#if defined(_XBOX) && defined(_UI) extern char *HolocronIcons[]; #else char *HolocronIcons[] = { "gfx/mp/f_icon_lt_heal", //FP_HEAL, "gfx/mp/f_icon_levitation", //FP_LEVITATION, "gfx/mp/f_icon_speed", //FP_SPEED, "gfx/mp/f_icon_push", //FP_PUSH, "gfx/mp/f_icon_pull", //FP_PULL, "gfx/mp/f_icon_lt_telepathy", //FP_TELEPATHY, "gfx/mp/f_icon_dk_grip", //FP_GRIP, "gfx/mp/f_icon_dk_l1", //FP_LIGHTNING, "gfx/mp/f_icon_dk_rage", //FP_RAGE, "gfx/mp/f_icon_lt_protect", //FP_PROTECT, "gfx/mp/f_icon_lt_absorb", //FP_ABSORB, "gfx/mp/f_icon_lt_healother", //FP_TEAM_HEAL, "gfx/mp/f_icon_dk_forceother", //FP_TEAM_FORCE, "gfx/mp/f_icon_dk_drain", //FP_DRAIN, "gfx/mp/f_icon_sight", //FP_SEE, "gfx/mp/f_icon_saber_attack", //FP_SABER_OFFENSE, "gfx/mp/f_icon_saber_defend", //FP_SABER_DEFENSE, "gfx/mp/f_icon_saber_throw" //FP_SABERTHROW }; #endif