mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-11 12:51:00 +00:00
31 lines
750 B
C
31 lines
750 B
C
// Filename: tr_stl.h
|
|
//
|
|
// I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header
|
|
// files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler...
|
|
|
|
#ifndef TR_STL_H
|
|
|
|
|
|
// REM this out if you want to compile without using STL (but slower of course)
|
|
//
|
|
#define USE_STL_FOR_SHADER_LOOKUPS
|
|
|
|
|
|
|
|
|
|
#ifdef USE_STL_FOR_SHADER_LOOKUPS
|
|
|
|
void ShaderEntryPtrs_Clear(void);
|
|
int ShaderEntryPtrs_Size(void);
|
|
const char *ShaderEntryPtrs_Lookup(const char *psShaderName);
|
|
void ShaderEntryPtrs_Insert(const char *token, const char *p);
|
|
|
|
#else
|
|
|
|
#define ShaderEntryPtrs_Clear()
|
|
|
|
#endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS
|
|
|
|
#endif // #ifndef TR_STL_H
|
|
|
|
|