// leave this as first line for PCH reasons... // #include "../server/exe_headers.h" /***************************************************************************** * name: cl_cin.c * * desc: video and cinematic playback * * $Archive: /MissionPack/code/client/cl_cin.c $ * $Author: Ttimo $ * $Revision: 82 $ * $Modtime: 4/13/01 4:48p $ * $Date: 4/13/01 4:48p $ * * cl_glconfig.hwtype trtypes 3dfx/ragepro need 256x256 * *****************************************************************************/ #include "client.h" #include "client_ui.h" // CHC #include "snd_local.h" #define MAXSIZE 8 #define MINSIZE 4 #define DEFAULT_CIN_WIDTH 512 #define DEFAULT_CIN_HEIGHT 512 #define ROQ_QUAD 0x1000 #define ROQ_QUAD_INFO 0x1001 #define ROQ_CODEBOOK 0x1002 #define ROQ_QUAD_VQ 0x1011 #define ROQ_QUAD_JPEG 0x1012 #define ROQ_QUAD_HANG 0x1013 #define ROQ_PACKET 0x1030 #define ZA_SOUND_MONO 0x1020 #define ZA_SOUND_STEREO 0x1021 #define MAX_VIDEO_HANDLES 16 extern glconfig_t glConfig; extern int s_paintedtime; extern int s_rawend; extern void S_CIN_StopSound(sfxHandle_t sfxHandle); static void RoQ_init( void ); /****************************************************************************** * * Class: trFMV * * Description: RoQ/RnR manipulation routines * not entirely complete for first run * ******************************************************************************/ typedef struct { byte linbuf[DEFAULT_CIN_WIDTH*DEFAULT_CIN_HEIGHT*4*2]; byte file[65536]; short sqrTable[256]; int mcomp[256]; unsigned short vq2[256*16*4]; unsigned short vq4[256*64*4]; unsigned short vq8[256*256*4]; long ROQ_YY_tab[256]; long ROQ_UB_tab[256]; long ROQ_UG_tab[256]; long ROQ_VG_tab[256]; long ROQ_VR_tab[256]; byte *qStatus[2][32768]; long oldXOff, oldYOff; unsigned int oldysize, oldxsize; } cinematics_t; typedef struct { char fileName[MAX_OSPATH]; int CIN_WIDTH, CIN_HEIGHT; int xpos, ypos, width, height; qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader; fileHandle_t iFile; // 0 = none e_status status; unsigned int startTime; unsigned int lastTime; long tfps; long RoQPlayed; long ROQSize; unsigned int RoQFrameSize; long onQuad; long numQuads; long samplesPerLine; unsigned int roq_id; long screenDelta; void ( *VQ0)(byte *status, void *qdata ); void ( *VQ1)(byte *status, void *qdata ); void ( *VQNormal)(byte *status, void *qdata ); void ( *VQBuffer)(byte *status, void *qdata ); byte* gray; unsigned int xsize, ysize, maxsize, minsize; qboolean inMemory; long normalBuffer0; long roq_flags; long roqF0; long roqF1; long t[2]; long roqFPS; int playonwalls; byte* buf; long drawX, drawY; sfxHandle_t hSFX; // 0 = none qhandle_t hCRAWLTEXT; // 0 = none } cin_cache; static cinematics_t cin; static cin_cache cinTable[MAX_VIDEO_HANDLES]; static int currentHandle = -1; static int CL_handle = -1; static int CL_iPlaybackStartTime; // so I can stop users quitting playback <1 second after it starts extern int s_soundtime; // sample PAIRS extern int s_paintedtime; // sample PAIRS void CIN_CloseAllVideos(void) { int i; for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if (cinTable[i].fileName[0] != 0 ) { CIN_StopCinematic(i); } } } static int CIN_HandleForVideo(void) { int i; //these end up in scratchImage[NUM_SCRATCH_IMAGES], so MAX_VIDEO_HANDLES should match assert (MAX_VIDEO_HANDLES<=NUM_SCRATCH_IMAGES); for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if ( cinTable[i].fileName[0] == 0 ) { return i; } } Com_Error( ERR_DROP, "CIN_HandleForVideo: none free" ); return -1; } //----------------------------------------------------------------------------- // RllSetupTable // // Allocates and initializes the square table. // // Parameters: None // // Returns: Nothing //----------------------------------------------------------------------------- static void RllSetupTable() { int z; if (currentHandle < 0) return; for (z=0;z<128;z++) { cin.sqrTable[z] = (short)(z*z); cin.sqrTable[z+128] = (short)(-cin.sqrTable[z]); } } //----------------------------------------------------------------------------- // RllDecodeMonoToMono // // Decode mono source data into a mono buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= # of shorts of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- /* static long RllDecodeMonoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput ,unsigned short flag) { unsigned int z; int prev; if (currentHandle < 0) return 0; if (signedOutput) prev = flag - 0x8000; else prev = flag; for (z=0;z buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= 1/4 # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- static long RllDecodeMonoToStereo(unsigned char *from,unsigned int size,char signedOutput,unsigned short flag, qboolean bMixedWithCurrentAudio) { unsigned int z; int prev, dst; portable_samplepair_t *samps; if (currentHandle < 0) return 0; if (signedOutput) prev = flag - 0x8000; else prev = flag; samps = S_GetRawSamplePointer(); extern cvar_t *s_volume; int iVolume = 1/*bMixedWithCurrentAudio*/ ? ((int) (256.0f * (s_volume?s_volume->value:1.0f))) : 256; for (z = 0; z < size; z++) { dst = s_rawend&(MAX_RAW_SAMPLES-1); s_rawend++; prev = (short)(prev + cin.sqrTable[from[z]]); samps[dst].left = samps[dst].right = prev*iVolume; } return size; // * 2 * sizeof(short)); } //----------------------------------------------------------------------------- // RllDecodeStereoToStereo // // Decode stereo source data into a stereo buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= 1/2 # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- static long RllDecodeStereoToStereo(unsigned char *from,unsigned int size,char signedOutput, unsigned short flag, qboolean bMixedWithCurrentAudio) { unsigned int z; unsigned char *zz = from; int prevL, prevR, dst; portable_samplepair_t *samps; if (currentHandle < 0) return 0; if (signedOutput) { prevL = (flag & 0xff00) - 0x8000; prevR = ((flag & 0x00ff) << 8) -0x8000; } else { prevL = flag & 0xff00; prevR = (flag & 0x00ff) << 8; } samps = S_GetRawSamplePointer(); extern cvar_t *s_volume; int iVolume = 1/*bMixedWithCurrentAudio*/ ? ((int) (256.0f * (s_volume?s_volume->value:1.0f))) : 256; switch (dma.speed) { case 11025: { for (z=0;z>1); //*sizeof(short)); } //----------------------------------------------------------------------------- // RllDecodeStereoToMono // // Decode stereo source data into a mono buffer. // // Parameters: from -> buffer holding encoded data // to -> buffer to hold decoded data // size = number of bytes of input (= # of bytes of output) // signedOutput = 0 for unsigned output, non-zero for signed output // flag = flags from asset header // // Returns: Number of samples placed in output buffer //----------------------------------------------------------------------------- /* static long RllDecodeStereoToMono(unsigned char *from,short *to,unsigned int size,char signedOutput, unsigned short flag) { unsigned int z; int prevL,prevR; if (currentHandle < 0) return 0; if (signedOutput) { prevL = (flag & 0xff00) - 0x8000; prevR = ((flag & 0x00ff) << 8) -0x8000; } else { prevL = flag & 0xff00; prevR = (flag & 0x00ff) << 8; } for (z=0;z>3; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void move4_32( byte *src, byte *dst, int spl ) { double *dsrc, *ddst; int dspl; dsrc = (double *)src; ddst = (double *)dst; dspl = spl>>3; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += dspl; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void blit8_32( byte *src, byte *dst, int spl ) { double *dsrc, *ddst; int dspl; dsrc = (double *)src; ddst = (double *)dst; dspl = spl>>3; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; dsrc += 4; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; ddst[2] = dsrc[2]; ddst[3] = dsrc[3]; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void blit4_32( byte *src, byte *dst, int spl ) { double *dsrc, *ddst; int dspl; dsrc = (double *)src; ddst = (double *)dst; dspl = spl>>3; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += 2; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += 2; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; dsrc += 2; ddst += dspl; ddst[0] = dsrc[0]; ddst[1] = dsrc[1]; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void blit2_32( byte *src, byte *dst, int spl ) { double *dsrc, *ddst; int dspl; dsrc = (double *)src; ddst = (double *)dst; dspl = spl>>3; ddst[0] = dsrc[0]; ddst[dspl] = dsrc[1]; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void blitVQQuad32fs( byte **status, unsigned char *data ) { unsigned short newd, celdata, code; unsigned int index, i; newd = 0; celdata = 0; index = 0; if (currentHandle < 0) return; do { if (!newd) { newd = 7; celdata = data[0] + data[1]*256; data += 2; } else { newd--; } code = (unsigned short)(celdata&0xc000); celdata <<= 2; switch (code) { case 0x8000: // vq code blit8_32( (byte *)&cin.vq8[(*data)*128], status[index], cinTable[currentHandle].samplesPerLine ); data++; index += 5; break; case 0xc000: // drop index++; // skip 8x8 for(i=0;i<4;i++) { if (!newd) { newd = 7; celdata = data[0] + data[1]*256; data += 2; } else { newd--; } code = (unsigned short)(celdata&0xc000); celdata <<= 2; switch (code) { // code in top two bits of code case 0x8000: // 4x4 vq code blit4_32( (byte *)&cin.vq4[(*data)*32], status[index], cinTable[currentHandle].samplesPerLine ); data++; break; case 0xc000: // 2x2 vq code blit2_32( (byte *)&cin.vq2[(*data)*8], status[index], cinTable[currentHandle].samplesPerLine ); data++; blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+8, cinTable[currentHandle].samplesPerLine ); data++; blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+cinTable[currentHandle].samplesPerLine*2, cinTable[currentHandle].samplesPerLine ); data++; blit2_32( (byte *)&cin.vq2[(*data)*8], status[index]+cinTable[currentHandle].samplesPerLine*2+8, cinTable[currentHandle].samplesPerLine ); data++; break; case 0x4000: // motion compensation move4_32( status[index] + cin.mcomp[(*data)], status[index], cinTable[currentHandle].samplesPerLine ); data++; break; } index++; } break; case 0x4000: // motion compensation move8_32( status[index] + cin.mcomp[(*data)], status[index], cinTable[currentHandle].samplesPerLine ); data++; index += 5; break; case 0x0000: index += 5; break; } } while ( status[index] != NULL ); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void ROQ_GenYUVTables( void ) { float t_ub,t_vr,t_ug,t_vg; long i; if (currentHandle < 0) return; t_ub = (1.77200f/2.0f) * (float)(1<<6) + 0.5f; t_vr = (1.40200f/2.0f) * (float)(1<<6) + 0.5f; t_ug = (0.34414f/2.0f) * (float)(1<<6) + 0.5f; t_vg = (0.71414f/2.0f) * (float)(1<<6) + 0.5f; for(i=0;i<256;i++) { float x = (float)(2 * i - 255); cin.ROQ_UB_tab[i] = (long)( ( t_ub * x) + (1<<5)); cin.ROQ_VR_tab[i] = (long)( ( t_vr * x) + (1<<5)); cin.ROQ_UG_tab[i] = (long)( (-t_ug * x) ); cin.ROQ_VG_tab[i] = (long)( (-t_vg * x) + (1<<5)); cin.ROQ_YY_tab[i] = (long)( (i << 6) | (i >> 2) ); } } #define VQ2TO4(a,b,c,d) { \ *c++ = a[0]; \ *d++ = a[0]; \ *d++ = a[0]; \ *c++ = a[1]; \ *d++ = a[1]; \ *d++ = a[1]; \ *c++ = b[0]; \ *d++ = b[0]; \ *d++ = b[0]; \ *c++ = b[1]; \ *d++ = b[1]; \ *d++ = b[1]; \ *d++ = a[0]; \ *d++ = a[0]; \ *d++ = a[1]; \ *d++ = a[1]; \ *d++ = b[0]; \ *d++ = b[0]; \ *d++ = b[1]; \ *d++ = b[1]; \ a += 2; b += 2; } #define VQ2TO2(a,b,c,d) { \ *c++ = *a; \ *d++ = *a; \ *d++ = *a; \ *c++ = *b; \ *d++ = *b; \ *d++ = *b; \ *d++ = *a; \ *d++ = *a; \ *d++ = *b; \ *d++ = *b; \ a++; b++; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ /* static unsigned short yuv_to_rgb( long y, long u, long v ) { long r,g,b,YY = (long)(cin.ROQ_YY_tab[(y)]); r = (YY + cin.ROQ_VR_tab[v]) >> 9; g = (YY + cin.ROQ_UG_tab[u] + cin.ROQ_VG_tab[v]) >> 8; b = (YY + cin.ROQ_UB_tab[u]) >> 9; if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; return (unsigned short)((r<<11)+(g<<5)+(b)); } */ /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static unsigned int yuv_to_rgb24( long y, long u, long v ) { long r,g,b,YY = (long)(cin.ROQ_YY_tab[(y)]); r = (YY + cin.ROQ_VR_tab[v]) >> 6; g = (YY + cin.ROQ_UG_tab[u] + cin.ROQ_VG_tab[v]) >> 6; b = (YY + cin.ROQ_UB_tab[u]) >> 6; if (r<0) r = 0; if (g<0) g = 0; if (b<0) b = 0; if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; return LittleLong((r)+(g<<8)+(b<<16)); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void decodeCodeBook( byte *input, unsigned short roq_flags ) { long i, j, two, four; unsigned short *bptr; long y0,y1,y2,y3,cr,cb; unsigned int *iaptr, *ibptr, *icptr, *idptr; if (currentHandle < 0) return; if (!roq_flags) { two = four = 256; } else { two = roq_flags>>8; if (!two) two = 256; four = roq_flags&0xff; } four *= 2; bptr = (unsigned short *)cin.vq2; // // normal height // ibptr = (unsigned int *)bptr; for(i=0;i cinTable[currentHandle].CIN_WIDTH) bigx = cinTable[currentHandle].CIN_WIDTH; if (bigy > cinTable[currentHandle].CIN_HEIGHT) bigy = cinTable[currentHandle].CIN_HEIGHT; if ( (startX >= lowx) && (startX+quadSize) <= (bigx) && (startY+quadSize) <= (bigy) && (startY >= lowy) && quadSize <= MAXSIZE) { useY = startY; scroff = cin.linbuf + (useY+((cinTable[currentHandle].CIN_HEIGHT-bigy)>>1)+yOff)*(cinTable[currentHandle].samplesPerLine) + (((startX+xOff))*4); cin.qStatus[0][cinTable[currentHandle].onQuad ] = scroff; cin.qStatus[1][cinTable[currentHandle].onQuad++] = scroff+offset; } if ( quadSize != MINSIZE ) { quadSize >>= 1; recurseQuad( startX, startY , quadSize, xOff, yOff ); recurseQuad( startX+quadSize, startY , quadSize, xOff, yOff ); recurseQuad( startX, startY+quadSize , quadSize, xOff, yOff ); recurseQuad( startX+quadSize, startY+quadSize , quadSize, xOff, yOff ); } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void setupQuad( long xOff, long yOff ) { long numQuadCels, i,x,y; byte *temp; if (currentHandle < 0) return; if (xOff == cin.oldXOff && yOff == cin.oldYOff && cinTable[currentHandle].ysize == cin.oldysize && cinTable[currentHandle].xsize == cin.oldxsize) { return; } cin.oldXOff = xOff; cin.oldYOff = yOff; cin.oldysize = cinTable[currentHandle].ysize; cin.oldxsize = cinTable[currentHandle].xsize; numQuadCels = (cinTable[currentHandle].CIN_WIDTH*cinTable[currentHandle].CIN_HEIGHT) / (16); numQuadCels += numQuadCels/4 + numQuadCels/16; numQuadCels += 64; // for overflow numQuadCels = (cinTable[currentHandle].xsize*cinTable[currentHandle].ysize) / (16); numQuadCels += numQuadCels/4; numQuadCels += 64; // for overflow cinTable[currentHandle].onQuad = 0; for(y=0;y<(long)cinTable[currentHandle].ysize;y+=16) for(x=0;x<(long)cinTable[currentHandle].xsize;x+=16) recurseQuad( x, y, 16, xOff, yOff ); temp = NULL; for(i=(numQuadCels-64);i256) { cinTable[currentHandle].drawX = 256; } if (cinTable[currentHandle].drawY>256) { cinTable[currentHandle].drawY = 256; } if (cinTable[currentHandle].CIN_WIDTH != 256 || cinTable[currentHandle].CIN_HEIGHT != 256) { Com_DPrintf("HACK: approxmimating cinematic for Rage Pro or Voodoo\n"); } } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQPrepMcomp( long xoff, long yoff ) { long i, j, x, y, temp, temp2; if (currentHandle < 0) return; i=cinTable[currentHandle].samplesPerLine; j=4; if ( cinTable[currentHandle].xsize == (cinTable[currentHandle].ysize*4) ) { j = j+j; i = i+i; } for(y=0;y<16;y++) { temp2 = (y+yoff-8)*i; for(x=0;x<16;x++) { temp = (x+xoff-8)*j; cin.mcomp[(x*16)+y] = cinTable[currentHandle].normalBuffer0-(temp2+temp); } } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void initRoQ() { if (currentHandle < 0) return; cinTable[currentHandle].VQNormal = (void (*)(byte *, void *))blitVQQuad32fs; cinTable[currentHandle].VQBuffer = (void (*)(byte *, void *))blitVQQuad32fs; ROQ_GenYUVTables(); RllSetupTable(); } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ /* static byte* RoQFetchInterlaced( byte *source ) { int x, *src, *dst; if (currentHandle < 0) return NULL; src = (int *)source; dst = (int *)cinTable[currentHandle].buf2; for(x=0;x<256*256;x++) { *dst = *src; dst++; src += 2; } return cinTable[currentHandle].buf2; } */ static void RoQReset() { if (currentHandle < 0) return; if (cinTable[currentHandle].iFile) { Sys_EndStreamedFile(cinTable[currentHandle].iFile); FS_Seek(cinTable[currentHandle].iFile, 0, FS_SEEK_SET); FS_Read (cin.file, 16, cinTable[currentHandle].iFile); RoQ_init(); // let the background thread start reading ahead Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); cinTable[currentHandle].status = FMV_LOOPED; } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQInterrupt(void) { byte *framedata; if (currentHandle < 0) return; Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { if (cinTable[currentHandle].holdAtEnd==qfalse) { if (cinTable[currentHandle].looping) { RoQReset(); } else { cinTable[currentHandle].status = FMV_EOF; if (cinTable[currentHandle].hSFX && !cinTable[currentHandle].looping) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } } else { cinTable[currentHandle].status = FMV_IDLE; } return; } framedata = cin.file; // // new frame is ready // redump: switch(cinTable[currentHandle].roq_id) { case ROQ_QUAD_VQ: if ((cinTable[currentHandle].numQuads&1)) { cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[1]; RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); cinTable[currentHandle].VQ1( (byte *)cin.qStatus[1], framedata); cinTable[currentHandle].buf = cin.linbuf + cinTable[currentHandle].screenDelta; } else { cinTable[currentHandle].normalBuffer0 = cinTable[currentHandle].t[0]; RoQPrepMcomp( cinTable[currentHandle].roqF0, cinTable[currentHandle].roqF1 ); cinTable[currentHandle].VQ0( (byte *)cin.qStatus[0], framedata ); cinTable[currentHandle].buf = cin.linbuf; } if (cinTable[currentHandle].numQuads == 0) { // first frame memcpy(cin.linbuf+cinTable[currentHandle].screenDelta, cin.linbuf, cinTable[currentHandle].samplesPerLine*cinTable[currentHandle].ysize); } cinTable[currentHandle].numQuads++; cinTable[currentHandle].dirty = qtrue; break; case ROQ_CODEBOOK: decodeCodeBook( framedata, (unsigned short)cinTable[currentHandle].roq_flags ); break; case ZA_SOUND_MONO: if (!cinTable[currentHandle].silent) { if (cinTable[currentHandle].numQuads == -1) { S_Update(); s_rawend = s_soundtime; RllDecodeMonoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) ); } else { if (cinTable[currentHandle].hSFX) { S_Update(); } RllDecodeMonoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) ); } } break; case ZA_SOUND_STEREO: if (!cinTable[currentHandle].silent) { if (cinTable[currentHandle].numQuads == -1) { S_Update(); s_rawend = s_soundtime; RllDecodeStereoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) ); } else { if (cinTable[currentHandle].hSFX) { S_Update(); } RllDecodeStereoToStereo( framedata, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags, !!(cinTable[currentHandle].hSFX) ); } } break; case ROQ_QUAD_INFO: if (cinTable[currentHandle].numQuads == -1) { readQuadInfo( framedata ); setupQuad( 0, 0 ); cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value; } if (cinTable[currentHandle].numQuads != 1) cinTable[currentHandle].numQuads = 0; break; case ROQ_PACKET: cinTable[currentHandle].inMemory = cinTable[currentHandle].roq_flags; cinTable[currentHandle].RoQFrameSize = 0; // for header break; case ROQ_QUAD_HANG: cinTable[currentHandle].RoQFrameSize = 0; break; case ROQ_QUAD_JPEG: break; default: cinTable[currentHandle].status = FMV_EOF; break; } // // read in next frame data // if ( cinTable[currentHandle].RoQPlayed >= cinTable[currentHandle].ROQSize ) { if (cinTable[currentHandle].holdAtEnd==qfalse) { if (cinTable[currentHandle].looping) { RoQReset(); } else { cinTable[currentHandle].status = FMV_EOF; } } else { cinTable[currentHandle].status = FMV_IDLE; } return; } framedata += cinTable[currentHandle].RoQFrameSize; cinTable[currentHandle].roq_id = framedata[0] + framedata[1]*256; cinTable[currentHandle].RoQFrameSize = framedata[2] + framedata[3]*256 + framedata[4]*65536; cinTable[currentHandle].roq_flags = framedata[6] + framedata[7]*256; cinTable[currentHandle].roqF0 = (char)framedata[7]; cinTable[currentHandle].roqF1 = (char)framedata[6]; if (cinTable[currentHandle].RoQFrameSize>65536||cinTable[currentHandle].roq_id==0x1084) { Com_DPrintf("roq_size>65536||roq_id==0x1084\n"); cinTable[currentHandle].status = FMV_EOF; if (cinTable[currentHandle].looping) { RoQReset(); } return; } if (cinTable[currentHandle].inMemory && (cinTable[currentHandle].status != FMV_EOF)) { cinTable[currentHandle].inMemory--; framedata += 8; goto redump; } // // one more frame hits the dust // // assert(cinTable[currentHandle].RoQFrameSize <= 65536); // r = Sys_StreamedRead( cin.file, cinTable[currentHandle].RoQFrameSize+8, 1, cinTable[currentHandle].iFile ); cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8; } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQ_init( void ) { cinTable[currentHandle].startTime = cinTable[currentHandle].lastTime = Sys_Milliseconds()*com_timescale->value; cinTable[currentHandle].RoQPlayed = 24; /* get frame rate */ cinTable[currentHandle].roqFPS = cin.file[ 6] + cin.file[ 7]*256; if (!cinTable[currentHandle].roqFPS) cinTable[currentHandle].roqFPS = 30; cinTable[currentHandle].numQuads = -1; cinTable[currentHandle].roq_id = cin.file[ 8] + cin.file[ 9]*256; cinTable[currentHandle].RoQFrameSize = cin.file[10] + cin.file[11]*256 + cin.file[12]*65536; cinTable[currentHandle].roq_flags = cin.file[14] + cin.file[15]*256; if (cinTable[currentHandle].RoQFrameSize > 65536 || !cinTable[currentHandle].RoQFrameSize) { return; } if (cinTable[currentHandle].hSFX) { S_StartLocalSound(cinTable[currentHandle].hSFX, CHAN_AUTO); } } /****************************************************************************** * * Function: * * Description: * ******************************************************************************/ static void RoQShutdown( void ) { const char *s; if (!cinTable[currentHandle].buf) { if (cinTable[currentHandle].iFile) { // assert( 0 && "ROQ handle leak-prevention WAS needed!"); Sys_EndStreamedFile( cinTable[currentHandle].iFile ); FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } return; } if (cinTable[currentHandle].status == FMV_IDLE) { return; } Com_DPrintf("finished cinematic\n"); cinTable[currentHandle].status = FMV_IDLE; if (cinTable[currentHandle].iFile) { Sys_EndStreamedFile( cinTable[currentHandle].iFile ); FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } if (cinTable[currentHandle].alterGameState) { cls.state = CA_DISCONNECTED; // we can't just do a vstr nextmap, because // if we are aborting the intro cinematic with // a devmap command, nextmap would be valid by // the time it was referenced s = Cvar_VariableString( "nextmap" ); if ( s[0] ) { Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) ); Cvar_Set( "nextmap", "" ); } CL_handle = -1; } cinTable[currentHandle].fileName[0] = 0; currentHandle = -1; } e_status CIN_StopCinematic(int handle) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return FMV_EOF; currentHandle = handle; Com_DPrintf("trFMV::stop(), closing %s\n", cinTable[currentHandle].fileName); if (!cinTable[currentHandle].buf) { if (cinTable[currentHandle].iFile) { // assert( 0 && "ROQ handle leak-prevention WAS needed!"); Sys_EndStreamedFile( cinTable[currentHandle].iFile ); FS_FCloseFile( cinTable[currentHandle].iFile ); cinTable[currentHandle].iFile = 0; cinTable[currentHandle].fileName[0] = 0; if (cinTable[currentHandle].hSFX) { S_CIN_StopSound( cinTable[currentHandle].hSFX ); } } return FMV_EOF; } if (cinTable[currentHandle].alterGameState) { if ( cls.state != CA_CINEMATIC ) { return cinTable[currentHandle].status; } } cinTable[currentHandle].status = FMV_EOF; RoQShutdown(); return FMV_EOF; } /* ================== SCR_RunCinematic Fetch and decompress the pending frame ================== */ e_status CIN_RunCinematic (int handle) { // bk001204 - init unsigned int start = 0; int thisTime = 0; if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) { return FMV_EOF; } if (currentHandle != handle) { currentHandle = handle; cinTable[currentHandle].status = FMV_EOF; RoQReset(); } if (cinTable[handle].playonwalls < -1) { return cinTable[handle].status; } currentHandle = handle; if (cinTable[currentHandle].alterGameState) { if ( cls.state != CA_CINEMATIC ) { return cinTable[currentHandle].status; } } if (cinTable[currentHandle].status == FMV_IDLE) { return cinTable[currentHandle].status; } thisTime = Sys_Milliseconds()*com_timescale->value; if (cinTable[currentHandle].shader && (abs((long)(thisTime - cinTable[currentHandle].lastTime)))>100) { cinTable[currentHandle].startTime += thisTime - cinTable[currentHandle].lastTime; } cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000); start = cinTable[currentHandle].startTime; while( (cinTable[currentHandle].tfps != cinTable[currentHandle].numQuads) && (cinTable[currentHandle].status == FMV_PLAY) ) { RoQInterrupt(); if (start != cinTable[currentHandle].startTime) { cinTable[currentHandle].tfps = ((((Sys_Milliseconds()*com_timescale->value) - cinTable[currentHandle].startTime)*cinTable[currentHandle].roqFPS)/1000); start = cinTable[currentHandle].startTime; } } cinTable[currentHandle].lastTime = thisTime; if (cinTable[currentHandle].status == FMV_LOOPED) { cinTable[currentHandle].status = FMV_PLAY; } if (cinTable[currentHandle].status == FMV_EOF) { if (cinTable[currentHandle].looping) { RoQReset(); } else { RoQShutdown(); return FMV_IDLE; //currentHandle is -1 now, so it can't fall through to the default return! } } return cinTable[currentHandle].status; } void Menus_CloseAll(void); void UI_Cursor_Show(qboolean flag); /* ================== CL_PlayCinematic ================== */ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits, const char *psAudioFile /* = NULL */ ) { unsigned short RoQID; char name[MAX_OSPATH]; int i; if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { Com_sprintf (name, sizeof(name), "video/%s", arg); } else { Com_sprintf (name, sizeof(name), "%s", arg); } COM_DefaultExtension(name,sizeof(name),".roq"); if (!(systemBits & CIN_system)) { for ( i = 0 ; i < MAX_VIDEO_HANDLES ; i++ ) { if (!strcmp(cinTable[i].fileName, name) ) { return i; } } } Com_DPrintf("SCR_PlayCinematic( %s )\n", arg); memset(&cin, 0, sizeof(cinematics_t) ); currentHandle = CIN_HandleForVideo(); strcpy(cinTable[currentHandle].fileName, name); cinTable[currentHandle].ROQSize = 0; cinTable[currentHandle].ROQSize = FS_FOpenFileRead (cinTable[currentHandle].fileName, &cinTable[currentHandle].iFile, qtrue); if (cinTable[currentHandle].ROQSize<=0) { Com_Printf(S_COLOR_RED"ERROR: playCinematic: %s not found!\n", arg); cinTable[currentHandle].fileName[0] = 0; return -1; } CIN_SetExtents(currentHandle, x, y, w, h); CIN_SetLooping(currentHandle, (systemBits & CIN_loop)!=0); cinTable[currentHandle].CIN_HEIGHT = DEFAULT_CIN_HEIGHT; cinTable[currentHandle].CIN_WIDTH = DEFAULT_CIN_WIDTH; cinTable[currentHandle].holdAtEnd = (systemBits & CIN_hold) != 0; cinTable[currentHandle].alterGameState = (systemBits & CIN_system) != 0; cinTable[currentHandle].playonwalls = 1; cinTable[currentHandle].silent = (systemBits & CIN_silent) != 0; cinTable[currentHandle].shader = (systemBits & CIN_shader) != 0; if (psAudioFile) { cinTable[currentHandle].hSFX = S_RegisterSound(psAudioFile); } else { cinTable[currentHandle].hSFX = 0; } cinTable[currentHandle].hCRAWLTEXT = 0; if (cinTable[currentHandle].alterGameState) { // close the menu // TA... // if ( uivm ) // { // VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE ); // } // CHC: Con_Close(); if (cls.uiStarted) { UI_Cursor_Show(qfalse); Menus_CloseAll(); } } else { cinTable[currentHandle].playonwalls = cl_ingameVideo->integer; } initRoQ(); FS_Read (cin.file, 16, cinTable[currentHandle].iFile); RoQID = (unsigned short)(cin.file[0]) + (unsigned short)(cin.file[1])*256; if (RoQID == 0x1084) { RoQ_init(); // FS_Read (cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile); // let the background thread start reading ahead Sys_BeginStreamedFile( cinTable[currentHandle].iFile, 0x10000 ); cinTable[currentHandle].status = FMV_PLAY; Com_DPrintf("trFMV::play(), playing %s\n", arg); if (cinTable[currentHandle].alterGameState) { cls.state = CA_CINEMATIC; } Con_Close(); s_rawend = s_soundtime; return currentHandle; } Com_DPrintf("trFMV::play(), invalid RoQ ID\n"); RoQShutdown(); return -1; } void CIN_SetExtents (int handle, int x, int y, int w, int h) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; cinTable[handle].xpos = x; cinTable[handle].ypos = y; cinTable[handle].width = w; cinTable[handle].height = h; cinTable[handle].dirty = qtrue; } void CIN_SetLooping(int handle, qboolean loop) { if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) return; cinTable[handle].looping = loop; } // Text crawl defines #define TC_PLANE_WIDTH 250 #define TC_PLANE_NEAR 90 #define TC_PLANE_FAR 715 #define TC_PLANE_TOP 0 #define TC_PLANE_BOTTOM 1100 #define TC_DELAY 9000 #define TC_STOPTIME 81000 static void CIN_AddTextCrawl() { refdef_t refdef; polyVert_t verts[4]; // Set up refdef memset( &refdef, 0, sizeof( refdef )); refdef.rdflags = RDF_NOWORLDMODEL; AxisClear( refdef.viewaxis ); refdef.fov_x = 130; refdef.fov_y = 130; refdef.x = 0; refdef.y = -50; refdef.width = cls.glconfig.vidWidth; refdef.height = cls.glconfig.vidHeight * 2; // deliberately extend off the bottom of the screen // use to set shaderTime for scrolling shaders refdef.time = 0; // Set up the poly verts float fadeDown = 1.0; if (cls.realtime-CL_iPlaybackStartTime >= (TC_STOPTIME-2500)) { fadeDown = (TC_STOPTIME - (cls.realtime-CL_iPlaybackStartTime))/ 2480.0f; if (fadeDown < 0) { fadeDown = 0; } if (fadeDown > 1) { fadeDown = 1; } } for ( int i = 0; i < 4; i++ ) { verts[i].modulate[0] = 255*fadeDown; // gold color? verts[i].modulate[1] = 235*fadeDown; verts[i].modulate[2] = 127*fadeDown; verts[i].modulate[3] = 255*fadeDown; } _VectorScale( verts[2].modulate, 0.1f, verts[2].modulate ); // darken at the top?? _VectorScale( verts[3].modulate, 0.1f, verts[3].modulate ); #define TIMEOFFSET +(cls.realtime-CL_iPlaybackStartTime-TC_DELAY)*0.000015f -1 VectorSet( verts[0].xyz, TC_PLANE_NEAR, -TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[0].st[0] = 1; verts[0].st[1] = 1 TIMEOFFSET; VectorSet( verts[1].xyz, TC_PLANE_NEAR, TC_PLANE_WIDTH, TC_PLANE_TOP ); verts[1].st[0] = 0; verts[1].st[1] = 1 TIMEOFFSET; VectorSet( verts[2].xyz, TC_PLANE_FAR, TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[2].st[0] = 0; verts[2].st[1] = 0 TIMEOFFSET; VectorSet( verts[3].xyz, TC_PLANE_FAR, -TC_PLANE_WIDTH, TC_PLANE_BOTTOM ); verts[3].st[0] = 1; verts[3].st[1] = 0 TIMEOFFSET; // render it out re.ClearScene(); re.AddPolyToScene( cinTable[CL_handle].hCRAWLTEXT, 4, verts ); re.RenderScene( &refdef ); //time's up if (cls.realtime-CL_iPlaybackStartTime >= TC_STOPTIME) { // cinTable[currentHandle].holdAtEnd = qfalse; cinTable[CL_handle].status = FMV_EOF; RoQShutdown(); SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars } } /* ================== SCR_DrawCinematic ================== */ void CIN_DrawCinematic (int handle) { float x, y, w, h; if (handle < 0 || handle>= MAX_VIDEO_HANDLES || cinTable[handle].status == FMV_EOF) { return; } if (!cinTable[handle].buf) { return; } x = cinTable[handle].xpos; y = cinTable[handle].ypos; w = cinTable[handle].width; h = cinTable[handle].height; if (cinTable[handle].dirty && (cinTable[handle].CIN_WIDTH != cinTable[handle].drawX || cinTable[handle].CIN_HEIGHT != cinTable[handle].drawY)) { int ix, iy, *buf2, *buf3, xm, ym; xm = cinTable[handle].CIN_WIDTH/256; ym = cinTable[handle].CIN_HEIGHT/256; buf3 = (int*)cinTable[handle].buf; buf2 = (int*)Z_Malloc( 256*256*4, TAG_TEMP_WORKSPACE, qfalse ); for (iy = 0; iy<256; iy++) { for (ix = 0; ix<256; ix++) { buf2[(iy<<8)+ix] = buf3[((iy*ym)*cinTable[handle].CIN_WIDTH) + (ix*xm)]; } } re.DrawStretchRaw( x, y, w, h, 256, 256, (byte *)buf2, handle, qtrue); cinTable[handle].dirty = qfalse; Z_Free(buf2); return; } re.DrawStretchRaw( x, y, w, h, cinTable[handle].drawX, cinTable[handle].drawY, cinTable[handle].buf, handle, cinTable[handle].dirty); cinTable[handle].dirty = qfalse; } // external vars so I can check if the game is setup enough that I can play the intro video... // extern qboolean com_fullyInitialized; extern qboolean s_soundStarted, s_soundMuted; // // ... and if the app isn't ready yet (which should only apply for the intro video), then I use these... // static char sPendingCinematic_Arg [256]={0}; static char sPendingCinematic_s [256]={0}; static qboolean gbPendingCinematic = qfalse; // // This stuff is for EF1-type ingame cinematics... // static qboolean qbPlayingInGameCinematic = qfalse; static qboolean qbInGameCinematicOnStandBy = qfalse; static char sInGameCinematicStandingBy[MAX_QPATH]; static qboolean CIN_HardwareReadyToPlayVideos(void) { if (com_fullyInitialized && cls.rendererStarted && cls.soundStarted && cls.soundRegistered ) { return qtrue; } return qfalse; } static void PlayCinematic(const char *arg, const char *s, qboolean qbInGame) { qboolean bFailed = qfalse; Cvar_Set( "timescale", "1" ); // jic we were skipping a scripted cinematic, return to normal after playing video Cvar_Set( "skippingCinematic", "0" ); // "" qbInGameCinematicOnStandBy = qfalse; int bits = qbInGame?0:CIN_system; Com_DPrintf("CL_PlayCinematic_f\n"); char sTemp[1024]; if (strstr(arg, "/") == NULL && strstr(arg, "\\") == NULL) { Com_sprintf (sTemp, sizeof(sTemp), "video/%s", arg); } else { Com_sprintf (sTemp, sizeof(sTemp), "%s", arg); } COM_DefaultExtension(sTemp,sizeof(sTemp),".roq"); arg = &sTemp[0]; extern qboolean S_FileExists( const char *psFilename ); if (S_FileExists( arg )) { SCR_StopCinematic(); // command-line hack to avoid problems when playing intro video before app is fully setup... // if (!CIN_HardwareReadyToPlayVideos()) { strcpy(sPendingCinematic_Arg,arg); strcpy(sPendingCinematic_s , (s&&s[0])?s:""); gbPendingCinematic = qtrue; return; } qbPlayingInGameCinematic = qbInGame; if ((s && s[0] == '1') || Q_stricmp(arg,"video/end.roq")==0) { bits |= CIN_hold; } if (s && s[0] == '2') { bits |= CIN_loop; } S_StopAllSounds (); //////////////////////////////////////////////////////////////////// // // work out associated audio-overlay file, if any... // extern cvar_t *s_language; qboolean bIsForeign = s_language && Q_stricmp(s_language->string,"english") && Q_stricmp(s_language->string,""); LPCSTR psAudioFile = NULL; qhandle_t hCrawl = 0; if (!Q_stricmp(arg,"video/jk0101_sw.roq")) { psAudioFile = "music/cinematic_1"; if ( Cvar_VariableIntegerValue("com_demo") ) { hCrawl = re.RegisterShaderNoMip( "menu/video/tc_demo" );//demo version of text crawl } else { hCrawl = re.RegisterShaderNoMip( va("menu/video/tc_%s",se_language->string) ); if (!hCrawl) { hCrawl = re.RegisterShaderNoMip( "menu/video/tc_english" );//failed, so go back to english } } bits |= CIN_hold; } else if (bIsForeign) { if (!Q_stricmp(arg,"video/jk05.roq")) { psAudioFile = "sound/chars/video/cinematic_5"; bits |= CIN_silent; // knock out existing english track } else if (!Q_stricmp(arg,"video/jk06.roq")) { psAudioFile = "sound/chars/video/cinematic_6"; bits |= CIN_silent; // knock out existing english track } } // //////////////////////////////////////////////////////////////////// CL_handle = CIN_PlayCinematic( arg, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, bits, psAudioFile ); if (CL_handle >= 0) { cinTable[CL_handle].hCRAWLTEXT = hCrawl; do { SCR_RunCinematic(); } while (cinTable[currentHandle].buf == NULL && cinTable[currentHandle].status == FMV_PLAY); // wait for first frame (load codebook and sound) if (qbInGame) { Cvar_SetValue( "cl_paused", 1); // remove-menu call will have unpaused us, so we sometimes need to re-pause } CL_iPlaybackStartTime = cls.realtime; // special use to avoid accidentally skipping ingame videos via fast-firing } else { // failed to open video... // bFailed = qtrue; } } else { // failed to open video... // bFailed = qtrue; } if (bFailed) { Com_Printf(S_COLOR_RED "PlayCinematic(): Failed to open \"%s\"\n",arg); //S_RestartMusic(); //restart the level music SCR_StopCinematic(); // I know this seems pointless, but it clears a bunch of vars as well } else { // this doesn't work for now... // // if (cls.state == CA_ACTIVE){ // re.InitDissolve(qfalse); // so we get a dissolve between previous screen image and cinematic // } } } qboolean CL_CheckPendingCinematic(void) { if ( gbPendingCinematic && CIN_HardwareReadyToPlayVideos() ) { gbPendingCinematic = qfalse; // BEFORE next line, or we get recursion PlayCinematic(sPendingCinematic_Arg,sPendingCinematic_s[0]?sPendingCinematic_s:NULL,false); return qtrue; } return qfalse; } void CL_PlayCinematic_f(void) { char *arg, *s; arg = Cmd_Argv( 1 ); s = Cmd_Argv(2); PlayCinematic(arg,s,qfalse); } void CL_PlayInGameCinematic_f(void) { if (cls.state == CA_ACTIVE) { char *arg = Cmd_Argv( 1 ); PlayCinematic(arg,NULL,qtrue); } else { qbInGameCinematicOnStandBy = qtrue; strcpy(sInGameCinematicStandingBy,Cmd_Argv(1)); } } // Externally-called only, and only if cls.state == CA_CINEMATIC (or CL_IsRunningInGameCinematic() == true now) // void SCR_DrawCinematic (void) { if (CL_InGameCinematicOnStandBy()) { PlayCinematic(sInGameCinematicStandingBy,NULL,qtrue); } if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { CIN_DrawCinematic(CL_handle); if (cinTable[CL_handle].hCRAWLTEXT && (cls.realtime - CL_iPlaybackStartTime >= TC_DELAY)) { CIN_AddTextCrawl(); } } } void SCR_RunCinematic (void) { CL_CheckPendingCinematic(); if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { e_status status = CIN_RunCinematic(CL_handle); if (CL_IsRunningInGameCinematic() && status == FMV_IDLE && !cinTable[CL_handle].holdAtEnd) { SCR_StopCinematic(); // change ROQ from FMV_IDLE to FMV_EOF, and clear some other vars } } } void SCR_StopCinematic( qboolean bAllowRefusal /* = qfalse */ ) { if (bAllowRefusal) { if ( (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) && cls.realtime < CL_iPlaybackStartTime + 1200 // 1.2 seconds have to have elapsed ) { return; } } if ( CL_IsRunningInGameCinematic()) { Com_DPrintf("In-game Cinematic Stopped\n"); } if (CL_handle >= 0 && CL_handle < MAX_VIDEO_HANDLES) { CIN_StopCinematic(CL_handle); S_StopAllSounds (); CL_handle = -1; if (CL_IsRunningInGameCinematic()){ re.InitDissolve(qfalse); // dissolve from cinematic to underlying ingame } } if (cls.state == CA_CINEMATIC) { Com_DPrintf("Cinematic Stopped\n"); cls.state = CA_DISCONNECTED; } qbPlayingInGameCinematic = qfalse; qbInGameCinematicOnStandBy = qfalse; sInGameCinematicStandingBy[0]=0; Cvar_SetValue( "cl_paused", 0 ); if (cls.state != CA_DISCONNECTED) // cut down on needless calls to music code { S_RestartMusic(); //restart the level music } } void CIN_UploadCinematic(int handle) { if (handle >= 0 && handle < MAX_VIDEO_HANDLES) { if (!cinTable[handle].buf) { return; } if (cinTable[handle].playonwalls <= 0 && cinTable[handle].dirty) { if (cinTable[handle].playonwalls == 0) { cinTable[handle].playonwalls = -1; } else { if (cinTable[handle].playonwalls == -1) { cinTable[handle].playonwalls = -2; } else { cinTable[handle].dirty = qfalse; } } } re.UploadCinematic( cinTable[handle].drawX, cinTable[handle].drawY, cinTable[handle].buf, handle, cinTable[handle].dirty); if (cl_ingameVideo->integer == 0 && cinTable[handle].playonwalls == 1) { cinTable[handle].playonwalls--; } } else { // useful breakpoint // int z=1; } } qboolean CL_IsRunningInGameCinematic(void) { return qbPlayingInGameCinematic; } qboolean CL_InGameCinematicOnStandBy(void) { return qbInGameCinematicOnStandBy; }