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Jonathan Gray 3fa32e5910 Potential buffer overflow in UpdateTournamentInfo()
bugzilla #4753

from Eugene C. in ioquake3
svn 1801 git a4327ef965fa6b8f4103f71ea4a7ae00f1fd97bc

Bugzilla #4753
Potential buffer overflow in UpdateTournamentInfo()
2013-05-07 22:20:02 +10:00
base Deleted all the Visual SourceSafe files. 2013-04-06 20:59:34 -04:00
code make g_savegame.cpp build on amd64 without -fpermissive 2013-05-02 19:08:16 +10:00
codemp Potential buffer overflow in UpdateTournamentInfo() 2013-05-07 22:20:02 +10:00
ui ditch dos style newlines 2013-04-23 15:21:39 +10:00
LICENSE.txt Jedi Academy Release 2013-04-04 18:19:37 -05:00
raven-README.txt Rename README.txt to raven-README.txt 2013-04-04 18:58:47 -07:00
README.txt windowed mouse is fixed with sdl 2013-04-30 15:05:13 +10:00
TODO TODO 2013-04-04 19:12:18 -07:00

Jedi Academy with various changes to make it build/run on
more platforms including amd64/x86_64.

Currently only the single player code runs on amd64.

The game needs to be patched to 1.01 to work, the data in the
steam version is already patched.

	How to build single player:

mkdir build-sp && cd build-sp
cmake ../code/
make

copy jasp and jagame*.so to the directory containing base or demo

	How to build multiplayer:

mkdir build-mp && cd build-mp
cmake ../codemp/
make

copy jamp and jampded to the directory containing base
copy *.so to your base directory

	Known issues:

Save games do not yet work on amd64.

The demo has various issues and does not work properly.

multiplayer has to be run with "+set sv_pure 0" for now