#include "../qcommon/qcommon.h" /* ============= NET_StringToAdr localhost idnewt idnewt:28000 192.246.40.70 192.246.40.70:28000 ============= */ qboolean NET_StringToAdr (char *s, netadr_t *a) { if (!strcmp (s, "localhost")) { memset (a, 0, sizeof(*a)); a->type = NA_LOOPBACK; return true; } return false; } /* ================== Sys_SendPacket ================== */ void Sys_SendPacket( int length, void *data, netadr_t to ) { } /* ================== Sys_GetPacket Never called by the game logic, just the system event queing ================== */ qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) { return false; }