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
i = nodetable[i].neighbornum;
|
|
|
|
failsafe++;
|
|
}
|
|
|
|
if (!behindTheScenes)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Finished connecting %i to %i.\n", startindex, endindex);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
int OpposingEnds(int start, int end)
|
|
{
|
|
if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ((gWPArray[start]->flags & WPFLAG_ONEWAY_FWD) &&
|
|
(gWPArray[end]->flags & WPFLAG_ONEWAY_BACK))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int DoorBlockingSection(int start, int end)
|
|
{ //if a door blocks the trail, we'll just have to assume the points on each side are in visibility when it's open
|
|
trace_t tr;
|
|
gentity_t *testdoor;
|
|
int start_trace_index;
|
|
|
|
if (!gWPArray[start] || !gWPArray[start]->inuse || !gWPArray[end] || !gWPArray[end]->inuse)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
trap_Trace(&tr, gWPArray[start]->origin, NULL, NULL, gWPArray[end]->origin, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
testdoor = &g_entities[tr.entityNum];
|
|
|
|
if (!testdoor)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (!strstr(testdoor->classname, "func_"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
start_trace_index = tr.entityNum;
|
|
|
|
trap_Trace(&tr, gWPArray[end]->origin, NULL, NULL, gWPArray[start]->origin, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (start_trace_index == tr.entityNum)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
int RepairPaths(qboolean behindTheScenes)
|
|
{
|
|
int i;
|
|
int preAmount = 0;
|
|
int ctRet;
|
|
vec3_t a;
|
|
float maxDistFactor = 400;
|
|
|
|
if (!gWPNum)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (g_RMG.integer)
|
|
{
|
|
maxDistFactor = 800; //higher tolerance here.
|
|
}
|
|
|
|
i = 0;
|
|
|
|
preAmount = gWPNum;
|
|
|
|
trap_Cvar_Update(&bot_wp_distconnect);
|
|
trap_Cvar_Update(&bot_wp_visconnect);
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i+1] && gWPArray[i+1]->inuse)
|
|
{
|
|
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
|
|
|
|
if (!(gWPArray[i+1]->flags & WPFLAG_NOVIS) &&
|
|
!(gWPArray[i+1]->flags & WPFLAG_JUMP) && //don't calculate on jump points because they might not always want to be visible (in cases of force jumping)
|
|
!(gWPArray[i]->flags & WPFLAG_CALCULATED) && //don't calculate it again
|
|
!OpposingEnds(i, i+1) &&
|
|
((bot_wp_distconnect.value && VectorLength(a) > maxDistFactor) || (!OrgVisible(gWPArray[i]->origin, gWPArray[i+1]->origin, ENTITYNUM_NONE) && bot_wp_visconnect.value) ) &&
|
|
!DoorBlockingSection(i, i+1))
|
|
{
|
|
ctRet = ConnectTrail(i, i+1, behindTheScenes);
|
|
|
|
if (gWPNum >= MAX_WPARRAY_SIZE)
|
|
{ //Bad!
|
|
gWPNum = MAX_WPARRAY_SIZE;
|
|
break;
|
|
}
|
|
|
|
/*if (!ctRet)
|
|
{
|
|
return 0;
|
|
}*/ //we still want to write it..
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
int OrgVisibleCurve(vec3_t org1, vec3_t mins, vec3_t maxs, vec3_t org2, int ignore)
|
|
{
|
|
trace_t tr;
|
|
vec3_t evenorg1;
|
|
|
|
VectorCopy(org1, evenorg1);
|
|
evenorg1[2] = org2[2];
|
|
|
|
trap_Trace(&tr, evenorg1, mins, maxs, org2, ignore, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
|
|
{
|
|
trap_Trace(&tr, evenorg1, mins, maxs, org1, ignore, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1 && !tr.startsolid && !tr.allsolid)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CanForceJumpTo(int baseindex, int testingindex, float distance)
|
|
{
|
|
float heightdif;
|
|
vec3_t xy_base, xy_test, v, mins, maxs;
|
|
wpobject_t *wpBase = gWPArray[baseindex];
|
|
wpobject_t *wpTest = gWPArray[testingindex];
|
|
|
|
mins[0] = -15;
|
|
mins[1] = -15;
|
|
mins[2] = -15; //-1
|
|
maxs[0] = 15;
|
|
maxs[1] = 15;
|
|
maxs[2] = 15; //1
|
|
|
|
if (!wpBase || !wpBase->inuse || !wpTest || !wpTest->inuse)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (distance > 400)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
VectorCopy(wpBase->origin, xy_base);
|
|
VectorCopy(wpTest->origin, xy_test);
|
|
|
|
xy_base[2] = xy_test[2];
|
|
|
|
VectorSubtract(xy_base, xy_test, v);
|
|
|
|
if (VectorLength(v) > MAX_NEIGHBOR_LINK_DISTANCE)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ((int)wpBase->origin[2] < (int)wpTest->origin[2])
|
|
{
|
|
heightdif = wpTest->origin[2] - wpBase->origin[2];
|
|
}
|
|
else
|
|
{
|
|
return 0; //err..
|
|
}
|
|
|
|
if (heightdif < 128)
|
|
{ //don't bother..
|
|
return 0;
|
|
}
|
|
|
|
if (heightdif > 512)
|
|
{ //too high
|
|
return 0;
|
|
}
|
|
|
|
if (!OrgVisibleCurve(wpBase->origin, mins, maxs, wpTest->origin, ENTITYNUM_NONE))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (heightdif > 400)
|
|
{
|
|
return 3;
|
|
}
|
|
else if (heightdif > 256)
|
|
{
|
|
return 2;
|
|
}
|
|
else
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void CalculatePaths(void)
|
|
{
|
|
int i;
|
|
int c;
|
|
int forceJumpable;
|
|
int maxNeighborDist = MAX_NEIGHBOR_LINK_DISTANCE;
|
|
float nLDist;
|
|
vec3_t a;
|
|
vec3_t mins, maxs;
|
|
|
|
if (!gWPNum)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (g_RMG.integer)
|
|
{
|
|
maxNeighborDist = DEFAULT_GRID_SPACING + (DEFAULT_GRID_SPACING*0.5);
|
|
}
|
|
|
|
mins[0] = -15;
|
|
mins[1] = -15;
|
|
mins[2] = -15; //-1
|
|
maxs[0] = 15;
|
|
maxs[1] = 15;
|
|
maxs[2] = 15; //1
|
|
|
|
//now clear out all the neighbor data before we recalculate
|
|
i = 0;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse && gWPArray[i]->neighbornum)
|
|
{
|
|
while (gWPArray[i]->neighbornum >= 0)
|
|
{
|
|
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = 0;
|
|
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
|
|
gWPArray[i]->neighbornum--;
|
|
}
|
|
gWPArray[i]->neighbornum = 0;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse)
|
|
{
|
|
c = 0;
|
|
|
|
while (c < gWPNum)
|
|
{
|
|
if (gWPArray[c] && gWPArray[c]->inuse && i != c &&
|
|
NotWithinRange(i, c))
|
|
{
|
|
VectorSubtract(gWPArray[i]->origin, gWPArray[c]->origin, a);
|
|
|
|
nLDist = VectorLength(a);
|
|
forceJumpable = CanForceJumpTo(i, c, nLDist);
|
|
|
|
if ((nLDist < maxNeighborDist || forceJumpable) &&
|
|
((int)gWPArray[i]->origin[2] == (int)gWPArray[c]->origin[2] || forceJumpable) &&
|
|
(OrgVisibleBox(gWPArray[i]->origin, mins, maxs, gWPArray[c]->origin, ENTITYNUM_NONE) || forceJumpable))
|
|
{
|
|
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].num = c;
|
|
if (forceJumpable && ((int)gWPArray[i]->origin[2] != (int)gWPArray[c]->origin[2] || nLDist < maxNeighborDist))
|
|
{
|
|
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 999;//forceJumpable; //FJSR
|
|
}
|
|
else
|
|
{
|
|
gWPArray[i]->neighbors[gWPArray[i]->neighbornum].forceJumpTo = 0;
|
|
}
|
|
gWPArray[i]->neighbornum++;
|
|
}
|
|
|
|
if (gWPArray[i]->neighbornum >= MAX_NEIGHBOR_SIZE)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
c++;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
gentity_t *GetObjectThatTargets(gentity_t *ent)
|
|
{
|
|
gentity_t *next = NULL;
|
|
|
|
if (!ent->targetname)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
next = G_Find( next, FOFS(target), ent->targetname );
|
|
|
|
if (next)
|
|
{
|
|
return next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void CalculateSiegeGoals(void)
|
|
{
|
|
int i = 0;
|
|
int looptracker = 0;
|
|
int wpindex = 0;
|
|
vec3_t dif;
|
|
gentity_t *ent;
|
|
gentity_t *tent = NULL, *t2ent = NULL;
|
|
|
|
while (i < level.num_entities)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
tent = NULL;
|
|
|
|
if (ent && ent->classname && strcmp(ent->classname, "info_siege_objective") == 0)
|
|
{
|
|
tent = ent;
|
|
t2ent = GetObjectThatTargets(tent);
|
|
looptracker = 0;
|
|
|
|
while (t2ent && looptracker < 2048)
|
|
{ //looptracker keeps us from getting stuck in case something is set up weird on this map
|
|
tent = t2ent;
|
|
t2ent = GetObjectThatTargets(tent);
|
|
looptracker++;
|
|
}
|
|
|
|
if (looptracker >= 2048)
|
|
{ //something unpleasent has happened
|
|
tent = NULL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tent && ent && tent != ent)
|
|
{ //tent should now be the object attached to the mission objective
|
|
dif[0] = (tent->r.absmax[0]+tent->r.absmin[0])/2;
|
|
dif[1] = (tent->r.absmax[1]+tent->r.absmin[1])/2;
|
|
dif[2] = (tent->r.absmax[2]+tent->r.absmin[2])/2;
|
|
|
|
wpindex = GetNearestVisibleWP(dif, tent->s.number);
|
|
|
|
if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
|
|
{ //found the waypoint nearest the center of this objective-related object
|
|
if (ent->side == SIEGETEAM_TEAM1)
|
|
{
|
|
gWPArray[wpindex]->flags |= WPFLAG_SIEGE_IMPERIALOBJ;
|
|
}
|
|
else
|
|
{
|
|
gWPArray[wpindex]->flags |= WPFLAG_SIEGE_REBELOBJ;
|
|
}
|
|
|
|
gWPArray[wpindex]->associated_entity = tent->s.number;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
float botGlobalNavWeaponWeights[WP_NUM_WEAPONS] =
|
|
{
|
|
0,//WP_NONE,
|
|
|
|
0,//WP_STUN_BATON,
|
|
0,//WP_MELEE
|
|
0,//WP_SABER, // NOTE: lots of code assumes this is the first weapon (... which is crap) so be careful -Ste.
|
|
0,//WP_BRYAR_PISTOL,
|
|
3,//WP_BLASTER,
|
|
5,//WP_DISRUPTOR,
|
|
4,//WP_BOWCASTER,
|
|
6,//WP_REPEATER,
|
|
7,//WP_DEMP2,
|
|
8,//WP_FLECHETTE,
|
|
9,//WP_ROCKET_LAUNCHER,
|
|
3,//WP_THERMAL,
|
|
3,//WP_TRIP_MINE,
|
|
3,//WP_DET_PACK,
|
|
0//WP_EMPLACED_GUN,
|
|
};
|
|
|
|
int GetNearestVisibleWPToItem(vec3_t org, int ignore)
|
|
{
|
|
int i;
|
|
float bestdist;
|
|
float flLen;
|
|
int bestindex;
|
|
vec3_t a, mins, maxs;
|
|
|
|
i = 0;
|
|
bestdist = 64; //has to be less than 64 units to the item or it isn't safe enough
|
|
bestindex = -1;
|
|
|
|
mins[0] = -15;
|
|
mins[1] = -15;
|
|
mins[2] = 0;
|
|
maxs[0] = 15;
|
|
maxs[1] = 15;
|
|
maxs[2] = 0;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse &&
|
|
gWPArray[i]->origin[2]-15 < org[2] &&
|
|
gWPArray[i]->origin[2]+15 > org[2])
|
|
{
|
|
VectorSubtract(org, gWPArray[i]->origin, a);
|
|
flLen = VectorLength(a);
|
|
|
|
if (flLen < bestdist && trap_InPVS(org, gWPArray[i]->origin) && OrgVisibleBox(org, mins, maxs, gWPArray[i]->origin, ignore))
|
|
{
|
|
bestdist = flLen;
|
|
bestindex = i;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return bestindex;
|
|
}
|
|
|
|
void CalculateWeightGoals(void)
|
|
{ //set waypoint weights depending on weapon and item placement
|
|
int i = 0;
|
|
int wpindex = 0;
|
|
gentity_t *ent;
|
|
float weight;
|
|
|
|
trap_Cvar_Update(&bot_wp_clearweight);
|
|
|
|
if (bot_wp_clearweight.integer)
|
|
{ //if set then flush out all weight/goal values before calculating them again
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse)
|
|
{
|
|
gWPArray[i]->weight = 0;
|
|
|
|
if (gWPArray[i]->flags & WPFLAG_GOALPOINT)
|
|
{
|
|
gWPArray[i]->flags -= WPFLAG_GOALPOINT;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
i = 0;
|
|
|
|
while (i < level.num_entities)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
weight = 0;
|
|
|
|
if (ent && ent->classname)
|
|
{
|
|
if (strcmp(ent->classname, "item_seeker") == 0)
|
|
{
|
|
weight = 2;
|
|
}
|
|
else if (strcmp(ent->classname, "item_shield") == 0)
|
|
{
|
|
weight = 2;
|
|
}
|
|
else if (strcmp(ent->classname, "item_medpac") == 0)
|
|
{
|
|
weight = 2;
|
|
}
|
|
else if (strcmp(ent->classname, "item_sentry_gun") == 0)
|
|
{
|
|
weight = 2;
|
|
}
|
|
else if (strcmp(ent->classname, "item_force_enlighten_dark") == 0)
|
|
{
|
|
weight = 5;
|
|
}
|
|
else if (strcmp(ent->classname, "item_force_enlighten_light") == 0)
|
|
{
|
|
weight = 5;
|
|
}
|
|
else if (strcmp(ent->classname, "item_force_boon") == 0)
|
|
{
|
|
weight = 5;
|
|
}
|
|
else if (strcmp(ent->classname, "item_ysalimari") == 0)
|
|
{
|
|
weight = 2;
|
|
}
|
|
else if (strstr(ent->classname, "weapon_") && ent->item)
|
|
{
|
|
weight = botGlobalNavWeaponWeights[ent->item->giTag];
|
|
}
|
|
else if (ent->item && ent->item->giType == IT_AMMO)
|
|
{
|
|
weight = 3;
|
|
}
|
|
}
|
|
|
|
if (ent && weight)
|
|
{
|
|
wpindex = GetNearestVisibleWPToItem(ent->s.pos.trBase, ent->s.number);
|
|
|
|
if (wpindex != -1 && gWPArray[wpindex] && gWPArray[wpindex]->inuse)
|
|
{ //found the waypoint nearest the center of this object
|
|
gWPArray[wpindex]->weight = weight;
|
|
gWPArray[wpindex]->flags |= WPFLAG_GOALPOINT;
|
|
gWPArray[wpindex]->associated_entity = ent->s.number;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void CalculateJumpRoutes(void)
|
|
{
|
|
int i = 0;
|
|
float nheightdif = 0;
|
|
float pheightdif = 0;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse)
|
|
{
|
|
if (gWPArray[i]->flags & WPFLAG_JUMP)
|
|
{
|
|
nheightdif = 0;
|
|
pheightdif = 0;
|
|
|
|
gWPArray[i]->forceJumpTo = 0;
|
|
|
|
if (gWPArray[i-1] && gWPArray[i-1]->inuse && (gWPArray[i-1]->origin[2]+16) < gWPArray[i]->origin[2])
|
|
{
|
|
nheightdif = (gWPArray[i]->origin[2] - gWPArray[i-1]->origin[2]);
|
|
}
|
|
|
|
if (gWPArray[i+1] && gWPArray[i+1]->inuse && (gWPArray[i+1]->origin[2]+16) < gWPArray[i]->origin[2])
|
|
{
|
|
pheightdif = (gWPArray[i]->origin[2] - gWPArray[i+1]->origin[2]);
|
|
}
|
|
|
|
if (nheightdif > pheightdif)
|
|
{
|
|
pheightdif = nheightdif;
|
|
}
|
|
|
|
if (pheightdif)
|
|
{
|
|
if (pheightdif > 500)
|
|
{
|
|
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_3; //FJSR
|
|
}
|
|
else if (pheightdif > 256)
|
|
{
|
|
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_2; //FJSR
|
|
}
|
|
else if (pheightdif > 128)
|
|
{
|
|
gWPArray[i]->forceJumpTo = 999; //FORCE_LEVEL_1; //FJSR
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
int LoadPathData(const char *filename)
|
|
{
|
|
fileHandle_t f;
|
|
char *fileString;
|
|
char *currentVar;
|
|
char *routePath;
|
|
wpobject_t thiswp;
|
|
int len;
|
|
int i, i_cv;
|
|
int nei_num;
|
|
|
|
i = 0;
|
|
i_cv = 0;
|
|
|
|
routePath = (char *)B_TempAlloc(1024);
|
|
|
|
Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
|
|
|
|
len = trap_FS_FOpenFile(routePath, &f, FS_READ);
|
|
|
|
B_TempFree(1024); //routePath
|
|
|
|
if (!f)
|
|
{
|
|
G_Printf(S_COLOR_YELLOW "Bot route data not found for %s\n", filename);
|
|
return 2;
|
|
}
|
|
|
|
if (len >= 524288)
|
|
{
|
|
G_Printf(S_COLOR_RED "Route file exceeds maximum length\n");
|
|
return 0;
|
|
}
|
|
|
|
fileString = (char *)B_TempAlloc(524288);
|
|
currentVar = (char *)B_TempAlloc(2048);
|
|
|
|
trap_FS_Read(fileString, len, f);
|
|
|
|
if (fileString[i] == 'l')
|
|
{ //contains a "levelflags" entry..
|
|
char readLFlags[64];
|
|
i_cv = 0;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
i++;
|
|
}
|
|
i++;
|
|
while (fileString[i] != '\n')
|
|
{
|
|
readLFlags[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
readLFlags[i_cv] = 0;
|
|
i++;
|
|
|
|
gLevelFlags = atoi(readLFlags);
|
|
}
|
|
else
|
|
{
|
|
gLevelFlags = 0;
|
|
}
|
|
|
|
while (i < len)
|
|
{
|
|
i_cv = 0;
|
|
|
|
thiswp.index = 0;
|
|
thiswp.flags = 0;
|
|
thiswp.inuse = 0;
|
|
thiswp.neighbornum = 0;
|
|
thiswp.origin[0] = 0;
|
|
thiswp.origin[1] = 0;
|
|
thiswp.origin[2] = 0;
|
|
thiswp.weight = 0;
|
|
thiswp.associated_entity = ENTITYNUM_NONE;
|
|
thiswp.forceJumpTo = 0;
|
|
thiswp.disttonext = 0;
|
|
nei_num = 0;
|
|
|
|
while (nei_num < MAX_NEIGHBOR_SIZE)
|
|
{
|
|
thiswp.neighbors[nei_num].num = 0;
|
|
thiswp.neighbors[nei_num].forceJumpTo = 0;
|
|
|
|
nei_num++;
|
|
}
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.index = atoi(currentVar);
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.flags = atoi(currentVar);
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.weight = atof(currentVar);
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
i++;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.origin[0] = atof(currentVar);
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.origin[1] = atof(currentVar);
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
|
|
while (fileString[i] != ')')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.origin[2] = atof(currentVar);
|
|
|
|
i += 4;
|
|
|
|
while (fileString[i] != '}')
|
|
{
|
|
i_cv = 0;
|
|
while (fileString[i] != ' ' && fileString[i] != '-')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.neighbors[thiswp.neighbornum].num = atoi(currentVar);
|
|
|
|
if (fileString[i] == '-')
|
|
{
|
|
i_cv = 0;
|
|
i++;
|
|
|
|
while (fileString[i] != ' ')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 999; //atoi(currentVar); //FJSR
|
|
}
|
|
else
|
|
{
|
|
thiswp.neighbors[thiswp.neighbornum].forceJumpTo = 0;
|
|
}
|
|
|
|
thiswp.neighbornum++;
|
|
|
|
i++;
|
|
}
|
|
|
|
i_cv = 0;
|
|
i++;
|
|
i++;
|
|
|
|
while (fileString[i] != '\n')
|
|
{
|
|
currentVar[i_cv] = fileString[i];
|
|
i_cv++;
|
|
i++;
|
|
}
|
|
currentVar[i_cv] = '\0';
|
|
|
|
thiswp.disttonext = atof(currentVar);
|
|
|
|
CreateNewWP_FromObject(&thiswp);
|
|
i++;
|
|
}
|
|
|
|
B_TempFree(524288); //fileString
|
|
B_TempFree(2048); //currentVar
|
|
|
|
trap_FS_FCloseFile(f);
|
|
|
|
if (g_gametype.integer == GT_SIEGE)
|
|
{
|
|
CalculateSiegeGoals();
|
|
}
|
|
|
|
CalculateWeightGoals();
|
|
//calculate weights for idle activity goals when
|
|
//the bot has absolutely nothing else to do
|
|
|
|
CalculateJumpRoutes();
|
|
//Look at jump points and mark them as requiring
|
|
//force jumping as needed
|
|
|
|
return 1;
|
|
}
|
|
|
|
void FlagObjects(void)
|
|
{
|
|
int i = 0, bestindex = 0, found = 0;
|
|
float bestdist = 999999, tlen = 0;
|
|
gentity_t *flag_red, *flag_blue, *ent;
|
|
vec3_t a, mins, maxs;
|
|
trace_t tr;
|
|
|
|
flag_red = NULL;
|
|
flag_blue = NULL;
|
|
|
|
mins[0] = -15;
|
|
mins[1] = -15;
|
|
mins[2] = -5;
|
|
maxs[0] = 15;
|
|
maxs[1] = 15;
|
|
maxs[2] = 5;
|
|
|
|
while (i < level.num_entities)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
if (ent && ent->inuse && ent->classname)
|
|
{
|
|
if (!flag_red && strcmp(ent->classname, "team_CTF_redflag") == 0)
|
|
{
|
|
flag_red = ent;
|
|
}
|
|
else if (!flag_blue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
|
|
{
|
|
flag_blue = ent;
|
|
}
|
|
|
|
if (flag_red && flag_blue)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
if (!flag_red || !flag_blue)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse)
|
|
{
|
|
VectorSubtract(flag_red->s.pos.trBase, gWPArray[i]->origin, a);
|
|
tlen = VectorLength(a);
|
|
|
|
if (tlen < bestdist)
|
|
{
|
|
trap_Trace(&tr, flag_red->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_red->s.number, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1 || tr.entityNum == flag_red->s.number)
|
|
{
|
|
bestdist = tlen;
|
|
bestindex = i;
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
gWPArray[bestindex]->flags |= WPFLAG_RED_FLAG;
|
|
flagRed = gWPArray[bestindex];
|
|
oFlagRed = flagRed;
|
|
eFlagRed = flag_red;
|
|
}
|
|
|
|
bestdist = 999999;
|
|
bestindex = 0;
|
|
found = 0;
|
|
i = 0;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
if (gWPArray[i] && gWPArray[i]->inuse)
|
|
{
|
|
VectorSubtract(flag_blue->s.pos.trBase, gWPArray[i]->origin, a);
|
|
tlen = VectorLength(a);
|
|
|
|
if (tlen < bestdist)
|
|
{
|
|
trap_Trace(&tr, flag_blue->s.pos.trBase, mins, maxs, gWPArray[i]->origin, flag_blue->s.number, MASK_SOLID);
|
|
|
|
if (tr.fraction == 1 || tr.entityNum == flag_blue->s.number)
|
|
{
|
|
bestdist = tlen;
|
|
bestindex = i;
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
gWPArray[bestindex]->flags |= WPFLAG_BLUE_FLAG;
|
|
flagBlue = gWPArray[bestindex];
|
|
oFlagBlue = flagBlue;
|
|
eFlagBlue = flag_blue;
|
|
}
|
|
}
|
|
|
|
#ifndef _XBOX
|
|
int SavePathData(const char *filename)
|
|
{
|
|
fileHandle_t f;
|
|
char *fileString;
|
|
char *storeString;
|
|
char *routePath;
|
|
vec3_t a;
|
|
float flLen;
|
|
int i, s, n;
|
|
|
|
fileString = NULL;
|
|
i = 0;
|
|
s = 0;
|
|
|
|
if (!gWPNum)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
routePath = (char *)B_TempAlloc(1024);
|
|
|
|
Com_sprintf(routePath, 1024, "botroutes/%s.wnt\0", filename);
|
|
|
|
trap_FS_FOpenFile(routePath, &f, FS_WRITE);
|
|
|
|
B_TempFree(1024); //routePath
|
|
|
|
if (!f)
|
|
{
|
|
G_Printf(S_COLOR_RED "ERROR: Could not open file to write path data\n");
|
|
return 0;
|
|
}
|
|
|
|
if (!RepairPaths(qfalse)) //check if we can see all waypoints from the last. If not, try to branch over.
|
|
{
|
|
trap_FS_FCloseFile(f);
|
|
return 0;
|
|
}
|
|
|
|
CalculatePaths(); //make everything nice and connected before saving
|
|
|
|
FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
|
|
|
|
fileString = (char *)B_TempAlloc(524288);
|
|
storeString = (char *)B_TempAlloc(4096);
|
|
|
|
Com_sprintf(fileString, 524288, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
|
|
|
|
n = 0;
|
|
|
|
while (n < gWPArray[i]->neighbornum)
|
|
{
|
|
if (gWPArray[i]->neighbors[n].forceJumpTo)
|
|
{
|
|
Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
|
|
}
|
|
n++;
|
|
}
|
|
|
|
if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
|
|
{
|
|
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
|
|
flLen = VectorLength(a);
|
|
}
|
|
else
|
|
{
|
|
flLen = 0;
|
|
}
|
|
|
|
gWPArray[i]->disttonext = flLen;
|
|
|
|
Com_sprintf(fileString, 524288, "%s} %f\n", fileString, flLen);
|
|
|
|
i++;
|
|
|
|
while (i < gWPNum)
|
|
{
|
|
//sprintf(fileString, "%s%i %i %f (%f %f %f) { ", fileString, gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
|
|
Com_sprintf(storeString, 4096, "%i %i %f (%f %f %f) { ", gWPArray[i]->index, gWPArray[i]->flags, gWPArray[i]->weight, gWPArray[i]->origin[0], gWPArray[i]->origin[1], gWPArray[i]->origin[2]);
|
|
|
|
n = 0;
|
|
|
|
while (n < gWPArray[i]->neighbornum)
|
|
{
|
|
if (gWPArray[i]->neighbors[n].forceJumpTo)
|
|
{
|
|
Com_sprintf(storeString, 4096, "%s%i-%i ", storeString, gWPArray[i]->neighbors[n].num, gWPArray[i]->neighbors[n].forceJumpTo);
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(storeString, 4096, "%s%i ", storeString, gWPArray[i]->neighbors[n].num);
|
|
}
|
|
n++;
|
|
}
|
|
|
|
if (gWPArray[i+1] && gWPArray[i+1]->inuse && gWPArray[i+1]->index)
|
|
{
|
|
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, a);
|
|
flLen = VectorLength(a);
|
|
}
|
|
else
|
|
{
|
|
flLen = 0;
|
|
}
|
|
|
|
gWPArray[i]->disttonext = flLen;
|
|
|
|
Com_sprintf(storeString, 4096, "%s} %f\n", storeString, flLen);
|
|
|
|
strcat(fileString, storeString);
|
|
|
|
i++;
|
|
}
|
|
|
|
trap_FS_Write(fileString, strlen(fileString), f);
|
|
|
|
B_TempFree(524288); //fileString
|
|
B_TempFree(4096); //storeString
|
|
|
|
trap_FS_FCloseFile(f);
|
|
|
|
G_Printf("Path data has been saved and updated. You may need to restart the level for some things to be properly calculated.\n");
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
//#define PAINFULLY_DEBUGGING_THROUGH_VM
|
|
|
|
#define MAX_SPAWNPOINT_ARRAY 64
|
|
int gSpawnPointNum = 0;
|
|
gentity_t *gSpawnPoints[MAX_SPAWNPOINT_ARRAY];
|
|
|
|
#ifndef _XBOX
|
|
int G_NearestNodeToPoint(vec3_t point)
|
|
{ //gets the node on the entire grid which is nearest to the specified coordinates.
|
|
vec3_t vSub;
|
|
int bestIndex = -1;
|
|
int i = 0;
|
|
float bestDist = 0;
|
|
float testDist = 0;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
VectorSubtract(nodetable[i].origin, point, vSub);
|
|
testDist = VectorLength(vSub);
|
|
|
|
if (bestIndex == -1)
|
|
{
|
|
bestIndex = i;
|
|
bestDist = testDist;
|
|
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
if (testDist < bestDist)
|
|
{
|
|
bestIndex = i;
|
|
bestDist = testDist;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
return bestIndex;
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
void G_NodeClearForNext(void)
|
|
{ //reset nodes for the next trail connection.
|
|
int i = 0;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
nodetable[i].flags = 0;
|
|
nodetable[i].weight = 99999;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
void G_NodeClearFlags(void)
|
|
{ //only clear out flags so nodes can be reused.
|
|
int i = 0;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
nodetable[i].flags = 0;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
int G_NodeMatchingXY(float x, float y)
|
|
{ //just get the first unflagged node with the matching x,y coordinates.
|
|
int i = 0;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
if (nodetable[i].origin[0] == x &&
|
|
nodetable[i].origin[1] == y &&
|
|
!nodetable[i].flags)
|
|
{
|
|
return i;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int G_NodeMatchingXY_BA(int x, int y, int final)
|
|
{ //return the node with the lowest weight that matches the specified x,y coordinates.
|
|
int i = 0;
|
|
int bestindex = -1;
|
|
float bestWeight = 9999;
|
|
|
|
while (i < nodenum)
|
|
{
|
|
if ((int)nodetable[i].origin[0] == x &&
|
|
(int)nodetable[i].origin[1] == y &&
|
|
!nodetable[i].flags &&
|
|
((nodetable[i].weight < bestWeight) || (i == final)))
|
|
{
|
|
if (i == final)
|
|
{
|
|
return i;
|
|
}
|
|
bestindex = i;
|
|
bestWeight = nodetable[i].weight;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return bestindex;
|
|
}
|
|
|
|
int G_RecursiveConnection(int start, int end, int weight, qboolean traceCheck, float baseHeight)
|
|
{
|
|
int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
|
|
int recursiveIndex = -1;
|
|
int i = 0;
|
|
int passWeight = weight;
|
|
vec2_t givenXY;
|
|
trace_t tr;
|
|
|
|
passWeight++;
|
|
nodetable[start].weight = passWeight;
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[0] -= DEFAULT_GRID_SPACING;
|
|
indexDirections[0] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[0] += DEFAULT_GRID_SPACING;
|
|
indexDirections[1] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[1] -= DEFAULT_GRID_SPACING;
|
|
indexDirections[2] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[1] += DEFAULT_GRID_SPACING;
|
|
indexDirections[3] = G_NodeMatchingXY(givenXY[0], givenXY[1]);
|
|
|
|
i = 0;
|
|
while (i < 4)
|
|
{
|
|
if (indexDirections[i] == end)
|
|
{ //we've connected all the way to the destination.
|
|
return indexDirections[i];
|
|
}
|
|
|
|
if (indexDirections[i] != -1 && nodetable[indexDirections[i]].flags)
|
|
{ //this point is already used, so it's not valid.
|
|
indexDirections[i] = -1;
|
|
}
|
|
else if (indexDirections[i] != -1)
|
|
{ //otherwise mark it as used.
|
|
nodetable[indexDirections[i]].flags = 1;
|
|
}
|
|
|
|
if (indexDirections[i] != -1 && traceCheck)
|
|
{ //if we care about trace visibility between nodes, perform the check and mark as not valid if the trace isn't clear.
|
|
trap_Trace(&tr, nodetable[start].origin, NULL, NULL, nodetable[indexDirections[i]].origin, ENTITYNUM_NONE, CONTENTS_SOLID);
|
|
|
|
if (tr.fraction != 1)
|
|
{
|
|
indexDirections[i] = -1;
|
|
}
|
|
}
|
|
|
|
if (indexDirections[i] != -1)
|
|
{ //it's still valid, so keep connecting via this point.
|
|
recursiveIndex = G_RecursiveConnection(indexDirections[i], end, passWeight, traceCheck, baseHeight);
|
|
}
|
|
|
|
if (recursiveIndex != -1)
|
|
{ //the result of the recursive check was valid, so return it.
|
|
return recursiveIndex;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return recursiveIndex;
|
|
}
|
|
|
|
#ifdef DEBUG_NODE_FILE
|
|
void G_DebugNodeFile()
|
|
{
|
|
fileHandle_t f;
|
|
int i = 0;
|
|
float placeX;
|
|
char fileString[131072];
|
|
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
|
|
|
|
fileString[0] = 0;
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
|
|
while (i < nodenum)
|
|
{
|
|
strcat(fileString, va("%i-%f ", i, nodetable[i].weight));
|
|
placeX += DEFAULT_GRID_SPACING;
|
|
|
|
if (placeX >= terrain->r.absmax[0])
|
|
{
|
|
strcat(fileString, "\n");
|
|
placeX = terrain->r.absmin[0];
|
|
}
|
|
i++;
|
|
}
|
|
|
|
trap_FS_FOpenFile("ROUTEDEBUG.txt", &f, FS_WRITE);
|
|
trap_FS_Write(fileString, strlen(fileString), f);
|
|
trap_FS_FCloseFile(f);
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
//#define ASCII_ART_DEBUG
|
|
//#define ASCII_ART_NODE_DEBUG
|
|
|
|
#ifdef ASCII_ART_DEBUG
|
|
|
|
#define ALLOWABLE_DEBUG_FILE_SIZE 1048576
|
|
|
|
void CreateAsciiTableRepresentation()
|
|
{ //Draw a text grid of the entire waypoint array (useful for debugging final waypoint placement)
|
|
fileHandle_t f;
|
|
int i = 0;
|
|
int sP = 0;
|
|
int placeX;
|
|
int placeY;
|
|
int oldX;
|
|
int oldY;
|
|
char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
|
|
char bChr = '+';
|
|
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
placeY = terrain->r.absmin[1];
|
|
|
|
oldX = placeX-1;
|
|
oldY = placeY-1;
|
|
|
|
while (placeY < terrain->r.absmax[1])
|
|
{
|
|
while (placeX < terrain->r.absmax[0])
|
|
{
|
|
qboolean gotit = qfalse;
|
|
|
|
i = 0;
|
|
while (i < gWPNum)
|
|
{
|
|
if (((int)gWPArray[i]->origin[0] <= placeX && (int)gWPArray[i]->origin[0] > oldX) &&
|
|
((int)gWPArray[i]->origin[1] <= placeY && (int)gWPArray[i]->origin[1] > oldY))
|
|
{
|
|
gotit = qtrue;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (gotit)
|
|
{
|
|
if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
|
|
{
|
|
bChr = 'F';
|
|
}
|
|
else if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
|
|
{
|
|
bChr = 'B';
|
|
}
|
|
else
|
|
{
|
|
bChr = '+';
|
|
}
|
|
|
|
if (gWPArray[i]->index < 10)
|
|
{
|
|
fileString[sP] = bChr;
|
|
fileString[sP+1] = '0';
|
|
fileString[sP+2] = '0';
|
|
fileString[sP+3] = va("%i", gWPArray[i]->index)[0];
|
|
}
|
|
else if (gWPArray[i]->index < 100)
|
|
{
|
|
char *vastore = va("%i", gWPArray[i]->index);
|
|
|
|
fileString[sP] = bChr;
|
|
fileString[sP+1] = '0';
|
|
fileString[sP+2] = vastore[0];
|
|
fileString[sP+3] = vastore[1];
|
|
}
|
|
else if (gWPArray[i]->index < 1000)
|
|
{
|
|
char *vastore = va("%i", gWPArray[i]->index);
|
|
|
|
fileString[sP] = bChr;
|
|
fileString[sP+1] = vastore[0];
|
|
fileString[sP+2] = vastore[1];
|
|
fileString[sP+3] = vastore[2];
|
|
}
|
|
else
|
|
{
|
|
fileString[sP] = 'X';
|
|
fileString[sP+1] = 'X';
|
|
fileString[sP+2] = 'X';
|
|
fileString[sP+3] = 'X';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fileString[sP] = '-';
|
|
fileString[sP+1] = '-';
|
|
fileString[sP+2] = '-';
|
|
fileString[sP+3] = '-';
|
|
}
|
|
|
|
sP += 4;
|
|
|
|
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
|
|
{
|
|
break;
|
|
}
|
|
oldX = placeX;
|
|
placeX += DEFAULT_GRID_SPACING;
|
|
}
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
oldX = placeX-1;
|
|
fileString[sP] = '\n';
|
|
sP++;
|
|
|
|
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
|
|
{
|
|
break;
|
|
}
|
|
|
|
oldY = placeY;
|
|
placeY += DEFAULT_GRID_SPACING;
|
|
}
|
|
|
|
fileString[sP] = 0;
|
|
|
|
trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
|
|
trap_FS_Write(fileString, strlen(fileString), f);
|
|
trap_FS_FCloseFile(f);
|
|
}
|
|
|
|
void CreateAsciiNodeTableRepresentation(int start, int end)
|
|
{ //draw a text grid of a single node path, from point A to Z.
|
|
fileHandle_t f;
|
|
int i = 0;
|
|
int sP = 0;
|
|
int placeX;
|
|
int placeY;
|
|
int oldX;
|
|
int oldY;
|
|
char fileString[ALLOWABLE_DEBUG_FILE_SIZE];
|
|
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
placeY = terrain->r.absmin[1];
|
|
|
|
oldX = placeX-1;
|
|
oldY = placeY-1;
|
|
|
|
while (placeY < terrain->r.absmax[1])
|
|
{
|
|
while (placeX < terrain->r.absmax[0])
|
|
{
|
|
qboolean gotit = qfalse;
|
|
|
|
i = 0;
|
|
while (i < nodenum)
|
|
{
|
|
if (((int)nodetable[i].origin[0] <= placeX && (int)nodetable[i].origin[0] > oldX) &&
|
|
((int)nodetable[i].origin[1] <= placeY && (int)nodetable[i].origin[1] > oldY))
|
|
{
|
|
gotit = qtrue;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (gotit)
|
|
{
|
|
if (i == start)
|
|
{ //beginning of the node trail
|
|
fileString[sP] = 'A';
|
|
fileString[sP+1] = 'A';
|
|
fileString[sP+2] = 'A';
|
|
fileString[sP+3] = 'A';
|
|
}
|
|
else if (i == end)
|
|
{ //destination of the node trail
|
|
fileString[sP] = 'Z';
|
|
fileString[sP+1] = 'Z';
|
|
fileString[sP+2] = 'Z';
|
|
fileString[sP+3] = 'Z';
|
|
}
|
|
else if (nodetable[i].weight < 10)
|
|
{
|
|
fileString[sP] = '+';
|
|
fileString[sP+1] = '0';
|
|
fileString[sP+2] = '0';
|
|
fileString[sP+3] = va("%f", nodetable[i].weight)[0];
|
|
}
|
|
else if (nodetable[i].weight < 100)
|
|
{
|
|
char *vastore = va("%f", nodetable[i].weight);
|
|
|
|
fileString[sP] = '+';
|
|
fileString[sP+1] = '0';
|
|
fileString[sP+2] = vastore[0];
|
|
fileString[sP+3] = vastore[1];
|
|
}
|
|
else if (nodetable[i].weight < 1000)
|
|
{
|
|
char *vastore = va("%f", nodetable[i].weight);
|
|
|
|
fileString[sP] = '+';
|
|
fileString[sP+1] = vastore[0];
|
|
fileString[sP+2] = vastore[1];
|
|
fileString[sP+3] = vastore[2];
|
|
}
|
|
else
|
|
{
|
|
fileString[sP] = 'X';
|
|
fileString[sP+1] = 'X';
|
|
fileString[sP+2] = 'X';
|
|
fileString[sP+3] = 'X';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fileString[sP] = '-';
|
|
fileString[sP+1] = '-';
|
|
fileString[sP+2] = '-';
|
|
fileString[sP+3] = '-';
|
|
}
|
|
|
|
sP += 4;
|
|
|
|
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
|
|
{
|
|
break;
|
|
}
|
|
oldX = placeX;
|
|
placeX += DEFAULT_GRID_SPACING;
|
|
}
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
oldX = placeX-1;
|
|
fileString[sP] = '\n';
|
|
sP++;
|
|
|
|
if (sP >= ALLOWABLE_DEBUG_FILE_SIZE-16)
|
|
{
|
|
break;
|
|
}
|
|
|
|
oldY = placeY;
|
|
placeY += DEFAULT_GRID_SPACING;
|
|
}
|
|
|
|
fileString[sP] = 0;
|
|
|
|
trap_FS_FOpenFile("ROUTEDRAWN.txt", &f, FS_WRITE);
|
|
trap_FS_Write(fileString, strlen(fileString), f);
|
|
trap_FS_FCloseFile(f);
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
qboolean G_BackwardAttachment(int start, int finalDestination, int insertAfter)
|
|
{ //After creating a node path between 2 points, this function links the 2 points with actual waypoint data.
|
|
int indexDirections[4]; //0 == down, 1 == up, 2 == left, 3 == right
|
|
int i = 0;
|
|
int lowestWeight = 9999;
|
|
int desiredIndex = -1;
|
|
vec2_t givenXY;
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[0] -= DEFAULT_GRID_SPACING;
|
|
indexDirections[0] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[0] += DEFAULT_GRID_SPACING;
|
|
indexDirections[1] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[1] -= DEFAULT_GRID_SPACING;
|
|
indexDirections[2] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
|
|
|
|
givenXY[0] = nodetable[start].origin[0];
|
|
givenXY[1] = nodetable[start].origin[1];
|
|
givenXY[1] += DEFAULT_GRID_SPACING;
|
|
indexDirections[3] = G_NodeMatchingXY_BA(givenXY[0], givenXY[1], finalDestination);
|
|
|
|
while (i < 4)
|
|
{
|
|
if (indexDirections[i] != -1)
|
|
{
|
|
if (indexDirections[i] == finalDestination)
|
|
{ //hooray, we've found the original point and linked all the way back to it.
|
|
CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
|
|
CreateNewWP_InsertUnder(nodetable[indexDirections[i]].origin, 0, insertAfter);
|
|
return qtrue;
|
|
}
|
|
|
|
if (nodetable[indexDirections[i]].weight < lowestWeight && nodetable[indexDirections[i]].weight && !nodetable[indexDirections[i]].flags /*&& (nodetable[indexDirections[i]].origin[2]-64 < nodetable[start].origin[2])*/)
|
|
{
|
|
desiredIndex = indexDirections[i];
|
|
lowestWeight = nodetable[indexDirections[i]].weight;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
|
|
if (desiredIndex != -1)
|
|
{ //Create a waypoint here, and then recursively call this function for the next neighbor with the lowest weight.
|
|
if (gWPNum < 3900)
|
|
{
|
|
CreateNewWP_InsertUnder(nodetable[start].origin, 0, insertAfter);
|
|
}
|
|
else
|
|
{
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("WAYPOINTS FULL\n");
|
|
#endif
|
|
return qfalse;
|
|
}
|
|
|
|
nodetable[start].flags = 1;
|
|
return G_BackwardAttachment(desiredIndex, finalDestination, insertAfter);
|
|
}
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
#ifdef _DEBUG
|
|
#define PATH_TIME_DEBUG
|
|
#endif
|
|
|
|
void G_RMGPathing(void)
|
|
{ //Generate waypoint information on-the-fly for the random mission.
|
|
float placeX, placeY, placeZ;
|
|
int i = 0;
|
|
int gridSpacing = DEFAULT_GRID_SPACING;
|
|
int nearestIndex = 0;
|
|
int nearestIndexForNext = 0;
|
|
#ifdef PATH_TIME_DEBUG
|
|
int startTime = 0;
|
|
int endTime = 0;
|
|
#endif
|
|
vec3_t downVec, trMins, trMaxs;
|
|
trace_t tr;
|
|
gentity_t *terrain = G_Find( NULL, FOFS(classname), "terrain" );
|
|
|
|
if (!terrain || !terrain->inuse || terrain->s.eType != ET_TERRAIN)
|
|
{
|
|
G_Printf("Error: RMG with no terrain!\n");
|
|
return;
|
|
}
|
|
|
|
#ifdef PATH_TIME_DEBUG
|
|
startTime = trap_Milliseconds();
|
|
#endif
|
|
|
|
nodenum = 0;
|
|
memset(&nodetable, 0, sizeof(nodetable));
|
|
|
|
VectorSet(trMins, -15, -15, DEFAULT_MINS_2);
|
|
VectorSet(trMaxs, 15, 15, DEFAULT_MAXS_2);
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
placeY = terrain->r.absmin[1];
|
|
placeZ = terrain->r.absmax[2]-400;
|
|
|
|
//skim through the entirety of the terrain limits and drop nodes, removing
|
|
//nodes that start in solid or fall too high on the terrain.
|
|
while (placeY < terrain->r.absmax[1])
|
|
{
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break;
|
|
}
|
|
|
|
while (placeX < terrain->r.absmax[0])
|
|
{
|
|
if (nodenum >= MAX_NODETABLE_SIZE)
|
|
{
|
|
break;
|
|
}
|
|
|
|
nodetable[nodenum].origin[0] = placeX;
|
|
nodetable[nodenum].origin[1] = placeY;
|
|
nodetable[nodenum].origin[2] = placeZ;
|
|
|
|
VectorCopy(nodetable[nodenum].origin, downVec);
|
|
downVec[2] -= 3000;
|
|
trap_Trace(&tr, nodetable[nodenum].origin, trMins, trMaxs, downVec, ENTITYNUM_NONE, MASK_SOLID);
|
|
|
|
if ((tr.entityNum >= ENTITYNUM_WORLD || g_entities[tr.entityNum].s.eType == ET_TERRAIN) && tr.endpos[2] < terrain->r.absmin[2]+750)
|
|
{ //only drop nodes on terrain directly
|
|
VectorCopy(tr.endpos, nodetable[nodenum].origin);
|
|
nodenum++;
|
|
}
|
|
else
|
|
{
|
|
VectorClear(nodetable[nodenum].origin);
|
|
}
|
|
|
|
placeX += gridSpacing;
|
|
}
|
|
|
|
placeX = terrain->r.absmin[0];
|
|
placeY += gridSpacing;
|
|
}
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("NODE GRID PLACED ON TERRAIN\n");
|
|
#endif
|
|
|
|
G_NodeClearForNext();
|
|
|
|
//The grid has been placed down, now use it to connect the points in the level.
|
|
while (i < gSpawnPointNum-1)
|
|
{
|
|
if (!gSpawnPoints[i] || !gSpawnPoints[i]->inuse || !gSpawnPoints[i+1] || !gSpawnPoints[i+1]->inuse)
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
nearestIndex = G_NearestNodeToPoint(gSpawnPoints[i]->s.origin);
|
|
nearestIndexForNext = G_NearestNodeToPoint(gSpawnPoints[i+1]->s.origin);
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("%i GOT %i INDEX WITH %i INDEX FOR NEXT\n", nearestIndex, nearestIndexForNext);
|
|
#endif
|
|
|
|
if (nearestIndex == -1 || nearestIndexForNext == -1)
|
|
{ //Looks like there is no grid data near one of the points. Ideally, this will never happen.
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
if (nearestIndex == nearestIndexForNext)
|
|
{ //Two spawn points on top of each other? We don't need to do both points, keep going until the next differs.
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
//So, nearestIndex is now the node for the spawn point we're on, and nearestIndexForNext is the
|
|
//node we want to get to from here.
|
|
|
|
//For now I am going to branch out mindlessly, but I will probably want to use some sort of A* algorithm
|
|
//here to lessen the time taken.
|
|
if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qtrue, terrain->r.absmin[2]) != nearestIndexForNext)
|
|
{ //failed to branch to where we want. Oh well, try it without trace checks.
|
|
G_NodeClearForNext();
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FAILED RECURSIVE WITH TRACES\n");
|
|
#endif
|
|
|
|
if (G_RecursiveConnection(nearestIndex, nearestIndexForNext, 0, qfalse, terrain->r.absmin[2]) != nearestIndexForNext)
|
|
{ //still failed somehow. Just disregard this point.
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FAILED RECURSIVE -WITHOUT- TRACES (?!?!)\n");
|
|
#endif
|
|
G_NodeClearForNext();
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
//Now our node array is set up so that highest reasonable weight is the destination node, and 2 is next to the original index,
|
|
//so trace back to that point.
|
|
G_NodeClearFlags();
|
|
|
|
#ifdef ASCII_ART_DEBUG
|
|
#ifdef ASCII_ART_NODE_DEBUG
|
|
CreateAsciiNodeTableRepresentation(nearestIndex, nearestIndexForNext);
|
|
#endif
|
|
#endif
|
|
if (G_BackwardAttachment(nearestIndexForNext, nearestIndex, gWPNum-1))
|
|
{ //successfully connected the trail from nearestIndex to nearestIndexForNext
|
|
if (gSpawnPoints[i+1]->inuse && gSpawnPoints[i+1]->item &&
|
|
gSpawnPoints[i+1]->item->giType == IT_TEAM)
|
|
{ //This point is actually a CTF flag.
|
|
if (gSpawnPoints[i+1]->item->giTag == PW_REDFLAG || gSpawnPoints[i+1]->item->giTag == PW_BLUEFLAG)
|
|
{ //Place a waypoint on the flag next in the trail, so the nearest grid point will link to it.
|
|
CreateNewWP_InsertUnder(gSpawnPoints[i+1]->s.origin, WPFLAG_NEVERONEWAY, gWPNum-1);
|
|
}
|
|
}
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("BACKWARD ATTACHMENT %i SUCCESS\n", i);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("BACKWARD ATTACHMENT FAILED\n");
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
#ifdef DEBUG_NODE_FILE
|
|
G_DebugNodeFile();
|
|
#endif
|
|
|
|
G_NodeClearForNext();
|
|
i++;
|
|
}
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINISHED RMG AUTOPATH\n");
|
|
#endif
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("BEGINNING PATH REPAIR...\n");
|
|
#endif
|
|
RepairPaths(qtrue); //this has different behaviour for RMG and will just flag all points one way that don't trace to each other.
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINISHED PATH REPAIR.\n");
|
|
#endif
|
|
|
|
#ifdef PATH_TIME_DEBUG
|
|
endTime = trap_Milliseconds();
|
|
|
|
G_Printf("Total routing time taken: %ims\n", (endTime - startTime));
|
|
#endif
|
|
|
|
#ifdef ASCII_ART_DEBUG
|
|
CreateAsciiTableRepresentation();
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifndef _XBOX
|
|
void BeginAutoPathRoutine(void)
|
|
{ //Called for RMG levels.
|
|
int i = 0;
|
|
gentity_t *ent = NULL;
|
|
vec3_t v;
|
|
|
|
gSpawnPointNum = 0;
|
|
|
|
CreateNewWP(vec3_origin, 0); //create a dummy waypoint to insert under
|
|
|
|
while (i < level.num_entities)
|
|
{
|
|
ent = &g_entities[i];
|
|
|
|
if (ent && ent->inuse && ent->classname && ent->classname[0] && !Q_stricmp(ent->classname, "info_player_deathmatch"))
|
|
{
|
|
if (ent->s.origin[2] < 1280)
|
|
{ //h4x
|
|
gSpawnPoints[gSpawnPointNum] = ent;
|
|
gSpawnPointNum++;
|
|
}
|
|
}
|
|
else if (ent && ent->inuse && ent->item && ent->item->giType == IT_TEAM &&
|
|
(ent->item->giTag == PW_REDFLAG || ent->item->giTag == PW_BLUEFLAG))
|
|
{ //also make it path to flags in CTF.
|
|
gSpawnPoints[gSpawnPointNum] = ent;
|
|
gSpawnPointNum++;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
if (gSpawnPointNum < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
G_RMGPathing();
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("LINKING PATHS...\n");
|
|
#endif
|
|
|
|
//rww - Using a faster in-engine version because we're having to wait for this stuff to get done as opposed to just saving it once.
|
|
trap_Bot_UpdateWaypoints(gWPNum, gWPArray);
|
|
trap_Bot_CalculatePaths(g_RMG.integer);
|
|
//CalculatePaths(); //make everything nice and connected
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINISHED LINKING PATHS.\n");
|
|
#endif
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FLAGGING OBJECTS...\n");
|
|
#endif
|
|
FlagObjects(); //currently only used for flagging waypoints nearest CTF flags
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINISHED FLAGGING OBJECTS.\n");
|
|
#endif
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("CALCULATING WAYPOINT DISTANCES...\n");
|
|
#endif
|
|
i = 0;
|
|
|
|
while (i < gWPNum-1)
|
|
{ //disttonext is normally set on save, and when a file is loaded. For RMG we must do it after calc'ing.
|
|
VectorSubtract(gWPArray[i]->origin, gWPArray[i+1]->origin, v);
|
|
gWPArray[i]->disttonext = VectorLength(v);
|
|
i++;
|
|
}
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINISHED CALCULATING.\n");
|
|
#endif
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("FINAL STEP...\n");
|
|
#endif
|
|
RemoveWP(); //remove the dummy point at the end of the trail
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
Com_Printf("COMPLETE.\n");
|
|
#endif
|
|
|
|
#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
|
|
if (gWPNum >= 4096-1)
|
|
{
|
|
Com_Printf("%i waypoints say that YOU ARE A TERRIBLE MAN.\n", gWPNum);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
extern vmCvar_t bot_normgpath;
|
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void LoadPath_ThisLevel(void)
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{
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vmCvar_t mapname;
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int i = 0;
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gentity_t *ent = NULL;
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trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
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if (g_RMG.integer)
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{ //If RMG, generate the path on-the-fly
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#ifdef _XBOX
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assert(0);
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#else
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trap_Cvar_Register(&bot_normgpath, "bot_normgpath", "1", CVAR_CHEAT);
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//note: This is disabled for now as I'm using standard bot nav
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//on premade terrain levels.
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if (!bot_normgpath.integer)
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{ //autopath the random map
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BeginAutoPathRoutine();
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}
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else
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{ //try loading standard nav data
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LoadPathData(mapname.string);
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}
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gLevelFlags |= LEVELFLAG_NOPOINTPREDICTION;
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#endif
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}
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else
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{
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if (LoadPathData(mapname.string) == 2)
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{
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//enter "edit" mode if cheats enabled?
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}
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}
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trap_Cvar_Update(&bot_wp_edit);
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if (bot_wp_edit.value)
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{
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gBotEdit = 1;
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}
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else
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{
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gBotEdit = 0;
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}
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//set the flag entities
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while (i < level.num_entities)
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{
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ent = &g_entities[i];
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if (ent && ent->inuse && ent->classname)
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{
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if (!eFlagRed && strcmp(ent->classname, "team_CTF_redflag") == 0)
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{
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eFlagRed = ent;
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}
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else if (!eFlagBlue && strcmp(ent->classname, "team_CTF_blueflag") == 0)
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{
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eFlagBlue = ent;
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}
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if (eFlagRed && eFlagBlue)
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{
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break;
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}
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}
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i++;
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}
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#ifdef PAINFULLY_DEBUGGING_THROUGH_VM
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Com_Printf("BOT PATHING IS COMPLETE.\n");
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#endif
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}
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gentity_t *GetClosestSpawn(gentity_t *ent)
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{
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gentity_t *spawn;
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gentity_t *closestSpawn = NULL;
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float closestDist = -1;
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int i = MAX_CLIENTS;
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spawn = NULL;
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while (i < level.num_entities)
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{
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spawn = &g_entities[i];
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if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
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{
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float checkDist;
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vec3_t vSub;
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VectorSubtract(ent->client->ps.origin, spawn->r.currentOrigin, vSub);
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checkDist = VectorLength(vSub);
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if (closestDist == -1 || checkDist < closestDist)
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{
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closestSpawn = spawn;
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closestDist = checkDist;
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}
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}
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i++;
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}
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return closestSpawn;
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}
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gentity_t *GetNextSpawnInIndex(gentity_t *currentSpawn)
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{
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gentity_t *spawn;
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gentity_t *nextSpawn = NULL;
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int i = currentSpawn->s.number+1;
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spawn = NULL;
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while (i < level.num_entities)
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{
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spawn = &g_entities[i];
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if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
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{
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nextSpawn = spawn;
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break;
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}
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i++;
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}
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if (!nextSpawn)
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{ //loop back around to 0
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i = MAX_CLIENTS;
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while (i < level.num_entities)
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{
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spawn = &g_entities[i];
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if (spawn && spawn->inuse && (!Q_stricmp(spawn->classname, "info_player_start") || !Q_stricmp(spawn->classname, "info_player_deathmatch")) )
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{
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nextSpawn = spawn;
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break;
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}
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i++;
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}
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}
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return nextSpawn;
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}
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int AcceptBotCommand(char *cmd, gentity_t *pl)
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{
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int OptionalArgument, i;
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int FlagsFromArgument;
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char *OptionalSArgument, *RequiredSArgument;
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#ifndef _XBOX
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vmCvar_t mapname;
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#endif
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if (!gBotEdit)
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{
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return 0;
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}
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OptionalArgument = 0;
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i = 0;
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FlagsFromArgument = 0;
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OptionalSArgument = NULL;
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RequiredSArgument = NULL;
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//if a waypoint editing related command is issued, bots will deactivate.
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//once bot_wp_save is issued and the trail is recalculated, bots will activate again.
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if (!pl || !pl->client)
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{
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return 0;
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}
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if (Q_stricmp (cmd, "bot_wp_cmdlist") == 0) //lists all the bot waypoint commands.
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{
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G_Printf(S_COLOR_YELLOW "bot_wp_add" S_COLOR_WHITE " - Add a waypoint (optional int parameter will insert the point after the specified waypoint index in a trail)\n\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_rem" S_COLOR_WHITE " - Remove a waypoint (removes last unless waypoint index is specified as a parameter)\n\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_addflagged" S_COLOR_WHITE " - Same as wp_add, but adds a flagged point (type bot_wp_addflagged for help)\n\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_switchflags" S_COLOR_WHITE " - Switches flags on an existing waypoint (type bot_wp_switchflags for help)\n\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_tele" S_COLOR_WHITE " - Teleport yourself to the specified waypoint's location\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_killoneways" S_COLOR_WHITE " - Removes oneway (backward and forward) flags on all waypoints in the level\n\n");
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G_Printf(S_COLOR_YELLOW "bot_wp_save" S_COLOR_WHITE " - Saves all waypoint data into a file for later use\n");
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_add") == 0)
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{
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gDeactivated = 1;
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OptionalSArgument = ConcatArgs( 1 );
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if (OptionalSArgument)
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{
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OptionalArgument = atoi(OptionalSArgument);
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}
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if (OptionalSArgument && OptionalSArgument[0])
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{
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CreateNewWP_InTrail(pl->client->ps.origin, 0, OptionalArgument);
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}
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else
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{
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CreateNewWP(pl->client->ps.origin, 0);
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_rem") == 0)
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{
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gDeactivated = 1;
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OptionalSArgument = ConcatArgs( 1 );
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if (OptionalSArgument)
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{
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OptionalArgument = atoi(OptionalSArgument);
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}
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if (OptionalSArgument && OptionalSArgument[0])
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{
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RemoveWP_InTrail(OptionalArgument);
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}
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else
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{
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RemoveWP();
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_tele") == 0)
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{
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gDeactivated = 1;
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OptionalSArgument = ConcatArgs( 1 );
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if (OptionalSArgument)
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{
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OptionalArgument = atoi(OptionalSArgument);
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}
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if (OptionalSArgument && OptionalSArgument[0])
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{
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TeleportToWP(pl, OptionalArgument);
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}
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else
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{
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G_Printf(S_COLOR_YELLOW "You didn't specify an index. Assuming last.\n");
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TeleportToWP(pl, gWPNum-1);
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_spawntele") == 0)
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{
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gentity_t *closestSpawn = GetClosestSpawn(pl);
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if (!closestSpawn)
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{ //There should always be a spawn point..
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return 1;
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}
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closestSpawn = GetNextSpawnInIndex(closestSpawn);
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if (closestSpawn)
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{
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VectorCopy(closestSpawn->r.currentOrigin, pl->client->ps.origin);
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_addflagged") == 0)
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{
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gDeactivated = 1;
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RequiredSArgument = ConcatArgs( 1 );
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if (!RequiredSArgument || !RequiredSArgument[0])
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{
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G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_addflagged\nj - Jump point\nd - Duck point\nc - Snipe or camp standing\nf - Wait for func\nm - Do not move to when func is under\ns - Snipe or camp\nx - Oneway, forward\ny - Oneway, back\ng - Mission goal\nn - No visibility\nExample (for a point the bot would jump at, and reverse on when traveling a trail backwards):\nbot_wp_addflagged jx\n");
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return 1;
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}
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while (RequiredSArgument[i])
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{
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if (RequiredSArgument[i] == 'j')
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{
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FlagsFromArgument |= WPFLAG_JUMP;
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}
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else if (RequiredSArgument[i] == 'd')
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{
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FlagsFromArgument |= WPFLAG_DUCK;
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}
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else if (RequiredSArgument[i] == 'c')
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{
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FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
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}
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else if (RequiredSArgument[i] == 'f')
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{
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FlagsFromArgument |= WPFLAG_WAITFORFUNC;
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}
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else if (RequiredSArgument[i] == 's')
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{
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FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
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}
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else if (RequiredSArgument[i] == 'x')
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{
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FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
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}
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else if (RequiredSArgument[i] == 'y')
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{
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FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
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}
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else if (RequiredSArgument[i] == 'g')
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{
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FlagsFromArgument |= WPFLAG_GOALPOINT;
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}
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else if (RequiredSArgument[i] == 'n')
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{
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FlagsFromArgument |= WPFLAG_NOVIS;
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}
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else if (RequiredSArgument[i] == 'm')
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{
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FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
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}
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i++;
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}
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OptionalSArgument = ConcatArgs( 2 );
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if (OptionalSArgument)
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{
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OptionalArgument = atoi(OptionalSArgument);
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}
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if (OptionalSArgument && OptionalSArgument[0])
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{
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CreateNewWP_InTrail(pl->client->ps.origin, FlagsFromArgument, OptionalArgument);
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}
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else
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{
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CreateNewWP(pl->client->ps.origin, FlagsFromArgument);
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_switchflags") == 0)
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{
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gDeactivated = 1;
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RequiredSArgument = ConcatArgs( 1 );
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if (!RequiredSArgument || !RequiredSArgument[0])
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{
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G_Printf(S_COLOR_YELLOW "Flag string needed for bot_wp_switchflags\nType bot_wp_addflagged for a list of flags and their corresponding characters, or use 0 for no flags.\nSyntax: bot_wp_switchflags <flags> <n>\n");
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return 1;
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}
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while (RequiredSArgument[i])
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{
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if (RequiredSArgument[i] == 'j')
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{
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FlagsFromArgument |= WPFLAG_JUMP;
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}
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else if (RequiredSArgument[i] == 'd')
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{
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FlagsFromArgument |= WPFLAG_DUCK;
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}
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else if (RequiredSArgument[i] == 'c')
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{
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FlagsFromArgument |= WPFLAG_SNIPEORCAMPSTAND;
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}
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else if (RequiredSArgument[i] == 'f')
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{
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FlagsFromArgument |= WPFLAG_WAITFORFUNC;
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}
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else if (RequiredSArgument[i] == 's')
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{
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FlagsFromArgument |= WPFLAG_SNIPEORCAMP;
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}
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else if (RequiredSArgument[i] == 'x')
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{
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FlagsFromArgument |= WPFLAG_ONEWAY_FWD;
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}
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else if (RequiredSArgument[i] == 'y')
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{
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FlagsFromArgument |= WPFLAG_ONEWAY_BACK;
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}
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else if (RequiredSArgument[i] == 'g')
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{
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FlagsFromArgument |= WPFLAG_GOALPOINT;
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}
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else if (RequiredSArgument[i] == 'n')
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{
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FlagsFromArgument |= WPFLAG_NOVIS;
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}
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else if (RequiredSArgument[i] == 'm')
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{
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FlagsFromArgument |= WPFLAG_NOMOVEFUNC;
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}
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i++;
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}
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OptionalSArgument = ConcatArgs( 2 );
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if (OptionalSArgument)
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{
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OptionalArgument = atoi(OptionalSArgument);
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}
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if (OptionalSArgument && OptionalSArgument[0])
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{
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WPFlagsModify(OptionalArgument, FlagsFromArgument);
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}
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else
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{
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G_Printf(S_COLOR_YELLOW "Waypoint number (to modify) needed for bot_wp_switchflags\nSyntax: bot_wp_switchflags <flags> <n>\n");
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}
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return 1;
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}
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if (Q_stricmp (cmd, "bot_wp_killoneways") == 0)
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{
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i = 0;
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while (i < gWPNum)
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{
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if (gWPArray[i] && gWPArray[i]->inuse)
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{
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if (gWPArray[i]->flags & WPFLAG_ONEWAY_FWD)
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{
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gWPArray[i]->flags -= WPFLAG_ONEWAY_FWD;
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}
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if (gWPArray[i]->flags & WPFLAG_ONEWAY_BACK)
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{
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gWPArray[i]->flags -= WPFLAG_ONEWAY_BACK;
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}
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}
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i++;
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}
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return 1;
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}
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#ifndef _XBOX
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if (Q_stricmp (cmd, "bot_wp_save") == 0)
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{
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gDeactivated = 0;
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trap_Cvar_Register( &mapname, "mapname", "", CVAR_SERVERINFO | CVAR_ROM );
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SavePathData(mapname.string);
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return 1;
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}
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#endif
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|
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return 0;
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}
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