#include "../game/q_shared.h" #include "qcommon.h" #include "../server/server.h" /* ============================================================================== MESSAGE IO FUNCTIONS Handles byte ordering and avoids alignment errors ============================================================================== */ void MSG_Init( msg_t *buf, byte *data, int length ) { memset (buf, 0, sizeof(*buf)); buf->data = data; buf->maxsize = length; } void MSG_Clear( msg_t *buf ) { buf->cursize = 0; buf->overflowed = qfalse; buf->bit = 0; } void MSG_BeginReading( msg_t *msg ) { msg->readcount = 0; msg->bit = 0; } void MSG_ReadByteAlign( msg_t *buf ) { // round up to the next byte if ( buf->bit ) { buf->bit = 0; buf->readcount++; } } void *MSG_GetSpace( msg_t *buf, int length ) { void *data; // round up to the next byte if ( buf->bit ) { buf->bit = 0; buf->cursize++; } if ( buf->cursize + length > buf->maxsize ) { if ( !buf->allowoverflow ) { Com_Error (ERR_FATAL, "MSG_GetSpace: overflow without allowoverflow set"); } if ( length > buf->maxsize ) { Com_Error (ERR_FATAL, "MSG_GetSpace: %i is > full buffer size", length); } Com_Printf ("MSG_GetSpace: overflow\n"); MSG_Clear (buf); buf->overflowed = qtrue; } data = buf->data + buf->cursize; buf->cursize += length; return data; } void MSG_WriteData( msg_t *buf, const void *data, int length ) { memcpy (MSG_GetSpace(buf,length),data,length); } /* ============================================================================= bit functions ============================================================================= */ int overflows; // negative bit values include signs void MSG_WriteBits( msg_t *msg, int value, int bits ) { int put; int fraction; // this isn't an exact overflow check, but close enough if ( msg->maxsize - msg->cursize < 4 ) { msg->overflowed = qtrue; #ifndef FINAL_BUILD Com_Printf (S_COLOR_RED"MSG_WriteBits: buffer Full writing %d in %d bits\n", value, bits); #endif return; } if ( bits == 0 || bits < -31 || bits > 32 ) { Com_Error( ERR_DROP, "MSG_WriteBits: bad bits %i", bits ); } // check for overflows if ( bits != 32 ) { if ( bits > 0 ) { if ( value > ( ( 1 << bits ) - 1 ) || value < 0 ) { overflows++; #ifndef FINAL_BUILD #ifdef _DEBUG Com_Printf (S_COLOR_RED"MSG_WriteBits: overflow writing %d in %d bits\n", value, bits); #endif #endif } } else { int r; r = 1 << (bits-1); if ( value > r - 1 || value < -r ) { overflows++; #ifndef FINAL_BUILD #ifdef _DEBUG Com_Printf (S_COLOR_RED"MSG_WriteBits: overflow writing %d in %d bits\n", value, bits); #endif #endif } } } if ( bits < 0 ) { bits = -bits; } while ( bits ) { if ( msg->bit == 0 ) { msg->data[msg->cursize] = 0; msg->cursize++; } put = 8 - msg->bit; if ( put > bits ) { put = bits; } fraction = value & ( ( 1 << put ) - 1 ); msg->data[msg->cursize - 1] |= fraction << msg->bit; bits -= put; value >>= put; msg->bit = ( msg->bit + put ) & 7; } } int MSG_ReadBits( msg_t *msg, int bits ) { int value; int valueBits; int get; int fraction; qboolean sgn; value = 0; valueBits = 0; if ( bits < 0 ) { bits = -bits; sgn = qtrue; } else { sgn = qfalse; } while ( valueBits < bits ) { if ( msg->bit == 0 ) { msg->readcount++; assert (msg->readcount <= msg->cursize); } get = 8 - msg->bit; if ( get > (bits - valueBits) ) { get = (bits - valueBits); } fraction = msg->data[msg->readcount - 1]; fraction >>= msg->bit; fraction &= ( 1 << get ) - 1; value |= fraction << valueBits; valueBits += get; msg->bit = ( msg->bit + get ) & 7; } if ( sgn ) { if ( value & ( 1 << ( bits - 1 ) ) ) { value |= -1 ^ ( ( 1 << bits ) - 1 ); } } return value; } //================================================================================ // // writing functions // void MSG_WriteByte( msg_t *sb, int c ) { #ifdef PARANOID if (c < 0 || c > 255) Com_Error (ERR_FATAL, "MSG_WriteByte: range error"); #endif MSG_WriteBits( sb, c, 8 ); } void MSG_WriteShort( msg_t *sb, int c ) { #ifdef PARANOID if (c < ((short)0x8000) || c > (short)0x7fff) Com_Error (ERR_FATAL, "MSG_WriteShort: range error"); #endif MSG_WriteBits( sb, c, 16 ); } static void MSG_WriteSShort( msg_t *sb, int c ) { MSG_WriteBits( sb, c, -16 ); } void MSG_WriteLong( msg_t *sb, int c ) { MSG_WriteBits( sb, c, 32 ); } void MSG_WriteString( msg_t *sb, const char *s ) { if ( !s ) { MSG_WriteData (sb, "", 1); } else { int l, i; char string[MAX_STRING_CHARS]; l = strlen( s ); if ( l >= MAX_STRING_CHARS ) { Com_Printf( "MSG_WriteString: MAX_STRING_CHARS" ); MSG_WriteData (sb, "", 1); return; } Q_strncpyz( string, s, sizeof( string ) ); // get rid of 0xff chars, because old clients don't like them for ( i = 0 ; i < l ; i++ ) { if ( ((byte *)string)[i] > 127 ) { string[i] = '.'; } } MSG_WriteData (sb, string, l+1); } } //============================================================ // // reading functions // // returns -1 if no more characters are available int MSG_ReadByte( msg_t *msg ) { int c; if ( msg->readcount+1 > msg->cursize ) { c = -1; } else { c = (unsigned char)MSG_ReadBits( msg, 8 ); } return c; } int MSG_ReadShort( msg_t *msg ) { int c; if ( msg->readcount+2 > msg->cursize ) { c = -1; } else { c = MSG_ReadBits( msg, 16 ); } return c; } static int MSG_ReadSShort( msg_t *msg ) { int c; if ( msg->readcount+2 > msg->cursize ) { c = -1; } else { c = MSG_ReadBits( msg, -16 ); } return c; } int MSG_ReadLong( msg_t *msg ) { int c; if ( msg->readcount+4 > msg->cursize ) { c = -1; } else { c = MSG_ReadBits( msg, 32 ); } return c; } char *MSG_ReadString( msg_t *msg ) { static char string[MAX_STRING_CHARS]; int l,c; MSG_ReadByteAlign( msg ); l = 0; do { c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds if ( c == -1 || c == 0 ) { break; } // translate all fmt spec to avoid crash bugs if ( c == '%' ) { c = '.'; } string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } char *MSG_ReadStringLine( msg_t *msg ) { static char string[MAX_STRING_CHARS]; int l,c; MSG_ReadByteAlign( msg ); l = 0; do { c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds if (c == -1 || c == 0 || c == '\n') { break; } // translate all fmt spec to avoid crash bugs if ( c == '%' ) { c = '.'; } string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; return string; } void MSG_ReadData( msg_t *msg, void *data, int len ) { int i; MSG_ReadByteAlign( msg ); for (i=0 ; iinteger == 4 ) { Com_Printf("%s ", x ); }; void MSG_WriteDelta( msg_t *msg, int oldV, int newV, int bits ) { if ( oldV == newV ) { MSG_WriteBits( msg, 0, 1 ); return; } MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, newV, bits ); } int MSG_ReadDelta( msg_t *msg, int oldV, int bits ) { if ( MSG_ReadBits( msg, 1 ) ) { return MSG_ReadBits( msg, bits ); } return oldV; } void MSG_WriteDeltaFloat( msg_t *msg, float oldV, float newV ) { floatint_t fi; if ( oldV == newV ) { MSG_WriteBits( msg, 0, 1 ); return; } fi.f = newV; MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, fi.i, 32 ); } float MSG_ReadDeltaFloat( msg_t *msg, float oldV ) { if ( MSG_ReadBits( msg, 1 ) ) { floatint_t fi; fi.i = MSG_ReadBits(msg, 32); return fi.f; } return oldV; } /* ============================================================================ usercmd_t communication ============================================================================ */ // ms is allways sent, the others are optional #define CM_ANGLE1 (1<<0) #define CM_ANGLE2 (1<<1) #define CM_ANGLE3 (1<<2) #define CM_FORWARD (1<<3) #define CM_SIDE (1<<4) #define CM_UP (1<<5) #define CM_BUTTONS (1<<6) #define CM_WEAPON (1<<7) /* ===================== MSG_WriteDeltaUsercmd ===================== */ void MSG_WriteDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) { MSG_WriteDelta( msg, from->serverTime, to->serverTime, 32 ); MSG_WriteDelta( msg, from->angles[0], to->angles[0], 16 ); MSG_WriteDelta( msg, from->angles[1], to->angles[1], 16 ); MSG_WriteDelta( msg, from->angles[2], to->angles[2], 16 ); MSG_WriteDelta( msg, from->forwardmove, to->forwardmove, -8 ); MSG_WriteDelta( msg, from->rightmove, to->rightmove, -8 ); MSG_WriteDelta( msg, from->upmove, to->upmove, -8 ); MSG_WriteDelta( msg, from->buttons, to->buttons, 16 );//FIXME: We're only really using 9 bits...can this be changed to that? MSG_WriteDelta( msg, from->weapon, to->weapon, 8 ); MSG_WriteDelta( msg, from->generic_cmd, to->generic_cmd, 8 ); } /* ===================== MSG_ReadDeltaUsercmd ===================== */ void MSG_ReadDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) { to->serverTime = MSG_ReadDelta( msg, from->serverTime, 32); to->angles[0] = MSG_ReadDelta( msg, from->angles[0], 16); to->angles[1] = MSG_ReadDelta( msg, from->angles[1], 16); to->angles[2] = MSG_ReadDelta( msg, from->angles[2], 16); to->forwardmove = MSG_ReadDelta( msg, from->forwardmove, -8); to->rightmove = MSG_ReadDelta( msg, from->rightmove, -8); to->upmove = MSG_ReadDelta( msg, from->upmove, -8); to->buttons = MSG_ReadDelta( msg, from->buttons, 16);//FIXME: We're only really using 9 bits...can this be changed to that? to->weapon = MSG_ReadDelta( msg, from->weapon, 8); to->generic_cmd = MSG_ReadDelta( msg, from->generic_cmd, 8); } /* ============================================================================= entityState_t communication ============================================================================= */ typedef struct { char *name; int offset; int bits; // 0 = float } netField_t; // using the stringizing operator to save typing... #define NETF(x) #x,(size_t)&((entityState_t*)0)->x #if 0 // Removed by BTO (VV) const netField_t entityStateFields[] = { { NETF(eType), 8 }, { NETF(eFlags), 32 }, { NETF(pos.trType), 8 }, { NETF(pos.trTime), 32 }, { NETF(pos.trDuration), 32 }, { NETF(pos.trBase[0]), 0 }, { NETF(pos.trBase[1]), 0 }, { NETF(pos.trBase[2]), 0 }, { NETF(pos.trDelta[0]), 0 }, { NETF(pos.trDelta[1]), 0 }, { NETF(pos.trDelta[2]), 0 }, { NETF(apos.trType), 8 }, { NETF(apos.trTime), 32 }, { NETF(apos.trDuration), 32 }, { NETF(apos.trBase[0]), 0 }, { NETF(apos.trBase[1]), 0 }, { NETF(apos.trBase[2]), 0 }, { NETF(apos.trDelta[0]), 0 }, { NETF(apos.trDelta[1]), 0 }, { NETF(apos.trDelta[2]), 0 }, { NETF(time), 32 }, { NETF(time2), 32 }, { NETF(origin[0]), 0 }, { NETF(origin[1]), 0 }, { NETF(origin[2]), 0 }, { NETF(origin2[0]), 0 }, { NETF(origin2[1]), 0 }, { NETF(origin2[2]), 0 }, { NETF(angles[0]), 0 }, { NETF(angles[1]), 0 }, { NETF(angles[2]), 0 }, { NETF(angles2[0]), 0 }, { NETF(angles2[1]), 0 }, { NETF(angles2[2]), 0 }, { NETF(otherEntityNum), GENTITYNUM_BITS }, //{ NETF(otherEntityNum2), GENTITYNUM_BITS }, { NETF(groundEntityNum), GENTITYNUM_BITS }, { NETF(constantLight), 32 }, { NETF(loopSound), 16 }, { NETF(modelindex), 9 }, //0 to 511 { NETF(modelindex2), 8 }, { NETF(modelindex3), 8 }, { NETF(clientNum), 32 }, { NETF(frame), 16 }, { NETF(solid), 24 }, { NETF(event), 10 }, { NETF(eventParm), 16 }, { NETF(powerups), 16 }, { NETF(weapon), 8 }, { NETF(legsAnim), 16 }, { NETF(legsAnimTimer), 8 }, { NETF(torsoAnim), 16 }, { NETF(torsoAnimTimer), 8 }, { NETF(scale), 8 }, { NETF(saberInFlight), 4 }, { NETF(saberActive), 4 }, { NETF(vehicleArmor), 32 }, { NETF(vehicleAngles[0]), 0 }, { NETF(vehicleAngles[1]), 0 }, { NETF(vehicleAngles[2]), 0 }, { NETF(m_iVehicleNum), 32 }, /* Ghoul2 Insert Start */ { NETF(modelScale[0]), 0 }, { NETF(modelScale[1]), 0 }, { NETF(modelScale[2]), 0 }, { NETF(radius), 16 }, { NETF(boltInfo), 32 }, //{ NETF(ghoul2), 32 }, { NETF(isPortalEnt), 1 }, }; #endif // if (int)f == f and (int)f + ( 1<<(FLOAT_INT_BITS-1) ) < ( 1 << FLOAT_INT_BITS ) // the float will be sent with FLOAT_INT_BITS, otherwise all 32 bits will be sent #define FLOAT_INT_BITS 13 #define FLOAT_INT_BIAS (1<<(FLOAT_INT_BITS-1)) void MSG_WriteField (msg_t *msg, const int *toF, const netField_t *field) { int trunc; float fullFloat; if ( field->bits == -1) { // a -1 in the bits field means it's a float that's always between -1 and 1 int temp = *(float *)toF * 32767; MSG_WriteBits( msg, temp, -16 ); } else if ( field->bits == 0 ) { // float fullFloat = *(float *)toF; trunc = (int)fullFloat; if (fullFloat == 0.0f) { MSG_WriteBits( msg, 0, 1 ); //it's a zero } else { MSG_WriteBits( msg, 1, 1 ); //not a zero if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 && trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) { // send as small integer MSG_WriteBits( msg, 0, 1 ); MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS ); } else { // send as full floating point value MSG_WriteBits( msg, 1, 1 ); MSG_WriteBits( msg, *toF, 32 ); } } } else { if (*toF == 0) { MSG_WriteBits( msg, 0, 1 ); //it's a zero } else { MSG_WriteBits( msg, 1, 1 ); //not a zero // integer MSG_WriteBits( msg, *toF, field->bits ); } } } void MSG_ReadField (msg_t *msg, int *toF, const netField_t *field, int print) { int trunc; if ( field->bits == -1) { // a -1 in the bits field means it's a float that's always between -1 and 1 int temp = MSG_ReadBits( msg, -16); *(float *)toF = (float)temp / 32767; } else if ( field->bits == 0 ) { // float if ( MSG_ReadBits( msg, 1 ) == 0 ) { *(float *)toF = 0.0f; } else { if ( MSG_ReadBits( msg, 1 ) == 0 ) { // integral float trunc = MSG_ReadBits( msg, FLOAT_INT_BITS ); // bias to allow equal parts positive and negative trunc -= FLOAT_INT_BIAS; *(float *)toF = trunc; if ( print ) { Com_Printf( "%s:%i ", field->name, trunc ); } } else { // full floating point value *toF = MSG_ReadBits( msg, 32 ); if ( print ) { Com_Printf( "%s:%f ", field->name, *(float *)toF ); } } } } else { if ( MSG_ReadBits( msg, 1 ) == 0 ) { *toF = 0; } else { // integer *toF = MSG_ReadBits( msg, field->bits ); if ( print ) { Com_Printf( "%s:%i ", field->name, *toF ); } } } } /* ================== MSG_WriteDeltaEntity GENTITYNUM_BITS 1 : remove this entity GENTITYNUM_BITS 0 1 SMALL_VECTOR_BITS GENTITYNUM_BITS 0 0 LARGE_VECTOR_BITS >data> Writes part of a packetentities message, including the entity number. Can delta from either a baseline or a previous packet_entity If to is NULL, a remove entity update will be sent If force is not set, then nothing at all will be generated if the entity is identical, under the assumption that the in-order delta code will catch it. ================== */ #if 0 // Removed by BTO (VV) void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to, qboolean force ) { int c; int i; const netField_t *field; int *fromF, *toF; int blah; bool stuffChanged = false; const int numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]); byte changeVector[(numFields/8) + 1]; // all fields should be 32 bits to avoid any compiler packing issues // the "number" field is not part of the field list // if this assert fails, someone added a field to the entityState_t // struct without updating the message fields blah = sizeof( *from ); assert( numFields + 1 == blah/4); c = msg->cursize; // a NULL to is a delta remove message if ( to == NULL ) { if ( from == NULL ) { return; } MSG_WriteBits( msg, from->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 1, 1 ); return; } if ( to->number < 0 || to->number >= MAX_GENTITIES ) { Com_Error (ERR_FATAL, "MSG_WriteDeltaEntity: Bad entity number: %i", to->number ); } memset(changeVector, 0, sizeof(changeVector)); // build the change vector as bytes so it is endien independent for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF != *toF ) { changeVector[ i>>3 ] |= 1 << ( i & 7 ); stuffChanged = true; } } if ( stuffChanged ) { MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 0, 1 ); // not removed MSG_WriteBits( msg, 1, 1 ); // we have a delta // we need to write the entire delta for ( i = 0 ; i + 8 <= numFields ; i += 8 ) { MSG_WriteByte( msg, changeVector[i>>3] ); } if ( numFields & 7 ) { MSG_WriteBits( msg, changeVector[i>>3], numFields & 7 ); } for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF == *toF ) { continue; } MSG_WriteField(msg, toF, field); } } else { // nothing at all changed // write two bits for no change MSG_WriteBits( msg, to->number, GENTITYNUM_BITS ); MSG_WriteBits( msg, 0, 1 ); // not removed MSG_WriteBits( msg, 0, 1 ); // no delta } c = msg->cursize - c; } #endif extern serverStatic_t svs; void MSG_WriteEntity( msg_t *msg, struct entityState_s *to, int removeNum) { if ( to == NULL ) { MSG_WriteBits(msg, removeNum, GENTITYNUM_BITS); MSG_WriteBits(msg, 1, 1); //removed return; } else { MSG_WriteBits(msg, to->number, GENTITYNUM_BITS); MSG_WriteBits(msg, 0, 1); //not removed } assert(( to - svs.snapshotEntities ) >= 0 && ( to - svs.snapshotEntities ) < 512); MSG_WriteLong(msg, to - svs.snapshotEntities); } void MSG_ReadEntity( msg_t *msg, entityState_t *to) { // check for a remove if ( MSG_ReadBits( msg, 1 ) == 1 ) { memset( to, 0, sizeof( *to ) ); to->number = MAX_GENTITIES - 1; return; } //No remove, read data int index; index = MSG_ReadLong(msg); assert(index >= 0 && index < svs.numSnapshotEntities); *to = svs.snapshotEntities[index]; } /* ================== MSG_ReadDeltaEntity The entity number has already been read from the message, which is how the from state is identified. If the delta removes the entity, entityState_t->number will be set to MAX_GENTITIES-1 Can go from either a baseline or a previous packet_entity ================== */ extern cvar_t *cl_shownet; #if 0 // Removed by BTO (VV) void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to, int number) { int i; const netField_t *field; int *fromF, *toF; int print = 0; int startBit, endBit; const int numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]); byte expandedVector[(numFields/8) + 1]; if ( number < 0 || number >= MAX_GENTITIES) { Com_Error( ERR_DROP, "Bad delta entity number: %i", number ); } if ( msg->bit == 0 ) { startBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } // check for a remove if ( MSG_ReadBits( msg, 1 ) == 1 ) { memset( to, 0, sizeof( *to ) ); to->number = MAX_GENTITIES - 1; if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) { Com_Printf( "%3i: #%-3i remove\n", msg->readcount, number ); } return; } // check for no delta if ( MSG_ReadBits( msg, 1 ) != 0 ) { const int numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]); // shownet 2/3 will interleave with other printed info, -1 will // just print the delta records` if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) { print = 1; Com_Printf( "%3i: #%-3i ", msg->readcount, to->number ); } else { print = 0; } // we need to write the entire delta for ( i = 0 ; i + 8 <= numFields ; i += 8 ) { expandedVector[i>>3] = MSG_ReadByte( msg ); } if ( numFields & 7 ) { expandedVector[i>>3] = MSG_ReadBits( msg, numFields & 7 ); } to->number = number; for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( ! ( expandedVector[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) { // no change *toF = *fromF; } else { MSG_ReadField(msg, toF, field, print); } } } else { memcpy(to, from,sizeof(entityState_t)); to->number = number; } if ( print ) { if ( msg->bit == 0 ) { endBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } Com_Printf( " (%i bits)\n", endBit - startBit ); } } #endif /* Ghoul2 Insert End */ /* ============================================================================ plyer_state_t communication ============================================================================ */ // using the stringizing operator to save typing... #define PSF(x) #x,(size_t)&((playerState_t*)0)->x static const netField_t playerStateFields[] = { { PSF(commandTime), 32 }, { PSF(pm_type), 8 }, { PSF(bobCycle), 8 }, { PSF(pm_flags), 32 }, { PSF(pm_time), -16 }, { PSF(origin[0]), 0 }, { PSF(origin[1]), 0 }, { PSF(origin[2]), 0 }, { PSF(velocity[0]), 0 }, { PSF(velocity[1]), 0 }, { PSF(velocity[2]), 0 }, { PSF(weaponTime), -16 }, { PSF(weaponChargeTime), 32 }, //? really need 32 bits?? { PSF(gravity), 16 }, { PSF(leanofs), -8 }, { PSF(friction), 16 }, { PSF(speed), 16 }, { PSF(delta_angles[0]), 16 }, { PSF(delta_angles[1]), 16 }, { PSF(delta_angles[2]), 16 }, { PSF(groundEntityNum), GENTITYNUM_BITS }, //{ PSF(animationTimer), 16 }, { PSF(legsAnim), 16 }, { PSF(torsoAnim), 16 }, { PSF(movementDir), 4 }, { PSF(eFlags), 32 }, { PSF(eventSequence), 16 }, { PSF(events[0]), 8 }, { PSF(events[1]), 8 }, { PSF(eventParms[0]), -9 }, { PSF(eventParms[1]), -9 }, { PSF(externalEvent), 8 }, { PSF(externalEventParm), 8 }, { PSF(clientNum), 32 }, { PSF(weapon), 5 }, { PSF(weaponstate), 4 }, { PSF(batteryCharge), 16 }, { PSF(viewangles[0]), 0 }, { PSF(viewangles[1]), 0 }, { PSF(viewangles[2]), 0 }, { PSF(viewheight), -8 }, { PSF(damageEvent), 8 }, { PSF(damageYaw), 8 }, { PSF(damagePitch), -8 }, { PSF(damageCount), 8 }, //{ PSF(saberColor), 8 }, //{ PSF(saberActive), 8 }, //{ PSF(saberLength), 32 }, //{ PSF(saberLengthMax), 32 }, { PSF(forcePowersActive), 32}, { PSF(saberInFlight), 8 }, /*{ PSF(vehicleIndex), 32 }, // WOAH, what do we do with this stuff??? { PSF(vehicleArmor), 32 }, { PSF(vehicleAngles[0]), 0 }, { PSF(vehicleAngles[1]), 0 }, { PSF(vehicleAngles[2]), 0 },*/ { PSF(viewEntity), 32 }, { PSF(serverViewOrg[0]), 0 }, { PSF(serverViewOrg[1]), 0 }, { PSF(serverViewOrg[2]), 0 }, }; /* ============= MSG_WriteDeltaPlayerstate ============= */ void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) { int i; playerState_t dummy; int statsbits; int persistantbits; int ammobits; int powerupbits; int numFields; int c; const netField_t *field; int *fromF, *toF; if (!from) { from = &dummy; memset (&dummy, 0, sizeof(dummy)); } c = msg->cursize; numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] ); for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( *fromF == *toF ) { MSG_WriteBits( msg, 0, 1 ); // no change continue; } MSG_WriteBits( msg, 1, 1 ); // changed MSG_WriteField (msg, toF, field); } c = msg->cursize - c; // // send the arrays // statsbits = 0; for (i=0 ; istats[i] != from->stats[i]) { statsbits |= 1<stats[i], 32); } else { MSG_WriteBits( msg, 0, 1 ); // no change } persistantbits = 0; for (i=0 ; ipersistant[i] != from->persistant[i]) { persistantbits |= 1<persistant[i]); } else { MSG_WriteBits( msg, 0, 1 ); // no change } ammobits = 0; for (i=0 ; iammo[i] != from->ammo[i]) { ammobits |= 1<ammo[i]); } else { MSG_WriteBits( msg, 0, 1 ); // no change } powerupbits = 0; for (i=0 ; ipowerups[i] != from->powerups[i]) { powerupbits |= 1<powerups[i] ); } else { MSG_WriteBits( msg, 0, 1 ); // no change } statsbits = 0; for (i=0 ; iinventory[i] != from->inventory[i]) { statsbits |= 1<inventory[i]); } } } else { MSG_WriteBits( msg, 0, 1 ); // no change } } /* =================== MSG_ReadDeltaPlayerstate =================== */ void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) { int i; int bits; const netField_t *field; int numFields; int startBit, endBit; int print; int *fromF, *toF; playerState_t dummy; if ( !from ) { from = &dummy; memset( &dummy, 0, sizeof( dummy ) ); } *to = *from; if ( msg->bit == 0 ) { startBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } // shownet 2/3 will interleave with other printed info, -2 will // just print the delta records if ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) { print = 1; Com_Printf( "%3i: playerstate ", msg->readcount ); } else { print = 0; } numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] ); for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) { fromF = (int *)( (byte *)from + field->offset ); toF = (int *)( (byte *)to + field->offset ); if ( ! MSG_ReadBits( msg, 1 ) ) { // no change *toF = *fromF; } else { MSG_ReadField( msg, toF, field, print); } } // read the arrays // parse stats if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_STATS"); bits = MSG_ReadShort (msg); for (i=0 ; istats[i] = MSG_ReadBits(msg,32); } } } // parse persistant stats if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_PERSISTANT"); bits = MSG_ReadShort (msg); for (i=0 ; ipersistant[i] = MSG_ReadSShort(msg); } } } // parse ammo if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_AMMO"); bits = MSG_ReadShort (msg); for (i=0 ; iammo[i] = MSG_ReadSShort(msg); } } } // parse powerups if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_POWERUPS"); bits = MSG_ReadShort (msg); for (i=0 ; ipowerups[i] = MSG_ReadLong(msg); } } } // parse inventory if ( MSG_ReadBits( msg, 1 ) ) { LOG("PS_INVENTORY"); bits = MSG_ReadShort (msg); for (i=0 ; iinventory[i] = MSG_ReadShort(msg); } } } if ( print ) { if ( msg->bit == 0 ) { endBit = msg->readcount * 8 - GENTITYNUM_BITS; } else { endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS; } Com_Printf( " (%i bits)\n", endBit - startBit ); } } //===========================================================================