// leave this as first line for PCH reasons... // //Anything above this #include will be ignored by the compiler #include "../qcommon/exe_headers.h" #if !defined(TR_LOCAL_H) #include "../renderer/tr_local.h" #endif #if !defined(G2_H_INC) #include "G2.h" #endif #include "G2_local.h" #include "../qcommon/MiniHeap.h" //rww - RAGDOLL_BEGIN #include "G2_gore.h" //rww - RAGDOLL_END extern vm_t *gvm; extern vm_t *currentVM; //Yeah. So very wrong. #include #pragma warning (push, 3) //go back down to 3 for the stl include #include #include #pragma warning (pop) #ifdef _FULL_G2_LEAK_CHECKING int g_Ghoul2Allocations = 0; int g_G2ServerAlloc = 0; int g_G2ClientAlloc = 0; int g_G2AllocServer = 0; //stupid debug crap to track leaks in case they happen. //we used to shove everything into a map and delete it all and not care about //leaks, but that was not the Right Thing. -rww #define MAX_TRACKED_ALLOC 4096 static bool g_G2AllocTrackInit = false; //want to keep this thing contained static CGhoul2Info_v *g_G2AllocTrack[MAX_TRACKED_ALLOC]; void G2_DEBUG_InitPtrTracker(void) { memset(g_G2AllocTrack, 0, sizeof(g_G2AllocTrack)); g_G2AllocTrackInit = true; } void G2_DEBUG_ReportLeaks(void) { int i = 0; if (!g_G2AllocTrackInit) { Com_Printf("g2 leak tracker was never initialized!\n"); return; } while (i < MAX_TRACKED_ALLOC) { if (g_G2AllocTrack[i]) { Com_Printf("Bad guy found in slot %i, attempting to access...", i); CGhoul2Info_v &g2v = *g_G2AllocTrack[i]; CGhoul2Info &g2 = g2v[0]; if (g2v.IsValid() && g2.mFileName && g2.mFileName[0]) { Com_Printf("Bad guy's filename is %s\n", g2.mFileName); } else { Com_Printf("He's not valid! BURN HIM!\n"); } } i++; } } void G2_DEBUG_ShovePtrInTracker(CGhoul2Info_v *g2) { int i = 0; if (!g_G2AllocTrackInit) { G2_DEBUG_InitPtrTracker(); } if (!g_G2AllocTrackInit) { G2_DEBUG_InitPtrTracker(); } while (i < MAX_TRACKED_ALLOC) { if (!g_G2AllocTrack[i]) { g_G2AllocTrack[i] = g2; return; } i++; } CGhoul2Info_v &g2v = *g2; if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0]) { Com_Printf("%s could not be fit into g2 debug instance tracker.\n", g2v[0].currentModel->name); } else { Com_Printf("Crap g2 instance passed to instance tracker (in).\n"); } } void G2_DEBUG_RemovePtrFromTracker(CGhoul2Info_v *g2) { int i = 0; if (!g_G2AllocTrackInit) { G2_DEBUG_InitPtrTracker(); } while (i < MAX_TRACKED_ALLOC) { if (g_G2AllocTrack[i] == g2) { g_G2AllocTrack[i] = NULL; return; } i++; } CGhoul2Info_v &g2v = *g2; if (g2v[0].currentModel && g2v[0].currentModel->name && g2v[0].currentModel->name[0]) { Com_Printf("%s not in g2 debug instance tracker.\n", g2v[0].currentModel->name); } else { Com_Printf("Crap g2 instance passed to instance tracker (out).\n"); } } #endif extern mdxaBone_t worldMatrix; extern mdxaBone_t worldMatrixInv; qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo); qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2); qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo); //rww - RAGDOLL_BEGIN #define NUM_G2T_TIME (2) static int G2TimeBases[NUM_G2T_TIME]; void G2API_SetTime(int currentTime,int clock) { assert(clock>=0&&clockG2TimeBases[0]+200) { G2TimeBases[1]=0; // use server time instead return; } #if G2_DEBUG_TIME Com_Printf(" after c%6d s%6d\n",G2TimeBases[1],G2TimeBases[0]); #endif } int G2API_GetTime(int argTime) // this may or may not return arg depending on ghoul2_time cvar { int ret=G2TimeBases[1]; if ( !ret ) { ret = G2TimeBases[0]; } return ret; } //rww - RAGDOLL_END //rww - Stuff to allow association of ghoul2 instances to entity numbers. //This way, on listen servers when both the client and server are doing //ghoul2 operations, we can copy relevant data off the client instance //directly onto the server instance and slash the transforms and whatnot //right in half. #ifdef _G2_LISTEN_SERVER_OPT CGhoul2Info_v *g2ClientAttachments[MAX_GENTITIES]; #endif void G2API_AttachInstanceToEntNum(CGhoul2Info_v &ghoul2, int entityNum, qboolean server) { //Assign the pointers in the arrays #ifdef _G2_LISTEN_SERVER_OPT if (server) { ghoul2[0].entityNum = entityNum; } else { g2ClientAttachments[entityNum] = &ghoul2; } #endif } void G2API_ClearAttachedInstance(int entityNum) { #ifdef _G2_LISTEN_SERVER_OPT g2ClientAttachments[entityNum] = NULL; #endif } void G2API_CleanEntAttachments(void) { #ifdef _G2_LISTEN_SERVER_OPT int i = 0; while (i < MAX_GENTITIES) { g2ClientAttachments[i] = NULL; i++; } #endif } void RemoveBoneCache(CBoneCache *boneCache); #ifdef _G2_LISTEN_SERVER_OPT void CopyBoneCache(CBoneCache *to, CBoneCache *from); #endif qboolean G2API_OverrideServerWithClientData(CGhoul2Info *serverInstance) { #ifndef _G2_LISTEN_SERVER_OPT return qfalse; #else CGhoul2Info *clientInstance; if (com_dedicated->integer) { //No client to get from! return qfalse; } if (!g2ClientAttachments[serverInstance->entityNum]) { //No clientside instance is attached to this entity return qfalse; } CGhoul2Info_v &g2Ref = *g2ClientAttachments[serverInstance->entityNum]; clientInstance = &g2Ref[0]; int frameNum = G2API_GetTime(0); if (clientInstance->mSkelFrameNum != frameNum) { //it has to be constructed already return qfalse; } if (!clientInstance->mBoneCache) { //that just won't do return qfalse; } //Just copy over the essentials serverInstance->aHeader = clientInstance->aHeader; serverInstance->animModel = clientInstance->animModel; serverInstance->currentAnimModelSize = clientInstance->currentAnimModelSize; serverInstance->currentModel = clientInstance->currentModel; serverInstance->currentModelSize = clientInstance->currentModelSize; serverInstance->mAnimFrameDefault = clientInstance->mAnimFrameDefault; serverInstance->mModel = clientInstance->mModel; serverInstance->mModelindex = clientInstance->mModelindex; serverInstance->mSurfaceRoot = clientInstance->mSurfaceRoot; serverInstance->mTransformedVertsArray = clientInstance->mTransformedVertsArray; if (!serverInstance->mBoneCache) { //if this is the case.. I guess we can use the client one instead serverInstance->mBoneCache = clientInstance->mBoneCache; } //Copy the contents of the client cache over the contents of the server cache if (serverInstance->mBoneCache != clientInstance->mBoneCache) { CopyBoneCache(serverInstance->mBoneCache, clientInstance->mBoneCache); } serverInstance->mSkelFrameNum = clientInstance->mSkelFrameNum; return qtrue; #endif } // must be a power of two #ifdef _XBOX #define MAX_G2_MODELS (512) #define G2_MODEL_BITS (9) #else #define MAX_G2_MODELS (1024) #define G2_MODEL_BITS (10) #endif #define G2_INDEX_MASK (MAX_G2_MODELS-1) class Ghoul2InfoArray : public IGhoul2InfoArray { vector mInfos[MAX_G2_MODELS]; int mIds[MAX_G2_MODELS]; list mFreeIndecies; void DeleteLow(int idx) { { int model; for (model=0; model< mInfos[idx].size(); model++) { if (mInfos[idx][model].mBoneCache) { RemoveBoneCache(mInfos[idx][model].mBoneCache); mInfos[idx][model].mBoneCache=0; } } } mInfos[idx].clear(); if ((mIds[idx]>>G2_MODEL_BITS)>(1<<(31-G2_MODEL_BITS))) { mIds[idx]=MAX_G2_MODELS+idx; //rollover reset id to minimum value mFreeIndecies.push_back(idx); } else { mIds[idx]+=MAX_G2_MODELS; mFreeIndecies.push_front(idx); } } public: Ghoul2InfoArray() { int i; for (i=0;i::iterator j; for (j=mFreeIndecies.begin();j!=mFreeIndecies.end();j++) { if (*j==i) break; } if (j==mFreeIndecies.end()) { sprintf(mess,"Leaked Info idx=%d id=%d sz=%d\n", i, mIds[i], mInfos[i].size()); OutputDebugString(mess); if (mInfos[i].size()) { sprintf(mess,"%s\n", mInfos[i][0].mFileName); OutputDebugString(mess); } } } } else { OutputDebugString("No ghoul2 info slots leaked\n"); } } #endif int New() { if (mFreeIndecies.empty()) { assert(0); Com_Error(ERR_FATAL, "Out of ghoul2 info slots"); } // gonna pull from the front, doing a int idx=*mFreeIndecies.begin(); mFreeIndecies.erase(mFreeIndecies.begin()); return mIds[idx]; } bool IsValid(int handle) const { if (!handle) { return false; } assert(handle>0); //negative handle??? assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)0); //null handle assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK) &Get(int handle) { static vector null; assert(handle>0); //null handle assert((handle&G2_INDEX_MASK)>=0&&(handle&G2_INDEX_MASK)=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle) { null.clear(); return null; } return mInfos[handle&G2_INDEX_MASK]; } const vector &Get(int handle) const { assert(handle>0); assert(mIds[handle&G2_INDEX_MASK]==handle); // not a valid handle, could be old or garbage return mInfos[handle&G2_INDEX_MASK]; } #if G2API_DEBUG vector &GetDebug(int handle) { static vector null; if (handle<=0||(handle&G2_INDEX_MASK)<0||(handle&G2_INDEX_MASK)>=MAX_G2_MODELS||mIds[handle&G2_INDEX_MASK]!=handle) { return *(vector *)0; // null reference, intentional } return mInfos[handle&G2_INDEX_MASK]; } void TestAllAnims() { int j; for (j=0;j &ghoul2=mInfos[j]; int i; for (i=0; ientities[i].e.ghoul2 == *ghoul2Ptr) { char fName[MAX_QPATH]; char mName[MAX_QPATH]; if (ghoul2[0].currentModel) { strcpy(mName, ghoul2[0].currentModel->name); } else { strcpy(mName, "NULL!"); } if (ghoul2[0].mFileName && ghoul2[0].mFileName[0]) { strcpy(fName, ghoul2[0].mFileName); } else { strcpy(fName, "None?!"); } Com_Printf("ERROR, GHOUL2 INSTANCE BEING REMOVED BELONGS TO A REFENTITY!\nThis is in caps because it's important. Tell Rich and save the following text.\n\n"); Com_Printf("Ref num: %i\nModel: %s\nFilename: %s\n", i, mName, fName); R_SetRNumEntities(0); //avoid recursive error Com_Error(ERR_DROP, "Write down or save this error message, show it to Rich\nRef num: %i\nModel: %s\nFilename: %s\n", i, mName, fName); } i++; } #endif #ifdef _G2_GORE G2API_ClearSkinGore ( ghoul2 ); #endif ghoul2.~CGhoul2Info_v(); #ifdef _FULL_G2_LEAK_CHECKING if (g_G2AllocServer) { g_G2ServerAlloc -= sizeof(*ghoul2Ptr); } else { g_G2ClientAlloc -= sizeof(*ghoul2Ptr); } g_Ghoul2Allocations -= sizeof(*ghoul2Ptr); G2_DEBUG_RemovePtrFromTracker(*ghoul2Ptr); #endif delete *ghoul2Ptr; *ghoul2Ptr = NULL; } } extern qboolean Com_TheHunkMarkHasBeenMade(void); extern qboolean ShaderHashTableExists(void); qboolean G2_ShouldRegisterServer(void) { if (currentVM && currentVM == gvm) { if (com_cl_running && com_cl_running->integer && Com_TheHunkMarkHasBeenMade() && ShaderHashTableExists()) { //if the hunk has been marked then we are now loading client assets so don't load on server. return qfalse; } return qtrue; } return qfalse; } qhandle_t G2API_PrecacheGhoul2Model(const char *fileName) { if (G2_ShouldRegisterServer()) { return RE_RegisterServerModel((char *)fileName); } else { return RE_RegisterModel((char *)fileName); } } void CL_InitRef( void ); void R_Register( void ); // initialise all that needs to be on a new Ghoul II model int G2API_InitGhoul2Model(CGhoul2Info_v **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { int model; CGhoul2Info newModel; // are we actually asking for a model to be loaded. if (!fileName || !fileName[0]) { assert(0); return -1; } if (!(*ghoul2Ptr)) { *ghoul2Ptr = new CGhoul2Info_v; #ifdef _FULL_G2_LEAK_CHECKING if (g_G2AllocServer) { g_G2ServerAlloc += sizeof(CGhoul2Info_v); } else { g_G2ClientAlloc += sizeof(CGhoul2Info_v); } g_Ghoul2Allocations += sizeof(CGhoul2Info_v); G2_DEBUG_ShovePtrInTracker(*ghoul2Ptr); #endif } CGhoul2Info_v &ghoul2 = *(*ghoul2Ptr); // find a free spot in the list for (model=0; model< ghoul2.size(); model++) { if (ghoul2[model].mModelindex == -1) { ghoul2[model]=CGhoul2Info(); break; } } if (model==ghoul2.size()) { //init should not be used to create additional models, only the first one assert(ghoul2.size() < 4); //use G2API_CopySpecificG2Model to add models ghoul2.push_back(CGhoul2Info()); } strcpy(ghoul2[model].mFileName, fileName); ghoul2[model].mModelindex = model; if (!G2_TestModelPointers(&ghoul2[model])) { ghoul2[model].mFileName[0]=0; ghoul2[model].mModelindex = -1; } else { G2_Init_Bone_List(ghoul2[model].mBlist); G2_Init_Bolt_List(ghoul2[model].mBltlist); ghoul2[model].mCustomShader = customShader; ghoul2[model].mCustomSkin = customSkin; ghoul2[model].mLodBias = lodBias; ghoul2[model].mAnimFrameDefault = 0; ghoul2[model].mFlags = 0; ghoul2[model].mModelBoltLink = -1; } return ghoul2[model].mModelindex; } qboolean G2API_SetLodBias(CGhoul2Info *ghlInfo, int lodBias) { if (ghlInfo) { ghlInfo->mLodBias = lodBias; return qtrue; } return qfalse; } void G2_SetSurfaceOnOffFromSkin (CGhoul2Info *ghlInfo, qhandle_t renderSkin); qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin) { if (ghlInfo) { ghlInfo->mCustomSkin = customSkin; if (renderSkin) {//this is going to set the surfs on/off matching the skin file G2_SetSurfaceOnOffFromSkin( ghlInfo, renderSkin ); } return qtrue; } return qfalse; } qboolean G2API_SetShader(CGhoul2Info *ghlInfo, qhandle_t customShader) { if (ghlInfo) { ghlInfo->mCustomShader = customShader; return qtrue; } return qfalse; } qboolean G2API_SetSurfaceOnOff(CGhoul2Info_v &ghoul2, const char *surfaceName, const int flags) { CGhoul2Info *ghlInfo = NULL; if ((int)&ghoul2 && ghoul2.size()>0) { ghlInfo = &ghoul2[0]; } if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mMeshFrameNum = 0; return G2_SetSurfaceOnOff(ghlInfo, ghlInfo->mSlist, surfaceName, flags); } return qfalse; } int G2API_GetSurfaceOnOff(CGhoul2Info *ghlInfo, const char *surfaceName) { if (ghlInfo) { return G2_IsSurfaceOff(ghlInfo, ghlInfo->mSlist, surfaceName); } return -1; } qboolean G2API_SetRootSurface(CGhoul2Info_v &ghoul2, const int modelIndex, const char *surfaceName) { if (G2_SetupModelPointers(ghoul2)) { return G2_SetRootSurface(ghoul2, modelIndex, surfaceName); } return qfalse; } int G2API_AddSurface(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod ) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mMeshFrameNum = 0; return G2_AddSurface(ghlInfo, surfaceNumber, polyNumber, BarycentricI, BarycentricJ, lod); } return -1; } qboolean G2API_RemoveSurface(CGhoul2Info *ghlInfo, const int index) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mMeshFrameNum = 0; return G2_RemoveSurface(ghlInfo->mSlist, index); } return qfalse; } int G2API_GetParentSurface(CGhoul2Info *ghlInfo, const int index) { if (G2_SetupModelPointers(ghlInfo)) { return G2_GetParentSurface(ghlInfo, index); } return -1; } int G2API_GetSurfaceRenderStatus(CGhoul2Info *ghlInfo, const char *surfaceName) { if (G2_SetupModelPointers(ghlInfo)) { return G2_IsSurfaceRendered(ghlInfo, surfaceName, ghlInfo->mSlist); } return -1; } qboolean G2API_HasGhoul2ModelOnIndex(CGhoul2Info_v **ghlRemove, const int modelIndex) { CGhoul2Info_v &ghlInfo = **ghlRemove; if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1)) { return qfalse; } return qtrue; } qboolean G2API_RemoveGhoul2Model(CGhoul2Info_v **ghlRemove, const int modelIndex) { CGhoul2Info_v &ghlInfo = **ghlRemove; // sanity check if (!ghlInfo.size() || (ghlInfo.size() <= modelIndex) || (ghlInfo[modelIndex].mModelindex == -1)) { // if we hit this assert then we are trying to delete a ghoul2 model on a ghoul2 instance that // one way or another is already gone. assert(0); return qfalse; } if (ghlInfo.size() > modelIndex) { #ifdef _G2_GORE // Cleanup the gore attached to this model if ( ghlInfo[modelIndex].mGoreSetTag ) { DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag ); ghlInfo[modelIndex].mGoreSetTag = 0; } #endif if (ghlInfo[modelIndex].mBoneCache) { RemoveBoneCache(ghlInfo[modelIndex].mBoneCache); ghlInfo[modelIndex].mBoneCache=0; } // clear out the vectors this model used. ghlInfo[modelIndex].mBlist.clear(); ghlInfo[modelIndex].mBltlist.clear(); ghlInfo[modelIndex].mSlist.clear(); // set us to be the 'not active' state ghlInfo[modelIndex].mModelindex = -1; int newSize = ghlInfo.size(); // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list for (int i=ghlInfo.size()-1; i>-1; i--) { if (ghlInfo[i].mModelindex == -1) { newSize = i; } // once we hit one that isn't a -1, we are done. else { break; } } // do we need to resize? if (newSize != ghlInfo.size()) { // yes, so lets do it ghlInfo.resize(newSize); } // if we are not using any space, just delete the ghoul2 vector entirely if (!ghlInfo.size()) { #ifdef _FULL_G2_LEAK_CHECKING if (g_G2AllocServer) { g_G2ServerAlloc -= sizeof(*ghlRemove); } else { g_G2ClientAlloc -= sizeof(*ghlRemove); } g_Ghoul2Allocations -= sizeof(*ghlRemove); #endif delete *ghlRemove; *ghlRemove = NULL; } } return qtrue; } qboolean G2API_RemoveGhoul2Models(CGhoul2Info_v **ghlRemove) {//remove 'em ALL! CGhoul2Info_v &ghlInfo = **ghlRemove; int modelIndex = 0; int newSize = 0; int i; // sanity check if ( !ghlInfo.size() ) {// if we hit this then we are trying to delete a ghoul2 model on a ghoul2 instance that // one way or another is already gone. return qfalse; } for ( modelIndex = 0; modelIndex < ghlInfo.size(); modelIndex++ ) { if ( ghlInfo[modelIndex].mModelindex == -1 ) { continue; } #ifdef _G2_GORE // Cleanup the gore attached to this model if ( ghlInfo[modelIndex].mGoreSetTag ) { DeleteGoreSet ( ghlInfo[modelIndex].mGoreSetTag ); ghlInfo[modelIndex].mGoreSetTag = 0; } #endif if (ghlInfo[modelIndex].mBoneCache) { RemoveBoneCache(ghlInfo[modelIndex].mBoneCache); ghlInfo[modelIndex].mBoneCache=0; } // clear out the vectors this model used. ghlInfo[modelIndex].mBlist.clear(); ghlInfo[modelIndex].mBltlist.clear(); ghlInfo[modelIndex].mSlist.clear(); // set us to be the 'not active' state ghlInfo[modelIndex].mModelindex = -1; } newSize = ghlInfo.size(); // now look through the list from the back and see if there is a block of -1's we can resize off the end of the list for (i=ghlInfo.size()-1; i>-1; i--) { if (ghlInfo[i].mModelindex == -1) { newSize = i; } // once we hit one that isn't a -1, we are done. else { break; } } // do we need to resize? if (newSize != ghlInfo.size()) { // yes, so lets do it ghlInfo.resize(newSize); } // if we are not using any space, just delete the ghoul2 vector entirely if (!ghlInfo.size()) { #ifdef _FULL_G2_LEAK_CHECKING if (g_G2AllocServer) { g_G2ServerAlloc -= sizeof(*ghlRemove); } else { g_G2ClientAlloc -= sizeof(*ghlRemove); } g_Ghoul2Allocations -= sizeof(*ghlRemove); #endif delete *ghlRemove; *ghlRemove = NULL; } return qtrue; } //check if a bone exists on skeleton without actually adding to the bone list -rww qboolean G2API_DoesBoneExist(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { //model is valid mdxaHeader_t *mdxa = ghlInfo->currentModel->mdxa; if (mdxa) { //get the skeleton data and iterate through the bones int i; mdxaSkel_t *skel; mdxaSkelOffsets_t *offsets; offsets = (mdxaSkelOffsets_t *)((byte *)mdxa + sizeof(mdxaHeader_t)); for (i = 0; i < mdxa->numBones; i++) { skel = (mdxaSkel_t *)((byte *)mdxa + sizeof(mdxaHeader_t) + offsets->offsets[i]); if (!Q_stricmp(skel->name, boneName)) { //got it return qtrue; } } } } //guess it doesn't exist return qfalse; } //rww - RAGDOLL_BEGIN #define GHOUL2_RAG_STARTED 0x0010 #define GHOUL2_RAG_FORCESOLVE 0x1000 //api-override, determine if ragdoll should be forced to continue solving even if it thinks it is settled //rww - RAGDOLL_END qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) { qboolean setPtrs = qfalse; qboolean res = qfalse; //rww - RAGDOLL_BEGIN if (ghlInfo) { res = G2_SetupModelPointers(ghlInfo); setPtrs = qtrue; if (res) { if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) { return qfalse; } } } //rww - RAGDOLL_END int endFrame=AendFrame; int startFrame=AstartFrame; float setFrame=AsetFrame; assert(endFrame>0); assert(startFrame>=0); assert(endFrame<100000); assert(startFrame<100000); assert(setFrame>=0.0f||setFrame==-1.0f); assert(setFrame<=100000.0f); if (endFrame<=0) { endFrame=1; } if (endFrame>=100000) { endFrame=1; } if (startFrame<0) { startFrame=0; } if (startFrame>=100000) { startFrame=0; } if (setFrame<0.0f&&setFrame!=-1.0f) { setFrame=0.0f; } if (setFrame>100000.0f) { setFrame=0.0f; } if (!setPtrs) { res = G2_SetupModelPointers(ghlInfo); } if (res) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Anim_Index(ghlInfo->mBlist, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime, ghlInfo->aHeader->numFrames); } return qfalse; } #define _PLEASE_SHUT_THE_HELL_UP qboolean G2API_SetBoneAnim(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const int AstartFrame, const int AendFrame, const int flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) { int endFrame=AendFrame; int startFrame=AstartFrame; float setFrame=AsetFrame; #ifndef _PLEASE_SHUT_THE_HELL_UP assert(endFrame>0); assert(startFrame>=0); assert(endFrame<100000); assert(startFrame<100000); assert(setFrame>=0.0f||setFrame==-1.0f); assert(setFrame<=100000.0f); #endif if (endFrame<=0) { endFrame=1; } if (endFrame>=100000) { endFrame=1; } if (startFrame<0) { startFrame=0; } if (startFrame>=100000) { startFrame=0; } if (setFrame<0.0f&&setFrame!=-1.0f) { setFrame=0.0f; } if (setFrame>100000.0f) { setFrame=0.0f; } if ((int)&ghoul2 && ghoul2.size()>modelIndex) { CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; qboolean setPtrs = qfalse; qboolean res = qfalse; //rww - RAGDOLL_BEGIN if (ghlInfo) { res = G2_SetupModelPointers(ghlInfo); setPtrs = qtrue; if (res) { if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) { return qfalse; } } } //rww - RAGDOLL_END if (!setPtrs) { res = G2_SetupModelPointers(ghlInfo); } if (res) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime); } } return qfalse; } qboolean G2API_GetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList) { assert(startFrame!=endFrame); //this is bad assert(startFrame!=flags); //this is bad assert(endFrame!=flags); //this is bad assert(currentFrame!=animSpeed); //this is bad if (G2_SetupModelPointers(ghlInfo)) { int aCurrentTime=G2API_GetTime(currentTime); qboolean ret=G2_Get_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, aCurrentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, ghlInfo->mModelindex); #ifdef _DEBUG /* assert(*endFrame>0); assert(*endFrame<100000); assert(*startFrame>=0); assert(*startFrame<100000); assert(*currentFrame>=0.0f); assert(*currentFrame<100000.0f); */ if (*endFrame<1) { *endFrame=1; } if (*endFrame>100000) { *endFrame=1; } if (*startFrame<0) { *startFrame=0; } if (*startFrame>100000) { *startFrame=1; } if (*currentFrame<0.0f) { *currentFrame=0.0f; } if (*currentFrame>100000) { *currentFrame=1; } #endif return ret; } return qfalse; } qboolean G2API_GetAnimRange(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame) { assert(startFrame!=endFrame); //this is bad if (G2_SetupModelPointers(ghlInfo)) { qboolean ret=G2_Get_Bone_Anim_Range(ghlInfo, ghlInfo->mBlist, boneName, startFrame, endFrame); #ifdef _DEBUG assert(*endFrame>0); assert(*endFrame<100000); assert(*startFrame>=0); assert(*startFrame<100000); if (*endFrame<1) { *endFrame=1; } if (*endFrame>100000) { *endFrame=1; } if (*startFrame<0) { *startFrame=0; } if (*startFrame>100000) { *startFrame=1; } #endif return ret; } return qfalse; } qboolean G2API_PauseBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Pause_Bone_Anim(ghlInfo, ghlInfo->mBlist, boneName, currentTime); } return qfalse; } qboolean G2API_IsPaused(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { return G2_IsPaused(ghlInfo->mFileName, ghlInfo->mBlist, boneName); } return qfalse; } qboolean G2API_StopBoneAnimIndex(CGhoul2Info *ghlInfo, const int index) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Stop_Bone_Anim_Index(ghlInfo->mBlist, index); } return qfalse; } qboolean G2API_StopBoneAnim(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Stop_Bone_Anim(ghlInfo->mFileName, ghlInfo->mBlist, boneName); } return qfalse; } qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags, const Eorientations yaw, const Eorientations pitch, const Eorientations roll, qhandle_t *modelList, int blendTime, int currentTime) { qboolean setPtrs = qfalse; qboolean res = qfalse; //rww - RAGDOLL_BEGIN if (ghlInfo) { res = G2_SetupModelPointers(ghlInfo); setPtrs = qtrue; if (res) { if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) { return qfalse; } } } //rww - RAGDOLL_END if (!setPtrs) { res = G2_SetupModelPointers(ghlInfo); } if (res) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Angles_Index( ghlInfo->mBlist, index, angles, flags, yaw, pitch, roll, modelList, ghlInfo->mModelindex, blendTime, currentTime); } return qfalse; } qboolean G2API_SetBoneAngles(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName, const vec3_t angles, const int flags, const Eorientations up, const Eorientations left, const Eorientations forward, qhandle_t *modelList, int blendTime, int currentTime ) { if ((int)&ghoul2 && ghoul2.size()>modelIndex) { CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; qboolean setPtrs = qfalse; qboolean res = qfalse; //rww - RAGDOLL_BEGIN if (ghlInfo) { res = G2_SetupModelPointers(ghlInfo); setPtrs = qtrue; if (res) { if (ghlInfo->mFlags & GHOUL2_RAG_STARTED) { return qfalse; } } } //rww - RAGDOLL_END if (!setPtrs) { res = G2_SetupModelPointers(ghoul2); } if (res) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Angles(ghlInfo, ghlInfo->mBlist, boneName, angles, flags, up, left, forward, modelList, ghlInfo->mModelindex, blendTime, currentTime); } } return qfalse; } qboolean G2API_SetBoneAnglesMatrixIndex(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime, int currentTime) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Angles_Matrix_Index(ghlInfo->mBlist, index, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); } return qfalse; } qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix, const int flags, qhandle_t *modelList, int blendTime, int currentTime) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Set_Bone_Angles_Matrix(ghlInfo->mFileName, ghlInfo->mBlist, boneName, matrix, flags, modelList, ghlInfo->mModelindex, blendTime, currentTime); } return qfalse; } qboolean G2API_StopBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Stop_Bone_Angles_Index(ghlInfo->mBlist, index); } return qfalse; } qboolean G2API_StopBoneAngles(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Stop_Bone_Angles(ghlInfo->mFileName, ghlInfo->mBlist, boneName); } return qfalse; } void G2API_AbsurdSmoothing(CGhoul2Info_v &ghoul2, qboolean status) { assert(ghoul2.size()); CGhoul2Info *ghlInfo = &ghoul2[0]; if (status) { //turn it on ghlInfo->mFlags |= GHOUL2_CRAZY_SMOOTH; } else { //off ghlInfo->mFlags &= ~GHOUL2_CRAZY_SMOOTH; } } //rww - RAGDOLL_BEGIN class CRagDollParams; void G2_SetRagDoll(CGhoul2Info_v &ghoul2V,CRagDollParams *parms); void G2API_SetRagDoll(CGhoul2Info_v &ghoul2,CRagDollParams *parms) { G2_SetRagDoll(ghoul2,parms); } void G2_ResetRagDoll(CGhoul2Info_v &ghoul2V); void G2API_ResetRagDoll(CGhoul2Info_v &ghoul2) { G2_ResetRagDoll(ghoul2); } //rww - RAGDOLL_END qboolean G2API_RemoveBone(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { // ensure we flush the cache ghlInfo->mSkelFrameNum = 0; return G2_Remove_Bone(ghlInfo, ghlInfo->mBlist, boneName); } return qfalse; } //rww - RAGDOLL_BEGIN #ifdef _DEBUG extern int ragTraceTime; extern int ragSSCount; extern int ragTraceCount; #endif void G2API_AnimateG2Models(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params) { int model; int currentTime=G2API_GetTime(AcurrentTime); #ifdef _DEBUG ragTraceTime = 0; ragSSCount = 0; ragTraceCount = 0; #endif // Walk the list and find all models that are active for (model = 0; model < ghoul2.size(); model++) { if (ghoul2[model].mModel) { G2_Animate_Bone_List(ghoul2,currentTime,model,params); } } #ifdef _DEBUG /* if (ragTraceTime) { Com_Printf("Rag trace time: %i (%i STARTSOLID, %i TOTAL)\n", ragTraceTime, ragSSCount, ragTraceCount); } */ //keep sane limits here, if it gets too slow an assert is proper. // assert(ragTraceTime < 150); // assert(ragTraceCount < 1500); #endif } //rww - RAGDOLL_END int G2_Find_Bone_Rag(CGhoul2Info *ghlInfo, boneInfo_v &blist, const char *boneName); #define RAG_PCJ (0x00001) #define RAG_EFFECTOR (0x00100) static inline boneInfo_t *G2_GetRagBoneConveniently(CGhoul2Info_v &ghoul2, const char *boneName) { assert(ghoul2.size()); CGhoul2Info *ghlInfo = &ghoul2[0]; if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED)) { //can't do this if not in ragdoll return NULL; } int boneIndex = G2_Find_Bone_Rag(ghlInfo, ghlInfo->mBlist, boneName); if (boneIndex < 0) { //bad bone specification return NULL; } boneInfo_t *bone = &ghlInfo->mBlist[boneIndex]; if (!(bone->flags & BONE_ANGLES_RAGDOLL)) { //only want to return rag bones return NULL; } return bone; } qboolean G2API_RagPCJConstraint(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max) { boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); if (!bone) { return qfalse; } if (!(bone->RagFlags & RAG_PCJ)) { //this function is only for PCJ bones return qfalse; } VectorCopy(min, bone->minAngles); VectorCopy(max, bone->maxAngles); return qtrue; } qboolean G2API_RagPCJGradientSpeed(CGhoul2Info_v &ghoul2, const char *boneName, const float speed) { boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); if (!bone) { return qfalse; } if (!(bone->RagFlags & RAG_PCJ)) { //this function is only for PCJ bones return qfalse; } bone->overGradSpeed = speed; return qtrue; } qboolean G2API_RagEffectorGoal(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos) { boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); if (!bone) { return qfalse; } if (!(bone->RagFlags & RAG_EFFECTOR)) { //this function is only for effectors return qfalse; } if (!pos) { //go back to none in case we have one then bone->hasOverGoal = false; } else { VectorCopy(pos, bone->overGoalSpot); bone->hasOverGoal = true; } return qtrue; } qboolean G2API_GetRagBonePos(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) { //do something? return qfalse; } qboolean G2API_RagEffectorKick(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity) { boneInfo_t *bone = G2_GetRagBoneConveniently(ghoul2, boneName); if (!bone) { return qfalse; } if (!(bone->RagFlags & RAG_EFFECTOR)) { //this function is only for effectors return qfalse; } bone->epVelocity[2] = 0; VectorAdd(bone->epVelocity, velocity, bone->epVelocity); bone->physicsSettled = false; return qtrue; } qboolean G2API_RagForceSolve(CGhoul2Info_v &ghoul2, qboolean force) { assert(ghoul2.size()); CGhoul2Info *ghlInfo = &ghoul2[0]; if (!(ghlInfo->mFlags & GHOUL2_RAG_STARTED)) { //can't do this if not in ragdoll return qfalse; } if (force) { ghlInfo->mFlags |= GHOUL2_RAG_FORCESOLVE; } else { ghlInfo->mFlags &= ~GHOUL2_RAG_FORCESOLVE; } return qtrue; } qboolean G2_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params); qboolean G2API_SetBoneIKState(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) { return G2_SetBoneIKState(ghoul2, time, boneName, ikState, params); } qboolean G2_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params); qboolean G2API_IKMove(CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params) { return G2_IKMove(ghoul2, time, params); } qboolean G2API_RemoveBolt(CGhoul2Info *ghlInfo, const int index) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Remove_Bolt( ghlInfo->mBltlist, index); } return qfalse; } int G2API_AddBolt(CGhoul2Info_v &ghoul2, const int modelIndex, const char *boneName) { assert(ghoul2.size()>modelIndex); if ((int)&ghoul2 && ghoul2.size()>modelIndex) { CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; if (G2_SetupModelPointers(ghlInfo)) { return G2_Add_Bolt(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, boneName); } } return -1; } int G2API_AddBoltSurfNum(CGhoul2Info *ghlInfo, const int surfIndex) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Add_Bolt_Surf_Num(ghlInfo, ghlInfo->mBltlist, ghlInfo->mSlist, surfIndex); } return -1; } qboolean G2API_AttachG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int toBoltIndex, int toModel) { assert( toBoltIndex >= 0 ); if ( toBoltIndex < 0 ) { return qfalse; } if (G2_SetupModelPointers(ghoul2From)&&G2_SetupModelPointers(ghoul2To)) { // make sure we have a model to attach, a model to attach to, and a bolt on that model if (((int)&ghoul2From) && ((int)&ghoul2To) && (ghoul2From.size() > modelFrom) && (ghoul2To.size() > toModel) && ((ghoul2To[toModel].mBltlist[toBoltIndex].boneNumber != -1) || (ghoul2To[toModel].mBltlist[toBoltIndex].surfaceNumber != -1))) { // encode the bolt address into the model bolt link toModel &= MODEL_AND; toBoltIndex &= BOLT_AND; ghoul2From[modelFrom].mModelBoltLink = (toModel << MODEL_SHIFT) | (toBoltIndex << BOLT_SHIFT); return qtrue; } } return qfalse; } void G2API_SetBoltInfo(CGhoul2Info_v &ghoul2, int modelIndex, int boltInfo) { if ((int)&ghoul2) { if (ghoul2.size() > modelIndex) { ghoul2[modelIndex].mModelBoltLink = boltInfo; } } } qboolean G2API_DetachG2Model(CGhoul2Info *ghlInfo) { if (G2_SetupModelPointers(ghlInfo)) { ghlInfo->mModelBoltLink = -1; return qtrue; } return qfalse; } qboolean G2API_AttachEnt(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum) { if (boltInfo && G2_SetupModelPointers(ghlInfoTo)) { // make sure we have a model to attach, a model to attach to, and a bolt on that model if ( ghlInfoTo->mBltlist.size() && ((ghlInfoTo->mBltlist[toBoltIndex].boneNumber != -1) || (ghlInfoTo->mBltlist[toBoltIndex].surfaceNumber != -1))) { // encode the bolt address into the model bolt link toModelNum &= MODEL_AND; toBoltIndex &= BOLT_AND; entNum &= ENTITY_AND; *boltInfo = (toBoltIndex << BOLT_SHIFT) | (toModelNum << MODEL_SHIFT) | (entNum << ENTITY_SHIFT); return qtrue; } } return qfalse; } qboolean gG2_GBMNoReconstruct; qboolean gG2_GBMUseSPMethod; qboolean G2API_GetBoltMatrix_SPMethod(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, const vec3_t scale ) { assert(ghoul2.size() > modelIndex); if ((int)&ghoul2 && (ghoul2.size() > modelIndex)) { CGhoul2Info *ghlInfo = &ghoul2[modelIndex]; //assert(boltIndex < ghlInfo->mBltlist.size()); if (ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) && boltIndex >= 0 ) { // make sure we have transformed the skeleton if (!gG2_GBMNoReconstruct) { G2_ConstructGhoulSkeleton(ghoul2, frameNum, true, scale); } gG2_GBMNoReconstruct = qfalse; mdxaBone_t scaled; mdxaBone_t *use; use=&ghlInfo->mBltlist[boltIndex].position; if (scale[0]||scale[1]||scale[2]) { scaled=*use; use=&scaled; // scale the bolt position by the scale factor for this model since at this point its still in model space if (scale[0]) { scaled.matrix[0][3] *= scale[0]; } if (scale[1]) { scaled.matrix[1][3] *= scale[1]; } if (scale[2]) { scaled.matrix[2][3] *= scale[2]; } } // pre generate the world matrix G2_GenerateWorldMatrix(angles, position); VectorNormalize((float*)use->matrix[0]); VectorNormalize((float*)use->matrix[1]); VectorNormalize((float*)use->matrix[2]); Multiply_3x4Matrix(matrix, &worldMatrix, use); return qtrue; } } return qfalse; } #define G2ERROR(exp,m) ((void)0) //rwwFIXMEFIXME: This is because I'm lazy. #define G2WARNING(exp,m) ((void)0) #define G2NOTE(exp,m) ((void)0) #define G2ANIM(ghlInfo,m) ((void)0) bool G2_NeedsRecalc(CGhoul2Info *ghlInfo,int frameNum); void G2_GetBoltMatrixLow(CGhoul2Info &ghoul2,int boltNum,const vec3_t scale,mdxaBone_t &retMatrix); void G2_GetBoneMatrixLow(CGhoul2Info &ghoul2,int boneNum,const vec3_t scale,mdxaBone_t &retMatrix,mdxaBone_t *&retBasepose,mdxaBone_t *&retBaseposeInv); //qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, // const vec3_t position, const int AframeNum, qhandle_t *modelList, const vec3_t scale ) qboolean G2API_GetBoltMatrix(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale ) { // G2ERROR(ghoul2.IsValid(),"Invalid ghlInfo"); G2ERROR(matrix,"NULL matrix"); G2ERROR(modelIndex>=0&&modelIndex=0&&modelIndex= 0 && (boltIndex < ghlInfo->mBltlist.size()),va("Invalid Bolt Index (%d:%s)",boltIndex,ghlInfo->mFileName)); if (boltIndex >= 0 && ghlInfo && (boltIndex < ghlInfo->mBltlist.size()) ) { mdxaBone_t bolt; #if 0 //yeah, screw it if (!gG2_GBMNoReconstruct) { //This should only be used when you know what you're doing. if (G2_NeedsRecalc(ghlInfo,tframeNum)) { G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale); } } else { gG2_GBMNoReconstruct = qfalse; } #else if (G2_NeedsRecalc(ghlInfo,tframeNum)) { G2_ConstructGhoulSkeleton(ghoul2,tframeNum,true,scale); } #endif G2_GetBoltMatrixLow(*ghlInfo,boltIndex,scale,bolt); // scale the bolt position by the scale factor for this model since at this point its still in model space if (scale[0]) { bolt.matrix[0][3] *= scale[0]; } if (scale[1]) { bolt.matrix[1][3] *= scale[1]; } if (scale[2]) { bolt.matrix[2][3] *= scale[2]; } VectorNormalize((float*)&bolt.matrix[0]); VectorNormalize((float*)&bolt.matrix[1]); VectorNormalize((float*)&bolt.matrix[2]); Multiply_3x4Matrix(matrix, &worldMatrix, &bolt); #if G2API_DEBUG for ( int i = 0; i < 3; i++ ) { for ( int j = 0; j < 4; j++ ) { assert( !_isnan(matrix->matrix[i][j])); } } #endif// _DEBUG G2ANIM(ghlInfo,"G2API_GetBoltMatrix"); if (!gG2_GBMUseSPMethod) { //this is horribly stupid and I hate it. But lots of game code is written to assume this 90 degree offset thing. mdxaBone_t rotMat, tempMatrix; vec3_t newangles = {0,270,0}; Create_Matrix(newangles, &rotMat); // make the model space matrix we have for this bolt into a world matrix Multiply_3x4Matrix(&tempMatrix, &worldMatrix, &bolt); vec3_t origin; origin[0] = tempMatrix.matrix[0][3]; origin[1] = tempMatrix.matrix[1][3]; origin[2] = tempMatrix.matrix[2][3]; tempMatrix.matrix[0][3] = tempMatrix.matrix[1][3] = tempMatrix.matrix[2][3] = 0; Multiply_3x4Matrix(matrix, &tempMatrix, &rotMat); matrix->matrix[0][3] = origin[0]; matrix->matrix[1][3] = origin[1]; matrix->matrix[2][3] = origin[2]; } else { //reset it gG2_GBMUseSPMethod = qfalse; } return qtrue; } } } else { G2WARNING(0,"G2API_GetBoltMatrix Failed on empty or bad model"); } Multiply_3x4Matrix(matrix, &worldMatrix, (mdxaBone_t *)&identityMatrix); return qfalse; } void G2API_ListSurfaces(CGhoul2Info *ghlInfo) { if (G2_SetupModelPointers(ghlInfo)) { G2_List_Model_Surfaces(ghlInfo->mFileName); } } void G2API_ListBones(CGhoul2Info *ghlInfo, int frame) { if (G2_SetupModelPointers(ghlInfo)) { G2_List_Model_Bones(ghlInfo->mFileName, frame); } } // decide if we have Ghoul2 models associated with this ghoul list or not qboolean G2API_HaveWeGhoul2Models(CGhoul2Info_v &ghoul2) { int i; if ((int)&ghoul2) { for (i=0; imdxm->animName; } /************************************************************************************************ * G2API_GetAnimFileName * obtains the name of a model's .gla (animation) file * * Input * pointer to list of CGhoul2Info's, WraithID of specific model in that list * * Output * true if a good filename was obtained, false otherwise * ************************************************************************************************/ qboolean G2API_GetAnimFileName(CGhoul2Info *ghlInfo, char **filename) { if (G2_SetupModelPointers(ghlInfo)) { return G2_GetAnimFileName(ghlInfo->mFileName, filename); } return qfalse; } /* ======================= SV_QsortEntityNumbers ======================= */ static int QDECL QsortDistance( const void *a, const void *b ) { const float &ea = ((CollisionRecord_t*)a)->mDistance; const float &eb = ((CollisionRecord_t*)b)->mDistance; if ( ea < eb ) { return -1; } return 1; } static inline bool G2_NeedRetransform(CGhoul2Info *g2, int frameNum) { //see if we need to do another transform int i = 0; bool needTrans = false; while (i < g2->mBlist.size()) { float time; boneInfo_t &bone = g2->mBlist[i]; if (bone.pauseTime) { time = (bone.pauseTime - bone.startTime) / 50.0f; } else { time = (frameNum - bone.startTime) / 50.0f; } int newFrame = bone.startFrame + (time * bone.animSpeed); if (newFrame < bone.endFrame || (bone.flags & BONE_ANIM_OVERRIDE_LOOP) || (bone.flags & BONE_NEED_TRANSFORM)) { //ok, we're gonna have to do it. bone is apparently animating. bone.flags &= ~BONE_NEED_TRANSFORM; needTrans = true; } i++; } return needTrans; } void G2API_CollisionDetectCache(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *G2VertSpace, int traceFlags, int useLod, float fRadius) { //this will store off the transformed verts for the next trace - this is slower, but for models that do not animate //frequently it is much much faster. -rww int *test = ghoul2[0].mTransformedVertsArray; if (G2_SetupModelPointers(ghoul2)) { vec3_t transRayStart, transRayEnd; int tframeNum=G2API_GetTime(frameNumber); // make sure we have transformed the whole skeletons for each model if (G2_NeedRetransform(&ghoul2[0], tframeNum) || !ghoul2[0].mTransformedVertsArray) { //optimization, only create new transform space if we need to, otherwise //store it off! int i = 0; while (i < ghoul2.size()) { CGhoul2Info &g2 = ghoul2[i]; /* if ((g2.mFlags & GHOUL2_ZONETRANSALLOC) && g2.mTransformedVertsArray) { //clear it out, yo. Z_Free(g2.mTransformedVertsArray); g2.mTransformedVertsArray = 0; } */ if (!g2.mTransformedVertsArray || !(g2.mFlags & GHOUL2_ZONETRANSALLOC)) { //reworked so we only alloc once! //if we have a pointer, but not a ghoul2_zonetransalloc flag, then that means //it is a miniheap pointer. Just stomp over it. int iSize = g2.currentModel->mdxm->numSurfaces * 4; g2.mTransformedVertsArray = (int *)Z_Malloc(iSize, TAG_GHOUL2, qtrue); } g2.mFlags |= GHOUL2_ZONETRANSALLOC; i++; } G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale); G2VertSpace->ResetHeap(); // now having done that, time to build the model #ifdef _G2_GORE G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false); #else G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod); #endif //don't need to do this anymore now that I am using a flag for zone alloc. /* i = 0; while (i < ghoul2.size()) { CGhoul2Info &g2 = ghoul2[i]; int iSize = g2.currentModel->mdxm->numSurfaces * 4; int *zoneMem = (int *)Z_Malloc(iSize, TAG_GHOUL2, qtrue); memcpy(zoneMem, g2.mTransformedVertsArray, iSize); g2.mTransformedVertsArray = zoneMem; g2.mFlags |= GHOUL2_ZONETRANSALLOC; i++; } */ } // pre generate the world matrix - used to transform the incoming ray G2_GenerateWorldMatrix(angles, position); // model is built. Lets check to see if any triangles are actually hit. // first up, translate the ray to model space TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv); TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv); // now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this. #ifdef _G2_GORE G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse); #else G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius); #endif int i; for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ ); // now sort the resulting array of collision records so they are distance ordered qsort( collRecMap, i, sizeof( CollisionRecord_t ), QsortDistance ); } } void G2API_CollisionDetect(CollisionRecord_t *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *G2VertSpace, int traceFlags, int useLod, float fRadius) { /* if (1) { G2API_CollisionDetectCache(collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, G2VertSpace, traceFlags, useLod, fRadius); return; } */ if (G2_SetupModelPointers(ghoul2)) { vec3_t transRayStart, transRayEnd; // make sure we have transformed the whole skeletons for each model G2_ConstructGhoulSkeleton(ghoul2, frameNumber, true, scale); // pre generate the world matrix - used to transform the incoming ray G2_GenerateWorldMatrix(angles, position); G2VertSpace->ResetHeap(); // now having done that, time to build the model #ifdef _G2_GORE G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod, false); #else G2_TransformModel(ghoul2, frameNumber, scale, G2VertSpace, useLod); #endif // model is built. Lets check to see if any triangles are actually hit. // first up, translate the ray to model space TransformAndTranslatePoint(rayStart, transRayStart, &worldMatrixInv); TransformAndTranslatePoint(rayEnd, transRayEnd, &worldMatrixInv); // now walk each model and check the ray against each poly - sigh, this is SO expensive. I wish there was a better way to do this. #ifdef _G2_GORE G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius,0,0,0,0,0,qfalse); #else G2_TraceModels(ghoul2, transRayStart, transRayEnd, collRecMap, entNum, traceFlags, useLod, fRadius); #endif int i; for ( i = 0; i < MAX_G2_COLLISIONS && collRecMap[i].mEntityNum != -1; i ++ ); // now sort the resulting array of collision records so they are distance ordered qsort( collRecMap, i, sizeof( CollisionRecord_t ), QsortDistance ); } } qboolean G2API_SetGhoul2ModelFlags(CGhoul2Info *ghlInfo, const int flags) { if (G2_SetupModelPointers(ghlInfo)) { ghlInfo->mFlags &= GHOUL2_NEWORIGIN; ghlInfo->mFlags |= flags; return qtrue; } return qfalse; } int G2API_GetGhoul2ModelFlags(CGhoul2Info *ghlInfo) { if (G2_SetupModelPointers(ghlInfo)) { return (ghlInfo->mFlags & ~GHOUL2_NEWORIGIN); } return 0; } // given a boltmatrix, return in vec a normalised vector for the axis requested in flags void G2API_GiveMeVectorFromMatrix(mdxaBone_t *boltMatrix, Eorientations flags, vec3_t vec) { switch (flags) { case ORIGIN: vec[0] = boltMatrix->matrix[0][3]; vec[1] = boltMatrix->matrix[1][3]; vec[2] = boltMatrix->matrix[2][3]; break; case POSITIVE_Y: vec[0] = boltMatrix->matrix[0][1]; vec[1] = boltMatrix->matrix[1][1]; vec[2] = boltMatrix->matrix[2][1]; break; case POSITIVE_X: vec[0] = boltMatrix->matrix[0][0]; vec[1] = boltMatrix->matrix[1][0]; vec[2] = boltMatrix->matrix[2][0]; break; case POSITIVE_Z: vec[0] = boltMatrix->matrix[0][2]; vec[1] = boltMatrix->matrix[1][2]; vec[2] = boltMatrix->matrix[2][2]; break; case NEGATIVE_Y: vec[0] = -boltMatrix->matrix[0][1]; vec[1] = -boltMatrix->matrix[1][1]; vec[2] = -boltMatrix->matrix[2][1]; break; case NEGATIVE_X: vec[0] = -boltMatrix->matrix[0][0]; vec[1] = -boltMatrix->matrix[1][0]; vec[2] = -boltMatrix->matrix[2][0]; break; case NEGATIVE_Z: vec[0] = -boltMatrix->matrix[0][2]; vec[1] = -boltMatrix->matrix[1][2]; vec[2] = -boltMatrix->matrix[2][2]; break; } } int G2API_CopyGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v &g2To, int modelIndex) { assert(modelIndex==-1); // copy individual bolted parts is not used in jk2 and I didn't want to deal with it // if ya want it, we will add it back correctly //G2ERROR(ghoul2From.IsValid(),"Invalid ghlInfo"); if (g2From.IsValid()) { #ifdef _DEBUG if (g2To.IsValid()) { assert(!"Copying to a valid g2 instance?!"); if (g2To[0].mBoneCache) { assert(!"Instance has a bonecache too.. it's gonna get stomped"); } } #endif g2To.DeepCopy(g2From); #ifdef _G2_GORE //check through gore stuff then, as well. int model = 0; while (model < g2To.size()) { if ( g2To[model].mGoreSetTag ) { CGoreSet* gore = FindGoreSet ( g2To[model].mGoreSetTag ); assert(gore); gore->mRefCount++; } model++; } #endif //G2ANIM(ghoul2From,"G2API_CopyGhoul2Instance (source)"); //G2ANIM(ghoul2To,"G2API_CopyGhoul2Instance (dest)"); } return -1; } void G2API_CopySpecificG2Model(CGhoul2Info_v &ghoul2From, int modelFrom, CGhoul2Info_v &ghoul2To, int modelTo) { #if 0 qboolean forceReconstruct = qtrue; #endif //model1 was not getting reconstructed like it should for thrown sabers? //might have been a bug in the reconstruct checking which has since been //mangled and probably fixed. -rww // have we real ghoul2 models yet? if (((int)&ghoul2From) && ((int)&ghoul2To)) { // assume we actually have a model to copy from if (ghoul2From.size() > modelFrom) { // if we don't have enough models on the to side, resize us so we do if (ghoul2To.size() <= modelTo) { assert (modelTo < 5); ghoul2To.resize(modelTo + 1); #if 0 forceReconstruct = qtrue; #endif } // do the copy if (ghoul2To.IsValid() && ghoul2To.size() >= modelTo) { //remove the bonecache before we stomp over this instance. if (ghoul2To[modelTo].mBoneCache) { RemoveBoneCache(ghoul2To[modelTo].mBoneCache); ghoul2To[modelTo].mBoneCache = 0; } } ghoul2To[modelTo] = ghoul2From[modelFrom]; #if 0 if (forceReconstruct) { //rww - we should really do this shouldn't we? If we don't mark a reconstruct after this, //and we do a GetBoltMatrix in the same frame, it doesn't reconstruct the skeleton and returns //a completely invalid matrix ghoul2To[0].mSkelFrameNum = 0; } #endif } } } // This version will automatically copy everything about this model, and make a new one if necessary. void G2API_DuplicateGhoul2Instance(CGhoul2Info_v &g2From, CGhoul2Info_v **g2To) { int ignore; if (*g2To) { // This is bad. We only want to do this if there is not yet a to declared. assert(0); return; } *g2To = new CGhoul2Info_v; #ifdef _FULL_G2_LEAK_CHECKING if (g_G2AllocServer) { g_G2ServerAlloc += sizeof(CGhoul2Info_v); } else { g_G2ClientAlloc += sizeof(CGhoul2Info_v); } g_Ghoul2Allocations += sizeof(CGhoul2Info_v); G2_DEBUG_ShovePtrInTracker(*g2To); #endif CGhoul2Info_v &ghoul2 = *(*g2To); ignore = G2API_CopyGhoul2Instance(g2From, ghoul2, -1); return; } char *G2API_GetSurfaceName(CGhoul2Info *ghlInfo, int surfNumber) { static char noSurface[1] = ""; if (G2_SetupModelPointers(ghlInfo)) { model_t *mod = (model_t *)ghlInfo->currentModel; mdxmSurface_t *surf = 0; mdxmSurfHierarchy_t *surfInfo = 0; #ifndef FINAL_BUILD if (!mod || !mod->mdxm) { Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad model on instance %s.", ghlInfo->mFileName); } #endif //ok, I guess it's semi-valid for the user to be passing in surface > numSurfs because they don't know how many surfs a model //may have.. but how did they get that surf index to begin with? Oh well. if (surfNumber < 0 || surfNumber >= mod->mdxm->numSurfaces) { Com_Printf("G2API_GetSurfaceName: You passed in an invalid surface number (%i) for model %s.\n", surfNumber, ghlInfo->mFileName); return noSurface; } surf = (mdxmSurface_t *)G2_FindSurface((void *)mod, surfNumber, 0); if (surf) { #ifndef FINAL_BUILD if (surf->thisSurfaceIndex < 0 || surf->thisSurfaceIndex >= mod->mdxm->numSurfaces) { Com_Error(ERR_DROP, "G2API_GetSurfaceName: Bad surf num (%i) on surf for instance %s.", surf->thisSurfaceIndex, ghlInfo->mFileName); } #endif mdxmHierarchyOffsets_t *surfIndexes = (mdxmHierarchyOffsets_t *)((byte *)mod->mdxm + sizeof(mdxmHeader_t)); surfInfo = (mdxmSurfHierarchy_t *)((byte *)surfIndexes + surfIndexes->offsets[surf->thisSurfaceIndex]); return surfInfo->name; } } return noSurface; } int G2API_GetSurfaceIndex(CGhoul2Info *ghlInfo, const char *surfaceName) { if (G2_SetupModelPointers(ghlInfo)) { return G2_GetSurfaceIndex(ghlInfo, surfaceName); } return -1; } char *G2API_GetGLAName(CGhoul2Info_v &ghoul2, int modelIndex) { if (G2_SetupModelPointers(ghoul2)) { if (((int)&ghoul2) && (ghoul2.size() > modelIndex)) { //model_t *mod = R_GetModelByHandle(RE_RegisterModel(ghoul2[modelIndex].mFileName)); //return mod->mdxm->animName; assert(ghoul2[modelIndex].currentModel && ghoul2[modelIndex].currentModel->mdxm); return ghoul2[modelIndex].currentModel->mdxm->animName; } } return NULL; } qboolean G2API_SetNewOrigin(CGhoul2Info_v &ghoul2, const int boltIndex) { CGhoul2Info *ghlInfo = NULL; if ((int)&ghoul2 && ghoul2.size()>0) { ghlInfo = &ghoul2[0]; } if (G2_SetupModelPointers(ghlInfo)) { if (boltIndex < 0) { char modelName[MAX_QPATH]; if (ghlInfo->currentModel && ghlInfo->currentModel->name && ghlInfo->currentModel->name[0]) { strcpy(modelName, ghlInfo->currentModel->name); } else { strcpy(modelName, "None?!"); } Com_Error(ERR_DROP, "Bad boltindex (%i) trying to SetNewOrigin (naughty naughty!)\nModel %s\n", boltIndex, modelName); } ghlInfo->mNewOrigin = boltIndex; ghlInfo->mFlags |= GHOUL2_NEWORIGIN; return qtrue; } return qfalse; } int G2API_GetBoneIndex(CGhoul2Info *ghlInfo, const char *boneName) { if (G2_SetupModelPointers(ghlInfo)) { return G2_Get_Bone_Index(ghlInfo, boneName); } return -1; } qboolean G2API_SaveGhoul2Models(CGhoul2Info_v &ghoul2, char **buffer, int *size) { return G2_SaveGhoul2Models(ghoul2, buffer, size); } void G2API_LoadGhoul2Models(CGhoul2Info_v &ghoul2, char *buffer) { G2_LoadGhoul2Model(ghoul2, buffer); } void G2API_FreeSaveBuffer(char *buffer) { Z_Free(buffer); } // this is kinda sad, but I need to call the destructor in this module (exe), not the game.dll... // void G2API_LoadSaveCodeDestructGhoul2Info(CGhoul2Info_v &ghoul2) { #ifdef _G2_GORE G2API_ClearSkinGore ( ghoul2 ); #endif ghoul2.~CGhoul2Info_v(); // so I can load junk over it then memset to 0 without orphaning } //see if surfs have any shader info... qboolean G2API_SkinlessModel(CGhoul2Info *g2) { if (G2_SetupModelPointers(g2)) { model_t *mod = (model_t *)g2->currentModel; if (mod && mod->mdxm) { mdxmSurfHierarchy_t *surf; int i; surf = (mdxmSurfHierarchy_t *) ( (byte *)mod->mdxm + mod->mdxm->ofsSurfHierarchy ); for (i = 0; i < mod->mdxm->numSurfaces; i++) { if (surf->shader && surf->shader[0]) { //found a surface with a shader name, ok. return qfalse; } surf = (mdxmSurfHierarchy_t *)( (byte *)surf + (int)( &((mdxmSurfHierarchy_t *)0)->childIndexes[ surf->numChildren ] )); } } } //found nothing. return qtrue; } //#ifdef _SOF2 #ifdef _G2_GORE void ResetGoreTag(); // put here to reduce coupling //way of seeing how many marks are on a model currently -rww int G2API_GetNumGoreMarks(CGhoul2Info *g2) { if (g2->mGoreSetTag) { CGoreSet *goreSet = FindGoreSet(g2->mGoreSetTag); if (goreSet) { return goreSet->mGoreRecords.size(); } } return 0; } void G2API_ClearSkinGore ( CGhoul2Info_v &ghoul2 ) { int i; for (i=0; iinteger)); const int maxLod =Com_Clamp (0,ghoul2[0].currentModel->numLods,3); //limit to the number of lods the main model has for(lod=lodbias;lodResetHeap(); G2_TransformModel(ghoul2, gore.currentTime, gore.scale,G2VertSpaceServer,lod,true); // now walk each model and compute new texture coordinates G2_TraceModels(ghoul2, transHitLocation, transRayDirection, 0, gore.entNum, 0,lod,0.0f,gore.SSize,gore.TSize,gore.theta,gore.shader,&gore,qtrue); } } #endif qboolean G2_TestModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up { G2ERROR(ghlInfo,"NULL ghlInfo"); if (!ghlInfo) { return qfalse; } ghlInfo->mValid=false; if (ghlInfo->mModelindex != -1) { if ((com_dedicated && com_dedicated->integer) || (G2_ShouldRegisterServer())) //supreme hackery! { ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName); } else { ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName); } ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel); if (ghlInfo->currentModel) { if (ghlInfo->currentModel->mdxm) { if (ghlInfo->currentModelSize) { if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd) { Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); } } ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd; ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex); if (ghlInfo->animModel) { ghlInfo->aHeader =ghlInfo->animModel->mdxa; if (ghlInfo->aHeader) { if (ghlInfo->currentAnimModelSize) { if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd) { Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); } } ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd; ghlInfo->mValid=true; } } } } } if (!ghlInfo->mValid) { ghlInfo->currentModel=0; ghlInfo->currentModelSize=0; ghlInfo->animModel=0; ghlInfo->currentAnimModelSize=0; ghlInfo->aHeader=0; } return (qboolean)ghlInfo->mValid; } #ifdef G2_PERFORMANCE_ANALYSIS #include "../qcommon/timing.h" extern timing_c G2PerformanceTimer_G2_SetupModelPointers; extern int G2Time_G2_SetupModelPointers; #endif qboolean G2_SetupModelPointers(CGhoul2Info *ghlInfo) // returns true if the model is properly set up { #ifdef G2_PERFORMANCE_ANALYSIS G2PerformanceTimer_G2_SetupModelPointers.Start(); #endif G2ERROR(ghlInfo,"NULL ghlInfo"); if (!ghlInfo) { return qfalse; } // if (ghlInfo->mValid && ghlInfo->currentModel) if (0) { //rww - Why are we bothering with all this? We can't change models like this anyway. //This function goes over 200k on the precision timer (in debug, but still), so I'm //cutting it off here because it gets called constantly. #ifdef G2_PERFORMANCE_ANALYSIS G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End(); #endif return qtrue; } ghlInfo->mValid=false; // G2WARNING(ghlInfo->mModelindex != -1,"Setup request on non-used info slot?"); if (ghlInfo->mModelindex != -1) { G2ERROR(ghlInfo->mFileName[0],"empty ghlInfo->mFileName"); // RJ - experimental optimization! if (!ghlInfo->mModel || 1) { if ((com_dedicated && com_dedicated->integer) || (G2_ShouldRegisterServer())) //supreme hackery! { ghlInfo->mModel = RE_RegisterServerModel(ghlInfo->mFileName); } else { ghlInfo->mModel = RE_RegisterModel(ghlInfo->mFileName); } ghlInfo->currentModel = R_GetModelByHandle(ghlInfo->mModel); } G2ERROR(ghlInfo->currentModel,va("NULL Model (glm) %s",ghlInfo->mFileName)); if (ghlInfo->currentModel) { G2ERROR(ghlInfo->currentModel->mdxm,va("Model has no mdxm (glm) %s",ghlInfo->mFileName)); if (ghlInfo->currentModel->mdxm) { if (ghlInfo->currentModelSize) { if (ghlInfo->currentModelSize!=ghlInfo->currentModel->mdxm->ofsEnd) { Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); } } ghlInfo->currentModelSize=ghlInfo->currentModel->mdxm->ofsEnd; G2ERROR(ghlInfo->currentModelSize,va("Zero sized Model? (glm) %s",ghlInfo->mFileName)); ghlInfo->animModel = R_GetModelByHandle(ghlInfo->currentModel->mdxm->animIndex); G2ERROR(ghlInfo->animModel,va("NULL Model (gla) %s",ghlInfo->mFileName)); if (ghlInfo->animModel) { ghlInfo->aHeader =ghlInfo->animModel->mdxa; G2ERROR(ghlInfo->aHeader,va("Model has no mdxa (gla) %s",ghlInfo->mFileName)); if (ghlInfo->aHeader) { if (ghlInfo->currentAnimModelSize) { if (ghlInfo->currentAnimModelSize!=ghlInfo->aHeader->ofsEnd) { Com_Error(ERR_DROP, "Ghoul2 model was reloaded and has changed, map must be restarted.\n"); } } ghlInfo->currentAnimModelSize=ghlInfo->aHeader->ofsEnd; G2ERROR(ghlInfo->currentAnimModelSize,va("Zero sized Model? (gla) %s",ghlInfo->mFileName)); ghlInfo->mValid=true; } } } } } if (!ghlInfo->mValid) { ghlInfo->currentModel=0; ghlInfo->currentModelSize=0; ghlInfo->animModel=0; ghlInfo->currentAnimModelSize=0; ghlInfo->aHeader=0; } #ifdef G2_PERFORMANCE_ANALYSIS G2Time_G2_SetupModelPointers += G2PerformanceTimer_G2_SetupModelPointers.End(); #endif return (qboolean)ghlInfo->mValid; } qboolean G2_SetupModelPointers(CGhoul2Info_v &ghoul2) // returns true if any model is properly set up { bool ret=false; int i; for (i=0; i