mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-23 04:33:12 +00:00
1741 lines
43 KiB
C++
1741 lines
43 KiB
C++
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#include "../game/q_shared.h"
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#include "qcommon.h"
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#include "files.h"
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#define MAX_SEARCH_PATHS 2048
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#define MAX_FILEHASH_SIZE 1024
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#define DEMOGAME "demo"
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// every time a new demo pk3 file is built, this checksum must be updated.
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// the easiest way to get it is to just run the game and see what it spits out
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#define DEMO_PAK_CHECKSUM 4102795916u
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#define DEMO_PAK_MAXFILES 5174u
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//static int fs_numServerPaks;
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//static int fs_serverPaks[MAX_SEARCH_PATHS];
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// productId: This file is copyright 2003 Raven Software, and may not be duplicated except during a licensed installation of the full commercial version of Star Wars: Jedi Academy
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static const byte fs_scrambledProductId[] = {
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42, 143, 149, 190, 10, 197, 225, 133, 243, 63, 189, 182, 226, 56, 143, 17, 215, 37, 197, 218, 50, 103, 24, 235, 246, 191, 183, 149, 160, 170,
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230, 52, 176, 231, 15, 194, 236, 247, 159, 168, 132, 154, 24, 133, 67, 85, 36, 97, 99, 86, 117, 189, 212, 156, 236, 153, 68, 10, 196, 241,
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39, 219, 156, 88, 93, 198, 200, 232, 142, 67, 45, 209, 53, 186, 228, 241, 162, 127, 213, 83, 7, 121, 11, 93, 123, 243, 148, 240, 229, 42,
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42, 6, 215, 239, 112, 120, 240, 244, 104, 12, 38, 47, 201, 253, 223, 208, 154, 69, 141, 157, 32, 117, 166, 146, 236, 59, 15, 223, 52, 89,
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133, 64, 201, 56, 119, 25, 211, 152, 159, 11, 92, 59, 207, 81, 123, 0, 121, 241, 116, 42, 36, 251, 51, 149, 79, 165, 12, 106, 187, 225,
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203, 99, 102, 69, 97, 81, 27, 107, 81, 178, 63, 35, 185, 64, 115
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};
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/*
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================
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return a hash value for the filename
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================
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*/
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long FS_HashFileName( const char *fname, int hashSize ) {
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int i;
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long hash;
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char letter;
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hash = 0;
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i = 0;
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while (fname[i] != '\0') {
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letter = tolower(fname[i]);
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if (letter =='.') break; // don't include extension
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if (letter =='\\') letter = '/'; // damn path names
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if (letter == PATH_SEP) letter = '/'; // damn path names //mac and unix are different
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hash+=(long)(letter)*(i+119);
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i++;
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}
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hash = (hash ^ (hash >> 10) ^ (hash >> 20));
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hash &= (hashSize-1);
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return hash;
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}
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static FILE *FS_FileForHandle( fileHandle_t f ) {
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if ( f < 0 || f > MAX_FILE_HANDLES ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: out of reange" );
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}
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if (fsh[f].zipFile == (int)qtrue) {
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Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
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}
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if ( ! fsh[f].handleFiles.file.o ) {
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Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
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}
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return fsh[f].handleFiles.file.o;
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}
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void FS_ForceFlush( fileHandle_t f ) {
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FILE *file;
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file = FS_FileForHandle(f);
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setvbuf( file, NULL, _IONBF, 0 );
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}
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/*
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================
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FS_filelength
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If this is called on a non-unique FILE (from a pak file),
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it will return the size of the pak file, not the expected
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size of the file.
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================
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*/
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int FS_filelength( fileHandle_t f ) {
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int pos;
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int end;
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FILE* h;
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h = FS_FileForHandle(f);
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pos = ftell (h);
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fseek (h, 0, SEEK_END);
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end = ftell (h);
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fseek (h, pos, SEEK_SET);
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return end;
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}
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/*
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=================
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FS_CopyFile
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Copy a fully specified file from one place to another
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=================
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*/
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// added extra param so behind-the-scenes copying in savegames doesn't clutter up the screen -slc
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qboolean FS_CopyFile( char *fromOSPath, char *toOSPath, qboolean qbSilent = qfalse );
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qboolean FS_CopyFile( char *fromOSPath, char *toOSPath, qboolean qbSilent ) {
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FILE *f;
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int len;
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byte *buf;
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if (!qbSilent)
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{
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Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
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}
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f = fopen( fromOSPath, "rb" );
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if ( !f ) {
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return qfalse;
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}
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fseek (f, 0, SEEK_END);
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len = ftell (f);
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fseek (f, 0, SEEK_SET);
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buf = (unsigned char *) Z_Malloc( len, TAG_FILESYS, qfalse);
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if (fread( buf, 1, len, f ) != (size_t) len)
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{
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Z_Free( buf );
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fclose(f);
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if (qbSilent){
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return qfalse;
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}
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Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
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}
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fclose( f );
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FS_CreatePath( toOSPath );
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f = fopen( toOSPath, "wb" );
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if ( !f ) {
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Z_Free( buf );
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return qfalse;
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}
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if (fwrite( buf, 1, len, f ) != (size_t)len)
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{
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Z_Free( buf );
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fclose(f);
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if (qbSilent){
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return qfalse;
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}
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Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
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}
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fclose( f );
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Z_Free( buf );
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return qtrue;
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}
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/*
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==============
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FS_FCloseFile
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If the FILE pointer is an open pak file, leave it open.
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For some reason, other dll's can't just call fclose()
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on files returned by FS_FOpenFile...
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==============
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*/
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void FS_FCloseFile( fileHandle_t f ) {
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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if (fsh[f].zipFile == qtrue) {
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unzCloseCurrentFile( fsh[f].handleFiles.file.z );
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if ( fsh[f].handleFiles.unique ) {
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unzClose( fsh[f].handleFiles.file.z );
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}
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memset( &fsh[f], 0, sizeof( fsh[f] ) );
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return;
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}
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// we didn't find it as a pak, so close it as a unique file
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fclose (fsh[f].handleFiles.file.o);
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memset( &fsh[f], 0, sizeof( fsh[f] ) );
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}
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// The following functions with "UserGen" in them were added for savegame handling,
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// since outside functions aren't supposed to know about full paths/dirs
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// "filename" is local to the current gamedir (eg "saves/blah.sav")
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//
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void FS_DeleteUserGenFile( const char *filename )
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{
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char *ospath;
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if ( !fs_searchpaths )
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{
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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ospath = FS_BuildOSPath( fs_basepath->string, fs_gamedir, filename );
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if ( fs_debug->integer )
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{
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Com_Printf( "FS_DeleteUserGenFile: %s\n", ospath );
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}
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remove ( ospath );
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}
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// filenames are local (eg "saves/blah.sav")
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//
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// return: qtrue = OK
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//
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qboolean FS_MoveUserGenFile( const char *filename_src, const char *filename_dst )
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{
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char *ospath_src,
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*ospath_dst;
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if ( !fs_searchpaths )
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{
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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ospath_src = FS_BuildOSPath( fs_basepath->string, fs_gamedir, filename_src );
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ospath_dst = FS_BuildOSPath( fs_basepath->string, fs_gamedir, filename_dst );
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if ( fs_debug->integer )
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{
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Com_Printf( "FS_MoveUserGenFile: %s to %s\n", ospath_src, ospath_dst );
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}
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/* int iSlashes1=0;
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int iSlashes2=0;
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char *p;
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for (p = strchr(filename_src,'/'); p; iSlashes1++)
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{
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p = strchr(p+1,'/');
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}
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for (p = strchr(filename_dst,'/'); p; iSlashes2++)
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{
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p = strchr(p+1,'/');
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}
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if (iSlashes1 != iSlashes2)
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{
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int ret = FS_CopyFile( ospath_src, ospath_dst, qtrue );
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remove(ospath_src);
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return ret;
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}
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else
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*/
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{
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remove(ospath_dst);
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return (0 == rename (ospath_src, ospath_dst ));
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}
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}
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/*
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===========
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FS_FOpenFileWrite
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===========
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*/
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fileHandle_t FS_FOpenFileWrite( const char *filename ) {
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char *ospath;
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fileHandle_t f;
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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f = FS_HandleForFile();
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fsh[f].zipFile = qfalse;
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ospath = FS_BuildOSPath( fs_basepath->string, fs_gamedir, filename );
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if ( fs_debug->integer ) {
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Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
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}
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//Com_DPrintf( "writing to: %s\n", ospath );
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FS_CreatePath( ospath );
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fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
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Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
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fsh[f].handleSync = qfalse;
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if (!fsh[f].handleFiles.file.o) {
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f = 0;
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}
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return f;
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}
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static bool FS_FileCacheable(const char* const filename)
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{
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extern cvar_t *com_buildScript;
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if (com_buildScript && com_buildScript->integer)
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{
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return true;
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}
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return( strchr(filename, '/') != 0 );
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}
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/*
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===========
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FS_FOpenFileRead
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Finds the file in the search path.
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Returns filesize and an open FILE pointer.
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Used for streaming data out of either a
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separate file or a ZIP file.
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===========
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*/
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int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
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searchpath_t *search;
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char *netpath;
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pack_t *pak;
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fileInPack_t *pakFile;
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directory_t *dir;
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long hash=0;
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unz_s *zfi;
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ZIP_FILE *temp;
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// int i;
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if ( !fs_searchpaths ) {
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Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
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}
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if ( file == NULL ) {
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Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'file' parameter passed\n" );
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}
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if ( !filename ) {
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Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
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}
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// qpaths are not supposed to have a leading slash
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if ( filename[0] == '/' || filename[0] == '\\' ) {
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filename++;
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}
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// make absolutely sure that it can't back up the path.
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// The searchpaths do guarantee that something will always
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// be prepended, so we don't need to worry about "c:" or "//limbo"
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if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
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*file = 0;
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return -1;
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}
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//
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// search through the path, one element at a time
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//
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*file = FS_HandleForFile();
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fsh[*file].handleFiles.unique = uniqueFILE;
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// this new bool is in for an optimisation, if you (eg) opened a BSP file under fs_copyfiles==2,
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// then it triggered a copy operation to update your local HD version, then this will re-open the
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// file handle on your local version, not the net build. This uses a bit more CPU to re-do the loop
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// logic, but should read faster than accessing the net version a second time.
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//
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qboolean bFasterToReOpenUsingNewLocalFile = qfalse;
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do
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{
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bFasterToReOpenUsingNewLocalFile = qfalse;
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for ( search = fs_searchpaths ; search ; search = search->next ) {
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//
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if ( search->pack ) {
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hash = FS_HashFileName(filename, search->pack->hashSize);
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}
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// is the element a pak file?
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if ( search->pack && search->pack->hashTable[hash] ) {
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// disregard if it doesn't match one of the allowed pure pak files
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/* if ( !FS_PakIsPure(search->pack) ) {
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continue;
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}
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*/
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// look through all the pak file elements
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pak = search->pack;
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pakFile = pak->hashTable[hash];
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do {
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// case and separator insensitive comparisons
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if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
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// found it!
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if ( uniqueFILE ) {
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// open a new file on the pakfile
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fsh[*file].handleFiles.file.z = unzReOpen (pak->pakFilename, pak->handle);
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if (fsh[*file].handleFiles.file.z == NULL) {
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Com_Error (ERR_FATAL, "Couldn't reopen %s", pak->pakFilename);
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}
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} else {
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fsh[*file].handleFiles.file.z = pak->handle;
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}
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Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
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fsh[*file].zipFile = qtrue;
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zfi = (unz_s *)fsh[*file].handleFiles.file.z;
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// in case the file was new
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temp = zfi->file;
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// set the file position in the zip file (also sets the current file info)
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unzSetCurrentFileInfoPosition(pak->handle, pakFile->pos);
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// copy the file info into the unzip structure
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memcpy( zfi, pak->handle, sizeof(unz_s));
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// we copy this back into the structure
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zfi->file = temp;
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// open the file in the zip
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unzOpenCurrentFile( fsh[*file].handleFiles.file.z );
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fsh[*file].zipFilePos = pakFile->pos;
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if ( fs_debug->integer ) {
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Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
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filename, pak->pakFilename );
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}
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return zfi->cur_file_info.uncompressed_size;
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}
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pakFile = pakFile->next;
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} while(pakFile != NULL);
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} else if ( search->dir ) {
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// check a file in the directory tree
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// if we are running restricted, the only files we
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// will allow to come from the directory are .cfg files
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if ( fs_restrict->integer /*|| fs_numServerPaks*/ ) {
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int l;
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l = strlen( filename );
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if ( stricmp( filename + l - 4, ".cfg" ) // for config files
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&& stricmp( filename + l - 4, ".sav" ) // for save games
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&& stricmp( filename + l - 4, ".dat" ) ) { // for journal files
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continue;
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}
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}
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dir = search->dir;
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netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
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fsh[*file].handleFiles.file.o = fopen (netpath, "rb");
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if ( !fsh[*file].handleFiles.file.o ) {
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continue;
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}
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// if running with fs_copyfiles 2, and search path == local, then we need to fail to open
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// if the time/date stamp != the network version (so it'll loop round again and use the network path,
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// which comes later in the search order)
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//
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if ( fs_copyfiles->integer == 2 && fs_cdpath->string[0] && !Q_stricmp( dir->path, fs_basepath->string )
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&& FS_FileCacheable(filename) )
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{
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if ( Sys_FileOutOfDate( netpath, FS_BuildOSPath( fs_cdpath->string, dir->gamedir, filename ) ))
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{
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fclose(fsh[*file].handleFiles.file.o);
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fsh[*file].handleFiles.file.o = 0;
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continue; //carry on to find the cdpath version.
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}
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}
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Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
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fsh[*file].zipFile = qfalse;
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if ( fs_debug->integer ) {
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Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
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dir->path, dir->gamedir );
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}
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// if we are getting it from the cdpath, optionally copy it
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// to the basepath
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if ( fs_copyfiles->integer && !stricmp( dir->path, fs_cdpath->string ) ) {
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char *copypath;
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copypath = FS_BuildOSPath( fs_basepath->string, dir->gamedir, filename );
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switch ( fs_copyfiles->integer )
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{
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default:
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case 1:
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{
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FS_CopyFile( netpath, copypath );
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}
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break;
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case 2:
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{
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if (FS_FileCacheable(filename) )
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{
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// maybe change this to Com_DPrintf? On the other hand...
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//
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Com_Printf( S_COLOR_CYAN"fs_copyfiles(2), Copying: %s to %s\n", netpath, copypath );
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FS_CreatePath( copypath );
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if (Sys_CopyFile( netpath, copypath, qtrue ))
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{
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// clear this handle and setup for re-opening of the new local copy...
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//
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bFasterToReOpenUsingNewLocalFile = qtrue;
|
|
fclose(fsh[*file].handleFiles.file.o);
|
|
fsh[*file].handleFiles.file.o = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bFasterToReOpenUsingNewLocalFile)
|
|
{
|
|
break; // and re-read the local copy, not the net version
|
|
}
|
|
|
|
return FS_filelength (*file);
|
|
}
|
|
}
|
|
}
|
|
while ( bFasterToReOpenUsingNewLocalFile );
|
|
|
|
Com_DPrintf ("Can't find %s\n", filename);
|
|
|
|
*file = 0;
|
|
return -1;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Read
|
|
|
|
Properly handles partial reads
|
|
=================
|
|
*/
|
|
int FS_Read( void *buffer, int len, fileHandle_t f ) {
|
|
int block, remaining;
|
|
int read;
|
|
byte *buf;
|
|
int tries;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !f ) {
|
|
return 0;
|
|
}
|
|
if ( f <= 0 || f >= MAX_FILE_HANDLES )
|
|
{
|
|
Com_Error( ERR_FATAL, "FS_Read: Invalid handle %d\n", f );
|
|
}
|
|
|
|
buf = (byte *)buffer;
|
|
fs_readCount += len;
|
|
|
|
if (fsh[f].zipFile == qfalse) {
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
read = fread (buf, 1, block, fsh[f].handleFiles.file.o);
|
|
if (read == 0) {
|
|
// we might have been trying to read from a CD, which
|
|
// sometimes returns a 0 read on windows
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
|
|
}
|
|
}
|
|
|
|
if (read == -1) {
|
|
Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
|
|
}
|
|
|
|
remaining -= read;
|
|
buf += read;
|
|
}
|
|
return len;
|
|
} else {
|
|
return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Write
|
|
|
|
Properly handles partial writes
|
|
=================
|
|
*/
|
|
int FS_Write( const void *buffer, int len, fileHandle_t h ) {
|
|
int block, remaining;
|
|
int written;
|
|
byte *buf;
|
|
int tries;
|
|
FILE *f;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !h ) {
|
|
return 0;
|
|
}
|
|
|
|
f = FS_FileForHandle(h);
|
|
buf = (byte *)buffer;
|
|
|
|
remaining = len;
|
|
tries = 0;
|
|
while (remaining) {
|
|
block = remaining;
|
|
written = fwrite (buf, 1, block, f);
|
|
if (written == 0) {
|
|
if (!tries) {
|
|
tries = 1;
|
|
} else {
|
|
Com_Printf( "FS_Write: 0 bytes written\n" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if (written == -1) {
|
|
Com_Printf( "FS_Write: -1 bytes written\n" );
|
|
return 0;
|
|
}
|
|
|
|
remaining -= written;
|
|
buf += written;
|
|
}
|
|
if ( fsh[h].handleSync ) {
|
|
fflush( f );
|
|
}
|
|
return len;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_Seek
|
|
|
|
=================
|
|
*/
|
|
int FS_Seek( fileHandle_t f, long offset, int origin ) {
|
|
int _origin;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
return -1;
|
|
}
|
|
|
|
if (fsh[f].zipFile == qtrue) {
|
|
char foo[65536];
|
|
if (offset == 0 && origin == FS_SEEK_SET) {
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
|
|
return unzOpenCurrentFile(fsh[f].handleFiles.file.z);
|
|
} else if (offset<65536) {
|
|
// set the file position in the zip file (also sets the current file info)
|
|
unzSetCurrentFileInfoPosition(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
|
|
unzOpenCurrentFile(fsh[f].handleFiles.file.z);
|
|
return FS_Read(foo, offset, f);
|
|
} else {
|
|
Com_Error( ERR_FATAL, "ZIP FILE FSEEK NOT YET IMPLEMENTED for big offsets(%s)\n", fsh[f].name);
|
|
return -1;
|
|
}
|
|
} else {
|
|
FILE *file;
|
|
file = FS_FileForHandle(f);
|
|
switch( origin ) {
|
|
case FS_SEEK_CUR:
|
|
_origin = SEEK_CUR;
|
|
break;
|
|
case FS_SEEK_END:
|
|
_origin = SEEK_END;
|
|
break;
|
|
case FS_SEEK_SET:
|
|
_origin = SEEK_SET;
|
|
break;
|
|
default:
|
|
_origin = SEEK_CUR;
|
|
Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
|
|
break;
|
|
}
|
|
|
|
return fseek( file, offset, _origin );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
======================================================================================
|
|
|
|
CONVENIENCE FUNCTIONS FOR ENTIRE FILES
|
|
|
|
======================================================================================
|
|
*/
|
|
|
|
int FS_FileIsInPAK(const char *filename ) {
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
fileInPack_t *pakFile;
|
|
long hash = 0;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !filename ) {
|
|
Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
|
|
}
|
|
|
|
// qpaths are not supposed to have a leading slash
|
|
if ( filename[0] == '/' || filename[0] == '\\' ) {
|
|
filename++;
|
|
}
|
|
|
|
// make absolutely sure that it can't back up the path.
|
|
// The searchpaths do guarantee that something will always
|
|
// be prepended, so we don't need to worry about "c:" or "//limbo"
|
|
if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
|
|
return -1;
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
|
|
for ( search = fs_searchpaths ; search ; search = search->next ) {
|
|
//
|
|
if (search->pack) {
|
|
hash = FS_HashFileName(filename, search->pack->hashSize);
|
|
}
|
|
// is the element a pak file?
|
|
if ( search->pack && search->pack->hashTable[hash] ) {
|
|
// disregard if it doesn't match one of the allowed pure pak files
|
|
/* if ( !FS_PakIsPure(search->pack) ) {
|
|
continue;
|
|
}
|
|
*/
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
pakFile = pak->hashTable[hash];
|
|
do {
|
|
// case and separator insensitive comparisons
|
|
if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
|
|
return 1;
|
|
}
|
|
pakFile = pakFile->next;
|
|
} while(pakFile != NULL);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_ReadFile
|
|
|
|
Filename are relative to the quake search path
|
|
a null buffer will just return the file length without loading
|
|
============
|
|
*/
|
|
#include "..\client\client.h"
|
|
int FS_ReadFile( const char *qpath, void **buffer ) {
|
|
fileHandle_t h;
|
|
byte* buf;
|
|
int len;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !qpath || !qpath[0] ) {
|
|
Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
|
|
}
|
|
|
|
// stop sounds from repeating
|
|
S_ClearSoundBuffer();
|
|
|
|
// look for it in the filesystem or pack files
|
|
len = FS_FOpenFileRead( qpath, &h, qfalse );
|
|
if ( h == 0 ) {
|
|
if ( buffer ) {
|
|
*buffer = NULL;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
if ( !buffer ) {
|
|
FS_FCloseFile( h);
|
|
return len;
|
|
}
|
|
|
|
fs_loadCount++;
|
|
|
|
buf = (byte*)Z_Malloc( len+1, TAG_FILESYS, qfalse);
|
|
*buffer = buf;
|
|
|
|
Z_Label(buf, qpath);
|
|
|
|
// PRECACE CHECKER!
|
|
#ifndef FINAL_BUILD
|
|
if (com_sv_running && com_sv_running->integer && cls.state >= CA_ACTIVE) { //com_cl_running
|
|
if (strncmp(qpath,"menu/",5) ) {
|
|
Com_Printf( S_COLOR_MAGENTA"FS_ReadFile: %s NOT PRECACHED!\n", qpath );
|
|
}
|
|
}
|
|
#endif
|
|
|
|
FS_Read (buf, len, h);
|
|
|
|
// guarantee that it will have a trailing 0 for string operations
|
|
buf[len] = 0;
|
|
FS_FCloseFile( h );
|
|
return len;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
FS_FreeFile
|
|
=============
|
|
*/
|
|
void FS_FreeFile( void *buffer ) {
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
if ( !buffer ) {
|
|
Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
|
|
}
|
|
|
|
Z_Free( buffer );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==========================================================================
|
|
|
|
ZIP FILE LOADING
|
|
|
|
==========================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
FS_LoadZipFile
|
|
|
|
Creates a new pak_t in the search chain for the contents
|
|
of a zip file.
|
|
=================
|
|
*/
|
|
static pack_t *FS_LoadZipFile( char *zipfile )
|
|
{
|
|
fileInPack_t *buildBuffer;
|
|
pack_t *pack;
|
|
unzFile uf;
|
|
int err;
|
|
unz_global_info gi;
|
|
char filename_inzip[MAX_ZPATH];
|
|
unz_file_info file_info;
|
|
int i, len;
|
|
long hash;
|
|
int fs_numHeaderLongs;
|
|
int *fs_headerLongs;
|
|
char *namePtr;
|
|
|
|
fs_numHeaderLongs = 0;
|
|
|
|
uf = unzOpen(zipfile);
|
|
err = unzGetGlobalInfo (uf,&gi);
|
|
|
|
if (err != UNZ_OK)
|
|
return NULL;
|
|
|
|
fs_packFiles += gi.number_entry;
|
|
|
|
len = 0; //find the length of all filenames
|
|
unzGoToFirstFile(uf);
|
|
for (i = 0; i < gi.number_entry; i++)
|
|
{
|
|
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
if ( file_info.size_filename > MAX_QPATH)
|
|
{
|
|
Com_Error(ERR_FATAL, "ERROR: filename length > MAX_QPATH ( strlen(%s) = %d) \n", filename_inzip, file_info.size_filename );
|
|
}
|
|
len += strlen(filename_inzip) + 1;
|
|
unzGoToNextFile(uf);
|
|
}
|
|
|
|
buildBuffer = (fileInPack_t *)Z_Malloc( gi.number_entry * sizeof( fileInPack_t ) + len , TAG_FILESYS, qtrue );
|
|
namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
|
|
fs_headerLongs = (int*)Z_Malloc( gi.number_entry * sizeof(int), TAG_FILESYS, qtrue );
|
|
|
|
// get the hash table size from the number of files in the zip
|
|
// because lots of custom pk3 files have less than 32 or 64 files
|
|
for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
|
|
if (i > gi.number_entry) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
pack = (pack_t*)Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *), TAG_FILESYS, qtrue );
|
|
memset (pack, 0, sizeof( pack_t ) + i * sizeof(fileInPack_t *));
|
|
pack->hashSize = i;
|
|
pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
|
|
|
|
Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
|
|
|
|
pack->handle = uf;
|
|
pack->numfiles = gi.number_entry;
|
|
unzGoToFirstFile(uf);
|
|
|
|
for (i = 0; i < gi.number_entry; i++)
|
|
{
|
|
err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
|
|
if (err != UNZ_OK) {
|
|
break;
|
|
}
|
|
if (file_info.uncompressed_size > 0) {
|
|
fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
|
|
}
|
|
Q_strlwr( filename_inzip );
|
|
hash = FS_HashFileName(filename_inzip, pack->hashSize);
|
|
buildBuffer[i].name = namePtr;
|
|
strcpy( buildBuffer[i].name, filename_inzip );
|
|
namePtr += strlen(filename_inzip) + 1;
|
|
// store the file position in the zip
|
|
unzGetCurrentFileInfoPosition(uf, &buildBuffer[i].pos);
|
|
//
|
|
buildBuffer[i].next = pack->hashTable[hash];
|
|
pack->hashTable[hash] = &buildBuffer[i];
|
|
unzGoToNextFile(uf);
|
|
}
|
|
|
|
pack->checksum = Com_BlockChecksum( fs_headerLongs, 4 * fs_numHeaderLongs );
|
|
pack->checksum = LittleLong( pack->checksum );
|
|
|
|
Z_Free(fs_headerLongs);
|
|
|
|
pack->buildBuffer = buildBuffer;
|
|
return pack;
|
|
}
|
|
|
|
/*
|
|
=================================================================================
|
|
|
|
DIRECTORY SCANNING FUNCTIONS
|
|
|
|
=================================================================================
|
|
*/
|
|
|
|
#define MAX_FOUND_FILES 0x1000
|
|
|
|
static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
|
|
int len, at, newdep;
|
|
|
|
newdep = 0;
|
|
zpath[0] = 0;
|
|
len = 0;
|
|
at = 0;
|
|
|
|
while(zname[at] != 0)
|
|
{
|
|
if (zname[at]=='/' || zname[at]=='\\') {
|
|
len = at;
|
|
newdep++;
|
|
}
|
|
at++;
|
|
}
|
|
strcpy(zpath, zname);
|
|
zpath[len] = 0;
|
|
*depth = newdep;
|
|
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
FS_AddFileToList
|
|
==================
|
|
*/
|
|
static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
|
|
int i;
|
|
|
|
if ( nfiles == MAX_FOUND_FILES - 1 ) {
|
|
return nfiles;
|
|
}
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
if ( !stricmp( name, list[i] ) ) {
|
|
return nfiles; // allready in list
|
|
}
|
|
}
|
|
list[nfiles] = CopyString( name );
|
|
nfiles++;
|
|
|
|
return nfiles;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
FS_ListFiles
|
|
|
|
Returns a uniqued list of files that match the given criteria
|
|
from all search paths
|
|
===============
|
|
*/
|
|
char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
|
|
int nfiles;
|
|
char **listCopy;
|
|
char *list[MAX_FOUND_FILES];
|
|
searchpath_t *search;
|
|
int i;
|
|
int pathLength;
|
|
int extensionLength;
|
|
int length, pathDepth;
|
|
pack_t *pak;
|
|
fileInPack_t *buildBuffer;
|
|
char zpath[MAX_QPATH];
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !path ) {
|
|
*numfiles = 0;
|
|
return NULL;
|
|
}
|
|
if ( !extension ) {
|
|
extension = "";
|
|
}
|
|
|
|
pathLength = strlen( path );
|
|
extensionLength = strlen( extension );
|
|
nfiles = 0;
|
|
FS_ReturnPath(path, zpath, &pathDepth);
|
|
|
|
//
|
|
// search through the path, one element at a time, adding to list
|
|
//
|
|
for (search = fs_searchpaths ; search ; search = search->next) {
|
|
// is the element a pak file?
|
|
if (search->pack) {
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
buildBuffer = pak->buildBuffer;
|
|
for (i=0 ; i<pak->numfiles ; i++) {
|
|
char *name;
|
|
int zpathLen, depth;
|
|
|
|
// check for directory match
|
|
name = buildBuffer[i].name;
|
|
zpathLen = FS_ReturnPath(name, zpath, &depth);
|
|
|
|
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
length = strlen( name );
|
|
if ( length < extensionLength ) {
|
|
continue;
|
|
}
|
|
|
|
if ( stricmp( name + length - extensionLength, extension ) ) {
|
|
continue;
|
|
}
|
|
|
|
// unique the match
|
|
nfiles = FS_AddFileToList( name + pathLength + 1, list, nfiles );
|
|
}
|
|
} else if (search->dir) { // scan for files in the filesystem
|
|
char *netpath;
|
|
int numSysFiles;
|
|
char **sysFiles;
|
|
char *name;
|
|
|
|
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
|
sysFiles = Sys_ListFiles( netpath, extension, &numSysFiles, qfalse );
|
|
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
|
// unique the match
|
|
name = sysFiles[i];
|
|
nfiles = FS_AddFileToList( name, list, nfiles );
|
|
}
|
|
Sys_FreeFileList( sysFiles );
|
|
}
|
|
}
|
|
|
|
// return a copy of the list
|
|
*numfiles = nfiles;
|
|
|
|
if ( !nfiles ) {
|
|
return NULL;
|
|
}
|
|
|
|
listCopy = (char**)Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ), TAG_FILESYS, qfalse);
|
|
for ( i = 0 ; i < nfiles ; i++ ) {
|
|
listCopy[i] = list[i];
|
|
}
|
|
listCopy[i] = NULL;
|
|
|
|
return listCopy;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FS_FreeFileList
|
|
=================
|
|
*/
|
|
void FS_FreeFileList( char **filelist ) {
|
|
int i;
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !filelist ) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; filelist[i] ; i++ ) {
|
|
Z_Free( filelist[i] );
|
|
}
|
|
|
|
Z_Free( filelist );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
FS_AddFileToListBuf
|
|
===============
|
|
*/
|
|
static int FS_AddFileToListBuf( char *name, char *listbuf, int bufsize, int nfiles ) {
|
|
char *p;
|
|
|
|
if ( nfiles == MAX_FOUND_FILES - 1 ) {
|
|
return nfiles;
|
|
}
|
|
|
|
if (name[0] == '/' || name[0] == '\\') {
|
|
name++;
|
|
}
|
|
|
|
p = listbuf;
|
|
while ( *p ) {
|
|
if ( !stricmp( name, p ) ) {
|
|
return nfiles; // already in list
|
|
}
|
|
p += strlen( p ) + 1;
|
|
}
|
|
|
|
if ( ( p + strlen( name ) + 2 - listbuf ) > bufsize ) {
|
|
return nfiles; // list is full
|
|
}
|
|
|
|
strcpy( p, name );
|
|
p += strlen( p ) + 1;
|
|
*p = 0;
|
|
|
|
return nfiles + 1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_GetFileList
|
|
|
|
Returns a uniqued list of files that match the given criteria
|
|
from all search paths
|
|
================
|
|
*/
|
|
int FS_GetModList( char *listbuf, int bufsize );
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
|
int nfiles;
|
|
searchpath_t *search;
|
|
int i;
|
|
int pathLength;
|
|
int extensionLength;
|
|
int length, pathDepth;
|
|
pack_t *pak;
|
|
fileInPack_t *buildBuffer;
|
|
char zpath[MAX_QPATH];
|
|
|
|
if (Q_stricmp(path, "$modlist") == 0)
|
|
{
|
|
return FS_GetModList(listbuf, bufsize);
|
|
}
|
|
|
|
if ( !fs_searchpaths ) {
|
|
Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
|
|
}
|
|
|
|
if ( !path ) {
|
|
return 0;
|
|
}
|
|
if ( !extension ) {
|
|
extension = "";
|
|
}
|
|
|
|
pathLength = strlen( path );
|
|
extensionLength = strlen( extension );
|
|
nfiles = 0;
|
|
*listbuf = 0;
|
|
FS_ReturnPath(path, zpath, &pathDepth);
|
|
//
|
|
// search through the path, one element at a time, adding to list
|
|
//
|
|
for (search = fs_searchpaths ; search ; search = search->next) {
|
|
// is the element a pak file?
|
|
if (search->pack) {
|
|
// look through all the pak file elements
|
|
pak = search->pack;
|
|
buildBuffer = pak->buildBuffer;
|
|
for (i=0 ; i<pak->numfiles ; i++) {
|
|
char *name;
|
|
int zpathLen, depth;
|
|
|
|
// check for directory match
|
|
name = buildBuffer[i].name;
|
|
zpathLen = FS_ReturnPath(name, zpath, &depth);
|
|
|
|
if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
|
|
continue;
|
|
}
|
|
|
|
// check for extension match
|
|
length = strlen( name );
|
|
if ( length < extensionLength || (length == (extensionLength + pathLength))) {
|
|
continue;
|
|
}
|
|
|
|
if ( stricmp( name + length - extensionLength, extension ) ) {
|
|
continue;
|
|
}
|
|
|
|
// unique the match
|
|
nfiles = FS_AddFileToListBuf( name + pathLength, listbuf, bufsize, nfiles );
|
|
}
|
|
} else if (search->dir) { // scan for files in the filesystem
|
|
char *netpath;
|
|
int numSysFiles;
|
|
char **sysFiles;
|
|
char *name;
|
|
|
|
netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
|
|
sysFiles = Sys_ListFiles( netpath, extension, &numSysFiles, qfalse );
|
|
for ( i = 0 ; i < numSysFiles ; i++ ) {
|
|
// unique the match
|
|
name = sysFiles[i];
|
|
nfiles = FS_AddFileToListBuf( name, listbuf, bufsize, nfiles );
|
|
}
|
|
Sys_FreeFileList( sysFiles );
|
|
}
|
|
}
|
|
|
|
return nfiles;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_GetModList
|
|
|
|
Returns a list of mod directory names
|
|
A mod directory is a peer to base with a pk3 in it
|
|
|
|
================
|
|
*/
|
|
int FS_GetModList( char *listbuf, int bufsize ) {
|
|
int nMods, i, nTotal, nLen, nPaks, nPotential, nDescLen;
|
|
char **pFiles = NULL;
|
|
char **pPaks = NULL;
|
|
char *name, *path;
|
|
char descPath[MAX_OSPATH];
|
|
fileHandle_t descHandle;
|
|
|
|
*listbuf = 0;
|
|
nMods = nPotential = nTotal = 0;
|
|
|
|
pFiles = Sys_ListFiles( fs_basepath->string, ".*", &nPotential, qtrue );
|
|
for ( i = 0 ; i < nPotential ; i++ ) {
|
|
name = pFiles[i];
|
|
if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
|
|
// ignore base
|
|
path = FS_BuildOSPath( fs_basepath->string, name, "" );
|
|
nPaks = 0;
|
|
pPaks = Sys_ListFiles(path, ".pk3", &nPaks, qfalse);
|
|
if (nPaks > 0) {
|
|
nLen = strlen(name) + 1;
|
|
// nLen is the length of the mod path
|
|
// we need to see if there is a description available
|
|
descPath[0] = '\0';
|
|
strcpy(descPath, name);
|
|
strcat(descPath, "/description.txt");
|
|
nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle);
|
|
if ( nDescLen > 0 && descHandle) {
|
|
FILE *file;
|
|
file = FS_FileForHandle(descHandle);
|
|
memset( descPath, 0, sizeof( descPath ) );
|
|
nDescLen = fread(descPath, 1, 48, file);
|
|
if (nDescLen >= 0) {
|
|
descPath[nDescLen] = '\0';
|
|
}
|
|
FS_FCloseFile(descHandle);
|
|
} else {
|
|
strcpy(descPath, name);
|
|
}
|
|
nDescLen = strlen(descPath) + 1;
|
|
|
|
if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
|
|
strcpy(listbuf, name);
|
|
listbuf += nLen;
|
|
strcpy(listbuf, descPath);
|
|
listbuf += nDescLen;
|
|
nTotal += nLen + nDescLen;
|
|
nMods++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
Sys_FreeFileList( pPaks );
|
|
}
|
|
}
|
|
Sys_FreeFileList( pFiles );
|
|
|
|
return nMods;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
FS_Dir_f
|
|
================
|
|
*/
|
|
void FS_Dir_f( void ) {
|
|
char *path;
|
|
char *extension;
|
|
char **dirnames;
|
|
int ndirs;
|
|
int i;
|
|
|
|
if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
|
|
Com_Printf( "usage: dir <directory> [extension]\n" );
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 ) {
|
|
path = Cmd_Argv( 1 );
|
|
extension = "";
|
|
} else {
|
|
path = Cmd_Argv( 1 );
|
|
extension = Cmd_Argv( 2 );
|
|
}
|
|
|
|
Com_Printf( "Directory of %s %s\n", path, extension );
|
|
Com_Printf( "---------------\n" );
|
|
|
|
dirnames = FS_ListFiles( path, extension, &ndirs );
|
|
|
|
for ( i = 0; i < ndirs; i++ ) {
|
|
Com_Printf( "%s\n", dirnames[i] );
|
|
}
|
|
FS_FreeFileList( dirnames );
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_Path_f
|
|
|
|
============
|
|
*/
|
|
void FS_Path_f( void ) {
|
|
searchpath_t *s;
|
|
int i;
|
|
|
|
Com_Printf ("Current search path:\n");
|
|
for (s=fs_searchpaths ; s ; s=s->next) {
|
|
if (s->pack) {
|
|
Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
|
|
/* if ( fs_numServerPaks ) {
|
|
for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
|
|
if ( s->pack->checksum == fs_serverPaks[i] ) {
|
|
break; // on the aproved list
|
|
}
|
|
}
|
|
if ( i == fs_numServerPaks ) {
|
|
Com_Printf( " not on the pure list\n" );
|
|
} else {
|
|
Com_Printf( " on the pure list\n" );
|
|
}
|
|
}
|
|
*/
|
|
} else {
|
|
Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir );
|
|
}
|
|
}
|
|
|
|
|
|
Com_Printf( "\n" );
|
|
for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
|
|
if ( fsh[i].handleFiles.file.o ) {
|
|
Com_Printf( "handle %i: %s\n", i, fsh[i].name );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
FS_TouchFile_f
|
|
|
|
The only purpose of this function is to allow game script files to copy
|
|
arbitrary files during an "fs_copyfiles 1" run.
|
|
============
|
|
*/
|
|
void FS_TouchFile_f( void ) {
|
|
fileHandle_t f;
|
|
int count = Cmd_Argc();
|
|
|
|
if ( (count == 2) || (count == 3) ) {
|
|
FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
|
|
if ( f ) {
|
|
FS_FCloseFile( f );
|
|
}
|
|
if ( count == 3 ) {
|
|
FS_FOpenFileRead( Cmd_Argv( 2 ), &f, qfalse );
|
|
if ( f ) {
|
|
FS_FCloseFile( f );
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
Com_Printf( "Usage: touchFile <file> [file2] -- You gave %d args!\n", Cmd_Argc() );
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
static int QDECL paksort( const void *a, const void *b ) {
|
|
char *aa, *bb;
|
|
|
|
aa = *(char **)a;
|
|
bb = *(char **)b;
|
|
|
|
return stricmp( aa, bb );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets fs_gamedir, adds the directory to the head of the path,
|
|
then loads the zip headers
|
|
================
|
|
*/
|
|
#define MAX_PAKFILES 1024
|
|
static void FS_AddGameDirectory( const char *path, const char *dir ) {
|
|
int i;
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
char *pakfile;
|
|
int numfiles;
|
|
char **pakfiles;
|
|
char *sorted[MAX_PAKFILES];
|
|
|
|
Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
search = (searchpath_t *)Z_Malloc (sizeof(searchpath_t), TAG_FILESYS, qtrue );
|
|
search->dir = (directory_t*)Z_Malloc( sizeof( *search->dir ), TAG_FILESYS, qtrue );
|
|
search->pack = 0;
|
|
Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) );
|
|
Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) );
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
|
|
Z_Label(search, path);
|
|
Z_Label(search->dir, dir);
|
|
|
|
// find all pak files in this directory
|
|
pakfile = FS_BuildOSPath( path, dir, "" );
|
|
pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash
|
|
|
|
#ifdef PRE_RELEASE_DEMO
|
|
pakfile = FS_BuildOSPath( path, dir, "asset0.pksp" );
|
|
if ( ( pak = FS_LoadZipFile( pakfile ) ) == 0 )
|
|
return;
|
|
if ( (pak->numfiles^ 0x84268436u) != (DEMO_PAK_MAXFILES^ 0x84268436u)) //don't let them use the full version, even if renamed!
|
|
return;
|
|
search = (searchpath_t*)Z_Malloc(sizeof(searchpath_t), TAG_FILESYS, qtrue );
|
|
search->pack = pak;
|
|
search->dir = 0;
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
#else
|
|
pakfiles = Sys_ListFiles( pakfile, ".pk3", &numfiles, qfalse );
|
|
|
|
// sort them so that later alphabetic matches override
|
|
// earlier ones. This makes pak1.pk3 override asset0.pk3
|
|
if ( numfiles > MAX_PAKFILES ) {
|
|
numfiles = MAX_PAKFILES;
|
|
}
|
|
for ( i = 0 ; i < numfiles ; i++ ) {
|
|
sorted[i] = pakfiles[i];
|
|
}
|
|
|
|
qsort( sorted, numfiles, 4, paksort );
|
|
|
|
for ( i = 0 ; i < numfiles ; i++ ) {
|
|
pakfile = FS_BuildOSPath( path, dir, sorted[i] );
|
|
if ( ( pak = FS_LoadZipFile( pakfile ) ) == 0 )
|
|
continue;
|
|
search = (searchpath_t*)Z_Malloc(sizeof(searchpath_t), TAG_FILESYS, qtrue );
|
|
search->pack = pak;
|
|
search->dir = 0;
|
|
search->next = fs_searchpaths;
|
|
fs_searchpaths = search;
|
|
}
|
|
|
|
// done
|
|
Sys_FreeFileList( pakfiles );
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
FS_Startup
|
|
================
|
|
*/
|
|
void FS_Startup( const char *gameName ) {
|
|
Com_Printf( "----- FS_Startup -----\n" );
|
|
|
|
fs_debug = Cvar_Get( "fs_debug", "0", 0 );
|
|
fs_copyfiles = Cvar_Get( "fs_copyfiles", "0", CVAR_INIT );
|
|
fs_cdpath = Cvar_Get ("fs_cdpath", Sys_DefaultCDPath(), CVAR_INIT );
|
|
fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultBasePath(), CVAR_INIT );
|
|
|
|
fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SERVERINFO );
|
|
fs_restrict = Cvar_Get ("fs_restrict", "", CVAR_INIT );
|
|
Cvar_Get( "com_demo", "", CVAR_INIT );
|
|
|
|
// set up cdpath
|
|
if (fs_cdpath->string[0]) {
|
|
FS_AddGameDirectory ( fs_cdpath->string, gameName );
|
|
}
|
|
|
|
// set up basepath
|
|
FS_AddGameDirectory ( fs_basepath->string, gameName );
|
|
|
|
// check for game override
|
|
if ( fs_gamedirvar->string[0] &&
|
|
!Q_stricmp( gameName, BASEGAME ) &&
|
|
Q_stricmp( fs_gamedirvar->string, gameName ) ) {
|
|
if ( fs_cdpath->string[0] ) {
|
|
FS_AddGameDirectory( fs_cdpath->string, fs_gamedirvar->string );
|
|
}
|
|
FS_AddGameDirectory( fs_basepath->string, fs_gamedirvar->string );
|
|
}
|
|
|
|
// add our commands
|
|
Cmd_AddCommand ("path", FS_Path_f);
|
|
Cmd_AddCommand ("dir", FS_Dir_f );
|
|
Cmd_AddCommand ("touchFile", FS_TouchFile_f );
|
|
|
|
// print the current search paths
|
|
FS_Path_f();
|
|
|
|
Com_Printf( "----------------------\n" );
|
|
Com_Printf( "%d files in pk3 files\n", fs_packFiles );
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
FS_SetRestrictions
|
|
|
|
Looks for product keys and restricts media add on ability
|
|
if the full version is not found
|
|
===================
|
|
*/
|
|
void FS_SetRestrictions( void ) {
|
|
searchpath_t *path;
|
|
|
|
#ifndef PRE_RELEASE_DEMO
|
|
byte *productId;
|
|
|
|
// if fs_restrict is set, don't even look for the id file,
|
|
// which allows the demo release to be tested even if
|
|
// the full game is present
|
|
if ( !fs_restrict->integer ) {
|
|
// look for the full game id
|
|
FS_ReadFile( "productid.txt", (void **)&productId );
|
|
if ( productId ) {
|
|
// check against the hardcoded string
|
|
unsigned int seed, i;
|
|
|
|
seed = 102270;
|
|
for ( i = 0 ; i < sizeof( fs_scrambledProductId ) ; i++ ) {
|
|
#if 0
|
|
fs_scrambledProductId[i] = productId[i] ^ (seed&255);
|
|
Com_Printf("%3i, ", fs_scrambledProductId[i]);
|
|
#endif
|
|
if ( ( fs_scrambledProductId[i] ^ (seed&255) ) != productId[i] ) {
|
|
break;
|
|
}
|
|
seed = (69069 * seed + 1);
|
|
}
|
|
|
|
FS_FreeFile( productId );
|
|
|
|
if ( i == sizeof( fs_scrambledProductId ) ) {
|
|
return; // no restrictions
|
|
}
|
|
Com_Error( ERR_FATAL, "Invalid product identification" );
|
|
}
|
|
}
|
|
#endif
|
|
Cvar_Set( "fs_restrict", "1" );
|
|
Cvar_Set( "com_demo", "1" );
|
|
|
|
Com_Printf( "\nRunning in restricted demo mode.\n\n" );
|
|
|
|
// restart the filesystem with just the demo directory
|
|
FS_Shutdown();
|
|
FS_Startup( DEMOGAME );
|
|
|
|
// make sure that the pak file has the header checksum we expect
|
|
for ( path = fs_searchpaths ; path ; path = path->next ) {
|
|
if ( path->pack ) {
|
|
// a tiny attempt to keep the checksum from being scannable from the exe
|
|
if ( (path->pack->checksum ^ 0x10228436u) != (DEMO_PAK_CHECKSUM ^ 0x10228436u) ) {
|
|
Com_Error( ERR_FATAL, "Corrupted pk3: %u", path->pack->checksum );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
FS_Restart
|
|
================
|
|
*/
|
|
|
|
void FS_Restart( void ) {
|
|
// free anything we currently have loaded
|
|
FS_Shutdown();
|
|
|
|
// try to start up normally
|
|
FS_Startup( BASEGAME );
|
|
|
|
// see if we are going to allow add-ons
|
|
FS_SetRestrictions();
|
|
|
|
// if we can't find default.cfg, assume that the paths are
|
|
// busted and error out now, rather than getting an unreadable
|
|
// graphics screen when the font fails to load
|
|
if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
|
|
Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
========================================================================================
|
|
|
|
Handle based file calls for virtual machines
|
|
|
|
========================================================================================
|
|
*/
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
|
int r;
|
|
qboolean sync;
|
|
|
|
sync = qfalse;
|
|
|
|
switch( mode ) {
|
|
case FS_READ:
|
|
r = FS_FOpenFileRead( qpath, f, qtrue );
|
|
break;
|
|
case FS_WRITE:
|
|
*f = FS_FOpenFileWrite( qpath );
|
|
r = 0;
|
|
break;
|
|
case FS_APPEND_SYNC:
|
|
sync = qtrue;
|
|
case FS_APPEND:
|
|
*f = FS_FOpenFileAppend( qpath );
|
|
r = 0;
|
|
break;
|
|
default:
|
|
Com_Error( ERR_FATAL, "FSH_FOpenFile: bad mode" );
|
|
return -1;
|
|
}
|
|
|
|
if ( *f ) {
|
|
if (fsh[*f].zipFile == (int)qtrue) {
|
|
fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z);
|
|
} else {
|
|
fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o);
|
|
}
|
|
fsh[*f].fileSize = r;
|
|
}
|
|
fsh[*f].handleSync = sync;
|
|
|
|
return r;
|
|
}
|
|
|
|
int FS_FTell( fileHandle_t f ) {
|
|
int pos;
|
|
if (fsh[f].zipFile == (int)qtrue) {
|
|
pos = unztell(fsh[f].handleFiles.file.z);
|
|
} else {
|
|
pos = ftell(fsh[f].handleFiles.file.o);
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
|