jedi-academy/code/qcommon/files.h
2013-04-04 17:35:38 -05:00

118 lines
2.6 KiB
C

#ifndef __FILES_H
#define __FILES_H
/*
Structures local to the files_* modules.
*/
#ifdef _XBOX
#include "../goblib/goblib.h"
typedef int wfhandle_t;
#else
#include "../zlib32/zip.h"
#include "unzip.h"
#endif
#define MAX_ZPATH 256
#define BASEGAME "base"
typedef struct fileInPack_s {
char *name; // name of the file
unsigned long pos; // file info position in zip
struct fileInPack_s* next; // next file in the hash
} fileInPack_t;
typedef struct {
char pakFilename[MAX_OSPATH]; // c:\quake3\base\asset0.pk3
#ifndef _XBOX
unzFile handle;
#endif
int checksum;
int numfiles;
int hashSize; // hash table size (power of 2)
fileInPack_t* *hashTable; // hash table
fileInPack_t* buildBuffer; // buffer with the filenames etc.
} pack_t;
typedef struct {
char path[MAX_OSPATH]; // c:\stvoy
char gamedir[MAX_OSPATH]; // base
} directory_t;
typedef struct searchpath_s {
struct searchpath_s *next;
pack_t *pack; // only one of pack / dir will be non NULL
directory_t *dir;
} searchpath_t;
#define MAX_FILE_HANDLES 16
typedef union qfile_gus {
FILE* o;
#ifndef _XBOX
unzFile z;
#endif
} qfile_gut;
typedef struct qfile_us {
qfile_gut file;
qboolean unique;
} qfile_ut;
typedef struct {
qfile_ut handleFiles;
qboolean handleSync;
int baseOffset;
int fileSize;
int zipFilePos;
qboolean zipFile;
char name[MAX_QPATH];
#ifdef _XBOX
GOBHandle ghandle;
qboolean gob;
qboolean used;
wfhandle_t whandle;
#endif
} fileHandleData_t;
extern fileHandleData_t fsh[MAX_FILE_HANDLES];
extern searchpath_t *fs_searchpaths;
extern char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
extern cvar_t *fs_debug;
extern cvar_t *fs_basepath;
extern cvar_t *fs_cdpath;
extern cvar_t *fs_copyfiles;
extern cvar_t *fs_gamedirvar;
extern cvar_t *fs_restrict;
extern int fs_readCount; // total bytes read
extern int fs_loadCount; // total files read
extern int fs_packFiles; // total number of files in packs
void FS_Startup( const char *gameName );
void FS_CreatePath(char *OSPath);
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
char *FS_BuildOSPath( const char *qpath );
fileHandle_t FS_HandleForFile(void);
qboolean FS_FilenameCompare( const char *s1, const char *s2 );
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
void FS_Shutdown( void );
void FS_SetRestrictions(void);
void FS_CheckInit(void);
void FS_ReplaceSeparators( char *path );
#endif