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amd3d.h
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glext.h
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glext_console.h
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matcomp.c
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matcomp.h
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mdx_format.h
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qgl.h
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qgl_console.h
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qgl_linked.h
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ref_trin.def
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tr_animation.cpp
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tr_arioche.cpp
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tr_backend.cpp
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tr_bsp.cpp
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tr_bsp_xbox.cpp
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tr_cmds.cpp
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tr_curve.cpp
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tr_draw.cpp
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tr_flares.cpp
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tr_font.cpp
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tr_font.h
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tr_ghoul2.cpp
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tr_image.cpp
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tr_init.cpp
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tr_jpeg_interface.cpp
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tr_jpeg_interface.h
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2013-04-04 17:35:38 -05:00 |
tr_landscape.h
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2013-04-04 17:35:38 -05:00 |
tr_light.cpp
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tr_local.h
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tr_main.cpp
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tr_marks.cpp
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2013-04-04 17:35:38 -05:00 |
tr_mesh.cpp
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2013-04-04 17:35:38 -05:00 |
tr_model.cpp
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tr_noise.cpp
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tr_public.h
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tr_quicksprite.cpp
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tr_quicksprite.h
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tr_scene.cpp
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tr_shade.cpp
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tr_shade_calc.cpp
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tr_shader.cpp
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tr_shadows.cpp
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tr_sky.cpp
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tr_stl.cpp
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tr_stl.h
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2013-04-04 17:35:38 -05:00 |
tr_surface.cpp
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2013-04-04 17:35:38 -05:00 |
tr_surfacesprites.cpp
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2013-04-04 17:35:38 -05:00 |
tr_terrain.cpp
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2013-04-04 17:35:38 -05:00 |
tr_types.h
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2013-04-04 17:35:38 -05:00 |
tr_world.cpp
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tr_WorldEffects.cpp
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2013-04-04 17:35:38 -05:00 |
tr_WorldEffects.h
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vssver.scc
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2013-04-04 17:35:38 -05:00 |