mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-22 20:31:26 +00:00
49 lines
No EOL
647 B
C++
49 lines
No EOL
647 B
C++
|
|
// snddma_null.c
|
|
// all other sound mixing is portable
|
|
|
|
#include "../client/client.h"
|
|
|
|
qboolean gbInsideLoadSound = qfalse; // important to default to this!!!
|
|
|
|
qboolean SNDDMA_Init(void)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
int SNDDMA_GetDMAPos(void)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void SNDDMA_Shutdown(void)
|
|
{
|
|
}
|
|
|
|
void SNDDMA_BeginPainting (void)
|
|
{
|
|
}
|
|
|
|
void SNDDMA_Submit(void)
|
|
{
|
|
}
|
|
|
|
sfxHandle_t S_RegisterSound( const char *name ) {
|
|
return 0;
|
|
}
|
|
|
|
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
|
}
|
|
|
|
void S_ClearSoundBuffer( void ) {
|
|
}
|
|
|
|
qboolean SND_RegisterAudio_LevelLoadEnd(qboolean something)
|
|
{
|
|
return qfalse;
|
|
}
|
|
|
|
int SND_FreeOldestSound(void)
|
|
{
|
|
return 0;
|
|
} |