mirror of
https://github.com/ioquake/jedi-academy.git
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268 lines
8.2 KiB
C++
268 lines
8.2 KiB
C++
/**********************************************************************
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Copyright (c) 1997 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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2158 Paragon Drive
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: FeelEnclosure.h
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PURPOSE: Base Enclosure Class for Feelit API Foundation Classes
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STARTED: 10/29/97
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NOTES/REVISIONS:
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3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
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3/2/99 jrm: Added GetIsCompatibleGUID
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3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
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**********************************************************************/
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#if !defined(AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _FFCDLL_
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#define DLLFFC __declspec(dllimport)
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#else
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#define DLLFFC __declspec(dllexport)
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#endif
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#include "FeelBaseTypes.h"
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#include "FeelEffect.h"
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//================================================================
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// Constants
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//================================================================
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#define FEEL_ENCLOSURE_DEFAULT_STIFFNESS 5000
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#define FEEL_ENCLOSURE_DEFAULT_SATURATION 10000
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#define FEEL_ENCLOSURE_DEFAULT_WIDTH 10
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#define FEEL_ENCLOSURE_HEIGHT_AUTO MAXDWORD
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#define FEEL_ENCLOSURE_DEFAULT_HEIGHT FEEL_ENCLOSURE_HEIGHT_AUTO
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#define FEEL_ENCLOSURE_WALL_WIDTH_AUTO MAXDWORD
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#define FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH FEEL_ENCLOSURE_WALL_WIDTH_AUTO
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#define FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK FEELIT_FSTIFF_ANYWALL
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#define FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK FEELIT_FCLIP_NONE
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#define FEEL_ENCLOSURE_DEFAULT_CENTER_POINT FEEL_EFFECT_MOUSE_POS_AT_START
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//
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// FORCE --> FEEL Wrappers
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//
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#define FORCE_ENCLOSURE_DEFAULT_STIFFNESS FEEL_ENCLOSURE_DEFAULT_STIFFNESS
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#define FORCE_ENCLOSURE_DEFAULT_SATURATION FEEL_ENCLOSURE_DEFAULT_SATURATION
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#define FORCE_ENCLOSURE_DEFAULT_WIDTH FEEL_ENCLOSURE_DEFAULT_WIDTH
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#define FORCE_ENCLOSURE_HEIGHT_AUTO FEEL_ENCLOSURE_HEIGHT_AUTO
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#define FORCE_ENCLOSURE_DEFAULT_HEIGHT FEEL_ENCLOSURE_DEFAULT_HEIGHT
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#define FORCE_ENCLOSURE_WALL_WIDTH_AUTO FEEL_ENCLOSURE_WALL_WIDTH_AUTO
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#define FORCE_ENCLOSURE_DEFAULT_WALL_WIDTH FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH
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#define FORCE_ENCLOSURE_DEFAULT_STIFFNESS_MASK FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK
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#define FORCE_ENCLOSURE_DEFAULT_CLIPPING_MASK FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK
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#define FORCE_ENCLOSURE_DEFAULT_CENTER_POINT FEEL_ENCLOSURE_DEFAULT_CENTER_POINT
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//================================================================
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// CFeelEnclosure
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLFFC CFeelEnclosure : public CFeelEffect
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{
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//
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// CONSTRUCTOR/DESCTRUCTOR
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//
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public:
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// Constructor
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CFeelEnclosure();
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// Destructor
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virtual
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~CFeelEnclosure();
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//
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// ATTRIBUTES
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//
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public:
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virtual BOOL
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GetIsCompatibleGUID(
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GUID &guid
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);
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BOOL
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ChangeParameters(
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POINT pntCenter,
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DWORD dwWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwHeight = FEEL_EFFECT_DONT_CHANGE,
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LONG lTopAndBottomWallStiffness = FEEL_EFFECT_DONT_CHANGE,
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LONG lLeftAndRightWallStiffness = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwTopAndBottomWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwLeftAndRightWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwTopAndBottomWallSaturation = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwLeftAndRightWallSaturation = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwStiffnessMask = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwClippingMask = FEEL_EFFECT_DONT_CHANGE,
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CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
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);
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BOOL
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ChangeParameters(
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LPCRECT pRectOutside,
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LONG lTopAndBottomWallStiffness = FEEL_EFFECT_DONT_CHANGE,
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LONG lLeftAndRightWallStiffness = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwTopAndBottomWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwLeftAndRightWallWallWidth = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwTopAndBottomWallSaturation = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwLeftAndRightWallSaturation = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwStiffnessMask = FEEL_EFFECT_DONT_CHANGE,
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DWORD dwClippingMask = FEEL_EFFECT_DONT_CHANGE,
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CFeelEffect* pInsideEffect = (CFeelEffect*) FEEL_EFFECT_DONT_CHANGE
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);
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BOOL
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SetRect(
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LPCRECT pRect
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);
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BOOL
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SetCenter(
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POINT pntCenter
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);
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BOOL
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SetCenter(
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LONG x,
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LONG y
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);
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//
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// OPERATIONS
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//
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public:
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BOOL
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Initialize(
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CFeelDevice* pDevice,
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DWORD dwWidth = FEEL_ENCLOSURE_DEFAULT_WIDTH,
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DWORD dwHeight = FEEL_ENCLOSURE_DEFAULT_HEIGHT,
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LONG lTopAndBottomWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
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LONG lLeftAndRightWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
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DWORD dwTopAndBottomWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
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DWORD dwLeftAndRightWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
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DWORD dwTopAndBottomWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
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DWORD dwLeftAndRightWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
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DWORD dwStiffnessMask = FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK,
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DWORD dwClippingMask = FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK,
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POINT pntCenter = FEEL_ENCLOSURE_DEFAULT_CENTER_POINT,
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CFeelEffect* pInsideEffect = NULL
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);
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BOOL
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Initialize(
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CFeelDevice* pDevice,
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LPCRECT pRectOutside,
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LONG lTopAndBottomWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
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LONG lLeftAndRightWallStiffness = FEEL_ENCLOSURE_DEFAULT_STIFFNESS,
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DWORD dwTopAndBottomWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
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DWORD dwLeftAndRightWallWallWidth = FEEL_ENCLOSURE_DEFAULT_WALL_WIDTH,
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DWORD dwTopAndBottomWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
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DWORD dwLeftAndRightWallSaturation = FEEL_ENCLOSURE_DEFAULT_SATURATION,
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DWORD dwStiffnessMask = FEEL_ENCLOSURE_DEFAULT_STIFFNESS_MASK,
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DWORD dwClippingMask = FEEL_ENCLOSURE_DEFAULT_CLIPPING_MASK,
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CFeelEffect* pInsideEffect = NULL
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);
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virtual BOOL
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#ifdef FFC_START_DELAY
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StartNow(
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#else
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Start(
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#endif
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DWORD dwFlags = 0
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);
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// HELPERS
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//
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protected:
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BOOL
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set_parameters(
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LPCRECT pRectOutside,
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LONG lTopAndBottomWallStiffness,
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LONG lLeftAndRightWallStiffness,
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DWORD dwTopAndBottomWallWallWidth,
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DWORD dwLeftAndRightWallWallWidth,
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DWORD dwTopAndBottomWallSaturation,
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DWORD dwLeftAndRightWallSaturation,
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DWORD dwStiffnessMask,
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DWORD dwClippingMask,
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CFeelEffect* pInsideEffect
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);
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//
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// INTERNAL DATA
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//
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protected:
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FEELIT_ENCLOSURE m_enclosure;
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BOOL m_bUseMousePosAtStart;
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};
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//
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// INLINES
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//
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inline BOOL
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CFeelEnclosure::GetIsCompatibleGUID(GUID &guid)
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{
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return IsEqualGUID(guid, GUID_Feel_Enclosure);
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}
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#endif // !defined(AFX_FEELENCLOSURE_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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