#ifndef __G_NAV_H__ #define __G_NAV_H__ #define WAYPOINT_NONE 0 #define MAX_RADIUS_CHECK 1024 #define YAW_ITERATIONS 16 extern bool navCalculatePaths; extern bool NAVDEBUG_showNodes; extern bool NAVDEBUG_showRadius; extern bool NAVDEBUG_showEdges; extern bool NAVDEBUG_showTestPath; extern bool NAVDEBUG_showEnemyPath; extern bool NAVDEBUG_showCombatPoints; extern bool NAVDEBUG_showNavGoals; extern bool NAVDEBUG_showCollision; extern bool NAVDEBUG_showGrid; extern bool NAVDEBUG_showNearest; extern int NAVDEBUG_curGoal; extern bool NAVDEBUG_showPointLines; void CG_DrawNode( vec3_t origin, int type ); void CG_DrawEdge( vec3_t start, vec3_t end, int type ); void CG_DrawRadius( vec3_t origin, unsigned int radius, int type ); void CG_DrawCombatPoint( vec3_t origin, int type ); #endif //#ifndef __G_NAV_H__