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amd3d.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
glext.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
glext_console.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
matcomp.c
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
matcomp.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
mdx_format.h
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rename _X to avoid a collision with ctype.h
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2013-04-23 21:59:37 +10:00 |
qgl.h
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adapt the q3a unix backend to c++ and JA
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2013-04-24 00:07:39 +10:00 |
qgl_console.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
qgl_linked.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
ref_trin.def
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Jedi Academy Release
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2013-04-04 17:35:38 -05:00 |
tr_animation.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
tr_arioche.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
tr_backend.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_bsp.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_bsp_xbox.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_cmds.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_curve.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_draw.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
tr_flares.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_font.cpp
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adjust to different scoping of variables declared in for loops
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2013-04-24 00:13:50 +10:00 |
tr_font.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_ghoul2.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_image.cpp
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USHORT -> unsigned short
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2013-04-23 23:26:58 +10:00 |
tr_init.cpp
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avoid overflowing buffer with GL_EXTENSIONS, from ioquake3
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2013-04-24 00:54:54 +10:00 |
tr_jpeg_interface.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_jpeg_interface.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_landscape.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_light.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_local.h
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_main.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_marks.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_mesh.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_model.cpp
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change iterator erasing so we don't need to overload the = operator
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2013-04-23 23:26:57 +10:00 |
tr_noise.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_public.h
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add wrappers for function pointers with default arguments
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2013-04-23 21:59:38 +10:00 |
tr_quicksprite.cpp
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fix #includes to compile on non windows without pch
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2013-04-23 21:59:26 +10:00 |
tr_quicksprite.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_scene.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_shade.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_shade_calc.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_shader.cpp
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add and use Q_stricmp/Q_strcmpi/Q_strlwr/Q_strupr
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2013-04-23 16:54:20 +10:00 |
tr_shadows.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_sky.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_stl.cpp
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_stl.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |
tr_surface.cpp
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avoid implicit int types
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2013-04-24 00:15:48 +10:00 |
tr_surfacesprites.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_terrain.cpp
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use QDECL instead of __cdecl
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2013-04-23 23:26:49 +10:00 |
tr_types.h
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use libGL.so.1 on linux
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2013-04-24 00:17:55 +10:00 |
tr_world.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_WorldEffects.cpp
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'or' is a c++ operator so rename variables to avoid it
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2013-04-23 23:26:59 +10:00 |
tr_WorldEffects.h
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ditch dos style newlines
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2013-04-23 15:21:39 +10:00 |