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15 lines
464 B
C
15 lines
464 B
C
#ifndef __DMSTATES_H__
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#define __DMSTATES_H__
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//dynamic music
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typedef enum //# dynamicMusic_e
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{
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DM_AUTO, //# let the game determine the dynamic music as normal
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DM_SILENCE, //# stop the music
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DM_EXPLORE, //# force the exploration music to play
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DM_ACTION, //# force the action music to play
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DM_BOSS, //# force the boss battle music to play (if there is any)
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DM_DEATH //# force the "player dead" music to play
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} dynamicMusic_t;
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#endif//#ifndef __DMSTATES_H__
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