mirror of
https://github.com/ioquake/jedi-academy.git
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440 lines
9.6 KiB
C++
440 lines
9.6 KiB
C++
/**********************************************************************
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Copyright (c) 1997 - 2000 Immersion Corporation
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Permission to use, copy, modify, distribute, and sell this
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software and its documentation may be granted without fee;
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interested parties are encouraged to request permission from
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Immersion Corporation
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801 Fox Lane
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San Jose, CA 95131
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408-467-1900
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IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
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IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
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CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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FILE: ImmEffect.h
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PURPOSE: Immersion Foundation Classes Base Effect
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STARTED: Oct.10.97
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NOTES/REVISIONS:
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Mar.02.99 jrm (Jeff Mallett): Force-->Feel renaming
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Mar.02.99 jrm: Added GetIsCompatibleGUID and feel_to_DI_GUID
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Mar.15.99 jrm: __declspec(dllimport/dllexport) the whole class
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Nov.15.99 efw (Evan Wies): Converted to IFC
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**********************************************************************/
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#if !defined(AFX_IMMEffect_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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#define AFX_IMMEffect_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef _IFCDLL_
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#define DLLIFC __declspec(dllimport)
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#else
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#define DLLIFC __declspec(dllexport)
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#endif
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#include "ImmBaseTypes.h"
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#include "ImmDevice.h"
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class CImmProject;
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//================================================================
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// Constants
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//================================================================
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#define IMM_EFFECT_AXIS_X 1
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#define IMM_EFFECT_AXIS_Y 2
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#define IMM_EFFECT_AXIS_BOTH 3
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#define IMM_EFFECT_AXIS_DIRECTIONAL 4
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#define IMM_EFFECT_DONT_CHANGE MINLONG
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#define IMM_EFFECT_DONT_CHANGE_PTR MAXDWORD
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const POINT IMM_EFFECT_DONT_CHANGE_POINT = { 0xFFFFFFFF, 0xFFFFFFFF };
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const POINT IMM_EFFECT_MOUSE_POS_AT_START = { MAXLONG, MAXLONG };
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#define IMM_EFFECT_DEFAULT_ENVELOPE NULL
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#define IMM_EFFECT_DEFAULT_DIRECTION_X 1
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#define IMM_EFFECT_DEFAULT_DIRECTION_Y 1
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#define IMM_EFFECT_DEFAULT_ANGLE 0
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// GENERIC_EFFECT_PTR
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// This is really a pointer to a child of CImmEffect.
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typedef class CImmEffect * GENERIC_EFFECT_PTR;
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//================================================================
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// CImmEffect
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//================================================================
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//
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// ------ PUBLIC INTERFACE ------
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//
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class DLLIFC CImmEffect
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{
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//
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// CONSTRUCTOR/DESTRUCTOR
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//
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public:
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// Constructor
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CImmEffect(
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const GUID& rguidEffect
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);
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// Destructor
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virtual
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~CImmEffect();
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//
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// ATTRIBUTES
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//
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public:
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LPIIMM_EFFECT
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GetEffect()
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{ return m_piImmEffect; }
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CImmDevice*
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GetDevice()
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{ return m_pImmDevice; }
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BOOL
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GetStatus(
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DWORD* pdwStatus
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);
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void
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GetParameters(IMM_EFFECT &Effect);
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BOOL GetEnvelope( LPIMM_ENVELOPE pEnvelope );
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BOOL GetDuration( DWORD &dwDuration );
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BOOL GetGain( DWORD &dwGain );
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BOOL GetStartDelay( DWORD &dwStartDelay );
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BOOL GetTriggerButton( DWORD &dwTriggerButton );
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BOOL GetTriggerRepeatInterval( DWORD &dwTriggerRepeatInterval );
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BOOL GetDirection( LONG &lDirectionX, LONG &lDirectionY );
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BOOL GetDirection( LONG &lAngle );
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BOOL GetIterations( DWORD &dwIterations );
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GUID
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GetGUID()
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{ return m_guidEffect; }
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virtual BOOL
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GetIsCompatibleGUID(
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GUID & /* guid */
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)
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{ return true; }
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virtual DWORD GetEffectType()
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{ return 0; }
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LPCSTR
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GetName()
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{ return m_lpszName; }
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// Allocates an object of the correct IFC class from the given GUID
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static GENERIC_EFFECT_PTR
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NewObjectFromGUID(
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GUID &guid
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);
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BOOL
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ChangeBaseParams(
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LONG lDirectionX,
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LONG lDirectionY,
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DWORD dwDuration = IMM_EFFECT_DONT_CHANGE,
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LPIMM_ENVELOPE pEnvelope = (LPIMM_ENVELOPE) IMM_EFFECT_DONT_CHANGE_PTR,
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DWORD dwSamplePeriod = IMM_EFFECT_DONT_CHANGE,
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DWORD dwGain = IMM_EFFECT_DONT_CHANGE,
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DWORD dwTriggerButton = IMM_EFFECT_DONT_CHANGE,
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DWORD dwTriggerRepeatInterval = IMM_EFFECT_DONT_CHANGE
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#ifdef IFC_START_DELAY
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,DWORD dwStartDelay = IMM_EFFECT_DONT_CHANGE // milliseconds
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#endif
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);
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BOOL
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ChangeBaseParamsPolar(
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LONG lAngle,
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DWORD dwDuration = IMM_EFFECT_DONT_CHANGE, // milliseconds
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LPIMM_ENVELOPE pEnvelope = (LPIMM_ENVELOPE) IMM_EFFECT_DONT_CHANGE_PTR,
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DWORD dwSamplePeriod = IMM_EFFECT_DONT_CHANGE,
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DWORD dwGain = IMM_EFFECT_DONT_CHANGE,
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DWORD dwTriggerButton = IMM_EFFECT_DONT_CHANGE,
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DWORD dwTriggerRepeatInterval = IMM_EFFECT_DONT_CHANGE
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#ifdef IFC_START_DELAY
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,DWORD dwStartDelay = IMM_EFFECT_DONT_CHANGE // milliseconds
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#endif
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);
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BOOL
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ChangeDirection(
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LONG lDirectionX,
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LONG lDirectionY
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);
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BOOL
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ChangeDirection(
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LONG lAngle
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);
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BOOL
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ChangeDuration(
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DWORD dwDuration
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);
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BOOL
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ChangeGain(
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DWORD dwGain
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);
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BOOL
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ChangeStartDelay(
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DWORD dwStartDelay
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);
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BOOL
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ChangeTriggerButton(
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DWORD dwTriggerButton
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);
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BOOL
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ChangeTriggerRepeatInterval(
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DWORD dwTriggerRepeatInterval
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);
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BOOL
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ChangeIterations(
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DWORD dwIterations
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);
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BOOL
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ChangeEnvelope(
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DWORD dwAttackLevel,
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DWORD dwAttackTime, // microseconds
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DWORD dwFadeLevel,
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DWORD dwFadeTime // microseconds
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);
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BOOL
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ChangeEnvelope(
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LPIMM_ENVELOPE pEnvelope
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);
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//
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// OPERATIONS
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//
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public:
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virtual BOOL
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Initialize(
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CImmDevice* pDevice,
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const IMM_EFFECT &effect,
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DWORD dwNoDownload = 0
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);
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virtual BOOL
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InitializeFromProject(
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CImmProject &project,
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LPCSTR lpszEffectName,
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CImmDevice* pDevice = NULL,
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DWORD dwNoDownload = 0
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);
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virtual BOOL
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Start(
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DWORD dwIterations = IMM_EFFECT_DONT_CHANGE,
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DWORD dwFlags = 0
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#ifdef IFC_START_DELAY
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, BOOL bAllowStartDelayEmulation = true
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#endif
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);
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virtual BOOL
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Stop();
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//
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// ------ PRIVATE INTERFACE ------
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//
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//
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// CACHING
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//
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#ifdef IFC_EFFECT_CACHING
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public:
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friend class CEffectList;
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friend class CImmCompoundEffect;
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BOOL GetIsPlaying();
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BOOL GetIsTriggered() const;
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short GetPriority() const { return m_Priority; }
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void SetPriority(short priority) { m_Priority = priority; }
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virtual HRESULT Unload();
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virtual void Reload();
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//Althought public, this should only be used internally.
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BOOL
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set_outside_effect(
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CImmEffect* pImmOutsideEffect
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);
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BOOL
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get_is_inside_effect()
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{ return m_bIsInsideEffect; }
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public:
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ECacheState m_CacheState; // effect's status in the cache
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BOOL m_bInCurrentSuite; // is the effect in the currently loaded suite?
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short m_Priority; // Priority within suite: higher number is higher priority
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DWORD m_dwLastStarted; // when last started (0 = never) or when param change made on device
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DWORD m_dwLastStopped; // when last stopped (0 = not since last start)
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DWORD m_dwLastLoaded; // when last loaded with CImmEffectSuite::Load or Create
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protected:
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CImmDevice *m_pImmDevice; // ### Use instead of m_piImmDevice
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#endif
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//
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// HELPERS
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//
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protected:
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#ifdef IFC_START_DELAY
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void EmulateStartDelay(
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DWORD dwIterations,
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DWORD dwNoDownload
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);
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#endif
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#ifdef IFC_EFFECT_CACHING
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public: // initalize needs to be called by CImmDevice
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#endif
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BOOL
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initialize(
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CImmDevice* pDevice,
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DWORD dwNoDownload
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);
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#ifdef IFC_EFFECT_CACHING
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protected:
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#endif
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HRESULT
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set_parameters_on_device(
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DWORD dwFlags
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);
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BOOL
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set_name(
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const char *lpszName
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);
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void
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imm_to_DI_GUID(
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GUID &guid
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);
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void
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DI_to_imm_GUID(
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GUID &guid
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);
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void
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reset();
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void
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reset_effect_struct();
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void
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reset_device();
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void
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buffer_direction(
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TCHAR** pData
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);
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void
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buffer_long_param(
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TCHAR** pData,
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LPCSTR lpszKey,
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long lDefault,
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long lValue
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);
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void
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buffer_dword_param(
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TCHAR** pData,
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LPCSTR lpszKey,
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DWORD dwDefault,
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DWORD dwValue
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);
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virtual int
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buffer_ifr_data(
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TCHAR* pData
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);
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virtual BOOL
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get_ffe_data(
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LPDIEFFECT pdiEffect
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);
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//
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// INTERNAL DATA
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//
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protected:
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IMM_EFFECT m_Effect;
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DWORD m_dwaAxes[2];
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LONG m_laDirections[2];
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IMM_ENVELOPE m_Envelope;
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GUID m_guidEffect;
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BOOL m_bIsPlaying;
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DWORD m_dwDeviceType;
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LPIIMM_DEVICE m_piImmDevice; // Might also be holding LPDIRECTINPUTDEVICE2
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LPIIMM_EFFECT m_piImmEffect;
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DWORD m_cAxes; // Number of axes
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DWORD m_dwNoDownload;
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DWORD m_dwIterations;
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char *m_lpszName; // Name of this effect primative
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// Needed for co-ordinating events for Enclosures/Ellipes and the inside effects.
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BOOL m_bIsInsideEffect;
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CImmEffect* m_pOutsideEffect;
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#ifdef IFC_START_DELAY
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public:
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// Prevents access to dangling pointer when this is deleted
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// All relevent code may be removed when all hardware and drivers support start delay
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CImmEffect **m_ppTimerRef; // pointer to pointer to this.
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#endif
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};
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#endif // !defined(AFX_ImmEffect_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
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