mirror of
https://github.com/ioquake/jedi-academy.git
synced 2024-11-29 07:22:23 +00:00
727 lines
15 KiB
C++
727 lines
15 KiB
C++
// console.c
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// leave this as first line for PCH reasons...
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//
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#include "../server/exe_headers.h"
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#include "client.h"
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#include "../qcommon/stv_version.h"
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int g_console_field_width = 78;
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console_t con;
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cvar_t *con_conspeed;
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cvar_t *con_notifytime;
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cvar_t *con_conAlpha; //background alpha multiplier
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#define DEFAULT_CONSOLE_WIDTH 78
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/*
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================
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Con_ToggleConsole_f
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================
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*/
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void Con_ToggleConsole_f (void) {
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// closing a full screen console restarts the demo loop
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if ( cls.state == CA_DISCONNECTED && cls.keyCatchers == KEYCATCH_CONSOLE ) {
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// CL_StartDemoLoop();
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return;
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}
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Field_Clear( &kg.g_consoleField );
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kg.g_consoleField.widthInChars = g_console_field_width;
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Con_ClearNotify ();
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cls.keyCatchers ^= KEYCATCH_CONSOLE;
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}
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/*
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================
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Con_MessageMode_f
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================
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*/
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void Con_MessageMode_f (void) {
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Field_Clear( &chatField );
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chatField.widthInChars = 30;
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// cls.keyCatchers ^= KEYCATCH_MESSAGE;
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}
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/*
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================
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Con_Clear_f
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================
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*/
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void Con_Clear_f (void) {
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int i;
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for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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Con_Bottom(); // go to end
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}
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/*
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================
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Con_Dump_f
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Save the console contents out to a file
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================
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*/
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void Con_Dump_f (void)
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{
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#ifndef _XBOX
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int l, x, i;
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short *line;
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fileHandle_t f;
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char buffer[1024];
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if (Cmd_Argc() != 2)
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{
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Com_Printf (SE_GetString("CON_TEXT_DUMP_USAGE"));
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return;
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}
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Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
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f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
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if (!f)
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{
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Com_Printf (S_COLOR_RED"ERROR: couldn't open dump file.\n");
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return;
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}
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// skip empty lines
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for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for (x=0 ; x<con.linewidth ; x++)
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if ((line[x] & 0xff) != ' ')
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break;
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if (x != con.linewidth)
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break;
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}
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// write the remaining lines
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buffer[con.linewidth] = 0;
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for ( ; l <= con.current ; l++)
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{
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line = con.text + (l%con.totallines)*con.linewidth;
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for(i=0; i<con.linewidth; i++)
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buffer[i] = line[i] & 0xff;
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for (x=con.linewidth-1 ; x>=0 ; x--)
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{
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if (buffer[x] == ' ')
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buffer[x] = 0;
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else
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break;
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}
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FS_Printf (f, "%s\n", buffer);
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}
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FS_FCloseFile( f );
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#endif
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}
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/*
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================
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Con_ClearNotify
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================
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*/
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void Con_ClearNotify( void ) {
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int i;
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for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
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con.times[i] = 0;
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}
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}
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/*
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================
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Con_CheckResize
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If the line width has changed, reformat the buffer.
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================
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*/
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void Con_CheckResize (void)
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{
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int i, j, width, oldwidth, oldtotallines, numlines, numchars;
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MAC_STATIC short tbuf[CON_TEXTSIZE];
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//width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
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width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2;
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if (width == con.linewidth)
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return;
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if (width < 1) // video hasn't been initialized yet
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{
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con.xadjust = 1;
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con.yadjust = 1;
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width = DEFAULT_CONSOLE_WIDTH;
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con.linewidth = width;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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for(i=0; i<CON_TEXTSIZE; i++)
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{
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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}
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else
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{
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// on wide screens, we will center the text
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con.xadjust = 640.0f / cls.glconfig.vidWidth;
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con.yadjust = 480.0f / cls.glconfig.vidHeight;
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oldwidth = con.linewidth;
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con.linewidth = width;
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oldtotallines = con.totallines;
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con.totallines = CON_TEXTSIZE / con.linewidth;
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numlines = oldtotallines;
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if (con.totallines < numlines)
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numlines = con.totallines;
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numchars = oldwidth;
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if (con.linewidth < numchars)
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numchars = con.linewidth;
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memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
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for(i=0; i<CON_TEXTSIZE; i++)
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con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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for (i=0 ; i<numlines ; i++)
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{
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for (j=0 ; j<numchars ; j++)
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{
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con.text[(con.totallines - 1 - i) * con.linewidth + j] =
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tbuf[((con.current - i + oldtotallines) %
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oldtotallines) * oldwidth + j];
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}
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}
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Con_ClearNotify ();
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}
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con.current = con.totallines - 1;
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con.display = con.current;
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}
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/*
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================
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Con_Init
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================
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*/
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void Con_Init (void) {
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int i;
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con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
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con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
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con_conAlpha= Cvar_Get( "conAlpha", "1.6", CVAR_ARCHIVE );
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Field_Clear( &kg.g_consoleField );
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kg.g_consoleField.widthInChars = g_console_field_width;
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for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
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Field_Clear( &kg.historyEditLines[i] );
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kg.historyEditLines[i].widthInChars = g_console_field_width;
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}
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Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
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Cmd_AddCommand ("messagemode", Con_MessageMode_f);
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Cmd_AddCommand ("clear", Con_Clear_f);
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Cmd_AddCommand ("condump", Con_Dump_f);
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}
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/*
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===============
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Con_Linefeed
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===============
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*/
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void Con_Linefeed (void)
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{
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int i;
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// mark time for transparent overlay
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if (con.current >= 0)
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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con.x = 0;
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if (con.display == con.current)
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con.display++;
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con.current++;
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for(i=0; i<con.linewidth; i++)
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con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
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}
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/*
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================
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CL_ConsolePrint
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Handles cursor positioning, line wrapping, etc
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All console printing must go through this in order to be logged to disk
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If no console is visible, the text will appear at the top of the game window
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================
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*/
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void CL_ConsolePrint( char *txt ) {
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int y;
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int c, l;
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int color;
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// for some demos we don't want to ever show anything on the console
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if ( cl_noprint && cl_noprint->integer ) {
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return;
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}
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if (!con.initialized) {
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con.color[0] =
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con.color[1] =
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con.color[2] =
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con.color[3] = 1.0f;
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con.linewidth = -1;
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Con_CheckResize ();
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con.initialized = qtrue;
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}
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color = ColorIndex(COLOR_WHITE);
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while ( (c = (unsigned char )*txt) != 0 ) {
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if ( Q_IsColorString( (unsigned char*) txt ) ) {
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color = ColorIndex( *(txt+1) );
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txt += 2;
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continue;
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}
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// count word length
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for (l=0 ; l< con.linewidth ; l++) {
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if ( txt[l] <= ' ') {
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break;
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}
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}
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// word wrap
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if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
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Con_Linefeed();
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}
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txt++;
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switch (c)
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{
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case '\n':
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Con_Linefeed ();
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break;
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case '\r':
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con.x = 0;
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break;
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default: // display character and advance
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y = con.current % con.totallines;
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con.text[y*con.linewidth+con.x] = (color << 8) | c;
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con.x++;
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if (con.x >= con.linewidth) {
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Con_Linefeed();
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con.x = 0;
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}
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break;
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}
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}
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// mark time for transparent overlay
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if (con.current >= 0)
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con.times[con.current % NUM_CON_TIMES] = cls.realtime;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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/*
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================
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Con_DrawInput
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Draw the editline after a ] prompt
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================
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*/
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void Con_DrawInput (void) {
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int y;
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if ( cls.state != CA_DISCONNECTED && !(cls.keyCatchers & KEYCATCH_CONSOLE ) ) {
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return;
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}
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y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
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re.SetColor( con.color );
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SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
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Field_Draw( &kg.g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
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SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue );
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}
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/*
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================
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Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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================
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*/
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void Con_DrawNotify (void)
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{
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int x, v;
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short *text;
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int i;
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int time;
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int skip;
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int currentColor;
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currentColor = 7;
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re.SetColor( g_color_table[currentColor] );
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v = 0;
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for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
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{
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if (i < 0)
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continue;
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time = con.times[i % NUM_CON_TIMES];
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if (time == 0)
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continue;
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time = cls.realtime - time;
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if (time > con_notifytime->value*1000)
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continue;
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text = con.text + (i % con.totallines)*con.linewidth;
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// asian language needs to use the new font system to print glyphs...
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//
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// (ignore colours since we're going to print the whole thing as one string)
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//
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if (re.Language_IsAsian())
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{
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int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
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const float fFontScale = 0.75f*con.yadjust;
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const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
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// concat the text to be printed...
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//
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char sTemp[4096]={0}; // ott
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for (x = 0 ; x < con.linewidth ; x++)
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{
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if ( ( (text[x]>>8)&7 ) != currentColor ) {
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currentColor = (text[x]>>8)&7;
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strcat(sTemp,va("^%i", (text[x]>>8)&7) );
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}
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strcat(sTemp,va("%c",text[x] & 0xFF));
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}
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//
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// and print...
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//
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re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
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v += iPixelHeightToAdvance;
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}
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else
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{
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for (x = 0 ; x < con.linewidth ; x++) {
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if ( ( text[x] & 0xff ) == ' ' ) {
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continue;
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}
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if ( ( (text[x]>>8)&7 ) != currentColor ) {
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currentColor = (text[x]>>8)&7;
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re.SetColor( g_color_table[currentColor] );
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}
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SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
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}
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v += SMALLCHAR_HEIGHT;
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}
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}
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re.SetColor( NULL );
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// draw the chat line
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if ( cls.keyCatchers & KEYCATCH_MESSAGE )
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{
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SCR_DrawBigString (8, v, "say:", 1.0f );
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skip = 5;
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Field_BigDraw( &chatField, skip * BIGCHAR_WIDTH, v,
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SCREEN_WIDTH - ( skip + 1 ) * BIGCHAR_WIDTH, qtrue );
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v += BIGCHAR_HEIGHT;
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}
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}
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/*
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================
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Con_DrawSolidConsole
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Draws the console with the solid background
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================
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*/
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void Con_DrawSolidConsole( float frac )
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{
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int i, x, y;
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int rows;
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short *text;
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int row;
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int lines;
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int currentColor;
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lines = cls.glconfig.vidHeight * frac;
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if (lines <= 0)
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return;
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if (lines > cls.glconfig.vidHeight )
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lines = cls.glconfig.vidHeight;
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// draw the background
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y = frac * SCREEN_HEIGHT - 2;
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if ( y < 1 ) {
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y = 0;
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}
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else {
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// draw the background only if fullscreen
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if ( frac != 1.0f )
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{
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vec4_t con_color;
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MAKERGBA( con_color, 0.0f, 0.0f, 0.0f, frac*con_conAlpha->value );
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re.SetColor(con_color);
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}
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else
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{
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re.SetColor(NULL);
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}
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SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader);
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}
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const vec4_t color = { 0.509f, 0.609f, 0.847f, 1.0f};
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// draw the bottom bar and version number
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re.SetColor( color );
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re.DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, cls.whiteShader );
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i = strlen( Q3_VERSION );
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for (x=0 ; x<i ; x++) {
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SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x ) * SMALLCHAR_WIDTH,
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(lines-(SMALLCHAR_HEIGHT+SMALLCHAR_HEIGHT/2)), Q3_VERSION[x] );
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}
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// draw the text
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con.vislines = lines;
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rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
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y = lines - (SMALLCHAR_HEIGHT*3);
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// draw from the bottom up
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if (con.display != con.current)
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{
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// draw arrows to show the buffer is backscrolled
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re.SetColor( g_color_table[ColorIndex(COLOR_YELLOW)] );
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for (x=0 ; x<con.linewidth ; x+=4)
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SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
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y -= SMALLCHAR_HEIGHT;
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rows--;
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}
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row = con.display;
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if ( con.x == 0 ) {
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row--;
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}
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currentColor = 7;
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re.SetColor( g_color_table[currentColor] );
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int iFontIndexForAsian = 0; // kinda tacky, this just gets the first registered font, since Asian stuff ignores the contents anyway
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const float fFontScaleForAsian = 0.75f*con.yadjust;
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int iPixelHeightToAdvance = SMALLCHAR_HEIGHT;
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if (re.Language_IsAsian())
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{
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if (!iFontIndexForAsian)
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{
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iFontIndexForAsian = re.RegisterFont("ocr_a"); // must be a font that's used elsewhere
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}
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iPixelHeightToAdvance = (1.3/con.yadjust) * re.Font_HeightPixels(iFontIndexForAsian, fFontScaleForAsian); // for asian spacing, since we don't want glyphs to touch.
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}
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for (i=0 ; i<rows ; i++, y -= iPixelHeightToAdvance, row--)
|
|
{
|
|
if (row < 0)
|
|
break;
|
|
if (con.current - row >= con.totallines) {
|
|
// past scrollback wrap point
|
|
continue;
|
|
}
|
|
|
|
text = con.text + (row % con.totallines)*con.linewidth;
|
|
|
|
|
|
// asian language needs to use the new font system to print glyphs...
|
|
//
|
|
// (ignore colours since we're going to print the whole thing as one string)
|
|
//
|
|
if (re.Language_IsAsian())
|
|
{
|
|
// concat the text to be printed...
|
|
//
|
|
char sTemp[4096]={0}; // ott
|
|
for (x = 0 ; x < con.linewidth ; x++)
|
|
{
|
|
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
|
currentColor = (text[x]>>8)&7;
|
|
strcat(sTemp,va("^%i", (text[x]>>8)&7) );
|
|
}
|
|
strcat(sTemp,va("%c",text[x] & 0xFF));
|
|
}
|
|
//
|
|
// and print...
|
|
//
|
|
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
|
|
}
|
|
else
|
|
{
|
|
for (x=0 ; x<con.linewidth ; x++) {
|
|
if ( ( text[x] & 0xff ) == ' ' ) {
|
|
continue;
|
|
}
|
|
|
|
if ( ( (text[x]>>8)&7 ) != currentColor ) {
|
|
currentColor = (text[x]>>8)&7;
|
|
re.SetColor( g_color_table[currentColor] );
|
|
}
|
|
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the input prompt, user text, and cursor if desired
|
|
Con_DrawInput ();
|
|
|
|
re.SetColor( NULL );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
==================
|
|
Con_DrawConsole
|
|
==================
|
|
*/
|
|
void Con_DrawConsole( void ) {
|
|
// check for console width changes from a vid mode change
|
|
Con_CheckResize ();
|
|
|
|
// if disconnected, render console full screen
|
|
if ( cls.state == CA_DISCONNECTED ) {
|
|
if ( !( cls.keyCatchers & KEYCATCH_UI ) ) {
|
|
Con_DrawSolidConsole( 1.0 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( con.displayFrac ) {
|
|
Con_DrawSolidConsole( con.displayFrac );
|
|
} else {
|
|
// draw notify lines
|
|
if ( cls.state == CA_ACTIVE ) {
|
|
Con_DrawNotify ();
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================
|
|
|
|
/*
|
|
==================
|
|
Con_RunConsole
|
|
|
|
Scroll it up or down
|
|
==================
|
|
*/
|
|
void Con_RunConsole (void) {
|
|
// decide on the destination height of the console
|
|
if ( cls.keyCatchers & KEYCATCH_CONSOLE )
|
|
con.finalFrac = 0.5; // half screen
|
|
else
|
|
con.finalFrac = 0; // none visible
|
|
|
|
// scroll towards the destination height
|
|
if (con.finalFrac < con.displayFrac)
|
|
{
|
|
con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
|
|
if (con.finalFrac > con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
|
|
}
|
|
else if (con.finalFrac > con.displayFrac)
|
|
{
|
|
con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
|
|
if (con.finalFrac < con.displayFrac)
|
|
con.displayFrac = con.finalFrac;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void Con_PageUp( void ) {
|
|
con.display -= 2;
|
|
if ( con.current - con.display >= con.totallines ) {
|
|
con.display = con.current - con.totallines + 1;
|
|
}
|
|
}
|
|
|
|
void Con_PageDown( void ) {
|
|
con.display += 2;
|
|
if (con.display > con.current) {
|
|
con.display = con.current;
|
|
}
|
|
}
|
|
|
|
void Con_Top( void ) {
|
|
con.display = con.totallines;
|
|
if ( con.current - con.display >= con.totallines ) {
|
|
con.display = con.current - con.totallines + 1;
|
|
}
|
|
}
|
|
|
|
void Con_Bottom( void ) {
|
|
con.display = con.current;
|
|
}
|
|
|
|
|
|
void Con_Close( void ) {
|
|
Field_Clear( &kg.g_consoleField );
|
|
Con_ClearNotify ();
|
|
cls.keyCatchers &= ~KEYCATCH_CONSOLE;
|
|
con.finalFrac = 0; // none visible
|
|
con.displayFrac = 0;
|
|
}
|