// Filename:- stringed_ingame.cpp // // This file is designed to be pasted into each game project that uses the StringEd package's files. // You can alter the way it does things by (eg) replacing STL with RATL, BUT LEAVE THE OVERALL // FUNCTIONALITY THE SAME, or if I ever make any funadamental changes to the way the package works // then you're going to be SOOL (shit out of luck ;-)... // ////////////////////////////////////////////////// // // stuff common to all qcommon files... #include "../server/server.h" #include "../game/q_shared.h" #include "qcommon.h" // ////////////////////////////////////////////////// #pragma warning ( disable : 4511 ) // copy constructor could not be generated #pragma warning ( disable : 4512 ) // assignment operator could not be generated #pragma warning ( disable : 4663 ) // C++ language change: blah blah template crap blah blah #include "stringed_ingame.h" #include "stringed_interface.h" /////////////////////////////////////////////// // // some STL stuff... #pragma warning ( disable : 4786 ) // disable the usual stupid and pointless STL warning #include #include #include #include #include using namespace std; typedef vector vStrings_t; typedef vector vInts_t; // /////////////////////////////////////////////// cvar_t *se_language = NULL; cvar_t *se_debug = NULL; cvar_t *sp_leet = NULL; // kept as 'sp_' for JK2 compat. #define __DEBUGOUT(_string) OutputDebugString(_string) #define __ASSERT(_blah) assert(_blah) typedef struct SE_Entry_s { string m_strString; string m_strDebug; // english and/or "#same", used for debugging only. Also prefixed by "SE:" to show which strings go through StringEd (ie aren't hardwired) int m_iFlags; SE_Entry_s() { m_iFlags = 0; } } SE_Entry_t; typedef map mapStringEntries_t; class CStringEdPackage { private: SE_BOOL m_bEndMarkerFound_ParseOnly; string m_strCurrentEntryRef_ParseOnly; string m_strCurrentEntryEnglish_ParseOnly; string m_strCurrentFileRef_ParseOnly; string m_strLoadingLanguage_ParseOnly; // eg "german" SE_BOOL m_bLoadingEnglish_ParseOnly; public: CStringEdPackage() { Clear( SE_FALSE ); } ~CStringEdPackage() { Clear( SE_FALSE ); } mapStringEntries_t m_StringEntries; // needs to be in public space now SE_BOOL m_bLoadDebug; // "" // // flag stuff... // vector m_vstrFlagNames; map m_mapFlagMasks; void Clear( SE_BOOL bChangingLanguages ); void SetupNewFileParse( LPCSTR psFileName, SE_BOOL bLoadDebug ); SE_BOOL ReadLine( LPCSTR &psParsePos, char *psDest ); LPCSTR ParseLine( LPCSTR psLine ); int GetFlagMask( LPCSTR psFlagName ); LPCSTR ExtractLanguageFromPath( LPCSTR psFileName ); SE_BOOL EndMarkerFoundDuringParse( void ) { return m_bEndMarkerFound_ParseOnly; } private: void AddEntry( LPCSTR psLocalReference ); int GetNumStrings(void); void SetString( LPCSTR psLocalReference, LPCSTR psNewString, SE_BOOL bEnglishDebug ); SE_BOOL SetReference( int iIndex, LPCSTR psNewString ); void AddFlagReference( LPCSTR psLocalReference, LPCSTR psFlagName ); LPCSTR GetCurrentFileName(void); LPCSTR GetCurrentReference_ParseOnly( void ); SE_BOOL CheckLineForKeyword( LPCSTR psKeyword, LPCSTR &psLine); LPCSTR InsideQuotes( LPCSTR psLine ); LPCSTR ConvertCRLiterals_Read( LPCSTR psString ); void REMKill( char *psBuffer ); char *Filename_PathOnly( LPCSTR psFilename ); char *Filename_WithoutPath(LPCSTR psFilename); char *Filename_WithoutExt(LPCSTR psFilename); }; CStringEdPackage TheStringPackage; void CStringEdPackage::Clear( SE_BOOL bChangingLanguages ) { m_StringEntries.clear(); if ( !bChangingLanguages ) { // if we're changing languages, then I'm going to leave these alone. This is to do with any (potentially) cached // flag bitmasks on the game side. It shouldn't matter since all files are written out at once using the build // command in StringEd. But if ever someone changed a file by hand, or added one, or whatever, and it had a // different set of flags declared, or the strings were in a different order, then the flags might also change // the order I see them in, and hence their indexes and masks. This should never happen unless people mess with // the .STR files by hand and delete some, but this way makes sure it'll all work just in case... // // ie. flags stay defined once they're defined, and only the destructor (at app-end) kills them. // m_vstrFlagNames.clear(); m_mapFlagMasks.clear(); } m_bEndMarkerFound_ParseOnly = SE_FALSE; m_strCurrentEntryRef_ParseOnly = ""; m_strCurrentEntryEnglish_ParseOnly = ""; // // the other vars are cleared in SetupNewFileParse(), and are ok to not do here. // } // loses anything after the path (if any), (eg) "dir/name.bmp" becomes "dir" // (copes with either slash-scheme for names) // // (normally I'd call another function for this, but this is supposed to be engine-independant, // so a certain amount of re-invention of the wheel is to be expected...) // char *CStringEdPackage::Filename_PathOnly(LPCSTR psFilename) { static char sString[ iSE_MAX_FILENAME_LENGTH ]; strcpy(sString,psFilename); char *p1= strrchr(sString,'\\'); char *p2= strrchr(sString,'/'); char *p = (p1>p2)?p1:p2; if (p) *p=0; return sString; } // returns (eg) "dir/name" for "dir/name.bmp" // (copes with either slash-scheme for names) // // (normally I'd call another function for this, but this is supposed to be engine-independant, // so a certain amount of re-invention of the wheel is to be expected...) // char *CStringEdPackage::Filename_WithoutExt(LPCSTR psFilename) { static char sString[ iSE_MAX_FILENAME_LENGTH ]; strcpy(sString,psFilename); char *p = strrchr(sString,'.'); char *p2= strrchr(sString,'\\'); char *p3= strrchr(sString,'/'); // special check, make sure the first suffix we found from the end wasn't just a directory suffix (eg on a path'd filename with no extension anyway) // if (p && (p2==0 || (p2 && p>p2)) && (p3==0 || (p3 && p>p3)) ) *p=0; return sString; } // returns actual filename only, no path // (copes with either slash-scheme for names) // // (normally I'd call another function for this, but this is supposed to be engine-independant, // so a certain amount of re-invention of the wheel is to be expected...) // char *CStringEdPackage::Filename_WithoutPath(LPCSTR psFilename) { static char sString[ iSE_MAX_FILENAME_LENGTH ]; LPCSTR psCopyPos = psFilename; while (*psFilename) { if (*psFilename == '/' || *psFilename == '\\') psCopyPos = psFilename+1; psFilename++; } strcpy(sString,psCopyPos); return sString; } LPCSTR CStringEdPackage::ExtractLanguageFromPath( LPCSTR psFileName ) { return Filename_WithoutPath( Filename_PathOnly( psFileName ) ); } void CStringEdPackage::SetupNewFileParse( LPCSTR psFileName, SE_BOOL bLoadDebug ) { char sString[ iSE_MAX_FILENAME_LENGTH ]; strcpy(sString, Filename_WithoutPath( Filename_WithoutExt( psFileName ) )); Q_strupr(sString); m_strCurrentFileRef_ParseOnly = sString; // eg "OBJECTIVES" m_strLoadingLanguage_ParseOnly = ExtractLanguageFromPath( psFileName ); m_bLoadingEnglish_ParseOnly = (!Q_stricmp( m_strLoadingLanguage_ParseOnly.c_str(), "english" )) ? SE_TRUE : SE_FALSE; m_bLoadDebug = bLoadDebug; } // returns SE_TRUE if supplied keyword found at line start (and advances supplied ptr past any whitespace to next arg (or line end if none), // // else returns SE_FALSE... // SE_BOOL CStringEdPackage::CheckLineForKeyword( LPCSTR psKeyword, LPCSTR &psLine) { if (!Q_stricmpn(psKeyword, psLine, strlen(psKeyword)) ) { psLine += strlen(psKeyword); // skip whitespace to arrive at next item... // while ( *psLine == '\t' || *psLine == ' ' ) { psLine++; } return SE_TRUE; } return SE_FALSE; } // change "\n" to '\n' (i.e. 2-byte char-string to 1-byte ctrl-code)... // (or "\r\n" in editor) // LPCSTR CStringEdPackage::ConvertCRLiterals_Read( LPCSTR psString ) { static string str; str = psString; int iLoc; while ( (iLoc = str.find("\\n")) != -1 ) { str[iLoc ] = '\n'; str.erase( iLoc+1,1 ); } return str.c_str(); } // kill off any "//" onwards part in the line, but NOT if it's inside a quoted string... // void CStringEdPackage::REMKill( char *psBuffer ) { char *psScanPos = psBuffer; char *p; int iDoubleQuotesSoFar = 0; // scan forwards in case there are more than one (and the first is inside quotes)... // while ( (p=strstr(psScanPos,"//")) != NULL) { // count the number of double quotes before this point, if odd number, then we're inside quotes... // int iDoubleQuoteCount = iDoubleQuotesSoFar; for (int i=0; i=0 && isspace(psScanPos[iWhiteSpaceScanPos])) { psScanPos[iWhiteSpaceScanPos--] = '\0'; } } return; } else { // inside quotes (blast), oh well, skip past and keep scanning... // psScanPos = p+1; iDoubleQuotesSoFar = iDoubleQuoteCount; } } } // returns true while new lines available to be read... // SE_BOOL CStringEdPackage::ReadLine( LPCSTR &psParsePos, char *psDest ) { if (psParsePos[0]) { LPCSTR psLineEnd = strchr(psParsePos, '\n'); if (psLineEnd) { int iCharsToCopy = (psLineEnd - psParsePos); strncpy(psDest, psParsePos, iCharsToCopy); psDest[iCharsToCopy] = '\0'; psParsePos += iCharsToCopy; while (*psParsePos && strchr("\r\n",*psParsePos)) { psParsePos++; // skip over CR or CR/LF pairs } } else { // last line... // strcpy(psDest, psParsePos); psParsePos += strlen(psParsePos); } // clean up the line... // if (psDest[0]) { int iWhiteSpaceScanPos = strlen(psDest)-1; while (iWhiteSpaceScanPos>=0 && isspace(psDest[iWhiteSpaceScanPos])) { psDest[iWhiteSpaceScanPos--] = '\0'; } REMKill( psDest ); } return SE_TRUE; } return SE_FALSE; } // remove any outside quotes from this supplied line, plus any leading or trailing whitespace... // LPCSTR CStringEdPackage::InsideQuotes( LPCSTR psLine ) { // I *could* replace this string object with a declared array, but wasn't sure how big to leave it, and it'd have to // be static as well, hence permanent. (problem on consoles?) // static string str; str = ""; // do NOT join to above line // skip any leading whitespace... // while (*psLine == ' ' || *psLine == '\t') { psLine++; } // skip any leading quote... // if (*psLine == '"') { psLine++; } // assign it... // str = psLine; if (psLine[0]) { // lose any trailing whitespace... // while ( str.c_str()[ strlen(str.c_str()) -1 ] == ' ' || str.c_str()[ strlen(str.c_str()) -1 ] == '\t' ) { str.erase( strlen(str.c_str()) -1, 1); } // lose any trailing quote... // if (str.c_str()[ strlen(str.c_str()) -1 ] == '"') { str.erase( strlen(str.c_str()) -1, 1); } } // and return it... // return str.c_str(); } // returns flag bitmask (eg 00000010b), else 0 for not found // int CStringEdPackage::GetFlagMask( LPCSTR psFlagName ) { map ::iterator itFlag = m_mapFlagMasks.find( psFlagName ); if ( itFlag != m_mapFlagMasks.end() ) { int &iMask = (*itFlag).second; return iMask; } return 0; } void CStringEdPackage::AddFlagReference( LPCSTR psLocalReference, LPCSTR psFlagName ) { // add the flag to the list of known ones... // int iMask = GetFlagMask( psFlagName ); if (iMask == 0) { m_vstrFlagNames.push_back( psFlagName ); iMask = 1 << (m_vstrFlagNames.size()-1); m_mapFlagMasks[ psFlagName ] = iMask; } // // then add the reference to this flag to the currently-parsed reference... // mapStringEntries_t::iterator itEntry = m_StringEntries.find( va("%s_%s",m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) ); if (itEntry != m_StringEntries.end()) { SE_Entry_t &Entry = (*itEntry).second; Entry.m_iFlags |= iMask; } } // this copes with both foreigners using hi-char values (eg the french using 0x92 instead of 0x27 // for a "'" char), as well as the fact that our buggy fontgen program writes out zeroed glyph info for // some fonts anyway (though not all, just as a gotcha). // // New bit, instead of static buffer (since XBox guys are desperately short of mem) I return a malloc'd buffer now, // so remember to free it! // static char *CopeWithDumbStringData( LPCSTR psSentence, LPCSTR psThisLanguage ) { const int iBufferSize = strlen(psSentence)*3; // *3 to allow for expansion of anything even stupid string consisting entirely of elipsis chars char *psNewString = (char *) Z_Malloc(iBufferSize, TAG_TEMP_WORKSPACE, qfalse); Q_strncpyz(psNewString, psSentence, iBufferSize); // this is annoying, I have to just guess at which languages to do it for (ie NOT ASIAN/MBCS!!!) since the // string system was deliberately (and correctly) designed to not know or care whether it was doing SBCS // or MBCS languages, because it was never envisioned that I'd have to clean up other people's mess. // // Ok, bollocks to it, this will have to do. Any other languages that come later and have bugs in their text can // get fixed by them typing it in properly in the first place... // if (!Q_stricmp(psThisLanguage,"ENGLISH") || !Q_stricmp(psThisLanguage,"FRENCH") || !Q_stricmp(psThisLanguage,"GERMAN") || !Q_stricmp(psThisLanguage,"ITALIAN") || !Q_stricmp(psThisLanguage,"SPANISH") || !Q_stricmp(psThisLanguage,"POLISH") || !Q_stricmp(psThisLanguage,"RUSSIAN") ) { char *p; // strXLS_Speech.Replace(va("%c",0x92),va("%c",0x27)); // "'" while ((p=strchr(psNewString,0x92))!=NULL) // "rich" (and illegal) apostrophe { *p = 0x27; } // strXLS_Speech.Replace(va("%c",0x93),"\""); // smart quotes -> '"' while ((p=strchr(psNewString,0x93))!=NULL) { *p = '"'; } // strXLS_Speech.Replace(va("%c",0x94),"\""); // smart quotes -> '"' while ((p=strchr(psNewString,0x94))!=NULL) { *p = '"'; } // strXLS_Speech.Replace(va("%c",0x0B),"."); // full stop while ((p=strchr(psNewString,0x0B))!=NULL) { *p = '.'; } // strXLS_Speech.Replace(va("%c",0x85),"..."); // "..."-char -> 3-char "..." while ((p=strchr(psNewString,0x85))!=NULL) // "rich" (and illegal) apostrophe { memmove(p+2,p,strlen(p)); *p++ = '.'; *p++ = '.'; *p = '.'; } // strXLS_Speech.Replace(va("%c",0x91),va("%c",0x27)); // "'" while ((p=strchr(psNewString,0x91))!=NULL) { *p = 0x27; } // strXLS_Speech.Replace(va("%c",0x96),va("%c",0x2D)); // "-" while ((p=strchr(psNewString,0x96))!=NULL) { *p = 0x2D; } // strXLS_Speech.Replace(va("%c",0x97),va("%c",0x2D)); // "-" while ((p=strchr(psNewString,0x97))!=NULL) { *p = 0x2D; } // bug fix for picky grammatical errors, replace "?." with "? " // while ((p=strstr(psNewString,"?."))!=NULL) { p[1] = ' '; } // StripEd and our print code don't support tabs... // while ((p=strchr(psNewString,0x09))!=NULL) { *p = ' '; } } return psNewString; } // return is either NULL for good else error message to display... // LPCSTR CStringEdPackage::ParseLine( LPCSTR psLine ) { LPCSTR psErrorMessage = NULL; if (psLine) { if (CheckLineForKeyword( sSE_KEYWORD_VERSION, psLine )) { // VERSION "1" // LPCSTR psVersionNumber = InsideQuotes( psLine ); int iVersionNumber = atoi( psVersionNumber ); if (iVersionNumber != iSE_VERSION) { psErrorMessage = va("Unexpected version number %d, expecting %d!\n", iVersionNumber, iSE_VERSION); } } else if ( CheckLineForKeyword(sSE_KEYWORD_CONFIG, psLine) || CheckLineForKeyword(sSE_KEYWORD_FILENOTES, psLine) || CheckLineForKeyword(sSE_KEYWORD_NOTES, psLine) ) { // not used ingame, but need to absorb the token } else if (CheckLineForKeyword(sSE_KEYWORD_REFERENCE, psLine)) { // REFERENCE GUARD_GOOD_TO_SEE_YOU // LPCSTR psLocalReference = InsideQuotes( psLine ); AddEntry( psLocalReference ); } else if (CheckLineForKeyword(sSE_KEYWORD_FLAGS, psLine)) { // FLAGS FLAG_CAPTION FLAG_TYPEMATIC // LPCSTR psReference = GetCurrentReference_ParseOnly(); if (psReference[0]) { static const char sSeperators[] = " \t"; char sFlags[1024]={0}; // 1024 chars should be enough to store 8 flag names strncpy(sFlags, psLine, sizeof(sFlags)-1); char *psToken = strtok( sFlags, sSeperators ); while( psToken != NULL ) { // psToken = flag name (in caps) // Q_strupr(psToken); // jic AddFlagReference( psReference, psToken ); // read next flag for this string... // psToken = strtok( NULL, sSeperators ); } } else { psErrorMessage = "Error parsing file: Unexpected \"" sSE_KEYWORD_FLAGS "\"\n"; } } else if (CheckLineForKeyword(sSE_KEYWORD_ENDMARKER, psLine)) { // ENDMARKER // m_bEndMarkerFound_ParseOnly = SE_TRUE; // the only major error checking I bother to do (for file truncation) } else if (!Q_stricmpn(sSE_KEYWORD_LANG, psLine, strlen(sSE_KEYWORD_LANG))) { // LANG_ENGLISH "GUARD: Good to see you, sir. Taylor is waiting for you in the clean tent. We need to get you suited up. " // LPCSTR psReference = GetCurrentReference_ParseOnly(); if ( psReference[0] ) { psLine += strlen(sSE_KEYWORD_LANG); // what language is this?... // LPCSTR psWordEnd = psLine; while (*psWordEnd && *psWordEnd != ' ' && *psWordEnd != '\t') { psWordEnd++; } char sThisLanguage[1024]={0}; int iCharsToCopy = psWordEnd - psLine; if (iCharsToCopy > sizeof(sThisLanguage)-1) { iCharsToCopy = sizeof(sThisLanguage)-1; } strncpy(sThisLanguage, psLine, iCharsToCopy); // already declared as {0} so no need to zero-cap dest buffer psLine += strlen(sThisLanguage); LPCSTR _psSentence = ConvertCRLiterals_Read( InsideQuotes( psLine ) ); // Dammit, I hate having to do crap like this just because other people mess up and put // stupid data in their text, so I have to cope with it. // // note hackery with _psSentence and psSentence because of const-ness. bleurgh. Just don't ask. // char *psSentence = CopeWithDumbStringData( _psSentence, sThisLanguage ); if ( m_bLoadingEnglish_ParseOnly ) { // if loading just "english", then go ahead and store it... // SetString( psReference, psSentence, SE_FALSE ); } else { // if loading a foreign language... // SE_BOOL bSentenceIsEnglish = (!Q_stricmp(sThisLanguage,"english")) ? SE_TRUE: SE_FALSE; // see whether this is the english master or not // this check can be omitted, I'm just being extra careful here... // if ( !bSentenceIsEnglish ) { // basically this is just checking that an .STE file override is the same language as the .STR... // if (Q_stricmp( m_strLoadingLanguage_ParseOnly.c_str(), sThisLanguage )) { psErrorMessage = va("Language \"%s\" found when expecting \"%s\"!\n", sThisLanguage, m_strLoadingLanguage_ParseOnly.c_str()); } } if (!psErrorMessage) { SetString( psReference, psSentence, bSentenceIsEnglish ); } } Z_Free( psSentence ); } else { psErrorMessage = "Error parsing file: Unexpected \"" sSE_KEYWORD_LANG "\"\n"; } } else { psErrorMessage = va("Unknown keyword at linestart: \"%s\"\n", psLine); } } return psErrorMessage; } // returns reference of string being parsed, else "" for none. // LPCSTR CStringEdPackage::GetCurrentReference_ParseOnly( void ) { return m_strCurrentEntryRef_ParseOnly.c_str(); } // add new string entry (during parse) // void CStringEdPackage::AddEntry( LPCSTR psLocalReference ) { // the reason I don't just assign it anyway is because the optional .STE override files don't contain flags, // and therefore would wipe out the parsed flags of the .STR file... // mapStringEntries_t::iterator itEntry = m_StringEntries.find( va("%s_%s",m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) ); if (itEntry == m_StringEntries.end()) { SE_Entry_t SE_Entry; m_StringEntries[ va("%s_%s", m_strCurrentFileRef_ParseOnly.c_str(), psLocalReference) ] = SE_Entry; } m_strCurrentEntryRef_ParseOnly = psLocalReference; } LPCSTR Leetify( LPCSTR psString ) { if (sp_leet->integer == 42) // very specific test, so you won't hit it accidentally { static const char cReplace[]={ 'o','0','l','1','e','3','a','4','s','5','t','7','i','!','h','#', 'O','0','L','1','E','3','A','4','S','5','T','7','I','!','H','#' // laziness because of strchr() }; static char *str; char *p; free(str); str = strdup(psString); for (int i=0; i -> set<> erasure checking etc return sTemp; } //////////// API entry points from rest of game.... ////////////////////////////// // filename is local here, eg: "strings/german/obj.str" // // return is either NULL for good else error message to display... // LPCSTR SE_Load( LPCSTR psFileName, SE_BOOL bLoadDebug = SE_TRUE, SE_BOOL bFailIsCritical = SE_TRUE ) { //////////////////////////////////////////////////// // // ingame here tends to pass in names without paths, but I expect them when doing a language load, so... // char sTemp[1000]={0}; if (!strchr(psFileName,'/')) { strcpy(sTemp,sSE_STRINGS_DIR); strcat(sTemp,"/"); if (se_language) { strcat(sTemp,se_language->string); strcat(sTemp,"/"); } } strcat(sTemp,psFileName); COM_DefaultExtension( sTemp, sizeof(sTemp), sSE_INGAME_FILE_EXTENSION); psFileName = &sTemp[0]; // //////////////////////////////////////////////////// LPCSTR psErrorMessage = SE_Load_Actual( psFileName, bLoadDebug, SE_FALSE ); // check for any corresponding / overriding .STE files and load them afterwards... // if ( !psErrorMessage ) { char sFileName[ iSE_MAX_FILENAME_LENGTH ]; strncpy( sFileName, psFileName, sizeof(sFileName)-1 ); sFileName[ sizeof(sFileName)-1 ] = '\0'; char *p = strrchr( sFileName, '.' ); if (p && strlen(p) == strlen(sSE_EXPORT_FILE_EXTENSION)) { strcpy( p, sSE_EXPORT_FILE_EXTENSION ); psErrorMessage = SE_Load_Actual( sFileName, bLoadDebug, SE_TRUE ); } } if (psErrorMessage) { if (bFailIsCritical) { // TheStringPackage.Clear(TRUE); // Will we want to do this? Any errors that arise should be fixed immediately Com_Error( ERR_DROP, "SE_Load(): Couldn't load \"%s\"!\n\nError: \"%s\"\n", psFileName, psErrorMessage ); } else { Com_DPrintf(S_COLOR_YELLOW "SE_Load(): Couldn't load \"%s\"!\n", psFileName ); } } return psErrorMessage; } // convenience-function for the main GetString call... // LPCSTR SE_GetString( LPCSTR psPackageReference, LPCSTR psStringReference) { char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long sprintf(sReference,"%s_%s", psPackageReference, psStringReference); return SE_GetString( Q_strupr(sReference) ); } LPCSTR SE_GetString( LPCSTR psPackageAndStringReference ) { char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long assert(strlen(psPackageAndStringReference) < sizeof(sReference) ); Q_strncpyz(sReference, psPackageAndStringReference, sizeof(sReference) ); Q_strupr(sReference); mapStringEntries_t::iterator itEntry = TheStringPackage.m_StringEntries.find( sReference ); if (itEntry != TheStringPackage.m_StringEntries.end()) { SE_Entry_t &Entry = (*itEntry).second; if ( se_debug->integer && TheStringPackage.m_bLoadDebug ) { return Entry.m_strDebug.c_str(); } else { return Entry.m_strString.c_str(); } } // should never get here, but fall back anyway... (except we DO use this to see if there's a debug-friendly key bind, which may not exist) // // __ASSERT(0); return ""; // you may want to replace this with something based on _DEBUG or not? } // convenience-function for the main GetFlags call... // int SE_GetFlags ( LPCSTR psPackageReference, LPCSTR psStringReference ) { char sReference[256]; // will always be enough, I've never seen one more than about 30 chars long sprintf(sReference,"%s_%s", psPackageReference, psStringReference); return SE_GetFlags( sReference ); } int SE_GetFlags ( LPCSTR psPackageAndStringReference ) { mapStringEntries_t::iterator itEntry = TheStringPackage.m_StringEntries.find( psPackageAndStringReference ); if (itEntry != TheStringPackage.m_StringEntries.end()) { SE_Entry_t &Entry = (*itEntry).second; return Entry.m_iFlags; } // should never get here, but fall back anyway... // __ASSERT(0); return 0; } int SE_GetNumFlags( void ) { return TheStringPackage.m_vstrFlagNames.size(); } LPCSTR SE_GetFlagName( int iFlagIndex ) { if ( iFlagIndex < TheStringPackage.m_vstrFlagNames.size()) { return TheStringPackage.m_vstrFlagNames[ iFlagIndex ].c_str(); } __ASSERT(0); return ""; } // returns flag bitmask (eg 00000010b), else 0 for not found // int SE_GetFlagMask( LPCSTR psFlagName ) { return TheStringPackage.GetFlagMask( psFlagName ); } // I could cache the result of this since it won't change during app lifetime unless someone does a build-publish // while you're still ingame. Cacheing would make sense since it can take a while to scan, but I'll leave it and // let whoever calls it cache the results instead. I'll make it known that it's a slow process to call this, but // whenever anyone calls someone else's code they should assign it to an int anyway, since you've no idea what's // going on. Basically, don't use this in a FOR loop as the end-condition. Duh. // // Groan, except for Bob. I mentioned that this was slow and only call it once, but he's calling it from // every level-load... Ok, cacheing it is... // vector gvLanguagesAvailable; int SE_GetNumLanguages(void) { if ( gvLanguagesAvailable.empty() ) { string strResults; /*int iFilesFound = */SE_BuildFileList( #ifdef _STRINGED va("C:\\Source\\Tools\\StringEd\\test_data\\%s",sSE_STRINGS_DIR) #else sSE_STRINGS_DIR #endif , strResults ); set strUniqueStrings; // laziness LPCSTR p; while ((p=SE_GetFoundFile (strResults)) != NULL) { LPCSTR psLanguage = TheStringPackage.ExtractLanguageFromPath( p ); // __DEBUGOUT( p ); // __DEBUGOUT( "\n" ); // __DEBUGOUT( psLanguage ); // __DEBUGOUT( "\n" ); if (!strUniqueStrings.count( psLanguage )) { strUniqueStrings.insert( psLanguage ); // if english is available, it should always be first... ( I suppose ) // if (!Q_stricmp(psLanguage,"english")) { gvLanguagesAvailable.insert( gvLanguagesAvailable.begin(), psLanguage ); } else { gvLanguagesAvailable.push_back( psLanguage ); } } } } return gvLanguagesAvailable.size(); } // SE_GetNumLanguages() must have been called before this... // LPCSTR SE_GetLanguageName( int iLangIndex ) { if ( iLangIndex < gvLanguagesAvailable.size() ) { return gvLanguagesAvailable[ iLangIndex ].c_str(); } __ASSERT(0); return ""; } // SE_GetNumLanguages() must have been called before this... // LPCSTR SE_GetLanguageDir( int iLangIndex ) { if ( iLangIndex < gvLanguagesAvailable.size() ) { return va("%s/%s", sSE_STRINGS_DIR, gvLanguagesAvailable[ iLangIndex ].c_str() ); } __ASSERT(0); return ""; } void SE_NewLanguage(void) { TheStringPackage.Clear( SE_TRUE ); } // these two functions aren't needed other than to make Quake-type games happy and/or stop memory managers // complaining about leaks if they report them before the global StringEd package object calls it's own dtor. // // but here they are for completeness's sake I guess... // void SE_Init(void) { #ifdef _XBOX // VVFIXME? // extern void Z_SetNewDeleteTemporary(bool); // Z_SetNewDeleteTemporary(true); #endif TheStringPackage.Clear( SE_FALSE ); #ifdef _DEBUG // int iNumLanguages = SE_GetNumLanguages(); #endif se_language = Cvar_Get("se_language", "english", CVAR_ARCHIVE | CVAR_NORESTART); se_debug = Cvar_Get("se_debug", "0", 0); sp_leet = Cvar_Get("sp_leet", "0", CVAR_ROM ); // if doing a buildscript, load all languages... // extern cvar_t *com_buildScript; if (com_buildScript->integer == 2) { int iLanguages = SE_GetNumLanguages(); for (int iLang = 0; iLang < iLanguages; iLang++) { LPCSTR psLanguage = SE_GetLanguageName( iLang ); // eg "german" Com_Printf( "com_buildScript(2): Loading language \"%s\"...\n", psLanguage ); SE_LoadLanguage( psLanguage ); } } LPCSTR psErrorMessage = SE_LoadLanguage( se_language->string ); if (psErrorMessage) { Com_Error( ERR_DROP, "SE_Init() Unable to load language: \"%s\"!\nError: \"%s\"\n", se_language->string,psErrorMessage ); } #ifdef _XBOX // Z_SetNewDeleteTemporary(false); #endif } void SE_ShutDown(void) { TheStringPackage.Clear( SE_FALSE ); } // returns error message else NULL for ok. // // Any errors that result from this should probably be treated as game-fatal, since an asset file is fuxored. // LPCSTR SE_LoadLanguage( LPCSTR psLanguage, SE_BOOL bLoadDebug /* = SE_TRUE */ ) { LPCSTR psErrorMessage = NULL; if (psLanguage && psLanguage[0]) { SE_NewLanguage(); string strResults; /*int iFilesFound = */SE_BuildFileList( #ifdef _STRINGED va("C:\\Source\\Tools\\StringEd\\test_data\\%s",sSE_STRINGS_DIR) #else sSE_STRINGS_DIR #endif , strResults ); LPCSTR p; while ( (p=SE_GetFoundFile (strResults)) != NULL && !psErrorMessage ) { LPCSTR psThisLang = TheStringPackage.ExtractLanguageFromPath( p ); if ( !Q_stricmp( psLanguage, psThisLang ) ) { psErrorMessage = SE_Load( p, bLoadDebug ); } } } else { __ASSERT( 0 && "SE_LoadLanguage(): Bad language name!" ); } return psErrorMessage; } // called in Com_Frame, so don't take up any time! (can also be called during dedicated) // // instead of re-loading just the files we've already loaded I'm going to load the whole language (simpler) // void SE_CheckForLanguageUpdates(void) { if (se_language && se_language->modified) { LPCSTR psErrorMessage = SE_LoadLanguage( se_language->string, SE_TRUE ); if ( psErrorMessage ) { Com_Error( ERR_DROP, psErrorMessage ); } se_language->modified = SE_FALSE; } } ///////////////////////// eof //////////////////////////