mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-12-01 16:41:11 +00:00
178 lines
4 KiB
C++
178 lines
4 KiB
C++
/**********************************************************************
|
|
Copyright (c) 1997 Immersion Corporation
|
|
|
|
Permission to use, copy, modify, distribute, and sell this
|
|
software and its documentation may be granted without fee;
|
|
interested parties are encouraged to request permission from
|
|
Immersion Corporation
|
|
2158 Paragon Drive
|
|
San Jose, CA 95131
|
|
408-467-1900
|
|
|
|
IMMERSION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
|
|
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
|
|
IN NO EVENT SHALL IMMERSION BE LIABLE FOR ANY SPECIAL, INDIRECT OR
|
|
CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
|
|
NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
|
|
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
FILE: FeelInertia.h
|
|
|
|
PURPOSE: Feelit API Inertia Effect Class
|
|
|
|
STARTED: 12/29/97
|
|
|
|
NOTES/REVISIONS:
|
|
3/2/99 jrm (Jeff Mallett): Force-->Feel renaming
|
|
3/2/99 jrm: Added GetIsCompatibleGUID
|
|
3/15/99 jrm: __declspec(dllimport/dllexport) the whole class
|
|
|
|
**********************************************************************/
|
|
|
|
|
|
#if !defined(AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|
|
#define AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_
|
|
|
|
#if _MSC_VER >= 1000
|
|
#pragma once
|
|
#endif // _MSC_VER >= 1000
|
|
|
|
#ifndef _FFCDLL_
|
|
#define DLLFFC __declspec(dllimport)
|
|
#else
|
|
#define DLLFFC __declspec(dllexport)
|
|
#endif
|
|
|
|
#include <windows.h>
|
|
#include "FeelCondition.h"
|
|
|
|
|
|
//================================================================
|
|
// Constants
|
|
//================================================================
|
|
|
|
#define FEEL_INERTIA_DEFAULT_COEFFICIENT 2500
|
|
#define FEEL_INERTIA_DEFAULT_SATURATION 10000
|
|
#define FEEL_INERTIA_DEFAULT_MIN_ACCELERATION 0
|
|
|
|
//
|
|
// FORCE --> FEEL Wrappers
|
|
//
|
|
#define FORCE_INERTIA_DEFAULT_COEFFICIENT FEEL_INERTIA_DEFAULT_COEFFICIENT
|
|
#define FORCE_INERTIA_DEFAULT_SATURATION FEEL_INERTIA_DEFAULT_SATURATION
|
|
#define FORCE_INERTIA_DEFAULT_MIN_ACCELERATION FEEL_INERTIA_DEFAULT_MIN_ACCELERATION
|
|
|
|
|
|
//================================================================
|
|
// CFeelInertia
|
|
//================================================================
|
|
|
|
//
|
|
// ------ PUBLIC INTERFACE ------
|
|
//
|
|
|
|
class DLLFFC CFeelInertia : public CFeelCondition
|
|
{
|
|
//
|
|
// CONSTRUCTOR/DESTRUCTOR
|
|
//
|
|
|
|
public:
|
|
|
|
// Constructor
|
|
CFeelInertia();
|
|
|
|
// Destructor
|
|
virtual
|
|
~CFeelInertia();
|
|
|
|
|
|
//
|
|
// ATTRIBUTES
|
|
//
|
|
|
|
public:
|
|
|
|
virtual BOOL
|
|
GetIsCompatibleGUID(
|
|
GUID &guid
|
|
);
|
|
|
|
BOOL
|
|
ChangeParameters(
|
|
DWORD dwCoefficient,
|
|
DWORD dwSaturation = FEEL_EFFECT_DONT_CHANGE,
|
|
DWORD dwMinAcceleration = FEEL_EFFECT_DONT_CHANGE,
|
|
LONG lDirectionX = FEEL_EFFECT_DONT_CHANGE,
|
|
LONG lDirectionY = FEEL_EFFECT_DONT_CHANGE
|
|
);
|
|
|
|
BOOL
|
|
ChangeParametersPolar(
|
|
DWORD dwCoefficient,
|
|
DWORD dwSaturation,
|
|
DWORD dwMinAcceleration,
|
|
LONG lAngle
|
|
);
|
|
|
|
|
|
//
|
|
// OPERATIONS
|
|
//
|
|
|
|
public:
|
|
|
|
virtual BOOL
|
|
Initialize(
|
|
CFeelDevice* pDevice,
|
|
DWORD dwCoefficient = FEEL_INERTIA_DEFAULT_COEFFICIENT,
|
|
DWORD dwSaturation = FEEL_INERTIA_DEFAULT_SATURATION,
|
|
DWORD dwMinAcceleration = FEEL_INERTIA_DEFAULT_MIN_ACCELERATION,
|
|
DWORD dwfAxis = FEEL_EFFECT_AXIS_BOTH,
|
|
LONG lDirectionX = FEEL_EFFECT_DEFAULT_DIRECTION_X,
|
|
LONG lDirectionY = FEEL_EFFECT_DEFAULT_DIRECTION_Y
|
|
);
|
|
|
|
virtual BOOL
|
|
InitializePolar(
|
|
CFeelDevice* pDevice,
|
|
DWORD dwCoefficient,
|
|
DWORD dwSaturation,
|
|
DWORD dwMinAcceleration,
|
|
LONG lAngle
|
|
);
|
|
|
|
|
|
//
|
|
// ------ PRIVATE INTERFACE ------
|
|
//
|
|
|
|
//
|
|
// HELPERS
|
|
//
|
|
|
|
protected:
|
|
|
|
//
|
|
// INTERNAL DATA
|
|
//
|
|
|
|
protected:
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
// INLINES
|
|
//
|
|
|
|
inline BOOL
|
|
CFeelInertia::GetIsCompatibleGUID(GUID &guid)
|
|
{
|
|
return IsEqualGUID(guid, GUID_Feel_Inertia);
|
|
}
|
|
|
|
|
|
#endif // !defined(AFX_FEELInertia_H__135B88C4_4175_11D1_B049_0020AF30269A__INCLUDED_)
|