# # GNU Make required # PLATFORM=$(shell uname|tr A-Z a-z) PLATFORM_RELEASE=$(shell uname -r) ### ### These paths are where you probably want to change things ### # Where we are building from (where the source code should be!) MOUNT_DIR=../ # Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc. # the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3 BDIR=$(MOUNT_DIR)/../run # Build name # BUILD_NAME=$(BUILD_NAME) BUILD_NAME=jamp ############################################################################# ## ## You shouldn't have to touch anything below here ## ############################################################################# BASEQ3_DIR=$(BDIR)/base BD=debug$(ARCH)$(GLIBC) BR=release$(ARCH)$(GLIBC) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon UDIR=$(MOUNT_DIR)/unix GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BAIDIR=$(GDIR) BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui FTDIR=$(MOUNT_DIR)/ft2 JPDIR=$(MOUNT_DIR)/jpeg-6 SPLNDIR=$(MOUNT_DIR)/splines GHOUL2DIR=$(MOUNT_DIR)/ghoul2 IDIR=$(MOUNT_DIR)/icarus ZLIB=$(MOUNT_DIR)/zlib32 RMGDIR=$(MOUNT_DIR)/RMG ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults DLL_ONLY=false ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) GLIBC=-glibc else GLIBC= endif #libc6 test MESADIR=../Mesa/ ARCH=i386 RPMARCH=i386 VENDOR=unknown DLL_ONLY=false # bk001205: no mo' -I/usr/include/glide, no FX # bk001205: no mo' -Dstricmp=strcasecmp, see q_shared.h #BASE_CFLAGS = -pipe -fsigned-char -x c++ -D_JK2 -D_M_IX86 -I/home/drews/STLport-4.5.3/stlport -I/opt/intel/compiler50/ia32/include #BASE_CFLAGS = -pipe -fsigned-char -Kc++ -D_JK2 -D_M_IX86 -I/opt/intel/compiler50/ia32/include BASE_CFLAGS = -D_JK2 -D_M_IX86 -Kc++ -w -I/opt/intel/compiler50/ia32/include # rcg010216: DLL_ONLY for PPC ifeq ($(strip $(DLL_ONLY)),true) BASE_CFLAGS += -DDLL_ONLY endif #GL_CFLAGS = -I$(MESADIR)/include -I/usr/X11R6/include GL_CFAGS = -I/usr/X11R6/include # bk001204 - need -O for -Wall for uninitialized # bk001205 - took out -O to get assertions (NDEBUG) # bk001206 - MALLOC_CHECK in addition to ZONE_DEBUG # TTimo 03/30/2001 temporary took out -Werror for initial merge DEBUG_CFLAGS=$(BASE_CFLAGS) -g # DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wall -Werror -O ifeq ($(ARCH),axp) CC=pgcc RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O2 -unroll else ifeq ($(ARCH),ppc) NEWPGCC=/loki/global/ppc/bin/gcc CC=$(NEWPGCC) RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O2 -pipe -unroll else #NEWPGCC=/usr/local/gcc-2.95.2/bin/gcc # bk001205 #NEWPGCC=/loki/global/x86/bin/gcc #NEWPGCC=/usr/bin/gcc #NEWPGCC=/usr/local/bin/gcc NEWPGCC=/opt/intel/compiler50/ia32/bin/icc CC=$(shell if [ -f $(NEWPGCC) ]; then echo $(NEWPGCC); else echo pgcc; fi ) CXX=/usr/bin/g++ # TTimo: legacy RELEASE_CFLAGS # NOTE: the -fomit-frame-pointer option leads to an unstable binary on my test box if it was built on the main box # but building on the Mdk 7.2 baseline seems to work # -O2 -unroll RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O2 -unroll # TTimo: use this for building on P3 gcc 2.95.3 libc2.2 for all targets (experimental! -fomit-fram-pointer removed) # RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O6 -mcpu=pentiumpro -march=pentium -pipe -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -fno-strict-aliasing -fstrength-reduce endif endif LIBEXT=a SHLIBEXT=so SHLIBCFLAGS=-D_JK2 -DJK2AWARDS -DQAGAME -DMISSIONPACK SHLIBLDFLAGS=-shared $(LDFLAGS) ARFLAGS=ar rv RANLIB=ranlib THREAD_LDFLAGS=-lpthread #LDFLAGS=/opt/sxl/lib/sxlgcc3.a -lpthread -ldl -lm -lstdc++ -static -Wl --gc-sections LDFLAGS=-ldl -lm GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm TARGETS=\ $(B)/$(PLATFORM)jampded \ $(B)/baseq3/jampgame$(ARCH).$(SHLIBEXT) DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $< DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $< DO_BOT_CC=$(CC) $(CFLAGS) -use_msasm -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212 DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -use_msasm -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_NASM=nasm -f elf -o $@ $< DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -use_msasm -o $@ -c $< DO_DED_CC2=$(CC) -D__linux2__ -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $< DO_DED_CPP=$(CXX) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $< #DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $< #### DEFAULT TARGET default:build_debug debug: build_debug release: build_release build_debug: $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" build_release: $(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" #Build both debug and release builds all:build_debug build_release targets:makedirs $(TARGETS) makedirs: @if [ ! -d $(B) ];then mkdir $(B);fi # @if [ ! -d $(B)/client ];then mkdir $(B)/client;fi @if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi # @if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi # @if [ ! -d $(B)/ft2 ];then mkdir $(B)/ft2;fi @if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi # @if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi @if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi # @if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi # @if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi # @if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi # @if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi # @if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi # @if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi # @if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi # @if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_bot.o \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/stringed_ingame.o \ $(B)/ded/stringed_interface.o \ $(B)/ded/GenericParser2.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/common.o \ $(B)/ded/cvar.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/huffman.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ $(B)/ded/z_memman_pc.o \ \ $(B)/ded/inflate.o \ $(B)/ded/deflate.o \ $(B)/ded/zipcommon.o \ \ $(B)/ded/unzip.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/be_aas_bspq3.o \ $(B)/ded/be_aas_cluster.o \ $(B)/ded/be_aas_debug.o \ $(B)/ded/be_aas_entity.o \ $(B)/ded/be_aas_file.o \ $(B)/ded/be_aas_main.o \ $(B)/ded/be_aas_move.o \ $(B)/ded/be_aas_optimize.o \ $(B)/ded/be_aas_reach.o \ $(B)/ded/be_aas_route.o \ $(B)/ded/be_aas_routealt.o \ $(B)/ded/be_aas_sample.o \ $(B)/ded/be_ai_char.o \ $(B)/ded/be_ai_chat.o \ $(B)/ded/be_ai_gen.o \ $(B)/ded/be_ai_goal.o \ $(B)/ded/be_ai_move.o \ $(B)/ded/be_ai_weap.o \ $(B)/ded/be_ai_weight.o \ $(B)/ded/be_ea.o \ $(B)/ded/be_interface.o \ $(B)/ded/l_crc.o \ $(B)/ded/l_libvar.o \ $(B)/ded/l_log.o \ $(B)/ded/l_memory.o \ $(B)/ded/l_precomp.o \ $(B)/ded/l_script.o \ $(B)/ded/l_struct.o \ \ $(B)/ded/linux_common.o \ $(B)/ded/unix_main.o \ $(B)/ded/unix_net.o \ $(B)/ded/unix_shared.o \ \ $(B)/ded/G2_API.o \ $(B)/ded/G2_bolts.o \ $(B)/ded/G2_surfaces.o \ $(B)/ded/G2_misc.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o \ $(B)/ded/null_glimp.o \ $(B)/ded/null_renderer.o \ \ $(B)/ded/BlockStream.o \ $(B)/ded/GameInterface.o \ $(B)/ded/Instance.o \ $(B)/ded/Interface.o \ $(B)/ded/Memory.o \ $(B)/ded/Q3_Interface.o \ $(B)/ded/Q3_Registers.o \ $(B)/ded/Sequence.o \ $(B)/ded/Sequencer.o \ $(B)/ded/TaskManager.o \ \ $(B)/ded/tr_model.o \ $(B)/ded/tr_image.o \ $(B)/ded/RoffSystem.o \ $(B)/ded/tr_ghoul2.o \ $(B)/ded/matcomp.o \ $(B)/ded/tr_init.o \ $(B)/ded/tr_main.o \ $(B)/ded/tr_backend.o \ $(B)/ded/tr_mesh.o \ $(B)/ded/G2_bones.o \ $(B)/ded/tr_shader.o \ $(B)/ded/cmd_pc.o \ $(B)/ded/navigator.o \ $(B)/ded/gameCallbacks.o \ $(B)/ded/files_common.o \ $(B)/ded/cmd_common.o \ $(B)/ded/files_pc.o \ $(B)/ded/RM_Manager.o \ $(B)/ded/RM_Mission.o \ $(B)/ded/RM_Instance.o \ $(B)/ded/RM_InstanceFile.o \ $(B)/ded/RM_Instance_BSP.o \ $(B)/ded/RM_Instance_Group.o \ $(B)/ded/RM_Instance_Void.o \ $(B)/ded/RM_Instance_Random.o \ $(B)/ded/RM_Objective.o \ $(B)/ded/RM_Terrain.o \ $(B)/ded/RM_Path.o \ $(B)/ded/RM_Area.o \ $(B)/ded/cm_terrain.o \ $(B)/ded/cm_randomterrain.o \ $(B)/ded/cm_shader.o \ # $(B)/ded/tr_terrain.o \ # \ # $(B)/ded/null_main.o \ # $(B)/ded/null_net.o \ # $(B)/ded/tr_cmds.o \ # $(B)/ded/tr_animation.o \ # $(B)/ded/tr_bsp.o \ # $(B)/ded/tr_curve.o \ # $(B)/ded/tr_flares.o \ # $(B)/ded/tr_font.o \ # $(B)/ded/tr_light.o \ # $(B)/ded/tr_marks.o \ # $(B)/ded/tr_noise.o \ # $(B)/ded/tr_quicksprite.o \ # $(B)/ded/tr_scene.o \ # $(B)/ded/tr_shade_calc.o \ # $(B)/ded/tr_shade.o \ # $(B)/ded/tr_shadows.o \ # $(B)/ded/tr_surfacesprites.o \ # $(B)/ded/tr_world.o \ # $(B)/ded/tr_worldeffects.o \ # \ # $(B)/ded/linux_glimp.o \ # $(B)/ded/tr_image.o # $(B)/ded/linux_qgl.o # $(B)/ded/snapvector.o \ # $(B)/ded/tr_main.o # $(B)/ded/tr_sky.o #ifeq ($(ARCH),i386) Q3DOBJ += $(B)/ded/vm_x86.o $(B)/ded/ftol.o $(B)/ded/snapvector.o #endif ifeq ($(ARCH),ppc) ifeq ($(DLL_ONLY),false) Q3DOBJ += $(B)/ded/vm_ppc.o endif endif $(B)/$(PLATFORM)jampded : $(Q3DOBJ) $(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.cpp; $(DO_DED_CC) $(B)/ded/sv_client.o : $(SDIR)/sv_client.cpp; $(DO_DED_CC) $(B)/ded/sv_ccmds.o : $(SDIR)/sv_ccmds.cpp; $(DO_DED_CC) $(B)/ded/sv_game.o : $(SDIR)/sv_game.cpp; $(DO_DED_CC) $(B)/ded/sv_init.o : $(SDIR)/sv_init.cpp; $(DO_DED_CC) $(B)/ded/sv_main.o : $(SDIR)/sv_main.cpp; $(DO_DED_CC) $(B)/ded/sv_net_chan.o : $(SDIR)/sv_net_chan.cpp; $(DO_DED_CC) $(B)/ded/sv_snapshot.o : $(SDIR)/sv_snapshot.cpp; $(DO_DED_CC) $(B)/ded/sv_world.o : $(SDIR)/sv_world.cpp; $(DO_DED_CC) $(B)/ded/gameCallbacks.o : $(SDIR)/NPCNav/gameCallbacks.cpp; $(DO_DED_CC) $(B)/ded/navigator.o: $(SDIR)/NPCNav/navigator.cpp; $(DO_DED_CC) $(B)/ded/cm_load.o : $(CMDIR)/cm_load.cpp; $(DO_DED_CC) $(B)/ded/stringed_ingame.o : $(CMDIR)/stringed_ingame.cpp; $(DO_DED_CC) $(B)/ded/stringed_interface.o : $(CMDIR)/stringed_interface.cpp; $(DO_DED_CC) $(B)/ded/GenericParser2.o : $(CMDIR)/GenericParser2.cpp; $(DO_DED_CC) $(B)/ded/cm_shader.o : $(CMDIR)/cm_shader.cpp; $(DO_DED_CC) $(B)/ded/cm_polylib.o : $(CMDIR)/cm_polylib.cpp; $(DO_DED_CC) $(B)/ded/cm_test.o : $(CMDIR)/cm_test.cpp; $(DO_DED_CC) $(B)/ded/cm_trace.o : $(CMDIR)/cm_trace.cpp; $(DO_DED_CC) $(B)/ded/cm_patch.o : $(CMDIR)/cm_patch.cpp; $(DO_DED_CC) $(B)/ded/common.o : $(CMDIR)/common.cpp; $(DO_DED_CC) $(B)/ded/cvar.o : $(CMDIR)/cvar.cpp; $(DO_DED_CC) $(B)/ded/files.o : $(CMDIR)/files.cpp; $(DO_DED_CC) $(B)/ded/md4.o : $(CMDIR)/md4.cpp; $(DO_DED_CC) $(B)/ded/msg.o : $(CMDIR)/msg.cpp; $(DO_DED_CC) $(B)/ded/net_chan.o : $(CMDIR)/net_chan.cpp; $(DO_DED_CC) $(B)/ded/huffman.o : $(CMDIR)/huffman.cpp; $(DO_DED_CC) $(B)/ded/q_shared.o : $(CMDIR)/q_shared.cpp; $(DO_DED_CC) $(B)/ded/q_math.o : $(GDIR)/q_math.c; $(DO_DED_CC) $(B)/ded/z_memman_pc.o : $(CMDIR)/z_memman_pc.cpp; $(DO_DED_CC) $(B)/ded/files_common.o : $(CMDIR)/files_common.cpp; $(DO_DED_CC) $(B)/ded/cmd_common.o : $(CMDIR)/cmd_common.cpp; $(DO_DED_CC) $(B)/ded/files_pc.o : $(CMDIR)/files_pc.cpp; $(DO_DED_CC) $(B)/ded/RM_Manager.o : $(RMGDIR)/RM_Manager.cpp; $(DO_DED_CC) $(B)/ded/RM_Mission.o : $(RMGDIR)/RM_Mission.cpp; $(DO_DED_CC) $(B)/ded/RM_Instance.o: $(RMGDIR)/RM_Instance.cpp; $(DO_DED_CC) $(B)/ded/RM_InstanceFile.o : $(RMGDIR)/RM_InstanceFile.cpp; $(DO_DED_CC) $(B)/ded/RM_Instance_Void.o : $(RMGDIR)/RM_Instance_Void.cpp; $(DO_DED_CC) $(B)/ded/RM_Instance_Random.o : $(RMGDIR)/RM_Instance_Random.cpp; $(DO_DED_CC) $(B)/ded/RM_Instance_Group.o : $(RMGDIR)/RM_Instance_Group.cpp; $(DO_DED_CC) $(B)/ded/RM_Instance_BSP.o : $(RMGDIR)/RM_Instance_BSP.cpp; $(DO_DED_CC) $(B)/ded/RM_Objective.o : $(RMGDIR)/RM_Objective.cpp; $(DO_DED_CC) $(B)/ded/RM_Path.o : $(RMGDIR)/RM_Path.cpp; $(DO_DED_CC) $(B)/ded/RM_Area.o : $(RMGDIR)/RM_Area.cpp; $(DO_DED_CC) $(B)/ded/RM_Terrain.o : $(RMGDIR)/RM_Terrain.cpp; $(DO_DED_CC) $(B)/ded/tr_terrain.o : $(RDIR)/tr_terrain.cpp; $(DO_DED_CC) $(B)/ded/cm_terrain.o : $(CMDIR)/cm_terrain.cpp; $(DO_DED_CC) $(B)/ded/cm_randomterrain.o : $(CMDIR)/cm_randomterrain.cpp; $(DO_DED_CC) $(B)/ded/G2_API.o : $(GHOUL2DIR)/G2_API.cpp; $(DO_DED_CC) $(B)/ded/G2_bolts.o : $(GHOUL2DIR)/G2_bolts.cpp; $(DO_DED_CC) $(B)/ded/G2_bones.o : $(GHOUL2DIR)/G2_bones.cpp; $(DO_DED_CC) $(B)/ded/G2_misc.o : $(GHOUL2DIR)/G2_misc.cpp; $(DO_DED_CC) $(B)/ded/G2_surfaces.o : $(GHOUL2DIR)/G2_surfaces.cpp; $(DO_DED_CC) $(B)/ded/RoffSystem.o : $(CMDIR)/RoffSystem.cpp; $(DO_DED_CC) $(B)/ded/inflate.o : $(ZLIB)/inflate.cpp; $(DO_DED_CC) $(B)/ded/deflate.o : $(ZLIB)/deflate.cpp; $(DO_DED_CC) $(B)/ded/zipcommon.o : $(ZLIB)/zipcommon.cpp; $(DO_DED_CC) $(B)/ded/tr_model.o : $(RDIR)/tr_model.cpp; $(DO_DED_CC) $(B)/ded/tr_image.o : $(RDIR)/tr_image.cpp; $(DO_DED_CC) $(B)/ded/tr_ghoul2.o : $(RDIR)/tr_ghoul2.cpp; $(DO_DED_CC) $(B)/ded/tr_shader.o : $(RDIR)/tr_shader.cpp; $(DO_DED_CC) $(B)/ded/tr_sky.o : $(RDIR)/tr_shader.cpp; $(DO_DED_CC) $(B)/ded/tr_cmds.o : $(RDIR)/tr_cmds.cpp; $(DO_DED_CC) $(B)/ded/tr_backend.o : $(RDIR)/tr_backend.cpp; $(DO_DED_CC) $(B)/ded/tr_animation.o : $(RDIR)/tr_animation.cpp; $(DO_DED_CC) $(B)/ded/tr_bsp.o : $(RDIR)/tr_bsp.cpp; $(DO_DED_CC) $(B)/ded/tr_curve.o : $(RDIR)/tr_curve.cpp; $(DO_DED_CC) $(B)/ded/tr_flares.o : $(RDIR)/tr_flares.cpp; $(DO_DED_CC) $(B)/ded/tr_font.o : $(RDIR)/tr_font.cpp; $(DO_DED_CC) $(B)/ded/tr_init.o : $(RDIR)/tr_init.cpp; $(DO_DED_CC) $(B)/ded/tr_light.o : $(RDIR)/tr_light.cpp; $(DO_DED_CC) $(B)/ded/tr_main.o : $(RDIR)/tr_main.cpp; $(DO_DED_CC) $(B)/ded/tr_marks.o : $(RDIR)/tr_marks.cpp; $(DO_DED_CC) $(B)/ded/tr_mesh.o : $(RDIR)/tr_mesh.cpp; $(DO_DED_CC) $(B)/ded/tr_noise.o : $(RDIR)/tr_noise.cpp; $(DO_DED_CC) $(B)/ded/tr_quicksprite.o : $(RDIR)/tr_quicksprite.cpp; $(DO_DED_CC) $(B)/ded/tr_scene.o : $(RDIR)/tr_scene.cpp; $(DO_DED_CC) $(B)/ded/tr_shade.o : $(RDIR)/tr_shade.cpp; $(DO_DED_CC) $(B)/ded/tr_shade_calc.o : $(RDIR)/tr_shade_calc.cpp; $(DO_DED_CC) $(B)/ded/tr_shadows.o : $(RDIR)/tr_shadows.cpp; $(DO_DED_CC) $(B)/ded/tr_surface.o : $(RDIR)/tr_surface.cpp; $(DO_DED_CC) $(B)/ded/tr_surfacesprites.o : $(RDIR)/tr_surfacesprites.cpp; $(DO_DED_CC) $(B)/ded/tr_world.o : $(RDIR)/tr_world.cpp; $(DO_DED_CC) $(B)/ded/tr_worldeffects.o : $(RDIR)/tr_worldeffects.cpp; $(DO_DED_CC) $(B)/ded/matcomp.o : $(RDIR)/matcomp.c; $(DO_DED_CC) $(B)/ded/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_file.o : $(BLIBDIR)/be_aas_file.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_main.o : $(BLIBDIR)/be_aas_main.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_move.o : $(BLIBDIR)/be_aas_move.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_route.o : $(BLIBDIR)/be_aas_route.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.cpp; $(DO_BOT_CC) $(B)/ded/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_char.o : $(BLIBDIR)/be_ai_char.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_move.o : $(BLIBDIR)/be_ai_move.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.cpp; $(DO_BOT_CC) $(B)/ded/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.cpp; $(DO_BOT_CC) $(B)/ded/be_ea.o : $(BLIBDIR)/be_ea.cpp; $(DO_BOT_CC) $(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.cpp; $(DO_BOT_CC) $(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.cpp; $(DO_BOT_CC) $(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.cpp; $(DO_BOT_CC) $(B)/ded/l_log.o : $(BLIBDIR)/l_log.cpp; $(DO_BOT_CC) $(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.cpp; $(DO_BOT_CC) $(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.cpp; $(DO_BOT_CC) $(B)/ded/l_script.o : $(BLIBDIR)/l_script.cpp; $(DO_BOT_CC) $(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.cpp; $(DO_BOT_CC) $(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC) $(B)/ded/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_DED_CC) $(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) $(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) $(B)/ded/unix_shared.o : $(UDIR)/unix_shared.cpp; $(DO_DED_CC) $(B)/ded/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_DED_CC) $(B)/ded/null_client.o : $(NDIR)/null_client.cpp; $(DO_DED_CC) $(B)/ded/null_input.o : $(NDIR)/null_input.cpp; $(DO_DED_CC) $(B)/ded/null_snddma.o : $(NDIR)/null_snddma.cpp; $(DO_DED_CC) $(B)/ded/null_glimp.o : $(NDIR)/null_glimp.cpp; $(DO_DED_CC) $(B)/ded/null_main.o : $(NDIR)/null_main.cpp; $(DO_DED_CC) $(B)/ded/null_net.o : $(NDIR)/null_net.cpp; $(DO_DED_CC) $(B)/ded/null_renderer.o : $(NDIR)/null_renderer.cpp; $(DO_DED_CC) $(B)/ded/unzip.o : $(CMDIR)/unzip.cpp; $(DO_DED_CC) $(B)/ded/vm.o : $(CMDIR)/vm.cpp; $(DO_DED_CC) $(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.cpp; $(DO_DED_CC) $(B)/ded/cmd_pc.o : $(CMDIR)/cmd_pc.cpp; $(DO_DED_CC) $(B)/ded/BlockStream.o : $(IDIR)/BlockStream.cpp; $(DO_DED_CC) $(B)/ded/GameInterface.o : $(IDIR)/GameInterface.cpp; $(DO_DED_CC) $(B)/ded/Instance.o : $(IDIR)/Instance.cpp; $(DO_DED_CC) $(B)/ded/Interface.o : $(IDIR)/Interface.cpp; $(DO_DED_CC) $(B)/ded/Memory.o : $(IDIR)/Memory.cpp; $(DO_DED_CC) $(B)/ded/Q3_Interface.o : $(IDIR)/Q3_Interface.cpp; $(DO_DED_CC) $(B)/ded/Q3_Registers.o : $(IDIR)/Q3_Registers.cpp; $(DO_DED_CC) $(B)/ded/Sequence.o: $(IDIR)/Sequence.cpp; $(DO_DED_CC) $(B)/ded/Sequencer.o : $(IDIR)/Sequencer.cpp; $(DO_DED_CC) $(B)/ded/TaskManager.o: $(IDIR)/TaskManager.cpp; $(DO_DED_CC) #ifeq ($(ARCH),i386) $(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.cpp; $(DO_DED_CC2) $(B)/ded/ftol.o : $(UDIR)/ftol.nasm; $(DO_NASM) $(B)/ded/snapvector.o : $(UDIR)/snapvector.nasm; $(DO_NASM) #endif ifeq ($(ARCH),ppc) ifeq ($(DLL_ONLY),false) $(B)/ded/vm_ppc.o : $(CMDIR)/vm_ppc.c; $(DO_DED_CC) endif endif ############################################################################# ## QVM ############################################################################# $(B)/baseq3/vm/cgame.qvm: cd $(CGDIR) && ./cgame.sh mv /tmp/quake3/baseq3/vm/cgame.qvm $@ $(B)/baseq3/vm/ui.qvm: cd $(Q3UIDIR) && ./q3_ui.sh mv /tmp/quake3/baseq3/vm/ui.qvm $@ $(B)/baseq3/vm/qagame.qvm: cd $(GDIR) && ./game.sh mv /tmp/quake3/baseq3/vm/qagame.qvm $@ $(B)/missionpack/vm/cgame.qvm: cd $(CGDIR) && ./cgame_ta.sh mv /tmp/quake3/missionpack/vm/cgame.qvm $@ $(B)/missionpack/vm/qagame.qvm: cd $(GDIR) && ./game_ta.sh mv /tmp/quake3/missionpack/vm/qagame.qvm $@ $(B)/missionpack/vm/ui.qvm: cd $(UIDIR) && ./ui.sh mv /tmp/quake3/missionpack/vm/ui.qvm $@ ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ = \ $(B)/baseq3/cgame/bg_misc.o \ $(B)/baseq3/cgame/bg_pmove.o \ $(B)/baseq3/cgame/bg_slidemove.o \ $(B)/baseq3/cgame/cg_consolecmds.o \ $(B)/baseq3/cgame/cg_draw.o \ $(B)/baseq3/cgame/cg_drawtools.o \ $(B)/baseq3/cgame/cg_effects.o \ $(B)/baseq3/cgame/cg_ents.o \ $(B)/baseq3/cgame/cg_event.o \ $(B)/baseq3/cgame/cg_info.o \ $(B)/baseq3/cgame/cg_localents.o \ $(B)/baseq3/cgame/cg_main.o \ $(B)/baseq3/cgame/cg_marks.o \ $(B)/baseq3/cgame/cg_players.o \ $(B)/baseq3/cgame/cg_playerstate.o \ $(B)/baseq3/cgame/cg_predict.o \ $(B)/baseq3/cgame/cg_scoreboard.o \ $(B)/baseq3/cgame/cg_servercmds.o \ $(B)/baseq3/cgame/cg_snapshot.o \ $(B)/baseq3/cgame/cg_syscalls.o \ $(B)/baseq3/cgame/cg_view.o \ $(B)/baseq3/cgame/cg_weapons.o \ $(B)/baseq3/cgame/q_math.o \ $(B)/baseq3/cgame/q_shared.o $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ = \ $(B)/baseq3/game/g_main.o \ $(B)/baseq3/game/AnimalNPC.o \ $(B)/baseq3/game/FighterNPC.o \ $(B)/baseq3/game/NPC.o \ $(B)/baseq3/game/NPC_AI_Atst.o \ $(B)/baseq3/game/NPC_AI_Default.o \ $(B)/baseq3/game/NPC_AI_Droid.o \ $(B)/baseq3/game/NPC_AI_GalakMech.o \ $(B)/baseq3/game/NPC_AI_Grenadier.o \ $(B)/baseq3/game/NPC_AI_Howler.o \ $(B)/baseq3/game/NPC_AI_ImperialProbe.o \ $(B)/baseq3/game/NPC_AI_Interrogator.o \ $(B)/baseq3/game/NPC_AI_Jedi.o \ $(B)/baseq3/game/NPC_AI_Mark1.o \ $(B)/baseq3/game/NPC_AI_Mark2.o \ $(B)/baseq3/game/NPC_AI_MineMonster.o \ $(B)/baseq3/game/NPC_AI_Rancor.o \ $(B)/baseq3/game/NPC_AI_Remote.o \ $(B)/baseq3/game/NPC_AI_Seeker.o \ $(B)/baseq3/game/NPC_AI_Sentry.o \ $(B)/baseq3/game/NPC_AI_Sniper.o \ $(B)/baseq3/game/NPC_AI_Stormtrooper.o \ $(B)/baseq3/game/NPC_AI_Utils.o \ $(B)/baseq3/game/NPC_AI_Wampa.o \ $(B)/baseq3/game/NPC_behavior.o \ $(B)/baseq3/game/NPC_combat.o \ $(B)/baseq3/game/NPC_goal.o \ $(B)/baseq3/game/NPC_misc.o \ $(B)/baseq3/game/NPC_move.o \ $(B)/baseq3/game/NPC_reactions.o \ $(B)/baseq3/game/NPC_senses.o \ $(B)/baseq3/game/NPC_sounds.o \ $(B)/baseq3/game/NPC_spawn.o \ $(B)/baseq3/game/NPC_stats.o \ $(B)/baseq3/game/NPC_utils.o \ $(B)/baseq3/game/SpeederNPC.o \ $(B)/baseq3/game/WalkerNPC.o \ $(B)/baseq3/game/ai_main.o \ $(B)/baseq3/game/ai_util.o \ $(B)/baseq3/game/ai_wpnav.o \ $(B)/baseq3/game/bg_g2_utils.o \ $(B)/baseq3/game/bg_lib.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_panimate.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_saber.o \ $(B)/baseq3/game/bg_saberLoad.o \ $(B)/baseq3/game/bg_saga.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/game/bg_vehicleLoad.o \ $(B)/baseq3/game/bg_weapons.o \ $(B)/baseq3/game/g_ICARUScb.o \ $(B)/baseq3/game/g_active.o \ $(B)/baseq3/game/g_arenas.o \ $(B)/baseq3/game/g_bot.o \ $(B)/baseq3/game/g_client.o \ $(B)/baseq3/game/g_cmds.o \ $(B)/baseq3/game/g_combat.o \ $(B)/baseq3/game/g_exphysics.o \ $(B)/baseq3/game/g_items.o \ $(B)/baseq3/game/g_log.o \ $(B)/baseq3/game/g_mem.o \ $(B)/baseq3/game/g_misc.o \ $(B)/baseq3/game/g_missile.o \ $(B)/baseq3/game/g_mover.o \ $(B)/baseq3/game/g_nav.o \ $(B)/baseq3/game/g_navnew.o \ $(B)/baseq3/game/g_object.o \ $(B)/baseq3/game/g_saga.o \ $(B)/baseq3/game/g_session.o \ $(B)/baseq3/game/g_spawn.o \ $(B)/baseq3/game/g_strap.o \ $(B)/baseq3/game/g_svcmds.o \ $(B)/baseq3/game/g_syscalls.o \ $(B)/baseq3/game/g_target.o \ $(B)/baseq3/game/g_team.o \ $(B)/baseq3/game/g_timer.o \ $(B)/baseq3/game/g_trigger.o \ $(B)/baseq3/game/g_turret.o \ $(B)/baseq3/game/g_turret_G2.o \ $(B)/baseq3/game/g_utils.o \ $(B)/baseq3/game/g_vehicleTurret.o \ $(B)/baseq3/game/g_vehicles.o \ $(B)/baseq3/game/g_weapon.o \ $(B)/baseq3/game/tri_coll_test.o \ $(B)/baseq3/game/w_force.o \ $(B)/baseq3/game/w_saber.o \ \ $(B)/baseq3/game/q_math.o \ $(B)/baseq3/game/q_shared.o $(B)/baseq3/jampgame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_util.o : $(GDIR)/ai_util.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_wpnav.o : $(GDIR)/ai_wpnav.c; $(DO_SHLIB_CC) $(B)/baseq3/game/AnimalNPC.o : $(GDIR)/AnimalNPC.c; $(DO_SHLIB_CC) $(B)/baseq3/game/FighterNPC.o : $(GDIR)/FighterNPC.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC.o : $(GDIR)/NPC.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Atst.o : $(GDIR)/NPC_AI_Atst.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Default.o : $(GDIR)/NPC_AI_Default.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Droid.o : $(GDIR)/NPC_AI_Droid.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_GalakMech.o : $(GDIR)/NPC_AI_GalakMech.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Grenadier.o : $(GDIR)/NPC_AI_Grenadier.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Howler.o : $(GDIR)/NPC_AI_Howler.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_ImperialProbe.o : $(GDIR)/NPC_AI_ImperialProbe.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Interrogator.o : $(GDIR)/NPC_AI_Interrogator.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Jedi.o : $(GDIR)/NPC_AI_Jedi.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Mark1.o : $(GDIR)/NPC_AI_Mark1.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Mark2.o : $(GDIR)/NPC_AI_Mark2.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_MineMonster.o : $(GDIR)/NPC_AI_MineMonster.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Rancor.o : $(GDIR)/NPC_AI_Rancor.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Remote.o : $(GDIR)/NPC_AI_Remote.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Seeker.o : $(GDIR)/NPC_AI_Seeker.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Sentry.o : $(GDIR)/NPC_AI_Sentry.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Sniper.o : $(GDIR)/NPC_AI_Sniper.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Stormtrooper.o : $(GDIR)/NPC_AI_Stormtrooper.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Utils.o : $(GDIR)/NPC_AI_Utils.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_AI_Wampa.o : $(GDIR)/NPC_AI_Wampa.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_behavior.o : $(GDIR)/NPC_behavior.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_combat.o : $(GDIR)/NPC_combat.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_goal.o : $(GDIR)/NPC_goal.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_misc.o : $(GDIR)/NPC_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_reactions.o : $(GDIR)/NPC_reactions.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_senses.o : $(GDIR)/NPC_senses.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_sounds.o : $(GDIR)/NPC_sounds.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_spawn.o : $(GDIR)/NPC_spawn.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_stats.o : $(GDIR)/NPC_stats.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_utils.o : $(GDIR)/NPC_utils.c; $(DO_SHLIB_CC) $(B)/baseq3/game/SpeederNPC.o : $(GDIR)/SpeederNPC.c; $(DO_SHLIB_CC) $(B)/baseq3/game/WalkerNPC.o : $(GDIR)/WalkerNPC.c; $(DO_SHLIB_CC) $(B)/baseq3/game/NPC_move.o : $(GDIR)/NPC_move.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_g2_utils.o : $(GDIR)/bg_g2_utils.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_panimate.o : $(GDIR)/bg_panimate.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_saber.o : $(GDIR)/bg_saber.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_saberLoad.o : $(GDIR)/bg_saberLoad.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_saga.o : $(GDIR)/bg_saga.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_vehicleLoad.o : $(GDIR)/bg_vehicleLoad.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_weapons.o : $(GDIR)/bg_weapons.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_ICARUScb.o : $(GDIR)/g_ICARUScb.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_exphysics.o : $(GDIR)/g_exphysics.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_log.o : $(GDIR)/g_log.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_nav.o : $(GDIR)/g_nav.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_navnew.o : $(GDIR)/g_navnew.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_object.o : $(GDIR)/g_object.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_saga.o : $(GDIR)/g_saga.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_strap.o : $(GDIR)/g_strap.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_timer.o : $(GDIR)/g_timer.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_turret.o : $(GDIR)/g_turret.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_turret_G2.o : $(GDIR)/g_turret_G2.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_vehicleTurret.o : $(GDIR)/g_vehicleTurret.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_vehicles.o : $(GDIR)/g_vehicles.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) $(B)/baseq3/game/tri_coll_test.o : $(GDIR)/tri_coll_test.c; $(DO_SHLIB_CC) $(B)/baseq3/game/w_force.o : $(GDIR)/w_force.c; $(DO_SHLIB_CC) $(B)/baseq3/game/w_saber.o : $(GDIR)/w_saber.c; $(DO_SHLIB_CC) $(B)/baseq3/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ = \ $(B)/baseq3/ui/bg_misc.o \ $(B)/baseq3/ui/ui_addbots.o \ $(B)/baseq3/ui/ui_atoms.o \ $(B)/baseq3/ui/ui_cdkey.o \ $(B)/baseq3/ui/ui_cinematics.o \ $(B)/baseq3/ui/ui_confirm.o \ $(B)/baseq3/ui/ui_connect.o \ $(B)/baseq3/ui/ui_controls2.o \ $(B)/baseq3/ui/ui_credits.o \ $(B)/baseq3/ui/ui_demo2.o \ $(B)/baseq3/ui/ui_display.o \ $(B)/baseq3/ui/ui_gameinfo.o \ $(B)/baseq3/ui/ui_ingame.o \ $(B)/baseq3/ui/ui_loadconfig.o \ $(B)/baseq3/ui/ui_main.o \ $(B)/baseq3/ui/ui_menu.o \ $(B)/baseq3/ui/ui_mfield.o \ $(B)/baseq3/ui/ui_mods.o \ $(B)/baseq3/ui/ui_network.o \ $(B)/baseq3/ui/ui_options.o \ $(B)/baseq3/ui/ui_playermodel.o \ $(B)/baseq3/ui/ui_players.o \ $(B)/baseq3/ui/ui_playersettings.o \ $(B)/baseq3/ui/ui_preferences.o \ $(B)/baseq3/ui/ui_qmenu.o \ $(B)/baseq3/ui/ui_removebots.o \ $(B)/baseq3/ui/ui_saveconfig.o \ $(B)/baseq3/ui/ui_serverinfo.o \ $(B)/baseq3/ui/ui_servers2.o \ $(B)/baseq3/ui/ui_setup.o \ $(B)/baseq3/ui/ui_sound.o \ $(B)/baseq3/ui/ui_sparena.o \ $(B)/baseq3/ui/ui_specifyserver.o \ $(B)/baseq3/ui/ui_splevel.o \ $(B)/baseq3/ui/ui_sppostgame.o \ $(B)/baseq3/ui/ui_spskill.o \ $(B)/baseq3/ui/ui_startserver.o \ $(B)/baseq3/ui/ui_syscalls.o \ $(B)/baseq3/ui/ui_team.o \ $(B)/baseq3/ui/ui_teamorders.o \ $(B)/baseq3/ui/ui_video.o \ \ $(B)/baseq3/ui/q_math.o \ $(B)/baseq3/ui/q_shared.o $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_syscalls.o : $(Q3UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC) # bk001205 - these wre the only SHLIB compiles in 1.17 $(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## Q3 STATIC (DEBUG) BUILD ############################################################################# Q3SOBJ = \ $(B)/q3static/cl_cgame.o \ $(B)/q3static/cl_cin.o \ $(B)/q3static/cl_console.o \ $(B)/q3static/cl_input.o \ $(B)/q3static/cl_keys.o \ $(B)/q3static/cl_main.o \ $(B)/q3static/cl_net_chan.o \ $(B)/q3static/cl_parse.o \ $(B)/q3static/cl_scrn.o \ $(B)/q3static/cl_ui.o \ \ $(B)/q3static/cm_load.o \ $(B)/q3static/cm_patch.o \ $(B)/q3static/cm_polylib.o \ $(B)/q3static/cm_test.o \ $(B)/q3static/cm_trace.o \ \ $(B)/q3static/cmd.o \ $(B)/q3static/common.o \ $(B)/q3static/cvar.o \ $(B)/q3static/files.o \ $(B)/q3static/md4.o \ $(B)/q3static/msg.o \ $(B)/q3static/net_chan.o \ \ $(B)/q3static/snd_adpcm.o \ $(B)/q3static/snd_dma.o \ $(B)/q3static/snd_mem.o \ $(B)/q3static/snd_mix.o \ $(B)/q3static/snd_wavelet.o \ \ $(B)/q3static/sv_bot.o \ $(B)/q3static/sv_ccmds.o \ $(B)/q3static/sv_client.o \ $(B)/q3static/sv_game.o \ $(B)/q3static/sv_init.o \ $(B)/q3static/sv_main.o \ $(B)/q3static/sv_net_chan.o \ $(B)/q3static/sv_snapshot.o \ $(B)/q3static/sv_world.o \ \ $(B)/q3static/unzip.o \ $(B)/q3static/vm.o \ $(B)/q3static/vm_interpreted.o \ \ $(B)/q3static/be_aas_bspq3.o \ $(B)/q3static/be_aas_cluster.o \ $(B)/q3static/be_aas_debug.o \ $(B)/q3static/be_aas_entity.o \ $(B)/q3static/be_aas_file.o \ $(B)/q3static/be_aas_main.o \ $(B)/q3static/be_aas_move.o \ $(B)/q3static/be_aas_optimize.o \ $(B)/q3static/be_aas_reach.o \ $(B)/q3static/be_aas_route.o \ $(B)/q3static/be_aas_routealt.o \ $(B)/q3static/be_aas_sample.o \ $(B)/q3static/be_ai_char.o \ $(B)/q3static/be_ai_chat.o \ $(B)/q3static/be_ai_gen.o \ $(B)/q3static/be_ai_goal.o \ $(B)/q3static/be_ai_move.o \ $(B)/q3static/be_ai_weap.o \ $(B)/q3static/be_ai_weight.o \ $(B)/q3static/be_ea.o \ $(B)/q3static/be_interface.o \ $(B)/q3static/l_crc.o \ $(B)/q3static/l_libvar.o \ $(B)/q3static/l_log.o \ $(B)/q3static/l_memory.o \ $(B)/q3static/l_precomp.o \ $(B)/q3static/l_script.o \ $(B)/q3static/l_struct.o \ \ $(B)/q3static/jcapimin.o \ $(B)/q3static/jchuff.o \ $(B)/q3static/jcinit.o \ $(B)/q3static/jccoefct.o \ $(B)/q3static/jccolor.o \ $(B)/q3static/jfdctflt.o \ $(B)/q3static/jcdctmgr.o \ $(B)/q3static/jcphuff.o \ $(B)/q3static/jcmainct.o \ $(B)/q3static/jcmarker.o \ $(B)/q3static/jcmaster.o \ $(B)/q3static/jcomapi.o \ $(B)/q3static/jcparam.o \ $(B)/q3static/jcprepct.o \ $(B)/q3static/jcsample.o \ $(B)/q3static/jdapimin.o \ $(B)/q3static/jdapistd.o \ $(B)/q3static/jdatasrc.o \ $(B)/q3static/jdcoefct.o \ $(B)/q3static/jdcolor.o \ $(B)/q3static/jddctmgr.o \ $(B)/q3static/jdhuff.o \ $(B)/q3static/jdinput.o \ $(B)/q3static/jdmainct.o \ $(B)/q3static/jdmarker.o \ $(B)/q3static/jdmaster.o \ $(B)/q3static/jdpostct.o \ $(B)/q3static/jdsample.o \ $(B)/q3static/jdtrans.o \ $(B)/q3static/jerror.o \ $(B)/q3static/jidctflt.o \ $(B)/q3static/jmemmgr.o \ $(B)/q3static/jmemnobs.o \ $(B)/q3static/jutils.o \ \ $(B)/q3static/tr_animation.o \ $(B)/q3static/tr_backend.o \ $(B)/q3static/tr_bsp.o \ $(B)/q3static/tr_cmds.o \ $(B)/q3static/tr_curve.o \ $(B)/q3static/tr_flares.o \ $(B)/q3static/tr_font.o \ $(B)/q3static/tr_image.o \ $(B)/q3static/tr_init.o \ $(B)/q3static/tr_light.o \ $(B)/q3static/tr_main.o \ $(B)/q3static/tr_marks.o \ $(B)/q3static/tr_mesh.o \ $(B)/q3static/tr_model.o \ $(B)/q3static/tr_noise.o \ $(B)/q3static/tr_scene.o \ $(B)/q3static/tr_shade.o \ $(B)/q3static/tr_shade_calc.o \ $(B)/q3static/tr_shader.o \ $(B)/q3static/tr_shadows.o \ $(B)/q3static/tr_sky.o \ $(B)/q3static/tr_surface.o \ $(B)/q3static/tr_world.o \ \ $(B)/q3static/unix_main.o \ $(B)/q3static/unix_net.o \ $(B)/q3static/unix_shared.o \ \ $(B)/q3static/ahoptim.o \ $(B)/q3static/autohint.o \ $(B)/q3static/ftbase.o \ $(B)/q3static/ftdebug.o \ $(B)/q3static/ftglyph.o \ $(B)/q3static/ftinit.o \ $(B)/q3static/ftmm.o \ $(B)/q3static/ftsystem.o \ $(B)/q3static/raster1.o \ $(B)/q3static/sfnt.o \ $(B)/q3static/sfobjs.o \ $(B)/q3static/smooth.o \ $(B)/q3static/truetype.o \ \ $(B)/q3static/linux_qgl.o \ $(B)/q3static/linux_glimp.o \ $(B)/q3static/linux_joystick.o \ $(B)/q3static/linux_snd.o \ $(B)/q3static/snd_mixa.o \ $(B)/q3static/matha.o ifeq ($(ARCH),i386) Q3SOBJ += $(B)/q3static/vm_x86.o endif ifeq ($(ARCH),ppc) ifeq ($(DLL_ONLY),false) Q3SOBJ += $(B)/q3static/vm_ppc.o endif endif $(B)/q3static/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/common.o : $(CMDIR)/common.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cvar.o : $(CMDIR)/cvar.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/files.o : $(CMDIR)/files.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/md4.o : $(CMDIR)/md4.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/msg.o : $(CMDIR)/msg.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/net_chan.o : $(CMDIR)/net_chan.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/be_aas_bspq3.o : $(BLIBDIR)/be_aas_bspq3.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_cluster.o : $(BLIBDIR)/be_aas_cluster.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_debug.o : $(BLIBDIR)/be_aas_debug.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_entity.o : $(BLIBDIR)/be_aas_entity.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_file.o : $(BLIBDIR)/be_aas_file.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_main.o : $(BLIBDIR)/be_aas_main.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_move.o : $(BLIBDIR)/be_aas_move.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_optimize.o : $(BLIBDIR)/be_aas_optimize.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_reach.o : $(BLIBDIR)/be_aas_reach.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_route.o : $(BLIBDIR)/be_aas_route.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_routealt.o : $(BLIBDIR)/be_aas_routealt.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_aas_sample.o : $(BLIBDIR)/be_aas_sample.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_char.o : $(BLIBDIR)/be_ai_char.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_chat.o : $(BLIBDIR)/be_ai_chat.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_gen.o : $(BLIBDIR)/be_ai_gen.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_goal.o : $(BLIBDIR)/be_ai_goal.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_move.o : $(BLIBDIR)/be_ai_move.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_weap.o : $(BLIBDIR)/be_ai_weap.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ai_weight.o : $(BLIBDIR)/be_ai_weight.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_ea.o : $(BLIBDIR)/be_ea.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) -DQ3_STATIC $(B)/q3static/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) 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$(UDIR)/linux_input.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/linux_snd.o : $(UDIR)/linux_snd.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/snd_mixa.o : $(UDIR)/snd_mixa.s; $(DO_AS) $(B)/q3static/matha.o : $(UDIR)/matha.s; $(DO_AS) $(B)/q3static/unzip.o : $(CMDIR)/unzip.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/vm.o : $(CMDIR)/vm.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_CC) -DQ3_STATIC ifeq ($(ARCH),i386) $(B)/q3static/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_CC) -DQ3_STATIC endif ifeq ($(ARCH),ppc) ifeq ($(DLL_ONLY),false) $(B)/q3static/vm_ppc.o : $(CMDIR)/vm_ppc.c; $(DO_CC) -DQ3_STATIC endif endif $(B)/q3static/ahoptim.o : $(FTDIR)/ahoptim.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/autohint.o : $(FTDIR)/autohint.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftbase.o : $(FTDIR)/ftbase.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftdebug.o : $(FTDIR)/ftdebug.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftglyph.o : $(FTDIR)/ftglyph.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftinit.o : $(FTDIR)/ftinit.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftmm.o : $(FTDIR)/ftmm.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ftsystem.o : $(FTDIR)/ftsystem.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/raster1.o : $(FTDIR)/raster1.c; $(DO_CC) -DQ3_STATIC -DFT_FLAT_COMPILE $(B)/q3static/sfnt.o : $(FTDIR)/sfnt.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/sfobjs.o : $(FTDIR)/sfobjs.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/smooth.o : $(FTDIR)/smooth.c; $(DO_CC) -DQ3_STATIC -DFT_FLAT_COMPILE $(B)/q3static/truetype.o : $(FTDIR)/truetype.c; $(DO_CC) -DQ3_STATIC ## add BASEQ3 CGAME Q3SOBJ += \ $(B)/q3static/cg_consolecmds.o \ $(B)/q3static/cg_draw.o \ $(B)/q3static/cg_drawtools.o \ $(B)/q3static/cg_effects.o \ $(B)/q3static/cg_ents.o \ $(B)/q3static/cg_event.o \ $(B)/q3static/cg_info.o \ $(B)/q3static/cg_localents.o \ $(B)/q3static/cg_main.o \ $(B)/q3static/cg_marks.o \ $(B)/q3static/cg_players.o \ $(B)/q3static/cg_playerstate.o \ $(B)/q3static/cg_predict.o \ $(B)/q3static/cg_scoreboard.o \ $(B)/q3static/cg_servercmds.o \ $(B)/q3static/cg_snapshot.o \ $(B)/q3static/cg_syscalls.o \ $(B)/q3static/cg_view.o \ $(B)/q3static/cg_weapons.o $(B)/q3static/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_event.o : $(CGDIR)/cg_event.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_info.o : $(CGDIR)/cg_info.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_main.o : $(CGDIR)/cg_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_players.o : $(CGDIR)/cg_players.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_view.o : $(CGDIR)/cg_view.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_CC) -DQ3_STATIC ## add BASEQ3 GAME Q3SOBJ += \ $(B)/q3static/ai_chat.o \ $(B)/q3static/ai_cmd.o \ $(B)/q3static/ai_dmnet.o \ $(B)/q3static/ai_dmq3.o \ $(B)/q3static/ai_main.o \ $(B)/q3static/ai_team.o \ $(B)/q3static/ai_vcmd.o \ $(B)/q3static/g_active.o \ $(B)/q3static/g_arenas.o \ $(B)/q3static/g_bot.o \ $(B)/q3static/g_client.o \ $(B)/q3static/g_cmds.o \ $(B)/q3static/g_combat.o \ $(B)/q3static/g_items.o \ $(B)/q3static/g_main.o \ $(B)/q3static/g_mem.o \ $(B)/q3static/g_misc.o \ $(B)/q3static/g_missile.o \ $(B)/q3static/g_mover.o \ $(B)/q3static/g_session.o \ $(B)/q3static/g_spawn.o \ $(B)/q3static/g_svcmds.o \ $(B)/q3static/g_target.o \ $(B)/q3static/g_team.o \ $(B)/q3static/g_trigger.o \ $(B)/q3static/g_utils.o \ $(B)/q3static/g_weapon.o \ \ $(B)/q3static/g_syscalls.o $(B)/q3static/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_main.o : $(GDIR)/ai_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_team.o : $(GDIR)/ai_team.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_active.o : $(GDIR)/g_active.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_bot.o : $(GDIR)/g_bot.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_client.o : $(GDIR)/g_client.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_combat.o : $(GDIR)/g_combat.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_items.o : $(GDIR)/g_items.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_main.o : $(GDIR)/g_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_mem.o : $(GDIR)/g_mem.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_misc.o : $(GDIR)/g_misc.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_missile.o : $(GDIR)/g_missile.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_mover.o : $(GDIR)/g_mover.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_session.o : $(GDIR)/g_session.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_target.o : $(GDIR)/g_target.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_team.o : $(GDIR)/g_team.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_utils.o : $(GDIR)/g_utils.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_CC) -DQ3_STATIC ## add BASEQ3 UI Q3SOBJ += \ $(B)/q3static/ui_addbots.o \ $(B)/q3static/ui_atoms.o \ $(B)/q3static/ui_cdkey.o \ $(B)/q3static/ui_cinematics.o \ $(B)/q3static/ui_confirm.o \ $(B)/q3static/ui_connect.o \ $(B)/q3static/ui_controls2.o \ $(B)/q3static/ui_credits.o \ $(B)/q3static/ui_demo2.o \ $(B)/q3static/ui_display.o \ $(B)/q3static/ui_gameinfo.o \ $(B)/q3static/ui_ingame.o \ $(B)/q3static/ui_loadconfig.o \ $(B)/q3static/ui_main.o \ $(B)/q3static/ui_menu.o \ $(B)/q3static/ui_mfield.o \ $(B)/q3static/ui_mods.o \ $(B)/q3static/ui_network.o \ $(B)/q3static/ui_options.o \ $(B)/q3static/ui_playermodel.o \ $(B)/q3static/ui_players.o \ $(B)/q3static/ui_playersettings.o \ $(B)/q3static/ui_preferences.o \ $(B)/q3static/ui_qmenu.o \ $(B)/q3static/ui_removebots.o \ $(B)/q3static/ui_saveconfig.o \ $(B)/q3static/ui_serverinfo.o \ $(B)/q3static/ui_servers2.o \ $(B)/q3static/ui_setup.o \ $(B)/q3static/ui_sound.o \ $(B)/q3static/ui_sparena.o \ $(B)/q3static/ui_specifyserver.o \ $(B)/q3static/ui_splevel.o \ $(B)/q3static/ui_sppostgame.o \ $(B)/q3static/ui_spskill.o \ $(B)/q3static/ui_startserver.o \ $(B)/q3static/ui_team.o \ $(B)/q3static/ui_teamorders.o \ $(B)/q3static/ui_video.o \ \ $(B)/q3static/ui_syscalls.o $(B)/q3static/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_syscalls.o : $(Q3UIDIR)/ui_syscalls.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_CC) -DQ3_STATIC ## add shared files Q3SOBJ += \ $(B)/q3static/bg_misc.o \ $(B)/q3static/bg_pmove.o \ $(B)/q3static/bg_slidemove.o \ $(B)/q3static/q_math.o \ $(B)/q3static/q_shared.o ## shared files $(B)/q3static/q_math.o : $(GDIR)/q_math.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/q_shared.o : $(GDIR)/q_shared.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_CC) -DQ3_STATIC $(B)/q3static/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_CC) -DQ3_STATIC $(B)/$(PLATFORM)q3static : $(Q3SOBJ) $(CC) $(CFLAGS) -o $@ $(Q3SOBJ) $(GLLDFLAGS) $(LDFLAGS) ############################################################################# # RPM ############################################################################# TMPDIR=/var/tmp TARDIR=$(TMPDIR)/$(BUILD_NAME) TARFILE = $(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(ARCH).tar tar: if [ ! -d archives ];then mkdir archives;chmod 755 archives;fi $(MAKE) copyfiles COPYDIR=$(TARDIR) cd $(TARDIR); tar cvf $(TARFILE) * && gzip -9 $(TARFILE) mv $(TARDIR)/$(TARFILE).gz archives/. rm -rf $(TARDIR) # Make RPMs. You need to be root to make this work RPMROOT=/usr/src/redhat RPM = rpm RPMFLAGS = -bb INSTALLDIR = /usr/local/games/$(BUILD_NAME) RPMDIR = $(TMPDIR)/$(BUILD_NAME)-$(VERSION) DESTDIR= $(RPMDIR)/$(INSTALLDIR) rpm: $(BUILD_NAME).spec touch $(RPMROOT)/SOURCES/$(BUILD_NAME)-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(DESTDIR) cp $(UDIR)/quake3.gif $(RPMROOT)/SOURCES/. cp $(BUILD_NAME).spec $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $(BUILD_NAME).spec rm -rf $(RPMDIR) mv $(RPMROOT)/RPMS/$(RPMARCH)/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/$(BUILD_NAME)-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm copyfiles: -mkdirhier $(COPYDIR) cp $(BR)/linuxquake3 $(COPYDIR)/quake3.x86 strip $(COPYDIR)/quake3.x86 chmod 755 $(COPYDIR)/quake3.x86 cp $(BR)/linuxq3ded $(COPYDIR)/q3ded strip $(COPYDIR)/q3ded chmod 755 $(COPYDIR)/q3ded cp $(BDIR)/libMesaVoodooGL.so.3.2 $(COPYDIR)/. chmod 755 $(COPYDIR)/libMesaVoodooGL.so.3.2 ( cd $(COPYDIR); ln -s libMesaVoodooGL.so.3.2 libMesaVoodooGL.so ) cp $(BDIR)/Quake_III_Arena_FAQ.html $(COPYDIR)/. chmod 644 $(COPYDIR)/Quake_III_Arena_FAQ.html mkdir $(COPYDIR)/baseq3 cp $(BASEQ3_DIR)/pak2.pk3 $(COPYDIR)/baseq3/. chmod 644 $(COPYDIR)/baseq3/pak2.pk3 $(BUILD_NAME).spec : $(UDIR)/$(BUILD_NAME).spec.sh Makefile sh $< $(VERSION) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ ############################################################################# # MISC ############################################################################# # TTimo: FIXME: doesn't clean the binary and .so clean:clean-debug clean-release clean2: clean-bins rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) rm -f $(CGDIR)/vm/*.asm rm -f $(GDIR)/vm/*.asm rm -f $(UIDIR)/vm/*.asm rm -f $(Q3UIDIR)/vm/*.asm # TTimo: linuxq3ded linuxquake3 linuxquake3-smp .. hardcoded the names .. maybe not such a good thing # FIXME: also, removing the *.so is crappy .. I just want to avoid rm -rf debugi386-glibc to save the symlinks to pk3's for testing clean-bins: if [ -d $(B) ];then (find $(B) -name '*.so' -exec rm {} \;)fi rm -f $(B)/linuxq3ded rm -f $(B)/linuxquake3 rm -f $(B)/linuxquake3-smp rm -f $(B)/baseq3/vm/cgame.qvm rm -f $(B)/baseq3/vm/ui.qvm rm -f $(B)/baseq3/vm/qagame.qvm rm -f $(B)/missionpack/vm/cgame.qvm rm -f $(B)/missionpack/vm/qagame.qvm rm -f $(B)/missionpack/vm/ui.qvm clean-debug: $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)" # # TTimo: the make tar and make rpm don't really fit my needs # writing custom hack DATADIR = /home/timo/Id/Q3SetupMedia/quake3 setup: release $(B)/linuxq3a-$(VERSION).tar.gz $(B)/linuxq3a-$(VERSION).tar.gz: rm -rf setup mkdir setup cp -R $(DATADIR) setup cp release$(ARCH)-glibc/linuxquake3 setup/quake3/quake3.x86 strip setup/quake3/quake3.x86 cp release$(ARCH)-glibc/linuxq3ded setup/quake3/q3ded strip setup/quake3/q3ded cd setup; tar cvzf linuxq3a-$(VERSION).tar.gz quake3 # TTimo: the .so where distributed with 1.27g because of a VM problem that made them break on linux # cp release$(ARCH)-glibc/baseq3/cgame$(ARCH).so setup/quake3/baseq3 # cp release$(ARCH)-glibc/baseq3/qagame$(ARCH).so setup/quake3/baseq3 # cp release$(ARCH)-glibc/baseq3/ui$(ARCH).so setup/quake3/baseq3 # cp release$(ARCH)-glibc/missionpack/cgame$(ARCH).so setup/quake3/missionpack # cp release$(ARCH)-glibc/missionpack/qagame$(ARCH).so setup/quake3/missionpack # cp release$(ARCH)-glibc/missionpack/ui$(ARCH).so setup/quake3/missionpack # don't redistribute this one! setup-debug: debug $(B)/linuxq3a-$(VERSION)-DEBUG.tar.gz $(B)/linuxq3a-$(VERSION)-DEBUG.tar.gz: rm -rf setup-debug mkdir setup-debug cp -R $(DATADIR) setup-debug cp debug$(ARCH)-glibc/linuxquake3 setup-debug/quake3/quake3.x86 cp debug$(ARCH)-glibc/linuxq3ded setup-debug/quake3/q3ded cp debug$(ARCH)-glibc/baseq3/cgame$(ARCH).so setup-debug/quake3/baseq3 cp debug$(ARCH)-glibc/baseq3/qagame$(ARCH).so setup-debug/quake3/baseq3 cp debug$(ARCH)-glibc/baseq3/ui$(ARCH).so setup-debug/quake3/baseq3 cp debug$(ARCH)-glibc/missionpack/cgame$(ARCH).so setup-debug/quake3/missionpack cp debug$(ARCH)-glibc/missionpack/qagame$(ARCH).so setup-debug/quake3/missionpack cp debug$(ARCH)-glibc/missionpack/ui$(ARCH).so setup-debug/quake3/missionpack cd setup-debug; tar cvzf linuxq3a-$(VERSION)-DEBUG.tar.gz quake3 ## temps # NOTE: not referenced dcp: cp debug$(ARCH)-glibc/linuxquake3 $(TESTDIR)/quake3-$(VERSION)-debug.$(ARCH) cp debug$(ARCH)-glibc/linuxq3ded $(TESTDIR)/q3ded-$(VERSION)-debug.$(ARCH) cp debug$(ARCH)-glibc/baseq3/cgame$(ARCH).so $(TESTDIR)/baseq3/cgame$(ARCH)-debug.so cp debug$(ARCH)-glibc/baseq3/qagame$(ARCH).so $(TESTDIR)/baseq3/qagame$(ARCH)-debug.so cp debug$(ARCH)-glibc/baseq3/ui$(ARCH).so $(TESTDIR)/baseq3/ui$(ARCH)-debug.so cp debug$(ARCH)-glibc/missionpack/cgame$(ARCH).so $(TESTDIR)/missionpack/cgame$(ARCH)-debug.so cp debug$(ARCH)-glibc/missionpack/qagame$(ARCH).so $(TESTDIR)/missionpack/qagame$(ARCH)-debug.so cp debug$(ARCH)-glibc/missionpack/ui$(ARCH).so $(TESTDIR)/missionpack/ui$(ARCH)-debug.so cp debug$(ARCH)-glibc/baseq3/vm/*.qvm $(TESTDIR)/baseq3/vm/ cp debug$(ARCH)-glibc/missionpack/vm/*.qvm $(TESTDIR)/missionpack/vm/ rcp: cp release$(ARCH)-glibc/linuxquake3 $(TESTDIR)/quake3-$(VERSION).$(ARCH) cp release$(ARCH)-glibc/linuxq3ded $(TESTDIR)/q3ded-$(VERSION).$(ARCH) cp release$(ARCH)-glibc/baseq3/cgame$(ARCH).so $(TESTDIR)/baseq3/cgame$(ARCH).so cp release$(ARCH)-glibc/baseq3/qagame$(ARCH).so $(TESTDIR)/baseq3/qagame$(ARCH).so cp release$(ARCH)-glibc/baseq3/ui$(ARCH).so $(TESTDIR)/baseq3/ui$(ARCH).so cp release$(ARCH)-glibc/missionpack/cgame$(ARCH).so $(TESTDIR)/missionpack/cgame$(ARCH).so cp release$(ARCH)-glibc/missionpack/qagame$(ARCH).so $(TESTDIR)/missionpack/qagame$(ARCH).so cp release$(ARCH)-glibc/missionpack/ui$(ARCH).so $(TESTDIR)/missionpack/ui$(ARCH).so cp release$(ARCH)-glibc/baseq3/vm/*.qvm $(TESTDIR)/baseq3/vm/ cp release$(ARCH)-glibc/missionpack/vm/*.qvm $(TESTDIR)/missionpack/vm/