// Sequence Header File #ifndef __SEQUENCE__ #define __SEQUENCE__ class CSequence { typedef list < CSequence * > sequence_l; // typedef map < int, CSequence *> sequenceID_m; typedef list < CBlock * > block_l; public: //Constructors / Destructors CSequence( void ); ~CSequence( void ); //Creation and deletion static CSequence *Create( void ); void Delete( CIcarus* icarus ); //Organization functions void AddChild( CSequence * ); void RemoveChild( CSequence * ); void SetParent( CSequence * ); CSequence *GetParent( void ) const { return m_parent; } //Block manipulation CBlock *PopCommand( int ); int PushCommand( CBlock *, int ); //Flag utilties void SetFlag( int ); void RemoveFlag( int, bool = false ); int HasFlag( int ); int GetFlags( void ) const { return m_flags; } void SetFlags( int flags ) { m_flags = flags; } //Various encapsulation utilities int GetIterations( void ) const { return m_iterations; } void SetIterations( int it ) { m_iterations = it; } int GetID( void ) const { return m_id; } void SetID( int id ) { m_id = id; } CSequence *GetReturn( void ) const { return m_return; } void SetReturn ( CSequence *sequence ); int GetNumCommands( void ) const { return m_numCommands; } int GetNumChildren( void ) const { return m_children.size(); } CSequence *GetChildByID( int id ); CSequence *GetChildByIndex( int iIndex ); bool HasChild( CSequence *sequence ); int Save(); int Load( CIcarus* icarus ); // Overloaded new operator. inline void *operator new( size_t size ) { // Allocate the memory. return IGameInterface::GetGame()->Malloc( size ); } // Overloaded delete operator. inline void operator delete( void *pRawData ) { // Free the Memory. IGameInterface::GetGame()->Free( pRawData ); } enum { SQ_COMMON = 0x00000000, //Common one-pass sequence SQ_LOOP = 0x00000001, //Looping sequence SQ_RETAIN = 0x00000002, //Inside a looping sequence list, retain the information SQ_AFFECT = 0x00000004, //Affect sequence SQ_RUN = 0x00000008, //A run block SQ_PENDING = 0x00000010, //Pending use, don't free when flushing the sequences SQ_CONDITIONAL = 0x00000020, //Conditional statement SQ_TASK = 0x00000040, //Task block }; enum { POP_FRONT, POP_BACK, PUSH_FRONT, PUSH_BACK }; protected: int SaveCommand( CBlock *block ); int LoadCommand( CBlock *block, CIcarus *icarus ); //Organization information sequence_l m_children; //sequenceID_m m_childrenMap; //int m_numChildren; CSequence *m_parent; CSequence *m_return; //Data information block_l m_commands; int m_flags; int m_iterations; int m_id; int m_numCommands; }; #endif //__SEQUENCE__