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https://github.com/ioquake/jedi-academy.git
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87 lines
1.6 KiB
C++
87 lines
1.6 KiB
C++
// this line must stay at top so the whole PCH thing works...
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#include "cg_headers.h"
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//#include "cg_local.h"
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#if !defined(CG_LIGHTS_H_INC)
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#include "cg_lights.h"
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#endif
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static clightstyle_t cl_lightstyle[MAX_LIGHT_STYLES];
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static int lastofs;
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/*
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================
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FX_ClearLightStyles
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================
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*/
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void CG_ClearLightStyles (void)
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{
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int i;
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memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
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lastofs = -1;
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for(i=0;i<MAX_LIGHT_STYLES*3;i++)
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{
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CG_SetLightstyle (i);
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}
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}
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/*
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================
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FX_RunLightStyles
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================
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*/
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void CG_RunLightStyles (void)
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{
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int ofs;
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int i;
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clightstyle_t *ls;
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ofs = cg.time / 50;
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// if (ofs == lastofs)
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// return;
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lastofs = ofs;
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for (i=0,ls=cl_lightstyle ; i<MAX_LIGHT_STYLES ; i++, ls++)
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{
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if (!ls->length)
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{
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ls->value[0] = ls->value[1] = ls->value[2] = ls->value[3] = 255;
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}
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else if (ls->length == 1)
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{
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ls->value[0] = ls->map[0][0];
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ls->value[1] = ls->map[0][1];
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ls->value[2] = ls->map[0][2];
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ls->value[3] = 255; //ls->map[0][3];
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}
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else
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{
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ls->value[0] = ls->map[ofs%ls->length][0];
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ls->value[1] = ls->map[ofs%ls->length][1];
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ls->value[2] = ls->map[ofs%ls->length][2];
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ls->value[3] = 255; //ls->map[ofs%ls->length][3];
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}
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trap_R_SetLightStyle(i, *(int*)ls->value);
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}
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}
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void CG_SetLightstyle (int i)
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{
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const char *s;
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int j, k;
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s = CG_ConfigString( i+CS_LIGHT_STYLES );
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j = strlen (s);
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if (j >= MAX_QPATH)
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{
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Com_Error (ERR_DROP, "svc_lightstyle length=%i", j);
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}
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cl_lightstyle[(i/3)].length = j;
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for (k=0 ; k<j ; k++)
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{
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cl_lightstyle[(i/3)].map[k][(i%3)] = (float)(s[k]-'a')/(float)('z'-'a') * 255.0;
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}
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}
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